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TarzanIvyBase Member List

This is the complete list of members for TarzanIvyBase, including all inherited members.

_211Actorprotected
_220Actorprotected
_270Actorprotected
_27cTarzanIvyBaseprotected
_2c4TarzanIvyBaseprotected
_2c8TarzanIvyBaseprotected
_490TarzanIvyBaseprotected
_4b4TarzanIvyBaseprotected
_4f4TarzanIvyBaseprotected
_7f4TarzanIvyBaseprotected
_834TarzanIvyBaseprotected
_8bcTarzanIvyBaseprotected
_900TarzanIvyBaseprotected
_a00TarzanIvyBaseprotected
Actor(const ActorCreateParam &param)Actorprotected
ActorBase(const ActorCreateParam &param)ActorBaseprotected
ActorType enum nameActor
allEnemyDeathEffSet()Actorvirtual
blockHitInit_()Actorinlineprotectedvirtual
cActorType_ChibiYoshi enum valueActor
cActorType_Enemy enum valueActor
cActorType_Generic enum valueActor
cActorType_Player enum valueActor
cActorType_Yoshi enum valueActor
calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcFallSpeed_()Actorinlineprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedX_()Actorprotected
calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcSpeedY_()Actorinlineprotected
calcTottenToSrcDir_(const sead::BoundBox2f &src_range) constActorprivate
canPress_(const BgCollision *bg_collision)Actorprivate
canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side)Actorprivate
CarryFlag enum nameActor
carryFukidashiCancel_(s32 action, s32 player_no)Actorprotected
carryFukidashiCheck_(s32 action)Actorprotected
carryFukidashiCheck_(s32 action, const sead::Vector2f &range)Actorprotected
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cCullXLimitActorprotectedstatic
cCullYLimitActorprotectedstatic
checkCarried(s32 *player_no)Actor
checkEat() constActor
checkPressD_(const ActorBgCollisionCheck &bc)Actorprivate
checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction)Actorprivate
checkPressU_(const ActorBgCollisionCheck &bc)Actorprivate
clrComboCnt()Actor
cNodeMaxTarzanIvyBaseprivatestatic
create() overrideTarzanIvyBaseprotectedvirtual
createMdl_()TarzanIvyBaseprotectedvirtual
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cScreenOutFlag_SkipCameraCheck enum valueActor
cScreenOutFlag_SkipDeletion enum valueActor
cScreenOutFlag_SkipNone enum valueActor
cScreenOutFlag_SkipRideCheck enum valueActor
cScreenOutFlag_SkipTottenCheck enum valueActor
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
deleteActor(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
doDelete()ActorBaseprotectedvirtual
draw() overrideTarzanIvyBaseprotectedvirtual
drawCullCheck_()Actorprotectedvirtual
execute() overrideTarzanIvyBaseprotectedvirtual
finalUpdate()ActorBaseprotectedvirtual
getAccelF() constActorinline
getAccelY() constActorinline
getActorHeap() constActorBaseinline
getActorType() constActorinline
getActorUniqueID() constActorBaseinline
getAngle()Actorinline
getAngle() constActorinline
getBgCheck()Actorinlinevirtual
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getComboCnt() constActorinline
getDirection() constActorinline
getEffectZPos() constActor
getLayer() constActorinline
getManualDeletedFlag() constActorinline
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlayerDirLR(const sead::Vector3f &position)Actor
getPlayerDirLR()Actorinline
getPlayerDirUD(const sead::Vector3f &position)Actor
getPlayerDirUD()Actorinline
getPlayerNo() constActorinline
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getScale()Actorinline
getScale() constActorinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
incComboCnt()Actor
isActive() constActorBaseinline
isCreatedImmediately() constActorBaseinline
isDrawEnable() constActorinline
isEnablePressLR_(const ActorBgCollisionCheck &bc)Actorprotected
isEnablePressUD_(const ActorBgCollisionCheck &bc)Actorprotected
isExecEnable() constActorinline
isKusari_() constTarzanIvyBaseinlineprotectedvirtual
isMapActor() constActorBaseinline
isRequestedDelete() constActorBaseinline
isSpinLiftUpEnable()Actorinlinevirtual
List typedefActorBase
mAccelFActorprotected
mAccelYActorprotected
mActorHeapActorBaseprotected
mActorProfileActorBaseprotected
mActorTypeActorprotected
mActorUniqueIDActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAngleActorprotected
mAnglePrevActorprotected
mAreaNoActorprotected
mBumpDamageTimerActorprotected
mBumpDirectionActorprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mChibiYoshiAwaDataPtrActorprotected
mChibiYoshiEatDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCollisionCheckActorprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeleteRequestFlagActorBaseprotected
mDirectionActorprotected
mDrawNodeActorBaseprotected
mEatDataPtrActorprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mIsActiveActorBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsMapActorActorBaseprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mNodeAngleTarzanIvyBaseprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mPlayerNoActorprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mRopeBgCollisionTarzanIvyBaseprotected
mScaleActorprotected
mSizeActorprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mThrowPlayerNoActorprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
posMove_(sead::Vector3f &delta)Actorinlineprotected
posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
posMove_()Actorinlineprotected
postCreate(MainState state) overrideActorprotectedvirtual
postDelete(MainState state)ActorBaseprotectedvirtual
postDraw(MainState state)ActorBaseprotectedvirtual
postExecute(MainState state) overrideActorprotectedvirtual
preCreate()ActorBaseprotectedvirtual
preDelete()ActorBaseprotectedvirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideActorprotectedvirtual
removeChild(ActorBase *child)ActorBase
removeCollisionCheck()Actorvirtual
Result enum nameActorBase
reviveCollisionCheck()Actorvirtual
screenOutCheck(u16 flag)Actor
ScreenOutFlag enum nameActor
searchCarryFukidashiPlayer_(s32 action)Actorinlineprivate
searchNearPlayer(sead::Vector2f &out)Actor
setAccelF(f32 accelF)Actorinline
setAccelY(f32 accelY)Actorinline
setActive_(bool active)ActorBaseinlineprotected
setAreaNo_()Actorprotected
setCarryFall(Actor *, s32)Actorinlinevirtual
setDirection(DirType dir)Actorinline
setKind(ActorType type)Actorinline
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setPlayerNo(s8 id)Actorinlinevirtual
setPressBreakBlockDRC_(const BgCollision *bg_collision)Actorprotected
setPressBreakIce_(const BgCollision *bg_collision)Actorprotected
setPressBreakLR_(const ActorBgCollisionCheck &bc)Actorprotected
setPressBreakUD_(const ActorBgCollisionCheck &bc)Actorprotected
setPressIceHeadBreak_(const ActorBgCollisionCheck &bc)Actorprotected
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player)Actorinlinevirtual
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label)Actorprotected
TarzanIvyBase(const ActorCreateParam &param)TarzanIvyBaseinline
vfC4()Actorinlinevirtual
vfCC()Actorinlinevirtual
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBaseprotectedvirtual