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ShadowModel Member List

This is the complete list of members for ShadowModel, including all inherited members.

_22CShadowModelprotected
_230ShadowModelprotected
AnmFlagBit enum namePlayerModelBase
AnmFlagType enum namePlayerModelBase
calc(const sead::Matrixf &mtx)PlayerModelBase
calc2()PlayerModelBase
calc2Impl() overridePlayerModelvirtual
calcImpl() overrideShadowModelvirtual
cancelCarry()PlayerModelBase
cAnmFlagBit_7 enum valuePlayerModelBase
cAnmFlagBit_8 enum valuePlayerModelBase
cAnmFlagBit_9 enum valuePlayerModelBase
cAnmFlagBit_Hang enum valuePlayerModelBase
cAnmFlagBit_IsSlopeBodyAnm enum valuePlayerModelBase
cAnmFlagBit_Sit enum valuePlayerModelBase
cAnmFlagBit_Swim enum valuePlayerModelBase
cAnmFlagType_Body enum valuePlayerModelBase
cAnmFlagType_Main enum valuePlayerModelBase
cAnmFlagType_Num enum valuePlayerModelBase
cAnmFlagType_Unknown enum valuePlayerModelBase
CapMode enum namePlayerModelBase
cCapMode_Bonus enum valuePlayerModelBase
cCapMode_Normal enum valuePlayerModelBase
cColorType_Fire enum valuePlayerModel
cColorType_Ice enum valuePlayerModel
cColorType_Invalid enum valuePlayerModel
cColorType_Normal enum valuePlayerModel
cDarkTargetType_InvTevColor0 enum valuePlayerModelBase
cDarkTargetType_TevKColor3 enum valuePlayerModelBase
cEnvType_Normal enum valuePlayerModel
cEnvType_P enum valuePlayerModel
cEnvType_Star enum valuePlayerModel
cEnvTypeFlag_P enum valuePlayerModel
cEnvTypeFlag_Star enum valuePlayerModel
cFaceAngleOverrideFlag_X enum valuePlayerModelBase
cFaceAngleOverrideFlag_Y enum valuePlayerModelBase
cFaceAngleOverrideFlag_Z enum valuePlayerModelBase
cFlag_IsBalloonChibiYoshiFly enum valuePlayerModelBase
cFlag_IsBubbleChibiYoshiShake enum valuePlayerModelBase
cFlag_IsCarry enum valuePlayerModelBase
cFlag_IsLiftUp enum valuePlayerModelBase
cFlag_IsOnHDokan enum valuePlayerModelBase
cFlag_IsRideCloudWait enum valuePlayerModelBase
cFlag_IsRideLiftWait enum valuePlayerModelBase
cFlag_IsStarAnm enum valuePlayerModelBase
cFlag_IsWaitL enum valuePlayerModelBase
cFlag_IsWaitR enum valuePlayerModelBase
cFlag_None enum valuePlayerModelBase
changeFaceAngleOverrideFlag(FaceAngleOverrideFlag flag, bool enable)PlayerModelBaseinline
checkBodyFrame(f32 frame)PlayerModelBase
checkBodyFrameCtrlFlagUnk2()PlayerModelBase
checkChange_MusaPtoNml()PlayerModel
checkFrame(f32 frame)PlayerModelBase
checkFrameCtrlFlagUnk2()PlayerModelBase
cJointID_AllRoot enum valuePlayerModel
cJointID_AnkleL1 enum valuePlayerModel
cJointID_AnkleR1 enum valuePlayerModel
cJointID_ArmL1 enum valuePlayerModel
cJointID_ArmL2 enum valuePlayerModel
cJointID_ArmR1 enum valuePlayerModel
cJointID_ArmR2 enum valuePlayerModel
cJointID_CapPosition enum valuePlayerModel
cJointID_Face1 enum valuePlayerModel
cJointID_LegL1 enum valuePlayerModel
cJointID_LegL2 enum valuePlayerModel
cJointID_LegR1 enum valuePlayerModel
cJointID_LegR2 enum valuePlayerModel
cJointID_Num enum valuePlayerModel
cJointID_SklRoot enum valuePlayerModel
cJointID_Spin enum valuePlayerModel
cJointID_Wing enum valuePlayerModel
cJointID_WingArmL enum valuePlayerModel
cJointID_WingArmR enum valuePlayerModel
cJointID_WingLegL enum valuePlayerModel
cJointID_WingLegR enum valuePlayerModel
cJointID_WingTail1 enum valuePlayerModel
cJointID_WingTail2 enum valuePlayerModel
cJointID_WristL1 enum valuePlayerModel
cJointID_WristR1 enum valuePlayerModel
cMaterialMaxNumShadowModelstatic
ColorType enum namePlayerModel
copyLinkAnm(f32 blend_duration)PlayerModelBase
cSceneType_2D enum valuePlayerModelBase
cSceneType_Course enum valuePlayerModelBase
cSceneType_CourseSelect enum valuePlayerModelBase
cSceneType_Unknown enum valuePlayerModelBase
cTexAnmType_BalloonWaitDisconnect enum valuePlayerModelBase
cTexAnmType_CoinComp enum valuePlayerModelBase
cTexAnmType_CourseIn enum valuePlayerModelBase
cTexAnmType_Dam enum valuePlayerModelBase
cTexAnmType_DmCourseIn enum valuePlayerModelBase
cTexAnmType_DmEnding1 enum valuePlayerModelBase
cTexAnmType_DmEnding1Wait enum valuePlayerModelBase
cTexAnmType_DmEnding2 enum valuePlayerModelBase
cTexAnmType_DmEscort enum valuePlayerModelBase
cTexAnmType_DmEscortWait enum valuePlayerModelBase
cTexAnmType_DmGlad enum valuePlayerModelBase
cTexAnmType_DmGlad2 enum valuePlayerModelBase
cTexAnmType_DmGlad2Wait enum valuePlayerModelBase
cTexAnmType_DmGlad3 enum valuePlayerModelBase
cTexAnmType_DmGlad3Wait enum valuePlayerModelBase
cTexAnmType_DmGlad4Wait enum valuePlayerModelBase
cTexAnmType_DmSad enum valuePlayerModelBase
cTexAnmType_DmSad2 enum valuePlayerModelBase
cTexAnmType_GoalPutOnCap enum valuePlayerModelBase
cTexAnmType_GoalPutOnCap_2 enum valuePlayerModelBase
cTexAnmType_Jump enum valuePlayerModelBase
cTexAnmType_Jumped enum valuePlayerModelBase
cTexAnmType_KinopioDmAwawa enum valuePlayerModelBase
cTexAnmType_KinopioDmDamage enum valuePlayerModelBase
cTexAnmType_KinopioDmHail enum valuePlayerModelBase
cTexAnmType_KinopioDmShoot enum valuePlayerModelBase
cTexAnmType_KinopioDmThanksGift enum valuePlayerModelBase
cTexAnmType_KinopioMGGlad enum valuePlayerModelBase
cTexAnmType_KinopioMGSad enum valuePlayerModelBase
cTexAnmType_MusaGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_MusaRideGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_Num enum valuePlayerModelBase
cTexAnmType_PenguinGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_PenguinRideGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_PropellerGoalPutOnCap enum valuePlayerModelBase
cTexAnmType_Throw enum valuePlayerModelBase
cTexAnmType_Wait enum valuePlayerModelBase
cTexAnmType_WaitStatic enum valuePlayerModelBase
cType_BlueToad enum valuePlayerModelBase
cType_Luigi enum valuePlayerModelBase
cType_Mario enum valuePlayerModelBase
cType_Mii enum valuePlayerModelBase
cType_Nabbit enum valuePlayerModelBase
cType_NpcToad enum valuePlayerModelBase
cType_Num enum valuePlayerModelBase
cType_Unused enum valuePlayerModelBase
cType_YellowToad enum valuePlayerModelBase
DarkTargetType enum namePlayerModelBase
draw() overrideShadowModelvirtual
EnvType enum namePlayerModel
EnvTypeFlag enum namePlayerModel
FaceAngleOverrideFlag enum namePlayerModelBase
Flag enum namePlayerModelBase
getAimMotionShareScale() overrideShadowModelinlinevirtual
getAnmBlendDuration(s32 anm_id) overrideShadowModelvirtual
getAnmFlag(AnmFlagType type) constPlayerModelBaseinline
getAnmID() constPlayerModelBaseinline
getAnmRate(s32 anm_id) overrideShadowModelvirtual
getAnmResFile() constPlayerModelBaseinline
getBaseScale() overrideShadowModelinlinevirtual
getBodyFrame()PlayerModelBase
getBodyModel(PlayerModeModel mode_mdl)PlayerModelinline
getBodyRate()PlayerModelBase
getBottomJointPos(sead::Vector3f *pos)ShadowModel
getFaceAngleOverride() constPlayerModelBaseinline
getFrame()PlayerModelBase
getFrameDirect()PlayerModelBaseinline
getFrameEnd()PlayerModelBase
getHeadModel(PlayerModeModel mode_mdl)PlayerModelinline
getHeadPosP()PlayerModelBaseinline
getHeadPropelJointMtx(sead::Matrixf *mtx)PlayerModel
getHeadTopPosP()PlayerModelBaseinline
getJointMtx(sead::Matrixf *mtx, const sead::SafeString &name) overridePlayerModelvirtual
PlayerModelBase::getJointMtx(sead::Matrixf *mtx, s32 index)PlayerModelBase
getJointPos(sead::Vector3f *pos, s32 index)PlayerModelBase
getJointPos(sead::Vector3f *pos, const sead::SafeString &name)PlayerModelBase
getJumpAnmName(sead::BufferedSafeString *anm_name, s32 anm_id, bool body)PlayerModelBasevirtual
getModelResFile() constPlayerModelBaseinline
getModeModel()PlayerModelinline
getPlayerMode()PlayerModelinline
getRate()PlayerModelBase
getRateDirect()PlayerModelBase
getTevColor0Alpha(s32 idx_material) overrideShadowModelvirtual
IDisposer()sead::IDisposer
isAnmFlag(AnmFlagType type, AnmFlagBit bit) constPlayerModelBaseinline
isAnmStop()PlayerModelBase
isBalloonChibiYoshiFly() constPlayerModelBaseinline
isBodyAnmOn()PlayerModelBase
isBodyAnmStop()PlayerModelBase
isBubbleChibiYoshiShake() constPlayerModelBaseinline
isCarry()PlayerModelBase
isCourseSelectScene()PlayerModelBase
isFaceRot()PlayerModel
isFootStepTiming()PlayerModelBase
isHangAnm() constPlayerModelBaseinline
isLiftUp()PlayerModelBase
isMiiCapVisible()PlayerModelinlinevirtual
isOnHDokan() constPlayerModelBaseinline
isRideCloudWait() constPlayerModelBaseinline
isRideLiftWait() constPlayerModelBaseinline
isSitAnm() constPlayerModelBaseinline
isSwimAnm() constPlayerModelBaseinline
isWaitL() constPlayerModelBaseinline
isWaitR() constPlayerModelBaseinline
JointID enum namePlayerModel
mAnmPlayerModelBaseprotected
mAnmFlagPlayerModelBaseprotected
mAnmResPlayerModelBaseprotected
mBlendRate_v0PlayerModelprotected
mBlendRate_v1PlayerModelprotected
mBlendRate_v2PlayerModelprotected
mBodyAnmPlayerModelBaseprotected
mCalcRatioPlayerModelprotected
mCarryStateChangedPlayerModelBaseprotected
mClampFaceRotTimerPlayerModelprotected
mColorTypePlayerModelprotected
mDarkColorValuePlayerModelprotected
mDarkTargetTypePlayerModelprotected
mDefaultExpressionTimerPlayerModelBaseprotected
