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PlayerObject Member List

This is the complete list of members for PlayerObject, including all inherited members.

_1b0cPlayerBaseprotected
_1b28PlayerBaseprotected
_1b9cPlayerBaseprotected
_2060PlayerBaseprotected
_2064PlayerBaseprotected
_2068PlayerBaseprotected
_206cPlayerBaseprotected
_2070PlayerBaseprotected
_2080PlayerBaseprotected
_2084PlayerBaseprotected
_2085PlayerBaseprotected
_20a4PlayerBaseprotected
_20acPlayerBaseprotected
_20ecPlayerBaseprotected
_2100PlayerBaseprotected
_2108PlayerBaseprotected
_211Actorprotected
_2148PlayerBaseprotected
_214cPlayerBaseprotected
_2190PlayerBaseprotected
_2194PlayerBaseprotected
_2198PlayerBaseprotected
_21d8PlayerBaseprotected
_21dcPlayerBaseprotected
_21e0PlayerBaseprotected
_21e4PlayerBaseprotected
_21e8PlayerBaseprotected
_220Actorprotected
_22fcPlayerBaseprotected
_2498PlayerBaseprotected
_2500PlayerBaseprotected
_25f0PlayerBaseprotected
_270Actorprotected
_2774PlayerObjectprotected
_27b0PlayerObjectprotected
_27b8PlayerObjectprotected
_27c0PlayerObjectprotected
_27ccPlayerObjectprotected
_284PlayerBaseprotected
_2998PlayerObjectprotected
_299cPlayerObjectprotected
_29a0PlayerObjectprotected
_29d0PlayerObjectprotected
_29d4PlayerObjectprotected
_29dcPlayerObjectprotected
_29e0PlayerObjectprotected
_2a00PlayerObjectprotected
_2a04PlayerObjectprotected
_2a08PlayerObjectprotected
_2a0cPlayerObjectprotected
_2a10PlayerObjectprotected
_2a14PlayerObjectprotected
_2a1cPlayerObjectprotected
_2a20PlayerObjectprotected
_2a24PlayerObjectprotected
_2a28PlayerObjectprotected
_2a34PlayerObjectprotected
_2a38PlayerObjectprotected
_2a3cPlayerObjectprotected
_2a4PlayerBaseprotected
_2a40PlayerObjectprotected
_2a48PlayerObjectprotected
_2a54PlayerObjectprotected
_2a5cPlayerObjectprotected
_2a6cPlayerObjectprotected
_2a74PlayerObjectprotected
_2a78PlayerObjectprotected
_2a80PlayerObjectprotected
_2a84PlayerObjectprotected
_2aa8PlayerObjectprotected
_2aacPlayerObjectprotected
_2ab8PlayerObjectprotected
_2abcPlayerObjectprotected
_2ac0PlayerObjectprotected
_2ac4PlayerObjectprotected
_2ac8PlayerObjectprotected
_2accPlayerObjectprotected
_2ad0PlayerObjectprotected
_2b38PlayerObjectprotected
_2b3cPlayerObjectprotected
_2b44PlayerObjectprotected
_2b48PlayerObjectprotected
_2b4cPlayerObjectprotected
_2b50PlayerObjectprotected
_2b54PlayerObjectprotected
_2b58PlayerObjectprotected
_2b5cPlayerObjectprotected
_2b60PlayerObjectprotected
_2b68PlayerObjectprotected
_2b6cPlayerObjectprotected
_2b70PlayerObjectprotected
_2b74PlayerObjectprotected
_2b78PlayerObjectprotected
_2b80PlayerObjectprotected
_2b84PlayerObjectprotected
_2bf0PlayerObjectprotected
_2c58PlayerObjectprotected
_2cc4PlayerObjectprotected
_2cc8PlayerObjectprotected
_2cd8PlayerObjectprotected
_2cdcPlayerObjectprotected
_2ce0PlayerObjectprotected
_2ce4PlayerObjectprotected
_2cf0PlayerObjectprotected
_2cf4PlayerObjectprotected
_2cf8PlayerObjectprotected
_2cfcPlayerObjectprotected
_2d10PlayerObjectprotected
_2d18PlayerObjectprotected
_2d20PlayerObjectprotected
_2d24PlayerObjectprotected
_2d28PlayerObjectprotected
_2d30PlayerObjectprotected
_2d38PlayerObjectprotected
_2d3cPlayerObjectprotected
_2d40PlayerObjectprotected
_2d44PlayerObjectprotected
_2d4aPlayerObjectprotected
_2d4cPlayerObjectprotected
_2d50PlayerObjectprotected
_2d84PlayerObjectprotected
_2d90PlayerObjectprotected
_2d9cPlayerObjectprotected
_2dd0PlayerObjectprotected
_2fd4PlayerObjectprotected
_303cPlayerObjectprotected
_3124PlayerObjectprotected
_340cPlayerObjectprotected
_3410PlayerObjectprotected
_3414PlayerObjectprotected
_3490PlayerObjectprotected
_3494PlayerObjectprotected
_3498PlayerObjectprotected
_34a4PlayerObjectprotected
_34acPlayerObjectprotected
_34b0PlayerObjectprotected
_34c4PlayerObjectprotected
_34c5PlayerObjectprotected
_34d4PlayerObjectprotected
_4b8PlayerBaseprotected
_4c8PlayerBaseprotected
_4e4PlayerBaseprotected
_4e8PlayerBaseprotected
Actor(const ActorCreateParam &param)Actorprotected
ActorBase(const ActorCreateParam &param)ActorBaseprotected
ActorType enum nameActor
addCalcAngleY(const Angle &target, f32 rate)PlayerBase
addCalcAngleY(Angle target, s32 num_frame)PlayerBaseinline
adjustCoinReductionNumCB_(s32 coin_num)PlayerBaseprivate
airPowerSet()PlayerBase
allEnemyDeathEffSet()Actorvirtual
AnimePlayAction enum namePlayerBase
AnimePlayType enum namePlayerBase
AnmBlend enum namePlayerBase
BalloonAction enum namePlayerBase
BalloonChibiYoshiAction enum namePlayerBase
BalloonChibiYoshiFlyAction enum namePlayerBase
BcMode enum namePlayerObject
BgAttr enum namePlayerBase
bgCheck(bool side_view_check)PlayerBase
BgCross enum namePlayerBase
BgPointAnmType enum namePlayerObject
BgPointType enum namePlayerObject
blockHitInit_() overridePlayerBaseprotectedvirtual
bouncePlayer1(f32 speed_y, f32 speed_F, bool enable_LR, BounceType bounce_type, JumpSe jump_se_type) overridePlayerObjectvirtual
bouncePlayer2(f32 speed_y, f32 speed_F, bool enable_LR, BounceType bounce_type, JumpSe jump_se_type) overridePlayerObjectvirtual
bouncePlayerSpin(f32 speed_y, f32 speed_F)PlayerObject
BounceType enum namePlayerBase
cActorType_ChibiYoshi enum valueActor
cActorType_Enemy enum valueActor
cActorType_Generic enum valueActor
cActorType_Player enum valueActor
cActorType_Yoshi enum valueActor
cAddCalcAngleYFrameNum_DefaultPlayerBasestatic
cAddCalcAngleYFrameNum_DemoOutDoorPlayerBasestatic
calcAccOnIceLift()PlayerBase
calcAirDriftSpeedF()PlayerBase
calcCcPlayerRev(f32 *)PlayerBase
calcComboCount(s32 max)PlayerBase
calcDokanMoveDiff(sead::Vector2f *diff=nullptr)PlayerBase
calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcFallSpeed_()Actorinlineprotected
calcGoalBonusCoinNum()PlayerBase
calcGoalJump()PlayerBase
calcGoalLandNumFrame(f32 pos, f32 land_pos, f32 jump_speed)PlayerBase
