New Super Mario Bros. U Headers
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Yoshi Member List

This is the complete list of members for Yoshi, including all inherited members.

_1b0cPlayerBaseprotected
_1b28PlayerBaseprotected
_1b9cPlayerBaseprotected
_2060PlayerBaseprotected
_2064PlayerBaseprotected
_2068PlayerBaseprotected
_206cPlayerBaseprotected
_2070PlayerBaseprotected
_2080PlayerBaseprotected
_2084PlayerBaseprotected
_2085PlayerBaseprotected
_20a4PlayerBaseprotected
_20acPlayerBaseprotected
_20ecPlayerBaseprotected
_2100PlayerBaseprotected
_2108PlayerBaseprotected
_211Actorprotected
_2148PlayerBaseprotected
_214cPlayerBaseprotected
_2190PlayerBaseprotected
_2194PlayerBaseprotected
_2198PlayerBaseprotected
_21d8PlayerBaseprotected
_21dcPlayerBaseprotected
_21e0PlayerBaseprotected
_21e4PlayerBaseprotected
_21e8PlayerBaseprotected
_220Actorprotected
_22fcPlayerBaseprotected
_2498PlayerBaseprotected
_2500PlayerBaseprotected
_25f0PlayerBaseprotected
_270Actorprotected
_284PlayerBaseprotected
_2a4PlayerBaseprotected
_4b8PlayerBaseprotected
_4c8PlayerBaseprotected
_4e4PlayerBaseprotected
_4e8PlayerBaseprotected
Actor(const ActorCreateParam &param)Actorprotected
ActorBase(const ActorCreateParam &param)ActorBaseprotected
ActorType enum nameActor
addCalcAngleY(const Angle &target, f32 rate)PlayerBase
addCalcAngleY(Angle target, s32 num_frame)PlayerBaseinline
adjustCoinReductionNumCB_(s32 coin_num)PlayerBaseprivate
airPowerSet()PlayerBase
allEnemyDeathEffSet()Actorvirtual
AnimePlayAction enum namePlayerBase
AnimePlayType enum namePlayerBase
AnmBlend enum namePlayerBase
BalloonAction enum namePlayerBase
BalloonChibiYoshiAction enum namePlayerBase
BalloonChibiYoshiFlyAction enum namePlayerBase
BgAttr enum namePlayerBase
bgCheck(bool side_view_check)PlayerBase
BgCross enum namePlayerBase
blockHitInit_() overridePlayerBaseprotectedvirtual
bouncePlayer1(f32 speed_y, f32 speed_F, bool enable_LR, BounceType bounce_type, JumpSe jump_se_type)=0PlayerBasepure virtual
bouncePlayer2(f32 speed_y, f32 speed_F, bool enable_LR, BounceType bounce_type, JumpSe jump_se_type)=0PlayerBasepure virtual
BounceType enum namePlayerBase
cActorType_ChibiYoshi enum valueActor
cActorType_Enemy enum valueActor
cActorType_Generic enum valueActor
cActorType_Player enum valueActor
cActorType_Yoshi enum valueActor
cAddCalcAngleYFrameNum_DefaultPlayerBasestatic
cAddCalcAngleYFrameNum_DemoOutDoorPlayerBasestatic
calcAccOnIceLift()PlayerBase
calcAirDriftSpeedF()PlayerBase
calcCcPlayerRev(f32 *)PlayerBase
calcComboCount(s32 max)PlayerBase
calcDokanMoveDiff(sead::Vector2f *diff=nullptr)PlayerBase
calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcFallSpeed_()Actorinlineprotected
calcGoalBonusCoinNum()PlayerBase
calcGoalJump()PlayerBase
calcGoalLandNumFrame(f32 pos, f32 land_pos, f32 jump_speed)PlayerBase
calcHeadAttentionAngle()PlayerBase
calcHeadAttentionAngle_(const sead::Vector2f &target_pos, sead::BitFlag32 flag, Angle max_angle_y)PlayerBaseprivate
calcJumpDaiReductionScale(s32 t, s32 max_t)PlayerBasevirtual
calcMaskPos()PlayerBase
calcNoHitObjBgTimer()PlayerBase
calcPlayerSpeedXY()PlayerBase
calcReductionScale()PlayerBase
calcSideLimitMultL(f32 x)PlayerBase
calcSideLimitMultR(f32 x)PlayerBase
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedOnIceLift()PlayerBase
calcSpeedX_()Actorprotected
calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcSpeedY_()Actorinlineprotected
calcStarCount(s32 max)=0PlayerBasepure virtual
calcTimerProc()PlayerBasevirtual
calcTottenToSrcDir_(const sead::BoundBox2f &src_range) constActorprivate
calcTreadCount(s32 max)PlayerBase
cancelCloudOn()PlayerBase
cAnimePlayAction_BossAttention_Num enum valuePlayerBase
cAnimePlayAction_BossAttention_Turn enum valuePlayerBase
cAnimePlayAction_BossKeyGet_Cheer enum valuePlayerBase
cAnimePlayAction_BossKeyGet_Num enum valuePlayerBase
cAnimePlayAction_End enum valuePlayerBase
cAnimePlayAction_Glad_KimeStart enum valuePlayerBase
cAnimePlayAction_Glad_KimeWait enum valuePlayerBase
cAnimePlayAction_Glad_Num enum valuePlayerBase
cAnimePlayAction_Glad_PutOnCap enum valuePlayerBase
cAnimePlayAction_Glad_Wait enum valuePlayerBase
cAnimePlayAction_Start enum valuePlayerBase
cAnimePlayAction_TitleSlip_Move enum valuePlayerBase
cAnimePlayAction_TitleSlip_Num enum valuePlayerBase
cAnimePlayType_BossAttention enum valuePlayerBase
cAnimePlayType_BossGlad enum valuePlayerBase
cAnimePlayType_BossKeyGet enum valuePlayerBase
cAnimePlayType_BossSetUp enum valuePlayerBase
cAnimePlayType_EndingGlad enum valuePlayerBase
cAnimePlayType_EndingGladWait enum valuePlayerBase
cAnimePlayType_LastBoss1Glad enum valuePlayerBase
cAnimePlayType_LastBoss2Glad enum valuePlayerBase
cAnimePlayType_Normal enum valuePlayerBase
cAnimePlayType_TitleSlip enum valuePlayerBase
cAnimePlayType_TottenItem enum valuePlayerBase
cAnmBlend_Disable enum valuePlayerBase
cAnmBlend_Enable enum valuePlayerBase
CannonJumpAction enum namePlayerBase
canPress_(const BgCollision *bg_collision)Actorprivate
canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side)Actorprivate
CarryFlag enum nameActor
carryFukidashiCancel_(s32 action, s32 player_no)Actorprotected
carryFukidashiCheck_(s32 action)Actorprotected
carryFukidashiCheck_(s32 action, const sead::Vector2f &range)Actorprotected
CarryPlayerAction enum namePlayerBase
cBalloonAction_0 enum valuePlayerBase
cBalloonAction_1 enum valuePlayerBase
cBalloonAction_2 enum valuePlayerBase
cBalloonAction_3 enum valuePlayerBase
cBalloonAction_4 enum valuePlayerBase
cBalloonAction_5 enum valuePlayerBase
cBalloonAction_6 enum valuePlayerBase
cBalloonChibiYoshiAction_FallMaybe enum valuePlayerBase
cBalloonChibiYoshiAction_Fly enum valuePlayerBase
cBalloonChibiYoshiAction_PreFallIdk enum valuePlayerBase
cBalloonChibiYoshiFlyAction_Fall enum valuePlayerBase
cBalloonChibiYoshiFlyAction_Fly enum valuePlayerBase
cBalloonChibiYoshiFlyAction_FlyForceFall enum valuePlayerBase
cBgAttr_Beach enum valuePlayerBase
cBgAttr_Carpet enum valuePlayerBase
cBgAttr_Cloud enum valuePlayerBase
cBgAttr_Dirt enum valuePlayerBase
cBgAttr_Ice enum valuePlayerBase
cBgAttr_Leaf enum valuePlayerBase
cBgAttr_Manta enum valuePlayerBase
cBgAttr_Num enum valuePlayerBase
cBgAttr_Rock enum valuePlayerBase
cBgAttr_Sand enum valuePlayerBase
cBgAttr_SandFunsui enum valuePlayerBase
cBgAttr_Snow enum valuePlayerBase
cBgAttr_Water1 enum valuePlayerBase
cBgAttr_Water2 enum valuePlayerBase
cBgAttr_Wood enum valuePlayerBase
cBgCross_15 enum valuePlayerBase
cBgCross_16 enum valuePlayerBase
cBgCross_17 enum valuePlayerBase
cBgCross_32 enum valuePlayerBase
cBgCross_47 enum valuePlayerBase
cBgCross_60 enum valuePlayerBase
cBgCross_61 enum valuePlayerBase
cBgCross_62 enum valuePlayerBase
cBgCross_63 enum valuePlayerBase
cBgCross_64 enum valuePlayerBase
cBgCross_65 enum valuePlayerBase
cBgCross_66 enum valuePlayerBase
cBgCross_67 enum valuePlayerBase
cBgCross_68 enum valuePlayerBase
cBgCross_69 enum valuePlayerBase
cBgCross_70 enum valuePlayerBase
cBgCross_71 enum valuePlayerBase
cBgCross_74 enum valuePlayerBase
cBgCross_75 enum valuePlayerBase
cBgCross_76 enum valuePlayerBase
cBgCross_BitNum enum valuePlayerBase
cBgCross_CarryObjBgCarriedL enum valuePlayerBase
cBgCross_CarryObjBgCarriedR enum valuePlayerBase
cBgCross_CarryRelatedL enum valuePlayerBase
cBgCross_CarryRelatedR enum valuePlayerBase
cBgCross_DispSideLimitL enum valuePlayerBase
cBgCross_DispSideLimitR enum valuePlayerBase
cBgCross_HitBgActorYuka enum valuePlayerBase
cBgCross_IsAirWater enum valuePlayerBase
