This is the complete list of members for SndObjctPly, including all inherited members.
| _124 | SndObjctPly | protected |
| ACTOR_PLAYER_COUNT | nw::snd::SoundActor | static |
| ActorPlayer typedef | nw::snd::SoundActor | private |
| calc(const sead::Vector2f &pos) | NMSndObject | |
| cExtraHandleNum | NMSndObjectBase | static |
| cHandleNum | NMSndObject | static |
| cObjType_Max enum value | NMSndObjectBase | |
| cPlayableSoundNum | NMSndObject | static |
| cPlyMode_Fire enum value | SndObjctPly | |
| cPlyMode_Ice enum value | SndObjctPly | |
| cPlyMode_Mini enum value | SndObjctPly | |
| cPlyMode_Normal enum value | SndObjctPly | |
| cPlyMode_Num enum value | SndObjctPly | |
| cPlyMode_Penguin enum value | SndObjctPly | |
| cPlyMode_Propeller enum value | SndObjctPly | |
| cPlyMode_PSquirrel enum value | SndObjctPly | |
| cPlyMode_Small enum value | SndObjctPly | |
| cPlyMode_Squirrel enum value | SndObjctPly | |
| detail_GetActorParam() const | nw::snd::SoundActor | |
| detail_GetActorPlayer(int actorPlayerId) | nw::snd::SoundActor | |
| detail_GetItemId(const char *pString) override | nw::snd::SoundActor | privatevirtual |
| detail_SetupSound(SoundHandle *handle, u32 soundId, bool holdFlag, const SoundStartable::StartInfo *startInfo) override | nw::snd::SoundActor | privatevirtual |
| detail_SetupSoundWithAmbientInfo(SoundHandle *handle, u32 soundId, const SoundStartable::StartInfo *startInfo, internal::BasicSound::AmbientInfo *ambientInfo, void *setupArg) | nw::snd::SoundActor | virtual |
| Finalize() | nw::snd::SoundActor | |
| ForEachSound(Function function, bool reverse=false) | nw::snd::SoundActor | |
| ForEachSoundRef(Function &function, bool reverse=false) | nw::snd::SoundActor | |
| GetDrcOutVolume(u32 drcIndex=0) const | nw::snd::SoundActor | |
| GetDrcPan(u32 drcIndex=0) const | nw::snd::SoundActor | |
| GetMainOutVolume() const | nw::snd::SoundActor | |
| getMiiCharacterVoice(Mii::SlotID slot_id) | SndObjctPly | static |
| GetPan() const | nw::snd::SoundActor | |
| GetPitch() const | nw::snd::SoundActor | |
| GetPlayableSoundCount(int actorPlayerId) const | nw::snd::SoundActor | |
| GetPlayingSoundCount(int actorPlayerId) const | nw::snd::SoundActor | |
| GetVolume() const | nw::snd::SoundActor | |
| HoldSound(SoundHandle *pHandle, SoundArchive::ItemId soundId, const StartInfo *pHoldInfo=NULL) | nw::snd::SoundStartable | |
| HoldSound(SoundHandle *pHandle, const char *pSoundName, const StartInfo *pHoldInfo=NULL) | nw::snd::SoundStartable | |
| holdSound(const char *label, nw::snd::OutputLine line_flag) override | SndObjctPly | virtual |
| holdSound(const char *label, s16 seq_var, nw::snd::OutputLine line_flag) override | SndObjctPly | virtual |
| holdSound(const char *label, const sead::Vector2f &pos, nw::snd::OutputLine line_flag) override | SndObjctPly | virtual |
| holdSound_(const char *label, nw::snd::OutputLine line_flag) | NMSndObject | protected |
| holdSound_(const char *label, s16 seq_var, nw::snd::OutputLine line_flag) | NMSndObject | protected |
| holdSound_(const char *label, const sead::Vector2f &pos, nw::snd::OutputLine line_flag) | NMSndObject | protected |
| Initialize(SoundArchivePlayer &soundArchivePlayer) | nw::snd::SoundActor | |
| m_ActorParam | nw::snd::SoundActor | private |
| m_ActorPlayer | nw::snd::SoundActor | private |
| m_IsFinalized | nw::snd::SoundActor | private |
| m_IsInitialized | nw::snd::SoundActor | private |
| m_pSoundArchivePlayer | nw::snd::SoundActor | private |
| mHandleNum | NMSndObjectBase | protected |
| mOutputLine | NMSndObjectBase | protected |
| mPlyMode | SndObjctPly | protected |
| mPos | NMSndObject | protected |
| mSnd2DCalc | NMSndObjectBase | protected |
| mSnd2DCalcPrm | NMSndObject | protected |
| mSoundHandlePrm | NMSndObject | protected |
| mType | NMSndObjectBase | protected |
| mVoice | SndObjctPly | protected |
| NMSndObject(ObjType type, nw::snd::OutputLine line_flag) | NMSndObject | |
| NMSndObjectBase(ObjType type, sead::AudioPlayer *player) | NMSndObjectBase | |
| ObjType enum name | NMSndObjectBase | |
| PauseAllSound(bool flag, int fadeFrames) | nw::snd::SoundActor | |
| PlyMode enum name | SndObjctPly | |
| PrepareSound(SoundHandle *pHandle, SoundArchive::ItemId soundId, const StartInfo *pStartInfo=NULL) | nw::snd::SoundStartable | |
| PrepareSound(SoundHandle *pHandle, const char *pSoundName, const StartInfo *pStartInfo=NULL) | nw::snd::SoundStartable | |
| prepareSound(const char *label, nw::snd::OutputLine line_flag) | NMSndObject | virtual |
| SetDrcOutVolume(f32 volume, u32 drcIndex=0) | nw::snd::SoundActor | |
| SetDrcPan(f32 pan, u32 drcIndex=0) | nw::snd::SoundActor | |
| SetMainOutVolume(f32 volume) | nw::snd::SoundActor | |
| setOutputLine(nw::snd::OutputLine line_flag) | NMSndObjectBase | inline |
| SetPan(f32 pan) | nw::snd::SoundActor | |
| SetPitch(f32 pitch) | nw::snd::SoundActor | |
| SetPlayableSoundCount(int actorPlayerId, int count) | nw::snd::SoundActor | |
| setPlyMode(PlyMode mode) | SndObjctPly | inline |
| SetupSound(SoundHandle *handle, u32 soundId, const SoundStartable::StartInfo *startInfo, void *setupArg) | nw::snd::SoundActor | protectedvirtual |
| setVoice(PlayerCharacterVoice voice) | SndObjctPly | inline |
| SetVolume(f32 volume) | nw::snd::SoundActor | |
| SndObjctPly(ObjType type, nw::snd::OutputLine line_flag) | SndObjctPly | inline |
| SoundActor(SoundArchivePlayer &soundArchivePlayer) | nw::snd::SoundActor | |
| SoundActor() | nw::snd::SoundActor | |
| startFootSound(const char *label, f32, nw::snd::OutputLine line_flag) | SndObjctPly | |
| startPlyVoiceSound(PlayerVoiceID voice_id, nw::snd::OutputLine line_flag) | SndObjctPly | |
| StartSound(SoundHandle *pHandle, SoundArchive::ItemId soundId, const StartInfo *pStartInfo=NULL) | nw::snd::SoundStartable | |
| StartSound(SoundHandle *pHandle, const char *pSoundName, const StartInfo *pStartInfo=NULL) | nw::snd::SoundStartable | |
| startSound(const char *label, nw::snd::OutputLine line_flag) override | SndObjctPly | virtual |
| startSound(const char *label, s16 seq_var, nw::snd::OutputLine line_flag) override | SndObjctPly | virtual |
| startSound(const char *label, const sead::Vector2f &pos, nw::snd::OutputLine line_flag) override | SndObjctPly | virtual |
| startSound_(const char *label, nw::snd::OutputLine line_flag) | NMSndObject | protected |
| startSound_(const char *label, s16 seq_var, nw::snd::OutputLine line_flag) | NMSndObject | protected |
| startSound_(const char *label, const sead::Vector2f &pos, nw::snd::OutputLine line_flag) | NMSndObject | protected |
| StopAllSound(int fadeFrames) | nw::snd::SoundActor | |
| stopPlyJumpSound() | SndObjctPly | |
| vf34(const char *label, s32 actor_player_id) | NMSndObjectBase | virtual |
| ~NMSndObjectBase() override | NMSndObjectBase | |
| ~SoundActor() override | nw::snd::SoundActor | |
| ~SoundStartable() | nw::snd::SoundStartable | virtual |