calcHeadAttentionAngle()PlayerBase
calcHeadAttentionAngle_(const sead::Vector2f &target_pos, sead::BitFlag32 flag, Angle max_angle_y)PlayerBaseprivate
calcInvalidKeyTimer()PlayerObject
calcJumpDaiReductionScale(s32 t, s32 max_t)PlayerBasevirtual
calcLiftUpOffsetScale()PlayerObject
calcMaskPos()PlayerBase
calcModel_()PlayerObjectinlineprivate
calcModelBalloon()PlayerObject
calcModelRidePlayer()PlayerObject
calcModelRideYoshi()PlayerObject
calcModelWaitFlag()PlayerObject
calcNoHitObjBgTimer()PlayerBase
calcPlayerSpeedXY()PlayerBase
calcReductionScale()PlayerBase
calcScroll()PlayerObject
calcSideLimitMultL(f32 x)PlayerBase
calcSideLimitMultR(f32 x)PlayerBase
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedOnIceLift()PlayerBase
calcSpeedX_()Actorprotected
calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcSpeedY_()Actorinlineprotected
calcStarCount(s32 max) overridePlayerObjectvirtual
calcTimerProc()PlayerBasevirtual
calcTottenToSrcDir_(const sead::BoundBox2f &src_range) constActorprivate
calcTreadCount(s32 max)PlayerBase
calcVineSpeed()PlayerObject
cancelCarry(Actor *actor)PlayerObject
cancelCloudOn()PlayerBase
canChangeTo(PlayerMode mode)PlayerObjectvirtual
cAnimePlayAction_BossAttention_Num enum valuePlayerBase
cAnimePlayAction_BossAttention_Turn enum valuePlayerBase
cAnimePlayAction_BossKeyGet_Cheer enum valuePlayerBase
cAnimePlayAction_BossKeyGet_Num enum valuePlayerBase
cAnimePlayAction_End enum valuePlayerBase
cAnimePlayAction_Glad_KimeStart enum valuePlayerBase
cAnimePlayAction_Glad_KimeWait enum valuePlayerBase
cAnimePlayAction_Glad_Num enum valuePlayerBase
cAnimePlayAction_Glad_PutOnCap enum valuePlayerBase
cAnimePlayAction_Glad_Wait enum valuePlayerBase
cAnimePlayAction_Start enum valuePlayerBase
cAnimePlayAction_TitleSlip_Move enum valuePlayerBase
cAnimePlayAction_TitleSlip_Num enum valuePlayerBase
cAnimePlayType_BossAttention enum valuePlayerBase
cAnimePlayType_BossGlad enum valuePlayerBase
cAnimePlayType_BossKeyGet enum valuePlayerBase
cAnimePlayType_BossSetUp enum valuePlayerBase
cAnimePlayType_EndingGlad enum valuePlayerBase
cAnimePlayType_EndingGladWait enum valuePlayerBase
cAnimePlayType_LastBoss1Glad enum valuePlayerBase
cAnimePlayType_LastBoss2Glad enum valuePlayerBase
cAnimePlayType_Normal enum valuePlayerBase
cAnimePlayType_TitleSlip enum valuePlayerBase
cAnimePlayType_TottenItem enum valuePlayerBase
cAnmBlend_Disable enum valuePlayerBase
cAnmBlend_Enable enum valuePlayerBase
CannonJumpAction enum namePlayerBase
CannonJumpSoundType enum namePlayerObject
canPress_(const BgCollision *bg_collision)Actorprivate
canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side)Actorprivate
CarryFlag enum nameActor
carryFukidashiCancel_(s32 action, s32 player_no)Actorprotected
carryFukidashiCheck_(s32 action)Actorprotected
carryFukidashiCheck_(s32 action, const sead::Vector2f &range)Actorprotected