cBgCross_IsBeltConveyorL enum valuePlayerBase
cBgCross_IsBeltConveyorR enum valuePlayerBase
cBgCross_IsBlockDRC enum valuePlayerBase
cBgCross_IsChikuwa enum valuePlayerBase
cBgCross_IsChikuwaActor enum valuePlayerBase
cBgCross_IsCompletelySubmergedInSinkSand enum valuePlayerBase
cBgCross_IsCompletelyUnderwater enum valuePlayerBase
cBgCross_IsFloorGyration enum valuePlayerBase
cBgCross_IsFoot enum valuePlayerBase
cBgCross_IsFunsui enum valuePlayerBase
cBgCross_IsHead enum valuePlayerBase
cBgCross_IsHold enum valuePlayerBase
cBgCross_IsIce enum valuePlayerBase
cBgCross_IsIceLowSlip enum valuePlayerBase
cBgCross_IsKani enum valuePlayerBase
cBgCross_IsKani2 enum valuePlayerBase
cBgCross_IsKani3 enum valuePlayerBase
cBgCross_IsLiftZenStar enum valuePlayerBase
cBgCross_IsLineSpinLift enum valuePlayerBase
cBgCross_IsOnHDokan enum valuePlayerBase
cBgCross_IsPartiallySubmergedInSinkSand enum valuePlayerBase
cBgCross_IsPole enum valuePlayerBase
cBgCross_IsSaka enum valuePlayerBase
cBgCross_IsSand enum valuePlayerBase
cBgCross_IsSinkSand enum valuePlayerBase
cBgCross_IsSlideSlope enum valuePlayerBase
cBgCross_IsSlightlyInsideSinkSand enum valuePlayerBase
cBgCross_IsSnow enum valuePlayerBase
cBgCross_IsUnderwater enum valuePlayerBase
cBgCross_IsVine enum valuePlayerBase
cBgCross_IsWall enum valuePlayerBase
cBgCross_IsWallPressL enum valuePlayerBase
cBgCross_IsWallPressR enum valuePlayerBase
cBgCross_IsWallTouchL enum valuePlayerBase
cBgCross_IsWallTouchR enum valuePlayerBase
cBgCross_IsWater enum valuePlayerBase
cBgCross_IsWaterAttr enum valuePlayerBase
cBgCross_IsWaterPillarL enum valuePlayerBase
cBgCross_IsWaterPillarR enum valuePlayerBase
cBgCross_IsWaterShallow enum valuePlayerBase
cBgCross_LastBit enum valuePlayerBase
cBgCross_MaxBitNum enum valuePlayerBase
cBgCross_OnHalf enum valuePlayerBase
cBgCross_OnRide enum valuePlayerBase
cBgCross_OnSakaUnderRoof enum valuePlayerBase
cBgCross_RDash_IsNonWaterLiquid enum valuePlayerBase
cBgCross_Slip enum valuePlayerBase
cBgCross_WalkWallEnableL enum valuePlayerBase
cBgCross_WalkWallEnableR enum valuePlayerBase
cBounceType_1 enum valuePlayerBase
cBounceType_2 enum valuePlayerBase
cBounceType_Normal enum valuePlayerBase
cCannonJumpAction_0 enum valuePlayerBase
cCannonJumpAction_1 enum valuePlayerBase
cCannonJumpAction_2 enum valuePlayerBase
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cCarryPlayerAction_2 enum valuePlayerBase
cCarryPlayerAction_Crouch enum valuePlayerBase
cCarryPlayerAction_Fire enum valuePlayerBase
cCarryPlayerAction_FireEnd enum valuePlayerBase
cCarryPlayerAction_Move enum valuePlayerBase
cCheckBgDokanInUDRes_Blocked enum valuePlayerBase
cCheckBgDokanInUDRes_Clear enum valuePlayerBase
cCheckBgDokanInUDRes_ClearMame enum valuePlayerBase
cClearType_Boss enum valuePlayerBase
cClearType_Fanfare enum valuePlayerBase
cClearType_LastBoss enum valuePlayerBase
cClearType_Normal enum valuePlayerBase
cCloudAction_6 enum valuePlayerBase
cCloudAction_Crouch enum valuePlayerBase
cCloudAction_CrouchEnd enum valuePlayerBase
cCloudAction_FireCreate enum valuePlayerBase
cCloudAction_FireCreateEnd enum valuePlayerBase
cCloudAction_Idle enum valuePlayerBase
cCloudAction_Move enum valuePlayerBase
cCloudAction_Throw enum valuePlayerBase
cCloudAction_ThrowEnd enum valuePlayerBase
cCrouchAction_Ground enum valuePlayerBase
cCrouchAction_Water enum valuePlayerBase
cCullXLimitActorprotectedstatic
cCullYLimitActorprotectedstatic
cDamageType_DeathCloud enum valuePlayerBase
cDamageType_Eaten enum valuePlayerBase
cDamageType_Eaten2 enum valuePlayerBase
cDamageType_Fire enum valuePlayerBase
cDamageType_Fire2 enum valuePlayerBase
cDamageType_Hit enum valuePlayerBase
cDamageType_Hit2 enum valuePlayerBase
cDamageType_Hit3 enum valuePlayerBase
cDamageType_HitKnock enum valuePlayerBase
cDamageType_Ice enum valuePlayerBase
cDamageType_Ice2 enum valuePlayerBase
cDamageType_Kill enum valuePlayerBase
cDamageType_Knock enum valuePlayerBase
cDamageType_Knock2 enum valuePlayerBase
cDamageType_Num enum valuePlayerBase
cDamageType_Poison enum valuePlayerBase
cDamageType_SmallKnock enum valuePlayerBase
cDamageType_SmallKnock2 enum valuePlayerBase
cDamageType_SmallKnock3 enum valuePlayerBase
cDamageType_Spark enum valuePlayerBase
cDamageType_SteppedOn enum valuePlayerBase
cDemoControlSubAction_4 enum valuePlayerBase
cDemoControlSubAction_Anm enum valuePlayerBase
cDemoControlSubAction_AnmSeq enum valuePlayerBase
cDemoControlSubAction_Wait enum valuePlayerBase
cDemoControlSubAction_Walk enum valuePlayerBase
cDemoGoalAction_Item enum valuePlayerBase
cDemoGoalAction_KimePose enum valuePlayerBase
cDemoGoalAction_MultiJump enum valuePlayerBase
cDemoGoalAction_Pole enum valuePlayerBase
cDemoGoalAction_PreRun enum valuePlayerBase
cDemoGoalAction_RideOffJump enum valuePlayerBase
cDemoGoalAction_Run enum valuePlayerBase
cDemoGoalAction_Wait enum valuePlayerBase
cDemoInDokanAction_CheckTurn enum valuePlayerBase
cDemoInDokanAction_End enum valuePlayerBase
cDemoInDokanAction_Move enum valuePlayerBase
cDemoInDokanAction_WaitNextTurn enum valuePlayerBase
cDemoInDokanAction_WaitNextTurn_UnderwaterKoopaJrDemo enum valuePlayerBase
cDemoNextGotoBlockAction_SceneChange enum valuePlayerBase
cDemoNextGotoBlockAction_Walk enum valuePlayerBase
cDemoOutDokanAction_End enum valuePlayerBase
cDemoOutDokanAction_MoveMainAxis enum valuePlayerBase
cDemoOutDokanAction_MoveSubAxis enum valuePlayerBase
cDemoStartWaitAction_Move enum valuePlayerBase
cDemoStartWaitAction_Wait enum valuePlayerBase
cDemoType_1 enum valuePlayerBase
cDemoType_3 enum valuePlayerBase
cDemoType_4 enum valuePlayerBase
cDemoType_5 enum valuePlayerBase
cDemoType_ShadowkunCatch enum valuePlayerBase
cDemoWaitAction_Move enum valuePlayerBase
cDemoWaitAction_WaitSingle enum valuePlayerBase
cDemoWaitAction_WaitTurn enum valuePlayerBase
cDirSpeedPlayerBasestatic
cDokanDir_ButtonDown enum valuePlayerBase
cDokanDir_ButtonLeft enum valuePlayerBase
cDokanDir_ButtonRight enum valuePlayerBase
cDokanDir_ButtonUp enum valuePlayerBase
cDokanDir_FaceDown enum valuePlayerBase
cDokanDir_FaceLeft enum valuePlayerBase
cDokanDir_FaceRight enum valuePlayerBase
cDokanDir_FaceUp enum valuePlayerBase
cDokanDir_Num enum valuePlayerBase
cDokanType_Invalid enum valuePlayerBase
cDokanType_Normal enum valuePlayerBase
cDokanType_Rail enum valuePlayerBase
cFireAction_0 enum valuePlayerBase
cFireAction_1 enum valuePlayerBase
cFireShootFramePlayerBasestatic
cFlyDamageAction_0 enum valuePlayerBase
cFlyDamageAction_1 enum valuePlayerBase
cFlyDamageAction_2 enum valuePlayerBase
cFlyDamageAction_3 enum valuePlayerBase
cFlyDamageAction_4 enum valuePlayerBase
cFlyDamageAction_5 enum valuePlayerBase
cFlyDamageAction_6 enum valuePlayerBase
cFunsuiAction_Ascend enum valuePlayerBase
cFunsuiAction_Release enum valuePlayerBase
cFunsuiType_Num enum valuePlayerBase
cFunsuiType_Sand enum valuePlayerBase
cFunsuiType_Water enum valuePlayerBase
cHangAction_Move enum valuePlayerBase
cHangAction_Start enum valuePlayerBase
cHangAction_Wait enum valuePlayerBase
changeActionSlipEnd(AnmBlend blend)PlayerBase
changeDemoState(const StateID &state_id, s32 param)PlayerBase
changeNextScene(s32)PlayerBase
changeNormalAction()PlayerBase
changeState(const StateID &state_id, s32 param)PlayerBase
changeState(const StateID &state_id, const JumpInf &jmp_inf)PlayerBase
changeStateImpl(const StateID &state_id, s32 param, const JumpInf *jmp_inf)PlayerBase
changeSubjectState(const StateID &state_id)PlayerBase
checkBalloonInDispOutLR()PlayerBase
