New Super Mario Bros. U Headers
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Here is a list of all functions with links to the classes they belong to:
- l -
landonEffect_() :
KuriboBase
LayerMgr() :
LayerMgr
LayerSetter() :
Renderer::LayerSetter
LayoutAllocator() :
LayoutAllocator
life_DamageRev() :
Boss
life_GetDamage_BlockHit() :
Boss
life_GetDamage_Fire() :
Boss
life_GetDamage_Fumi() :
Boss
life_GetDamage_HipAtk() :
Boss
life_GetDamage_PenguinSlide() :
Boss
life_GetDamage_Quake() :
Boss
life_GetDamage_Shell() :
Boss
life_GetDamage_Star() :
Boss
life_IsDmgSection() :
Boss
life_IsNonDamage() :
Boss
life_IsOneDamage() :
Boss
life_IsTwoDamage() :
Boss
Light() :
Light
LightMapMgr() :
LightMapMgr
LineMgr() :
LineMgr
LineNodeMgr() :
LineNodeMgr< T >
link() :
ParentMovementMgr
load() :
ActorResLoader
,
ModelResource
loadActorRes() :
ChikuwaBlockBase
loadAglEnvBinary() :
LightMapMgr
loadAglEnvBinaryWithLerpForCourseSelect() :
LightMapMgr
loadAglEnvBinaryWithType() :
LightMapMgr
loadAglLmapBinary() :
LightMapMgr
loadArchiveRes() :
ResMgr
loadArchiveResImpl_() :
ResMgr
loadBaseSndGroup() :
SndSceneMgr
loadCourseResPack() :
ResMgr
loadCourseResPackImpl_() :
ResMgr
loadData() :
SndSceneMgr
loadDemo() :
ModelResource
loadDemoResFile() :
ModelResourceMgr
loadEnvRes() :
RenderObjRenderMgr
loadFFLShader_() :
Mii::CafeResInitializer
loadModel() :
CourseSelectMap
loadResFile() :
ModelResourceMgr
loadResource() :
Profile
LoopRideLineBgCollision() :
LoopRideLineBgCollision
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