CarryPlayerAction enum namePlayerBase
CarryPlayerType enum namePlayerObject
CarryStep enum namePlayerObject
cBalloonAction_0 enum valuePlayerBase
cBalloonAction_1 enum valuePlayerBase
cBalloonAction_2 enum valuePlayerBase
cBalloonAction_3 enum valuePlayerBase
cBalloonAction_4 enum valuePlayerBase
cBalloonAction_5 enum valuePlayerBase
cBalloonAction_6 enum valuePlayerBase
cBalloonChibiYoshiAction_FallMaybe enum valuePlayerBase
cBalloonChibiYoshiAction_Fly enum valuePlayerBase
cBalloonChibiYoshiAction_PreFallIdk enum valuePlayerBase
cBalloonChibiYoshiFlyAction_Fall enum valuePlayerBase
cBalloonChibiYoshiFlyAction_Fly enum valuePlayerBase
cBalloonChibiYoshiFlyAction_FlyForceFall enum valuePlayerBase
cBcMode_Chase enum valuePlayerObject
cBcMode_Direct enum valuePlayerObject
cBgAttr_Beach enum valuePlayerBase
cBgAttr_Carpet enum valuePlayerBase
cBgAttr_Cloud enum valuePlayerBase
cBgAttr_Dirt enum valuePlayerBase
cBgAttr_Ice enum valuePlayerBase
cBgAttr_Leaf enum valuePlayerBase
cBgAttr_Manta enum valuePlayerBase
cBgAttr_Num enum valuePlayerBase
cBgAttr_Rock enum valuePlayerBase
cBgAttr_Sand enum valuePlayerBase
cBgAttr_SandFunsui enum valuePlayerBase
cBgAttr_Snow enum valuePlayerBase
cBgAttr_Water1 enum valuePlayerBase
cBgAttr_Water2 enum valuePlayerBase
cBgAttr_Wood enum valuePlayerBase
cBgCross_15 enum valuePlayerBase
cBgCross_16 enum valuePlayerBase
cBgCross_17 enum valuePlayerBase
cBgCross_32 enum valuePlayerBase
cBgCross_47 enum valuePlayerBase
cBgCross_60 enum valuePlayerBase
cBgCross_61 enum valuePlayerBase
cBgCross_62 enum valuePlayerBase
cBgCross_63 enum valuePlayerBase
cBgCross_64 enum valuePlayerBase
cBgCross_65 enum valuePlayerBase
cBgCross_66 enum valuePlayerBase
cBgCross_67 enum valuePlayerBase
cBgCross_68 enum valuePlayerBase
cBgCross_69 enum valuePlayerBase
cBgCross_70 enum valuePlayerBase
cBgCross_71 enum valuePlayerBase
cBgCross_74 enum valuePlayerBase
cBgCross_75 enum valuePlayerBase
cBgCross_76 enum valuePlayerBase
cBgCross_BitNum enum valuePlayerBase
cBgCross_CarryObjBgCarriedL enum valuePlayerBase
cBgCross_CarryObjBgCarriedR enum valuePlayerBase
cBgCross_CarryRelatedL enum valuePlayerBase
cBgCross_CarryRelatedR enum valuePlayerBase
cBgCross_DispSideLimitL enum valuePlayerBase
cBgCross_DispSideLimitR enum valuePlayerBase
cBgCross_HitBgActorYuka enum valuePlayerBase
cBgCross_IsAirWater enum valuePlayerBase
cBgCross_IsBeltConveyorL enum valuePlayerBase
cBgCross_IsBeltConveyorR enum valuePlayerBase
cBgCross_IsBlockDRC enum valuePlayerBase
cBgCross_IsChikuwa enum valuePlayerBase
cBgCross_IsChikuwaActor enum valuePlayerBase
cBgCross_IsCompletelySubmergedInSinkSand enum valuePlayerBase
cBgCross_IsCompletelyUnderwater enum valuePlayerBase
cBgCross_IsFloorGyration enum valuePlayerBase
cBgCross_IsFoot enum valuePlayerBase
cBgCross_IsFunsui enum valuePlayerBase
cBgCross_IsHead enum valuePlayerBase