checkBgCross_()PlayerBaseinlineprivate
checkBgCrossSub()=0PlayerBasepure virtual
checkBGCrossWall(DirType dir)PlayerBase
checkBgDokanIn(sead::Vector3f *pos, s32 *dst_next_goto_no, DokanDir dir)PlayerBase
checkBgDokanInUD(sead::Vector3f *pos, DokanDir dir)PlayerBase
CheckBgDokanInUDRes enum namePlayerBase
checkBgWall(DirType dir)PlayerBase
checkButtonDokanIn(DokanDir dir)PlayerBase
checkCarried(s32 *player_no)Actor
checkCarryObjBgCarried_(const ActorBgCollisionCheck::Output &output, DirType dir)PlayerBaseinlineprivate
checkCrouch()=0PlayerBasepure virtual
checkCrouchSlip()PlayerBase
checkDamageBg()PlayerBase
checkDemoControl()PlayerBase
checkDisplayOutDead()PlayerBase
checkDispOutLR()PlayerBase
checkDispOver()PlayerBase
checkDispSideLemit_()PlayerBaseinlineprivate
checkEat() constActor
checkJumpTrigger()PlayerBase
checkLedge()PlayerBase
checkOldBgCrossFoot(s32 frame_cnt)PlayerBase
checkOnHDokan(const u64 &bc_data)PlayerBase
checkPressBg()PlayerBase
checkPressBgLR_()PlayerBaseprivate
checkPressBgUD_()PlayerBaseprivate
checkPressD_(const ActorBgCollisionCheck &bc)Actorprivate
checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction)Actorprivate
checkPressU_(const ActorBgCollisionCheck &bc)Actorprivate
checkRideActor(PlayerBase *player_other)PlayerBase
checkSakaReverse()PlayerBase
checkSideViewLemit()PlayerBase
checkSinkSand()PlayerBase
checkSitJumpRoof()PlayerBase
checkSlip()PlayerBase
checkSlipEndKey()PlayerBase
checkSlipMoveEnd()=0PlayerBasepure virtual
checkStandUpRoof()PlayerBase
checkTurn()PlayerBase
checkWalkNextAction()=0PlayerBasepure virtual
checkWater()PlayerBase
cHipAction_AttackFall enum valuePlayerBase
cHipAction_AttackStart enum valuePlayerBase
cHipAction_Ground enum valuePlayerBase
cHipAction_Num enum valuePlayerBase
cHipAction_Ready enum valuePlayerBase
cHipAction_StandNormal enum valuePlayerBase
cHipAction_StandNormalEnd enum valuePlayerBase
cHipAction_ToStoop enum valuePlayerBase
cJumpAction_Air enum valuePlayerBase
cJumpAction_TakeOff enum valuePlayerBase
cJumpDaiAction_0 enum valuePlayerBase
cJumpDaiAction_1 enum valuePlayerBase
cJumpSe_High enum valuePlayerBase
cJumpSe_None enum valuePlayerBase
cJumpSe_Normal enum valuePlayerBase
cJumpSpeedPlayerBasestatic
cKaniAction_Hang enum valuePlayerBase
cKaniAction_HangFall enum valuePlayerBase
cKaniAction_HangInit enum valuePlayerBase
cKaniAction_HangUp enum valuePlayerBase
cKaniAction_HangUpVine enum valuePlayerBase
cKaniAction_JumpHangInit enum valuePlayerBase
cKaniAction_Walk enum valuePlayerBase
clearBgAndSakaAngle()PlayerBase
clearBgCheckInfo()PlayerBase
clearBgSpeed()PlayerBase
clearCcData()PlayerBasevirtual
clearCcPlayerRev()PlayerBase
clearComboCount()PlayerBaseinline
clearFollowMameKuribo()PlayerBase
clearJumpActionInfo()=0PlayerBasepure virtual
clearStarCount()=0PlayerBasepure virtual
clearTreadCount()PlayerBase
ClearType enum namePlayerBase
CloudAction enum namePlayerBase
clrComboCnt()Actor
cMaxFallSpeedPlayerBasestatic
cMaxFallSpeed_FootPlayerBasestatic
cNextGotoBlockDelay_None enum valuePlayerBase
cNextGotoBlockDelay_Normal enum valuePlayerBase
cNextGotoBlockDelay_Short enum valuePlayerBase
coinFunsuiOnDamageCB(s32 type, Actor *eat_die_actor)PlayerBase
coinJumpOnStampCB(s32 coin_num)PlayerBase
cOldBgCrossFootNumPlayerBasestatic
cPenguinSlideAction_1 enum valuePlayerBase
cPenguinSlideAction_Move enum valuePlayerBase
cPenguinSlideAction_StandUp enum valuePlayerBase
cPenguinSlideAction_ToCrouch enum valuePlayerBase
cPlayerJumpDaiAction_0 enum valuePlayerBase
cPlayerJumpDaiAction_1 enum valuePlayerBase
cPoleAction_Down enum valuePlayerBase
cPoleAction_Start enum valuePlayerBase
cPoleAction_Up enum valuePlayerBase
cPoleAction_Wait enum valuePlayerBase
cPowerChangeType_Ice enum valuePlayerBase
cPowerChangeType_Normal enum valuePlayerBase
cPowerChangeType_Num enum valuePlayerBase
cPowerChangeType_Snow enum valuePlayerBase
cPropelAction_BigFly enum valuePlayerBase
cPropelAction_Fall enum valuePlayerBase
cPropelAction_Fly enum valuePlayerBase
create() overridePlayerBaseprotectedvirtual
cReductionMode_2 enum valuePlayerBase
cReductionMode_Boyon enum valuePlayerBase
cReductionMode_JumpDai enum valuePlayerBase
cReductionMode_None enum valuePlayerBase
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
CrouchAction enum namePlayerBase
cSakaUpDown_Downhill enum valuePlayerBase
cSakaUpDown_Num enum valuePlayerBase
cSakaUpDown_Uphill enum valuePlayerBase
cScreenOutFlag_SkipCameraCheck enum valueActor
cScreenOutFlag_SkipDeletion enum valueActor
cScreenOutFlag_SkipNone enum valueActor
cScreenOutFlag_SkipRideCheck enum valueActor
cScreenOutFlag_SkipTottenCheck enum valueActor
cSlipAction_1 enum valuePlayerBase
cSlipAction_Move enum valuePlayerBase
cSlipAction_ToEnd enum valuePlayerBase
cSlipAction_ToStoop enum valuePlayerBase
cSpinHipAttackAction_Fall enum valuePlayerBase
cSpinHipAttackAction_Land enum valuePlayerBase
cStarSet_CustomTime enum valuePlayerBase
cStarSet_Default enum valuePlayerBase
cStarSet_Virus enum valuePlayerBase
cStartSoundType_DisableInEnding enum valuePlayerBase
cStartSoundType_Normal enum valuePlayerBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
cStatus_104 enum valuePlayerBase
cStatus_105 enum valuePlayerBase
cStatus_106 enum valuePlayerBase
cStatus_109 enum valuePlayerBase
cStatus_110 enum valuePlayerBase
cStatus_111 enum valuePlayerBase
cStatus_113 enum valuePlayerBase
cStatus_116 enum valuePlayerBase
cStatus_117 enum valuePlayerBase
cStatus_118 enum valuePlayerBase
cStatus_121 enum valuePlayerBase
cStatus_129 enum valuePlayerBase
cStatus_130 enum valuePlayerBase
cStatus_131 enum valuePlayerBase
cStatus_133 enum valuePlayerBase
cStatus_134 enum valuePlayerBase
cStatus_135 enum valuePlayerBase
cStatus_136 enum valuePlayerBase
cStatus_137 enum valuePlayerBase
cStatus_138 enum valuePlayerBase
cStatus_141 enum valuePlayerBase
cStatus_142 enum valuePlayerBase
cStatus_143 enum valuePlayerBase
cStatus_145 enum valuePlayerBase
cStatus_146 enum valuePlayerBase
cStatus_147 enum valuePlayerBase
cStatus_148 enum valuePlayerBase
cStatus_149 enum valuePlayerBase
cStatus_150 enum valuePlayerBase
cStatus_151 enum valuePlayerBase
cStatus_152 enum valuePlayerBase
cStatus_153 enum valuePlayerBase
cStatus_154 enum valuePlayerBase
cStatus_155 enum valuePlayerBase
cStatus_156 enum valuePlayerBase
cStatus_157 enum valuePlayerBase
cStatus_158 enum valuePlayerBase
cStatus_160 enum valuePlayerBase
cStatus_166 enum valuePlayerBase
cStatus_168 enum valuePlayerBase
cStatus_172 enum valuePlayerBase
cStatus_178 enum valuePlayerBase
cStatus_179 enum valuePlayerBase
cStatus_18 enum valuePlayerBase
cStatus_182 enum valuePlayerBase
cStatus_183 enum valuePlayerBase
cStatus_184 enum valuePlayerBase
cStatus_185 enum valuePlayerBase
cStatus_186 enum valuePlayerBase
cStatus_187 enum valuePlayerBase
cStatus_188 enum valuePlayerBase
cStatus_191 enum valuePlayerBase
cStatus_193 enum valuePlayerBase
cStatus_195 enum valuePlayerBase
cStatus_196 enum valuePlayerBase
cStatus_197 enum valuePlayerBase
cStatus_199 enum valuePlayerBase
cStatus_200 enum valuePlayerBase
cStatus_204 enum valuePlayerBase
cStatus_206 enum valuePlayerBase
cStatus_207 enum valuePlayerBase
cStatus_208 enum valuePlayerBase
cStatus_212 enum valuePlayerBase
cStatus_213 enum valuePlayerBase
cStatus_214 enum valuePlayerBase
cStatus_215 enum valuePlayerBase
cStatus_216 enum valuePlayerBase
cStatus_217 enum valuePlayerBase
cStatus_218 enum valuePlayerBase
cStatus_219 enum valuePlayerBase
cStatus_220 enum valuePlayerBase