mDisposerHeapsead::IDisposerprivate
mEnvTypeFlagPlayerModelprotected
mFaceAnglePlayerModelprotected
mFaceAngleOverridePlayerModelBaseprotected
mFaceAngleOverrideFlagPlayerModelBaseprotected
mFaceAngleTargetPlayerModelprotected
mFaceRotFrameCntPlayerModelprotected
mFaceRotTimerPlayerModelprotected
mFlagPlayerModelBaseprotected
mHeadModelPlayerModelprotected
mHeadModelArrayPlayerModelprotected
mHeadPosPlayerModelBaseprotected
mHeadTopPosPlayerModelBaseprotected
mJointMapPlayerModelprotected
mJumpIndexPlayerModelBaseprotected
mJumpIndexPrevPlayerModelBaseprotected
mLinkPlayerPlayerModelBaseprotected
mListNodesead::IDisposerprivate
mModelPlayerModelBaseprotected
mModelArrayPlayerModelprotected
mModelResPlayerModelBaseprotected
mModeModelLoadFlagPlayerModelprotected
mMtxSrPlayerModelBaseprotected
mMtxSrtPlayerModelBaseprotected
mNowModeModelPlayerModelprotected
mOffsetYPlayerModelBaseprotected
mOldModeModelPlayerModelprotected
mOverrideLightMapPlayerModelprotected
mPlayerModePlayerModelprotected
mPlayerModeOverridePlayerModelprotected
mPlayerNoPlayerModelprotected
mPropelRollAnglePlayerModelprotected
mPropelRollSpeedPlayerModelprotected
mPropelScalePlayerModelprotected
mResHioPlayerModelprotected
mRideAnmPlayerModelBaseprotected
mSceneTypePlayerModelBaseprotected
mShadowAnmResShadowModelprotected
mStoopOffsetBlendFramesRemainingPlayerModelBaseprotected
mStoopOffsetCurrentPlayerModelBaseprotected
mStoopOffsetTargetPlayerModelBaseprotected
mTevColor0AlphaShadowModelprotected
mTexAnmTypePlayerModelBaseprotected
mTypePlayerModelBaseprotected
offBalloonChibiYoshiFly()PlayerModelBase
offBubbleChibiYoshiShake()PlayerModelBaseinline
offCarry()PlayerModelBase
offLiftUp()PlayerModelBase
offOnHDokan()PlayerModelBaseinline
offRideCloudWait()PlayerModelBaseinline
offRideLiftWait()PlayerModelBaseinline
offStarAnm() overridePlayerModelvirtual
offWait()PlayerModelBaseinline
onBalloonChibiYoshiFly()PlayerModelBase
onBubbleChibiYoshiShake()PlayerModelBaseinline
onCarry()PlayerModelBase
onLiftUp()PlayerModelBase
onOnHDokan()PlayerModelBaseinline
onPMusaChange() overrideShadowModelvirtual
onRideCloudWait()PlayerModelBaseinline
onRideLiftWait()PlayerModelBaseinline
onStarAnm() overridePlayerModelvirtual
onWaitL()PlayerModelBaseinline
onWaitR()PlayerModelBaseinline
play() overrideShadowModelvirtual
PlayerModel(const PlayerObjectResHIO &res_hio, Type type, PlayerMode mode, SceneType scene_type, bool override_lightmap)PlayerModel
PlayerModelBase(const sead::SafeString &model_res_key, const sead::SafeString &anm_res_key)PlayerModelBase
postChange_MusaPtoNml()PlayerModel
releaseBodyAnm(f32 blend_duration) overrideShadowModelinlinevirtual
removeStarAnm_NowModeModel() overrideShadowModelvirtual
removeStarAnm_OldModeModel() overrideShadowModelvirtual
reset()PlayerModelBase
resetFaceAngleOverride()PlayerModelBaseinline
resetFaceAngleOverrideFlag()PlayerModelBaseinline
SceneType enum namePlayerModelBase
setAnm(s32 anm_id, f32 rate, f32 blend_duration=0.0f, f32 frame=0.0f) overrideShadowModelvirtual