cBgCross_IsHold enum valuePlayerBase
cBgCross_IsIce enum valuePlayerBase
cBgCross_IsIceLowSlip enum valuePlayerBase
cBgCross_IsKani enum valuePlayerBase
cBgCross_IsKani2 enum valuePlayerBase
cBgCross_IsKani3 enum valuePlayerBase
cBgCross_IsLiftZenStar enum valuePlayerBase
cBgCross_IsLineSpinLift enum valuePlayerBase
cBgCross_IsOnHDokan enum valuePlayerBase
cBgCross_IsPartiallySubmergedInSinkSand enum valuePlayerBase
cBgCross_IsPole enum valuePlayerBase
cBgCross_IsSaka enum valuePlayerBase
cBgCross_IsSand enum valuePlayerBase
cBgCross_IsSinkSand enum valuePlayerBase
cBgCross_IsSlideSlope enum valuePlayerBase
cBgCross_IsSlightlyInsideSinkSand enum valuePlayerBase
cBgCross_IsSnow enum valuePlayerBase
cBgCross_IsUnderwater enum valuePlayerBase
cBgCross_IsVine enum valuePlayerBase
cBgCross_IsWall enum valuePlayerBase
cBgCross_IsWallPressL enum valuePlayerBase
cBgCross_IsWallPressR enum valuePlayerBase
cBgCross_IsWallTouchL enum valuePlayerBase
cBgCross_IsWallTouchR enum valuePlayerBase
cBgCross_IsWater enum valuePlayerBase
cBgCross_IsWaterAttr enum valuePlayerBase
cBgCross_IsWaterPillarL enum valuePlayerBase
cBgCross_IsWaterPillarR enum valuePlayerBase
cBgCross_IsWaterShallow enum valuePlayerBase
cBgCross_LastBit enum valuePlayerBase
cBgCross_MaxBitNum enum valuePlayerBase
cBgCross_OnHalf enum valuePlayerBase
cBgCross_OnRide enum valuePlayerBase
cBgCross_OnSakaUnderRoof enum valuePlayerBase
cBgCross_RDash_IsNonWaterLiquid enum valuePlayerBase
cBgCross_Slip enum valuePlayerBase
cBgCross_WalkWallEnableL enum valuePlayerBase
cBgCross_WalkWallEnableR enum valuePlayerBase
cBgPointAnmType_Hang enum valuePlayerObject
cBgPointAnmType_Normal enum valuePlayerObject
cBgPointAnmType_Num enum valuePlayerObject
cBgPointAnmType_Squat enum valuePlayerObject
cBgPointAnmType_StarRoll enum valuePlayerObject
cBgPointAnmType_Swim enum valuePlayerObject
cBgPointType_Normal enum valuePlayerObject
cBgPointType_PenguinSlide enum valuePlayerObject
cBgPointType_PenguinSwim enum valuePlayerObject
cBounceType_1 enum valuePlayerBase
cBounceType_2 enum valuePlayerBase
cBounceType_Normal enum valuePlayerBase
cCannonJumpAction_0 enum valuePlayerBase
cCannonJumpAction_1 enum valuePlayerBase
cCannonJumpAction_2 enum valuePlayerBase
cCannonJumpSoundType_Normal enum valuePlayerObject
cCannonJumpSoundType_Warp enum valuePlayerObject
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cCarryPlayerAction_2 enum valuePlayerBase
cCarryPlayerAction_Crouch enum valuePlayerBase
cCarryPlayerAction_Fire enum valuePlayerBase
cCarryPlayerAction_FireEnd enum valuePlayerBase
cCarryPlayerAction_Move enum valuePlayerBase
cCarryPlayerType_Blocked enum valuePlayerObject
cCarryPlayerType_ForceCrouch enum valuePlayerObject
cCarryPlayerType_Normal enum valuePlayerObject
cCarryStep_Carry enum valuePlayerObject
cCarryStep_Carry_NoTimer enum valuePlayerObject
cCarryStep_LiftUp enum valuePlayerObject