cStatus_221 enum valuePlayerBase
cStatus_222 enum valuePlayerBase
cStatus_223 enum valuePlayerBase
cStatus_224 enum valuePlayerBase
cStatus_225 enum valuePlayerBase
cStatus_226 enum valuePlayerBase
cStatus_227 enum valuePlayerBase
cStatus_237 enum valuePlayerBase
cStatus_239 enum valuePlayerBase
cStatus_240 enum valuePlayerBase
cStatus_241 enum valuePlayerBase
cStatus_242 enum valuePlayerBase
cStatus_243 enum valuePlayerBase
cStatus_250 enum valuePlayerBase
cStatus_252 enum valuePlayerBase
cStatus_253 enum valuePlayerBase
cStatus_254 enum valuePlayerBase
cStatus_258 enum valuePlayerBase
cStatus_263 enum valuePlayerBase
cStatus_264 enum valuePlayerBase
cStatus_265 enum valuePlayerBase
cStatus_267 enum valuePlayerBase
cStatus_270 enum valuePlayerBase
cStatus_280 enum valuePlayerBase
cStatus_282 enum valuePlayerBase
cStatus_37 enum valuePlayerBase
cStatus_38 enum valuePlayerBase
cStatus_39 enum valuePlayerBase
cStatus_40 enum valuePlayerBase
cStatus_41 enum valuePlayerBase
cStatus_45 enum valuePlayerBase
cStatus_46 enum valuePlayerBase
cStatus_47 enum valuePlayerBase
cStatus_48 enum valuePlayerBase
cStatus_49 enum valuePlayerBase
cStatus_50 enum valuePlayerBase
cStatus_51 enum valuePlayerBase
cStatus_52 enum valuePlayerBase
cStatus_56 enum valuePlayerBase
cStatus_57 enum valuePlayerBase
cStatus_58 enum valuePlayerBase
cStatus_60 enum valuePlayerBase
cStatus_62 enum valuePlayerBase
cStatus_63 enum valuePlayerBase
cStatus_64 enum valuePlayerBase
cStatus_71 enum valuePlayerBase
cStatus_73 enum valuePlayerBase
cStatus_74 enum valuePlayerBase
cStatus_82 enum valuePlayerBase
cStatus_89 enum valuePlayerBase
cStatus_93 enum valuePlayerBase
cStatus_97 enum valuePlayerBase
cStatus_ActiveThisFrame enum valuePlayerBase
cStatus_BalloonChibiYoshiFly enum valuePlayerBase
cStatus_BgPointDataCarryRev enum valuePlayerBase
cStatus_BitNum enum valuePlayerBase
cStatus_CanFlyBalloonChibiYoshi enum valuePlayerBase
cStatus_CannonJump enum valuePlayerBase
cStatus_CannonShot enum valuePlayerBase
cStatus_CannonWarp enum valuePlayerBase
cStatus_CanSetSpeedChibiYoshi enum valuePlayerBase
cStatus_CanWaterWalk enum valuePlayerBase
cStatus_CheckBg enum valuePlayerBase
cStatus_ControlledMove enum valuePlayerBase
cStatus_ControlledMoveReq enum valuePlayerBase
cStatus_ControlledState enum valuePlayerBase
cStatus_DemoAnmLoop enum valuePlayerBase
cStatus_DemoControl enum valuePlayerBase
cStatus_DemoControlReq enum valuePlayerBase
cStatus_DemoDokan enum valuePlayerBase
cStatus_DemoMode enum valuePlayerBase
cStatus_DemoOnLandStop enum valuePlayerBase
cStatus_DisableAnm enum valuePlayerBase
cStatus_DisableSound enum valuePlayerBase
cStatus_DisableUpdate enum valuePlayerBase
cStatus_DispOut enum valuePlayerBase
cStatus_DispOutDanger enum valuePlayerBase
cStatus_DispOutPosYAdj enum valuePlayerBase
cStatus_Down enum valuePlayerBase
cStatus_EnableDokanIn enum valuePlayerBase
cStatus_EnableSpin enum valuePlayerBase
cStatus_EndingDisableSound enum valuePlayerBase
cStatus_FaderPosSet enum valuePlayerBase
cStatus_Fall enum valuePlayerBase
cStatus_FollowMameKuribo enum valuePlayerBase
cStatus_Hang enum valuePlayerBase
cStatus_HideTemporarily enum valuePlayerBase
cStatus_HipAttackOnEnemy enum valuePlayerBase
cStatus_IgnoreBgCross enum valuePlayerBase
cStatus_InitialSlip enum valuePlayerBase
cStatus_Invisible enum valuePlayerBase
cStatus_IsWaterWalk enum valuePlayerBase
cStatus_Jump enum valuePlayerBase
cStatus_JumpAddSpeed enum valuePlayerBase
cStatus_KaniHang enum valuePlayerBase
cStatus_LastBit enum valuePlayerBase
cStatus_LiftUp enum valuePlayerBase
cStatus_MaxBitNum enum valuePlayerBase
cStatus_NoBgCrossUpdate enum valuePlayerBase
cStatus_NoEntryReactCc enum valuePlayerBase
cStatus_NoGravityUntilFall enum valuePlayerBase
cStatus_NoPropelRoll enum valuePlayerBase
cStatus_NoSlipSaka enum valuePlayerBase
cStatus_NoSwimAction enum valuePlayerBase
cStatus_OutOfPlay enum valuePlayerBase
cStatus_Penguin enum valuePlayerBase
cStatus_PenguinSlide enum valuePlayerBase
cStatus_PenguinSwim enum valuePlayerBase
cStatus_Pole enum valuePlayerBase
cStatus_PoleRope enum valuePlayerBase
cStatus_Quake enum valuePlayerBase
cStatus_RDash_DispPinch enum valuePlayerBase
cStatus_RideBalloon enum valuePlayerBase
cStatus_RideBalloonAll enum valuePlayerBase
cStatus_RideBalloonCheckAllFade enum valuePlayerBase
cStatus_RideBalloonContVoiceReq enum valuePlayerBase
cStatus_RideBalloonSetVisible enum valuePlayerBase
cStatus_RideCloud enum valuePlayerBase
cStatus_RideJrCrown enum valuePlayerBase
cStatus_RideNat enum valuePlayerBase
cStatus_RideNatDone enum valuePlayerBase
cStatus_RidePlayer enum valuePlayerBase
cStatus_RideYoshi enum valuePlayerBase
cStatus_SceneChangeNext enum valuePlayerBase
cStatus_ShadowkunCatch enum valuePlayerBase
cStatus_SinkSandSurfJump enum valuePlayerBase
cStatus_SitJump enum valuePlayerBase
cStatus_SlideSlope enum valuePlayerBase
cStatus_Spin enum valuePlayerBase
cStatus_Stunned enum valuePlayerBase
cStatus_Swim enum valuePlayerBase
cStatus_UnkJumpGravity enum valuePlayerBase
cStatus_Vine enum valuePlayerBase
cStatus_WaitJump enum valuePlayerBase
cStatus_WallSlide enum valuePlayerBase
cStatus_ZPosSetNone enum valuePlayerBase
cSwimAction_FireBall enum valuePlayerBase
cSwimAction_Penguin enum valuePlayerBase
cSwimAction_Swim enum valuePlayerBase
cSwimAction_SwimWithChibi enum valuePlayerBase
cSwimAction_SwimWithChibi_CantSpinMaybe enum valuePlayerBase
cSwimAction_Walk enum valuePlayerBase
cTarzanRopeAction_Down enum valuePlayerBase
cTarzanRopeAction_HasigoHangDown enum valuePlayerBase
cTarzanRopeAction_HasigoHangUp enum valuePlayerBase
cTarzanRopeAction_HasigoMove enum valuePlayerBase
cTarzanRopeAction_Start enum valuePlayerBase
cTarzanRopeAction_Up enum valuePlayerBase
cTarzanRopeAction_Wait enum valuePlayerBase
cThrowAction_0 enum valuePlayerBase
cThrowAction_1 enum valuePlayerBase
cThrowAction_2 enum valuePlayerBase
cTurnPowerUpRatePlayerBasestatic
cUnkZeroPlayerBasestatic
cVineAction_Attack enum valuePlayerBase
cVineAction_Ivy enum valuePlayerBase
cVineAction_Net enum valuePlayerBase
cVineAction_Roll enum valuePlayerBase
cWalkAction_Move enum valuePlayerBase
cWalkAction_Wait enum valuePlayerBase
cWallSlideAction_MusasabiSlide enum valuePlayerBase
cWallSlideAction_Normal enum valuePlayerBase
cWaterCancelCrouchAnmSpeedPlayerBasestatic
cWaterNumaJumpSpeedPlayerBasestatic
DamageType enum namePlayerBase
deleteActor(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
demo_dokan_move_x(f32 step, f32 threshold)PlayerBase
demo_dokan_move_y(f32 step, f32 offset)PlayerBase
DemoAnmBossAttention()PlayerBase
DemoAnmBossGlad()PlayerBase
DemoAnmBossKeyGet()PlayerBase
DemoAnmBossSetUp()PlayerBase
DemoAnmEndingGlad()PlayerBase
DemoAnmEndingGladWait()PlayerBase
DemoAnmLastBoss1Glad()PlayerBase
DemoAnmLastBoss2Glad()PlayerBase
DemoAnmNormal()PlayerBase
DemoAnmTitleSlip()PlayerBase
DemoAnmTottenItem()PlayerBasevirtual
DemoControlSubAction enum namePlayerBase
DemoGoalAction enum namePlayerBase
DemoInDokanAction enum namePlayerBase
DemoNextGotoBlockAction enum namePlayerBase
DemoOutDokanAction enum namePlayerBase
DemoStartWaitAction enum namePlayerBase
DemoType enum namePlayerBase
DemoWaitAction enum namePlayerBase
dispPinchRequestRDash()PlayerBase
doDelete()ActorBaseprotectedvirtual
dokanAdjustMaskPos(sead::Vector3f &mask_pos)PlayerBase
DokanDir enum namePlayerBase
dokanMoveOut()PlayerBase
DokanType enum namePlayerBase
draw()ActorBaseprotectedvirtual
drawCullCheck_()Actorprotectedvirtual
