New Super Mario Bros. U Headers
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ShaderHolder Member List

This is the complete list of members for ShaderHolder, including all inherited members.

createAndPushBackShaderArchive_(const sead::SafeString &filename, sead::Heap *heap)ShaderHolderprivate
createShaderArchive_(const sead::SafeString &filename, sead::Heap *heap) constShaderHolderprivate
getNw4fBasicShaderProgram() constShaderHolder
getNw4fShaderArchive() constShaderHolder
getShaderArchive(const sead::SafeString &filename) constShaderHolder
initialize(sead::Heap *heap)ShaderHolder
mShaderArchiveTreeMapShaderHolderprivate
pushBackShaderArchive_(const sead::SafeString &filename, agl::ShaderProgramArchive *archive, sead::Heap *heap)ShaderHolderprivate
ShaderHolder()ShaderHolder