cCarryStep_None enum valuePlayerObject
cCcSizeDataType_12 enum valuePlayerObject
cCcSizeDataType_Mame enum valuePlayerObject
cCcSizeDataType_MameSit enum valuePlayerObject
cCcSizeDataType_Normal enum valuePlayerObject
cCcSizeDataType_NormalSit enum valuePlayerObject
cCcSizeDataType_NormalSwim enum valuePlayerObject
cCcSizeDataType_NormalWaterWalk enum valuePlayerObject
cCcSizeDataType_Num enum valuePlayerObject
cCcSizeDataType_PenguinSlid enum valuePlayerObject
cCcSizeDataType_Propel enum valuePlayerObject
cCcSizeDataType_Super enum valuePlayerObject
cCcSizeDataType_SuperSit enum valuePlayerObject
cCcSizeDataType_SuperSwim enum valuePlayerObject
cCcSizeDataType_SuperWaterWalk enum valuePlayerObject
cCcSizeDataType_TottenPole enum valuePlayerObject
cCheckBgDokanInUDRes_Blocked enum valuePlayerBase
cCheckBgDokanInUDRes_Clear enum valuePlayerBase
cCheckBgDokanInUDRes_ClearMame enum valuePlayerBase
cClearType_Boss enum valuePlayerBase
cClearType_Fanfare enum valuePlayerBase
cClearType_LastBoss enum valuePlayerBase
cClearType_Normal enum valuePlayerBase
cCloudAction_6 enum valuePlayerBase
cCloudAction_Crouch enum valuePlayerBase
cCloudAction_CrouchEnd enum valuePlayerBase
cCloudAction_FireCreate enum valuePlayerBase
cCloudAction_FireCreateEnd enum valuePlayerBase
cCloudAction_Idle enum valuePlayerBase
cCloudAction_Move enum valuePlayerBase
cCloudAction_Throw enum valuePlayerBase
cCloudAction_ThrowEnd enum valuePlayerBase
cCrouchAction_Ground enum valuePlayerBase
cCrouchAction_Water enum valuePlayerBase
CcSizeDataType enum namePlayerObject
cCullXLimitActorprotectedstatic
cCullYLimitActorprotectedstatic
cDamageType_DeathCloud enum valuePlayerBase
cDamageType_Eaten enum valuePlayerBase
cDamageType_Eaten2 enum valuePlayerBase
cDamageType_Fire enum valuePlayerBase
cDamageType_Fire2 enum valuePlayerBase
cDamageType_Hit enum valuePlayerBase
cDamageType_Hit2 enum valuePlayerBase
cDamageType_Hit3 enum valuePlayerBase
cDamageType_HitKnock enum valuePlayerBase
cDamageType_Ice enum valuePlayerBase
cDamageType_Ice2 enum valuePlayerBase
cDamageType_Kill enum valuePlayerBase
cDamageType_Knock enum valuePlayerBase
cDamageType_Knock2 enum valuePlayerBase
cDamageType_Num enum valuePlayerBase
cDamageType_Poison enum valuePlayerBase
cDamageType_SmallKnock enum valuePlayerBase
cDamageType_SmallKnock2 enum valuePlayerBase
cDamageType_SmallKnock3 enum valuePlayerBase
cDamageType_Spark enum valuePlayerBase
cDamageType_SteppedOn enum valuePlayerBase
cDemoControlSubAction_4 enum valuePlayerBase
cDemoControlSubAction_Anm enum valuePlayerBase
cDemoControlSubAction_AnmSeq enum valuePlayerBase
cDemoControlSubAction_Wait enum valuePlayerBase
cDemoControlSubAction_Walk enum valuePlayerBase
cDemoGoalAction_Item enum valuePlayerBase
cDemoGoalAction_KimePose enum valuePlayerBase
cDemoGoalAction_MultiJump enum valuePlayerBase