setAnmBind() overrideShadowModelvirtual
setBodyAnm(s32 anm_id, f32 rate, f32 frame=0.0f, f32 blend_duration=0.0f)PlayerModelBase
setBodyAnmImpl(const ModelResource *anm_res, const sead::SafeString &anm_name, FrameCtrl::PlayMode mode, f32 rate, f32 frame, f32 blend_duration) overrideShadowModelvirtual
setBodyFrame(f32 frame) overrideShadowModelinlinevirtual
setBodyRate(f32 rate) overrideShadowModelinlinevirtual
setCapMode(CapMode mode)PlayerModelinlinevirtual
setCarryBodyAnm(f32 blend_duration, bool bubble_reset_frame) overrideShadowModelvirtual
setClampFaceRot()PlayerModel
setColorType(ColorType color_type, bool keep_head_konst3) overrideShadowModelvirtual
setDark(DarkTargetType type, f32 value) overridePlayerModelvirtual
setFaceAngleOverride(const Angle3 &angle)PlayerModelBaseinline
setFootAnmImpl(const ModelResource *anm_res, const sead::SafeString &anm_name, FrameCtrl::PlayMode mode, f32 rate, f32 frame, f32 blend_duration) overrideShadowModelvirtual
setFrame(f32 frame)PlayerModelBase
setFrameDirect(f32 frame)PlayerModelBase
setInvTevColor0(f32 value) overrideShadowModelvirtual
setJointMap() overrideShadowModelvirtual
setJumpIndex(s32 rnd_type)PlayerModelBase
setLinkAnm(s32 anm_id, f32 rate, f32 blend_duration=0.0f, f32 frame=0.0f)PlayerModelBase
setMiiCapVisible(bool visible)PlayerModelinlinevirtual
setMiiColor(PlayerCharacter mii_color)PlayerModelinlinevirtual
setModelDrawBufferIndex(s32 idx_opa, s32 idx_xlu) overrideShadowModelvirtual
setModelDrawFlagDirect(u32 flag) overrideShadowModelvirtual
setModeModel(PlayerModeModel mode_mdl) overrideShadowModelvirtual
setMusaPtoNmlAnm()PlayerModelinlinevirtual
setPersonalAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id, bool body) overrideShadowModelinlinevirtual
setPersonalRideAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id) overrideShadowModelvirtual
setPlayerMode(PlayerMode mode)PlayerModel
setPlayerNo(s32 player_no)PlayerModelinlinevirtual
setPropelRollAngle(const Angle &angle)PlayerModelinline
setPropelRollSpeed(const Angle &speed)PlayerModelinline
setPropelScale(f32 scale)PlayerModelinline
setRate(f32 rate)PlayerModelBase
setRateDirect(f32 rate)PlayerModelBase
setRideAnm(s32 anm_id, f32 rate, f32 blend_duration=0.0f, f32 frame=0.0f)PlayerModelBase
setSlopeBodyAnm(f32 blend_duration)PlayerModelBase
setStarAnm() overrideShadowModelvirtual
setTevColor0Alpha(s32 idx_material, f32 value) overrideShadowModelvirtual
setTevKColor3(f32 value) overrideShadowModelvirtual
setTexAnmType(TexAnmType type) overrideShadowModelvirtual
setTexAnmTypeImpl(TexAnmType type) overrideShadowModelvirtual
ShadowModel(Type type, PlayerMode mode, SceneType scene_type, bool override_lightmap)ShadowModel
TexAnmType enum namePlayerModelBase
Type enum namePlayerModelBase
updateBonusCap()PlayerModelinlinevirtual
vf144() overrideShadowModelinlinevirtual
~IDisposer()sead::IDisposervirtual
~PlayerModel()PlayerModelinlinevirtual
~PlayerModelBase()PlayerModelBasevirtual