endControlDemo()PlayerBase
endDemoInDokan()PlayerBase
endDemoOutDokan()PlayerBase
endStar()=0PlayerBasepure virtual
endWaterFunsuiEffect()PlayerBase
entryCollision()PlayerBase
execute() overridePlayerBaseprotectedvirtual
executeDemoCreate()PlayerBase
executeDemoGoal_Item()=0PlayerBasepure virtual
executeDemoGoal_KimePose()PlayerBase
executeDemoGoal_MultiJump()PlayerBase
executeDemoGoal_Pole()PlayerBase
executeDemoGoal_PreRun()=0PlayerBasepure virtual
executeDemoGoal_RideOffJump()=0PlayerBasepure virtual
executeDemoGoal_Run()=0PlayerBasepure virtual
executeDemoGoal_Wait()PlayerBase
executeDemoInDokan()PlayerBase
executeDemoOutDokanLR()PlayerBase
executeDemoOutDokanUD()PlayerBase
executeDemoState()PlayerBase
executeLastAll()=0PlayerBasepure virtual
executeLastPlayer()=0PlayerBasepure virtual
executeMain()=0PlayerBasepure virtual
executeState()PlayerBase
executeSubjectState()PlayerBase
fadeOutTurnEffect()PlayerBase
finalUpdate()ActorBaseprotectedvirtual
finDemoKimePose()=0PlayerBasepure virtual
FireAction enum namePlayerBase
FlyDamageAction enum namePlayerBase
forceSlipToStoop()PlayerBase
FunsuiAction enum namePlayerBase
FunsuiType enum namePlayerBase
getAccelF() constActorinline
getAccelY() constActorinline
getActorHeap() constActorBaseinline
getActorType() constActorinline
getActorUniqueID() constActorBaseinline
getAngle()Actorinline
getAngle() constActorinline
getAnkleCenterPos(sead::Vector3f *pos)PlayerBase
getBesideMukiAngle(DirType dir)PlayerBase
getBesideMukiAngle()PlayerBaseinline
getBgCheck() overridePlayerBaseinlinevirtual
getBgPointData()=0PlayerBasepure virtual
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCloud()PlayerBase
getCloudOffsetY()=0PlayerBasepure virtual
getCloudPos(sead::Vector3f &pos)PlayerBase
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getComboCnt() constActorinline
getComboCount() constPlayerBaseinline
getDashSmokeEffectID()=0PlayerBasepure virtual
getDemoGoalLandPos()PlayerBase
getDirection() constActorinline
getDokanCannonMoveXStep() constPlayerBase
getDokanCannonMoveXThreshold() constPlayerBase
getDokanCannonMoveYStep() constPlayerBase
getDokanInLRWallBgPointData(ActorBgCollisionCheck::Sensor *sensor)PlayerBase
getDokanWaitAnmFixFrame() constPlayerBase
getDokanWallBgPointData(ActorBgCollisionCheck::Sensor *sensor)=0PlayerBasepure virtual
getEffectZPos() constActor
getFollowMameKuribo()PlayerBase
getFollowMameKuriboSpeedScaleX()PlayerBase
getFollowMameKuriboSpeedScaleY()PlayerBase
getFollowMameKuriboSpeedType()PlayerBase
getFootBgAttr(BgUnitCode::Attr attr)PlayerBase
getFootBgPointData()PlayerBaseinline
getGravityData()PlayerBaseinlinevirtual
getHeadBgPointData()PlayerBaseinline
getHeadPosP()PlayerBase
getHeadTopPos(sead::Vector3f &pos)PlayerBasevirtual
getHeadTopPosP()PlayerBase
getHipDropBlurEffectID()=0PlayerBasepure virtual
getHipDropEffectID()=0PlayerBasepure virtual
getHipDropExEffectID()=0PlayerBasepure virtual
getHipDropSurfaceEffectID()=0PlayerBasepure virtual
getIceSakaSlipOffSpeed()PlayerBase
getJumpSpeed()=0PlayerBasepure virtual
getJumpSpeedBase()PlayerBase
getLandingSmokeEffectID()=0PlayerBasepure virtual
getLavaSplashEffectID(bool big)=0PlayerBasepure virtual
getLavaWaveSplashEffectID(bool big)=0PlayerBasepure virtual
getLayer() constActorinline
getLookatPos() constPlayerBaseinline
getManualDeletedFlag() constActorinline
getMaskCaveCheckPos(sead::Vector3f *pos, f32 *y_offset)=0PlayerBasepure virtual
getMaskPos(sead::Vector3f &pos)=0PlayerBasepure virtual
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getModel()PlayerBase
getModel() constPlayerBase
getMoveJumpSpeed()=0PlayerBasepure virtual
getMukiAngle(DirType dir)PlayerBase
getMukiAngle()PlayerBaseinline
getNoHitPlayer()PlayerBase
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlayerDirLR(const sead::Vector3f &position)Actor
getPlayerDirLR()Actorinline
getPlayerDirUD(const sead::Vector3f &position)Actor
getPlayerDirUD()Actorinline
getPlayerJumpDai()PlayerBase
getPlayerKey() constPlayerBaseinline
getPlayerMode() constPlayerBaseinline
getPlayerNo() constActorinline
getPlayerRideOn() constYoshi
getPoisonSplashEffectID(bool big)=0PlayerBasepure virtual
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPowerChangeType(bool penguin_slide=false)PlayerBase
getPowerData(PlayerPowerData &out_data)PlayerBase
getPowerTurnData(PlayerPowerTurnData &out_data)PlayerBase
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getReductionModelScale(sead::Vector3f *scale)PlayerBase
getRunSmokeEffectID()=0PlayerBasepure virtual
getSakaAngle(DirType dir)PlayerBase
getSakaAngle()PlayerBaseinline
getSakaAngleBySpeed(f32 speed_F)PlayerBase
getSakaAngleBySpeed()PlayerBaseinline
getSakaMaxSpeedRatio(DirType dir)PlayerBase
getSakaMoveAccele(DirType dir)PlayerBase
getSakaStopAccele(DirType dir)PlayerBase
getSakaType(DirType dir)PlayerBase
getSakaUpDown(DirType dir)PlayerBase
getSakaUpDown()PlayerBaseinline
getScale()Actorinline
getScale() constActorinline
getSlipMaxSpeedF()PlayerBase
getSlipSmokeEffectID()=0PlayerBasepure virtual
getSpeedData() constPlayerBaseinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getStandHeadBgPointY()=0PlayerBasepure virtual
getStarCount() const =0PlayerBasepure virtual
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getTallType()PlayerBaseinline
getTallType(PlayerMode mode)=0PlayerBasepure virtual
getThrowLoopPosX(f32 x)PlayerBase
getThrowSpeed()PlayerBase
getTreadCount() constPlayerBaseinline
getTurnBrakeEffectID()=0PlayerBasepure virtual
getTurnBrakeSmokeEffectID()=0PlayerBasepure virtual
getWallBgPointData()PlayerBaseinline
getWaterCheckPosY()PlayerBase
getWaterDokanCenterOffset(f32 pos_y)PlayerBase
getWaterOffsetY()PlayerBase
getWaterSplashEffectID(bool big)=0PlayerBasepure virtual
getWaterSplashSEffectID()=0PlayerBasepure virtual
grandPowerSet()PlayerBase
gravitySet()PlayerBase
HangAction enum namePlayerBase
HipAction enum namePlayerBase
HipAction_AttackFall()PlayerBase
HipAction_AttackStart()PlayerBase
HipAction_Ground()PlayerBase
HipAction_Ready()PlayerBase
HipAction_StandNormal()PlayerBase
HipAction_StandNormalEnd()PlayerBase
HipAction_ToStoop()PlayerBase
holdSound(const char *label, StartSoundType type=cStartSoundType_Normal)PlayerBase
holdSound(const char *label, s16 seq_var, StartSoundType type=cStartSoundType_Normal)PlayerBase
icePowerChange(bool slip)PlayerBase
incComboCnt()Actor
initAirDriftSpeedF(f32 start_val, f32 len_frames)PlayerBase
initCollision(const ActorCollisionCheck::CollisionData &cc_data_react, const ActorCollisionCheck::CollisionData &cc_data_attack)PlayerBasevirtual
initDemoInDokan(DokanDir dir)=0PlayerBasepure virtual
initDemoInDokanBase(DokanDir dir)PlayerBase
initDemoInDokanLR(DokanDir dir)PlayerBase
initDemoInDokanUD_(DokanDir dir)PlayerBaseinlineprivate
initDemoKimePose()PlayerBase
initDemoOutDokan()=0PlayerBasepure virtual
initDemoOutDokanBase()PlayerBase
initDemoOutDokanLR(DokanDir dir)PlayerBase
initDemoOutDokanRoll()PlayerBase
initDemoOutDokanUD(DokanDir dir)PlayerBase
initDispSideLemit()PlayerBase
initGoalJump_(const sead::Vector3f &pos, f32 jump_speed)PlayerBaseinlineprivate
initGoalMultiJump()PlayerBase
initialBoxingKoopaJr(NextGotoType next_goto_type)PlayerBasevirtual
initialDokan(NextGotoType next_goto_type)PlayerBasevirtual
initialDoor(NextGotoType next_goto_type)PlayerBasevirtual
initialFall(NextGotoType next_goto_type)PlayerBasevirtual
initialFinalBoss(NextGotoType next_goto_type)PlayerBasevirtual
initialHipAttack(NextGotoType next_goto_type)PlayerBasevirtual
initializeDemoControl(bool carry_chibi_yoshi=true)=0PlayerBasepure virtual
initialJump(NextGotoType next_goto_type)PlayerBasevirtual
initialNormal(NextGotoType next_goto_type)PlayerBasevirtual
initialShiroBoss(NextGotoType next_goto_type)PlayerBasevirtual
initialSlip(NextGotoType next_goto_type)PlayerBasevirtual
initialTitle(NextGotoType next_goto_type)PlayerBasevirtual
initialUnk10(NextGotoType next_goto_type)PlayerBasevirtual
initialUnk27(NextGotoType next_goto_type)PlayerBasevirtual
initialVine(NextGotoType next_goto_type)PlayerBasevirtual
initStampReduction()PlayerBasevirtual
isActionRevisionY()PlayerBase
isActive() constActorBaseinline
isBgPress(Actor *actor)PlayerBase
isBossDemoLand()PlayerBase
isCarry()PlayerBaseinlinevirtual
isCarryMamePlayer()PlayerBaseinlinevirtual
isChange()=0PlayerBasepure virtual
isControlDemoAnm(s32 anm_id)PlayerBase
isControlDemoAnmSeq(AnimePlayType type)PlayerBase
isControlDemoWait()PlayerBase
isControlDemoWalk()PlayerBase
isCreatedImmediately() constActorBaseinline
isDemo()PlayerBase
isDemo3Any()PlayerBase
isDemo5Any()PlayerBase
isDemoAll()PlayerBase
isDemoLand()PlayerBase
isDemoMode() constPlayerBasevirtual
isDemoState(const StateID &state_id) constPlayerBaseinline
isDemoType(DemoType type)PlayerBasevirtual
isDisableDokanInDemo()PlayerBase
isDisableGoalDemo()PlayerBase
isDisableSound(StartSoundType type)PlayerBase
isDispOutCheckOn()PlayerBase
isDrawEnable() constActorinline
isEnableControlDemoKoopaSwitch()PlayerBase
isEnableDokanInStatus()=0PlayerBasepure virtual
isEnableDokanInStatusBase()PlayerBase
isEnableGoal()PlayerBase
isEnableGoalCollision()PlayerBase
isEnableMameDokanIn()=0PlayerBasepure virtual
isEnablePressLR_(const ActorBgCollisionCheck &bc)Actorprotected
isEnablePressUD_(const ActorBgCollisionCheck &bc)Actorprotected
isEnableRDashLuigiPhysics() constPlayerBaseinlinevirtual
isEnableStamp(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)PlayerBase
isEnableStampPlayerJump(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)PlayerBase
isEnemyStageClearDemoLand()PlayerBase
isExecEnable() constActorinline
isFaceRot()PlayerBaseinlinevirtual
isFlyDamageType(DamageType type)PlayerBase
isGoalRingLand()PlayerBase
isKinopio() constPlayerBase
isLenientOutCheck()PlayerBase
isLiftUp()PlayerBaseinlinevirtual
isLiftUpExceptMame()PlayerBaseinlinevirtual
isMameAction()PlayerBase
isMapActor() constActorBaseinline
isNoDamage()=0PlayerBasepure virtual
isNoDamagePlayer()=0PlayerBasepure virtual
isNowBgCross(s32 bit)PlayerBaseinline
isOldBgCross(s32 bit)PlayerBaseinline
isOldDemoState(const StateID &state_id) constPlayerBaseinline
isOldState(const StateID &state_id) constPlayerBaseinline
isOldSubjectState(const StateID &state_id) constPlayerBaseinline
isOnSinkSand()PlayerBaseinline
isRequestedDelete() constActorBaseinline
isRideMove()PlayerBase
isSceneChangeWaitDone()PlayerBase
isSlipSaka()PlayerBase
isSpinLiftUpEnable()Actorinlinevirtual
isStar() const =0PlayerBasepure virtual
isState(const StateID &state_id) constPlayerBaseinline
isStatus(s32 bit)PlayerBaseinline
isSubjectDone()PlayerBase
isSubjectState(const StateID &state_id) constPlayerBaseinline
isTotten() constPlayerBase
isUnkDemoLand()PlayerBase
isWaitFrameCountMax()PlayerBaseinlinevirtual
JumpAction enum namePlayerBase
JumpDaiAction enum namePlayerBase
JumpSe enum namePlayerBase
KaniAction enum namePlayerBase
List typedefActorBase
mAccelFActorprotected
mAccelYActorprotected
mActionPlayerBaseprotected
mActionSubTimerPlayerBaseprotected
mActionTimerPlayerBaseprotected
mActorHeapActorBaseprotected
mActorProfileActorBaseprotected
mActorTypeActorprotected
mActorUniqueIDActorBaseprotected
mAddBgSpeedFPlayerBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAirDriftSpeedFPlayerBaseprotected
mAirDriftSpeedFDecelStepPlayerBaseprotected
mAirDriftSpeedFStartPlayerBaseprotected
mAirWaterHitAnglePlayerBaseprotected
mAirWaterHitPosPlayerBaseprotected
mAngleActorprotected
mAnglePrevActorprotected
mAnimePlayTypePlayerBaseprotected
mAreaNoActorprotected
mAttentionLookatPlayerBaseprotected
mAudioObjPlayerBaseprotected
maxFallSpeedSet()PlayerBasevirtual
mBaseSakaAnglePlayerBaseprotected
mBaseSakaAnglePrevPlayerBaseprotected
mBcSensorFootPlayerBaseprotected
mBcSensorHeadPlayerBaseprotected
mBcSensorWallPlayerBaseprotected
mBgAttrPlayerBaseprotected
mBgCheckPlayerPlayerBaseprotected
mBgPressIDBufferPlayerBaseprotected
mBgSpeedPlayerBaseprotected
mBgSpeedPrevPlayerBaseprotected
mBumpDamageTimerActorprotected
mBumpDirectionActorprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCcPlayerRevSpeedFPlayerBaseprotected
mCcPlayerRevSpeedFScalePlayerBaseprotected
mCcPlayerRevSpeedFStartPlayerBaseprotected
mCenterOffsetActorprotected
mChangeDemoStateParamPlayerBaseprotected
mChangeStateJmpInfPlayerBaseprotected
mChangeStateParamPlayerBaseprotected
mCharacterPlayerBaseprotected
mChibiYoshiAwaDataPtrActorprotected
mChibiYoshiEatDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCollisionCheckActorprotected
mCollisionCheck2_ReactPlayerBaseprotected
mCollisionCheck3_ReactPlayerBaseprotected
mCollisionCheck4_AttackPlayerBaseprotected
mCollisionCheck5_AttackPlayerBaseprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDamageBgTypeInfoPlayerBaseprotected
mDeleteRequestFlagActorBaseprotected
mDemoActionPlayerBaseprotected
mDemoActionTimerPlayerBaseprotected
mDemoStateMgrPlayerBaseprotected
mDemoSubActionPlayerBaseprotected
mDemoTypeFlagPlayerBaseprotected
mDirectionActorprotected
mDispSideLimitPadPlayerBaseprotected
mDokanBgCollisionPlayerBaseprotected
mDokanDirPlayerBaseprotected
mDokanFaderPosPlayerBaseprotected
mDokanInTimerLPlayerBaseprotected
mDokanInTimerRPlayerBaseprotected
mDokanMoveXThresholdPlayerBaseprotected
mDokanMoveYOffsetPlayerBaseprotected
mDokanPosPlayerBaseprotected
mDokanPosMoveDeltaPlayerBaseprotected
mDokanTypePlayerBaseprotected
mDrawNodeActorBaseprotected
mDrcTouchCallbackPlayerBaseprotected
mDstNextGotoIDPlayerBaseprotected
mEatDataPtrActorprotected
mEffectObjCommonPlayerBaseprotected
mExecuteFreezeTimerPlayerBaseprotected
mExecuteNodeActorBaseprotected
mFaderPosPlayerBaseprotected
mFlagActorBaseprotected
mFollowMameKuriboPlayerBaseprotected
mFootEffectPlayerBaseprotected
mFrameEndFollowMameKuriboPlayerBaseprotected
mFrameEndPosDeltaPlayerBaseprotected
mFunsuiPosPlayerBaseprotected
mFunsuiTypePlayerBaseprotected
mGoalBaseLandPosPlayerBaseprotected
mGoalBasePosYPlayerBaseprotected
mGoalDemoNoPlayerBaseprotected
mGoalDemoOrderPlayerBaseprotected
mGoalLandPosPlayerBaseprotected
mGoalLandTimerPlayerBaseprotected
mGoalPoleHeightPlayerBaseprotected
mGoalYoshiSpitOutTimerPlayerBaseprotected
mGravityDataPlayerBaseprotected
mHeightPlayerBaseprotected
mHipAttackDropEffectPlayerBaseprotected
mHipAttackEffectPlayerBaseprotected
mHipAttackEffectPosPlayerBaseprotected
mHipAttackEffectStepPlayerBaseprotected
mHipAttackOnEnemyPosPlayerBaseprotected
mHipdropExEffectPlayerBaseprotected
mInvincibilityTimerPlayerBaseprotected
mIsActiveActorBaseprotected
mIsBgDamageEnablePlayerBaseprotected
mIsDokanSwimPlayerBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsLastPlayerPlayerBaseprotected
mIsMapActorActorBaseprotected
mIsSubjectClearPlayerBaseprotected
mIsTurnBrakeEffectEnablePlayerBaseprotected
mIsTurnBrakeSmokeEffectEnablePlayerBaseprotected
mJumpAddSpeedHoldTimerPlayerBaseprotected
mJumpDaiSpeedFReservePlayerBaseprotected
mKaniPosYPlayerBaseprotected
mLayerActorprotected
mLineSpinLiftIDPlayerBaseprotected
mManualDeletedFlagActorprotected
mMaskPosPlayerBaseprotected
mMaskPosInterpSrcTypePlayerBaseprotected
mMaskPosInterpTimerPlayerBaseprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mModePlayerBaseprotected
mModelBaseMgrPlayerBaseprotected
mNextFrameSpeedPlayerBaseprotected
mNextGotoDelayPlayerBaseprotected
mNextGotoTypePlayerBaseprotected
mNoGravityTimerPlayerBaseprotected
mNoHitObjBgTimerPlayerBaseprotected
mNoHitPlayerIDPlayerBaseprotected
mNoHitPlayerTimerPlayerBaseprotected
mNoStampPlayerJumpTimerPlayerBaseprotected
mNowBgCrossPlayerBaseprotected
mOldBgCrossPlayerBaseprotected
mOldBgCrossFootPlayerBaseprotected
moveSpeedSet()PlayerBase
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mPenguinSlideCooldownPlayerBaseprotected
mPlayerJumpDaiIDPlayerBaseprotected
mPlayerKeyPlayerBaseprotected
mPlayerNoActorprotected
mPlComboCntPlayerBaseprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPriorityPlayerBaseprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mReductionModePlayerBaseprotected
mReductionScalePlayerBaseprotected
mReductionSimpleMoveTimerPlayerBaseprotected
mReductionStepPlayerBaseprotected
mRideActorIDPlayerBaseprotected
mRideNatPosYPlayerBaseprotected
mRidePlayerPosDeltaPlayerBaseprotected
mSakaTypePlayerBaseprotected
mSandSinkRatePlayerBaseprotected
mScaleActorprotected
mSinkSandSurfacePosYPlayerBaseprotected
mSizeActorprotected
mSlipSmokeEffectPlayerBaseprotected
mSpeedActorprotected
mSpeedData_NormalPlayerBaseprotected
mSpeedData_StarPlayerBaseprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mSpeedSakaAnglePlayerBaseprotected
mSpeedSakaAnglePrevPlayerBaseprotected
mStateMgrPlayerBaseprotected
mStatusPlayerBaseprotected
mSubjectClearWaitTimerPlayerBaseprotected
mSubjectStateMgrPlayerBaseprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mThrowPlayerNoActorprotected
mTreadCntPlayerBaseprotected
mTurnBrakeBgAttrPlayerBaseprotected
mTurnBrakeEffectPlayerBaseprotected
mTurnBrakeSmokeEffectPlayerBaseprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWallAnglePlayerBaseprotected
mWaterDepthTypePlayerBaseprotected
mWaterEffectPlayerBaseprotected
mWaterFunsuiEffectPlayerBaseprotected
mWaterFunsuiEffectStepPlayerBaseprotected
mWaterFunsuiEffectTimerPlayerBaseprotected
mWaterSurfacePosYPlayerBaseprotected
mWaterSurfacePosYPrevPlayerBaseprotected
mWaterTypePlayerBaseprotected
NextGotoBlockDelay enum namePlayerBase
normalPowerSet()PlayerBase
offDemo()PlayerBase
offDemoMode()PlayerBasevirtual
offDemoType(DemoType type)PlayerBasevirtual
offNowBgCross(s32 bit)PlayerBaseinline
offOldBgCross(s32 bit)PlayerBaseinline
offStatus(s32 bit)PlayerBaseinline
offZPosSetNone()=0PlayerBasepure virtual
onDemo()PlayerBase
onDemoType(DemoType type)PlayerBasevirtual
onFollowMameKuribo()PlayerBase
onNowBgCross(s32 bit)PlayerBaseinline
onOldBgCross(s32 bit)PlayerBaseinline
onStatus(s32 bit)PlayerBaseinline
PenguinSlideAction enum namePlayerBase
PlayerBase(const ActorCreateParam &param)PlayerBase
PlayerJumpDaiAction enum namePlayerBase
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
PoleAction enum namePlayerBase
posMove_(sead::Vector3f &delta)Actorinlineprotected
posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
posMove_()Actorinlineprotected
posMoveAnglePenguin(const sead::Vector3f &speed)PlayerBase
posMoveAnglePlayer(const sead::Vector3f &speed)PlayerBase
postBgCross()=0PlayerBasepure virtual
postBgCrossBase()PlayerBase
postCreate(MainState state) overrideActorprotectedvirtual
postDelete(MainState state)ActorBaseprotectedvirtual
postDraw(MainState state)ActorBaseprotectedvirtual
postExecute(MainState state) overridePlayerBaseprotectedvirtual
PowerChangeType enum namePlayerBase
powerSet()PlayerBase
preCreate()ActorBaseprotectedvirtual
preDelete()ActorBaseprotectedvirtual
preDraw() overridePlayerBaseprotectedvirtual
preExecute() overridePlayerBaseprotectedvirtual
PropelAction enum namePlayerBase
reduceCoinNum_(s32 coin_num)PlayerBaseinlineprivate
ReductionMode enum namePlayerBase
releaseCcData()PlayerBasevirtual
releaseFunsui(f32 speed_y)PlayerBase
releaseFunsuiAction()=0PlayerBasepure virtual
removeChild(ActorBase *child)ActorBase
removeCollisionCheck()Actorvirtual
reset()PlayerBasevirtual
resetBg()PlayerBase
resetDrawType()PlayerBase
resetLight()PlayerBaseinlinevirtual
Result enum nameActorBase
reviveCollisionCheck()Actorvirtual
revSideLimitCommon(f32 x)PlayerBase
SakaUpDown enum namePlayerBase
screenOutCheck(u16 flag)Actor
ScreenOutFlag enum nameActor
searchCarryFukidashiPlayer_(s32 action)Actorinlineprivate
searchNearPlayer(sead::Vector2f &out)Actor
searchPlayerAttention_(const sead::Vector2f &src_pos)PlayerBaseprivate
setAccelF(f32 accelF)Actorinline
setAccelY(f32 accelY)Actorinline
setActive_(bool active)ActorBaseinlineprotected
setAddLiftSpeedF()PlayerBase
setAreaNo_()Actorprotected
setBalloonDispOut()=0PlayerBasepure virtual
setBalloonInDispOut(s32)=0PlayerBasepure virtual
setBcSensorFlagsBase()PlayerBase
setBgDamage()PlayerBase
setBrakeSmokeEffect()PlayerBaseinline
setButtonJumpGravity()PlayerBase
setCancelCrouch()PlayerBasevirtual
setCarryFall(Actor *, s32)Actorinlinevirtual
setCcAt(const ActorCollisionCheck::Vec2 &center_offset, const ActorCollisionCheck::Vec2 &half_size, const ActorCollisionCheck::Attack &attack)PlayerBase
setCcAtBody(const ActorCollisionCheck::Attack &attack)PlayerBase
setCcAtCannon()PlayerBase
setCcAtHipAttack()PlayerBase
setCcAtPenguinSlip()PlayerBase
setCcAtSlip()PlayerBase
setCcAtStar()PlayerBase
setCcPlayerRevParam(f32 param)PlayerBase
setCcPlayerRevY(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other, f32 scale, ActorCollisionCheck::Kind kind)PlayerBase
setCloudOn(Actor *cloud_actor)PlayerBase
setControlDemoAnm(s32 anm_id, bool loop)PlayerBase
setControlDemoAnmSeq(AnimePlayType type)PlayerBase
setControlDemoDir(DirType dir)PlayerBase
setControlDemoPos(const sead::Vector3f &pos)PlayerBase
setControlDemoWait()PlayerBase
setControlDemoWalk(f32 target_pos_x, f32 speed)PlayerBase
setCreate(const sead::Vector3f &pos, NextGotoType next_goto_type, DirType dir)PlayerBasevirtual
setCreateAction_(NextGotoType next_goto_type)PlayerBaseinlineprivate
setCrouchActionAnm()PlayerBase
setCrouchJump()PlayerBasevirtual
setCrouchSmokeEffect()PlayerBase
setCrouchWallSpeed()PlayerBase
setDamage(Actor *actor, DamageType type) overrideYoshivirtual
setDamage2(Actor *actor, DamageType type)=0PlayerBasepure virtual
setDelayHelpJump()PlayerBase
setDemoGoal(const sead::Vector2f &pos, f32 walk_target_pos_x, bool secret_exit)=0PlayerBasepure virtual
setDemoGoalBase(const sead::Vector2f &pos, f32 walk_target_pos_x, bool secret_exit)PlayerBase
setDemoGoalMode(s32 demo_action, s32 demo_sub_action)PlayerBase
setDemoOutDokanAction(s32 dst_next_goto_no, DokanDir dir)PlayerBase
setDirection(DirType dir)Actorinline
setDokanIn(DokanDir dir)PlayerBasevirtual
setDokanInNextGoto(s32 dst_next_goto_no)PlayerBase
setDokanInPos(sead::Vector3f pos, DokanDir dir)PlayerBase
setDokanSE()PlayerBase
setDokanWaitAnm(bool move_in)PlayerBasevirtual
setDoorDemo(Actor *, u32)=0PlayerBasepure virtual
setDownFinishSubject()PlayerBase
setDownFinishSubjectCoin()PlayerBase
setDrawTypeInDistantView()PlayerBase
setEnemyStageClearDemo(const Actor &box)PlayerBaseinline
setFaderPos(const sead::Vector3f &pos)PlayerBase
setFallAction()=0PlayerBasepure virtual
setFallDownDemo()=0PlayerBasepure virtual
setFallDownDemoBase()PlayerBase
setFlyDamage(DamageType type, DirType dir, bool, bool, f32 speed_F, f32 speed_y)=0PlayerBasepure virtual
setFootSE(BgAttr attr)PlayerBase
setFootSound()PlayerBase
setForcedDamage(Actor *actor, DamageType type)=0PlayerBasepure virtual
setFumiSubjectCoinEndClear()PlayerBase
setFunsui(FunsuiType type)PlayerBase
setGoalPoleCatchVoice()=0PlayerBasepure virtual
setHideNotGoalPlayer()=0PlayerBasepure virtual
setHideNotGoalPlayerBase()PlayerBase
setHipAttack_AttackFall()PlayerBase
setHipAttack_AttackStart()=0PlayerBasepure virtual
setHipAttack_AttackStartBase()PlayerBase
setHipAttack_Ready_()PlayerBaseinlineprivate
setHipAttack_StandNormal()PlayerBase
setHipAttack_StandNormalEnd()=0PlayerBasepure virtual
setHipAttack_StandNormalEndBase()PlayerBase
setHipAttack_ToStoop()PlayerBase
setHipAttackDropEffect()PlayerBase
setHipAttackEffect()PlayerBase
setHipAttackOnEnemy(const sead::Vector3f &target_pos)=0PlayerBasepure virtual
setHipAttackOnEnemyBase(const sead::Vector3f &target_pos)PlayerBase
setHipAttackSE()PlayerBase
setHipAttackToKaniHangAction()=0PlayerBasepure virtual
setHipBlockBreak()=0PlayerBasepure virtual
setHipDropExEffect()PlayerBase
setHitBlockSE()PlayerBase
setHopAirDrift()PlayerBase
setItemCompleteVoice()PlayerBase
setJump(u8, JumpSe jump_se_type)PlayerBase
setJumpAddSpeedF(f32 f)PlayerBase
setJumpDaiRide()PlayerBase
setJumpGravity()PlayerBase
setJumpGravity(const f32 *thresholds, const f32 *gravities)PlayerBaseinline
setJumpSandSinkRate()PlayerBase
setJumpSound(JumpSe jump_se_type)=0PlayerBasepure virtual
setJumpSpeed()PlayerBase
setKind(ActorType type)Actorinline
setLandJumpEffect()PlayerBase
setLandSakaJumpSpeedF()PlayerBase
setLandSE()PlayerBase
setLandSmokeEffectLight()PlayerBase
setMaskPosInterpType(s32 src_type)PlayerBase
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setNextGotoBlockDemo(s32 dst_next_goto_no, s32 wait_timer, NextGotoBlockDelay delay, bool unk_rdash=false)PlayerBase
setNoHitObjBg(Actor *no_hit_obj, s32 time)PlayerBase
setNoHitPlayer(const PlayerBase *player_other, s32 time)PlayerBase
setNormalDamage(ActorCollisionCheck *cc)=0PlayerBasepure virtual
setNormalJumpGravity()PlayerBase
setObjDokanIn(ActorBoxBgCollision *bg_collision, const sead::Vector3f &pos, s32 dst_next_goto_no, DokanDir dir)PlayerBase
setOutDokanAngle()=0PlayerBasepure virtual
setPlayerJumoDaiPos()PlayerBase
setPlayerJumpDai(PlayerBase *player_other)PlayerBase
setPlayerMode(PlayerMode mode, bool temporary)PlayerBaseinlinevirtual
setPlayerModeImpl(PlayerMode mode, bool temporary)=0PlayerBasepure virtual
setPlayerNo(s8 id)Actorinlinevirtual
setPoisonDamageEffect()PlayerBase
setPosAndDir(const sead::Vector3f &pos, DirType dir)PlayerBase
setPressBgCollision_(const BgCollision *bg_collision)PlayerBaseprivate
setPressBgDamage(DamageType type, bool)=0PlayerBasepure virtual
setPressBgDamageBase(DamageType type)PlayerBase
setPressBreakBlockDRC_(const BgCollision *bg_collision)Actorprotected
setPressBreakIce_(const BgCollision *bg_collision)Actorprotected
setPressBreakLR_(const ActorBgCollisionCheck &bc)Actorprotected
setPressBreakUD_(const ActorBgCollisionCheck &bc)Actorprotected
setPressIceHeadBreak_(const ActorBgCollisionCheck &bc)Actorprotected
setReductionBoyon()PlayerBasevirtual
setReductionScale()PlayerBase
setRideNat(f32 value)PlayerBase
setRunFootEffect()PlayerBase
setSandEffect()PlayerBase
setSandMoveSpeed()PlayerBase
setShadowFail()=0PlayerBasepure virtual
setShadowkunCatchDemo()PlayerBase
setSlipAction()=0PlayerBasepure virtual
setSlipAction_ToEnd(AnmBlend blend=cAnmBlend_Enable)PlayerBase
setSlipAction_ToStoop()PlayerBase
setSlipActionEnd()PlayerBase
setSlipActionViewLimitEnd()PlayerBase
setSlipEffect()PlayerBaseinline
setSlipSE()PlayerBase
setSlipSmokeEffect()PlayerBase
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player)Actorinlinevirtual
setStampPlayerJump(bool allow_high_jump, f32 rev_y)PlayerBase
setStampReduction(PlayerBase *player_other)PlayerBase
setStar(StarSet set_type=cStarSet_Default, s32 time=0)=0PlayerBasepure virtual
setStartJumpEffect(bool with_smoke)PlayerBase
setStomped()PlayerBase
setSubjectClear()=0PlayerBasepure virtual
setSubjectClearCourseOut()PlayerBase
setSubjectCoinTimeUp()=0PlayerBasepure virtual
setSubjectFail()=0PlayerBasepure virtual
setTimeOverDemo()=0PlayerBasepure virtual
setTurnEnd()PlayerBase
setTurnSE()PlayerBase
setTurnSmokeEffect(bool with_brake)PlayerBasevirtual
setUnkJumpGravity()PlayerBase
setVirusStar(PlayerBase *other)=0PlayerBasepure virtual
setVsPlHipAttackEffect()PlayerBase
setWaitActionAnm(AnmBlend blend)=0PlayerBasepure virtual
setWaitJump()PlayerBase
setWaitJump_(f32 speed_y)PlayerBaseinlineprivate
setWaitJumpAction()PlayerBase
setWalkActionAnm(AnmBlend blend)=0PlayerBasepure virtual
setWaterInEffect(const sead::Vector3f &pos, bool deep)PlayerBase
setWaterOutEffect(const sead::Vector3f &pos, bool deep)PlayerBase
setYoganDamageEffect()PlayerBase
setZPosition()=0PlayerBasepure virtual
setZPosition(f32 z)=0PlayerBasepure virtual
setZPositionDirect(f32 z)=0PlayerBasepure virtual
simpleMoveSpeedSet()PlayerBase
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
SlipAction enum namePlayerBase
slipActionMove(bool turned)PlayerBase
slipPowerSet()PlayerBase
slipPowerSet(bool slip)PlayerBaseinline
SpinHipAttackAction enum namePlayerBase
splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label)Actorprotected
StarSet enum namePlayerBase
startControlDemo(bool status)PlayerBase
startControlDemoKoopaSwitch()PlayerBase
startFootSoundPlayer(const char *label)PlayerBase
startKimePoseVoice(ClearType clear_type)PlayerBase
startPatternRumble(const char *pattern)PlayerBasevirtual
startQuakeShock(Quake::ShockType shock_type)PlayerBasevirtual
startSound(const char *label, StartSoundType type=cStartSoundType_Normal)PlayerBase
startSound(const char *label, s16 seq_var, StartSoundType type=cStartSoundType_Normal)PlayerBase
StartSoundType enum namePlayerBase
startVoiceSound(PlayerVoiceID voice_id, StartSoundType type=cStartSoundType_Normal)PlayerBase
Status enum namePlayerBase
stopCreateOther()PlayerBase
stopOutDokanOther()PlayerBase
subjectClearRequest()PlayerBase
SwimAction enum namePlayerBase
TarzanRopeAction enum namePlayerBase
ThrowAction enum namePlayerBase
throwCarryActor()PlayerBaseinlinevirtual
trySetSubjectCoinClear()PlayerBase
turnAngle()PlayerBase
turnBesideAngle(DirType dir)PlayerBase
turnBesideAngle()PlayerBaseinline
underOverCheck_()PlayerBaseinlineprivate
updateCloudMove()PlayerBase
updateDemoKimePose(ClearType clear_type)=0PlayerBasepure virtual
updateFunsuiPos(f32 x, f32 y)PlayerBase
updateHipAttackEffect()PlayerBase
updateHipAttackOnEnemy()PlayerBase
updateHipDropExEffect()PlayerBase
updateNoHitPlayer()PlayerBase
updateRideNat()PlayerBase
updateWaterEffect()PlayerBase
updateWaterFunsuiEffect()PlayerBase
upperOverCheck()PlayerBasevirtual
vf154()PlayerBasevirtual
vf19C()=0PlayerBasepure virtual
vf4F4()PlayerBaseinlinevirtual
vf504()=0PlayerBasepure virtual
vf51C(u32)=0PlayerBasepure virtual
vf51C_Base(u32)PlayerBase
vf534()PlayerBasevirtual
vf584()=0PlayerBasepure virtual
vf5B4()PlayerBasevirtual
vf7F4(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)=0PlayerBasepure virtual
vf8AC(bool)=0PlayerBasepure virtual
vfC4()Actorinlinevirtual
vfCC()Actorinlinevirtual
VineAction enum namePlayerBase
vsPlayerCarryPush()PlayerBase
WalkAction enum namePlayerBase
walkAction_Move()PlayerBase
walkAction_SetAnm(AnmBlend blend)PlayerBase
walkActionInit_Wait(AnmBlend blend)=0PlayerBasepure virtual
WallSlideAction enum namePlayerBase
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBaseprotectedvirtual
~PlayerBase()PlayerBasevirtual