cDemoGoalAction_Pole enum valuePlayerBase
cDemoGoalAction_PreRun enum valuePlayerBase
cDemoGoalAction_RideOffJump enum valuePlayerBase
cDemoGoalAction_Run enum valuePlayerBase
cDemoGoalAction_Wait enum valuePlayerBase
cDemoInDokanAction_CheckTurn enum valuePlayerBase
cDemoInDokanAction_End enum valuePlayerBase
cDemoInDokanAction_Move enum valuePlayerBase
cDemoInDokanAction_WaitNextTurn enum valuePlayerBase
cDemoInDokanAction_WaitNextTurn_UnderwaterKoopaJrDemo enum valuePlayerBase
cDemoNextGotoBlockAction_SceneChange enum valuePlayerBase
cDemoNextGotoBlockAction_Walk enum valuePlayerBase
cDemoOutDokanAction_End enum valuePlayerBase
cDemoOutDokanAction_MoveMainAxis enum valuePlayerBase
cDemoOutDokanAction_MoveSubAxis enum valuePlayerBase
cDemoStartWaitAction_Move enum valuePlayerBase
cDemoStartWaitAction_Wait enum valuePlayerBase
cDemoType_1 enum valuePlayerBase
cDemoType_3 enum valuePlayerBase
cDemoType_4 enum valuePlayerBase
cDemoType_5 enum valuePlayerBase
cDemoType_ShadowkunCatch enum valuePlayerBase
cDemoWaitAction_Move enum valuePlayerBase
cDemoWaitAction_WaitSingle enum valuePlayerBase
cDemoWaitAction_WaitTurn enum valuePlayerBase
cDirSpeedPlayerBasestatic
cDokanCannonType_ShootDiagonal enum valuePlayerObject
cDokanCannonType_ShootUp enum valuePlayerObject
cDokanCannonType_WarpCannon enum valuePlayerObject
cDokanDir_ButtonDown enum valuePlayerBase
cDokanDir_ButtonLeft enum valuePlayerBase
cDokanDir_ButtonRight enum valuePlayerBase
cDokanDir_ButtonUp enum valuePlayerBase
cDokanDir_FaceDown enum valuePlayerBase
cDokanDir_FaceLeft enum valuePlayerBase
cDokanDir_FaceRight enum valuePlayerBase
cDokanDir_FaceUp enum valuePlayerBase
cDokanDir_Num enum valuePlayerBase
cDokanType_Invalid enum valuePlayerBase
cDokanType_Normal enum valuePlayerBase
cDokanType_Rail enum valuePlayerBase
cFireAction_0 enum valuePlayerBase
cFireAction_1 enum valuePlayerBase
cFireShootFramePlayerBasestatic
cFlyDamageAction_0 enum valuePlayerBase
cFlyDamageAction_1 enum valuePlayerBase
cFlyDamageAction_2 enum valuePlayerBase
cFlyDamageAction_3 enum valuePlayerBase
cFlyDamageAction_4 enum valuePlayerBase
cFlyDamageAction_5 enum valuePlayerBase
cFlyDamageAction_6 enum valuePlayerBase
cFunsuiAction_Ascend enum valuePlayerBase
cFunsuiAction_Release enum valuePlayerBase
cFunsuiType_Num enum valuePlayerBase
cFunsuiType_Sand enum valuePlayerBase
cFunsuiType_Water enum valuePlayerBase
cHangAction_Move enum valuePlayerBase
cHangAction_Start enum valuePlayerBase
cHangAction_Wait enum valuePlayerBase
changeActionSlipEnd(AnmBlend blend)PlayerBase
changeDemoState(const StateID &state_id, s32 param)PlayerBase
changeNextScene(s32)PlayerBase
changeNormalAction()PlayerBase
changeState(const StateID &state_id, s32 param)PlayerBase
changeState(const StateID &state_id, const JumpInf &jmp_inf)PlayerBase
changeStateImpl(const StateID &state_id, s32 param, const JumpInf *jmp_inf)PlayerBase
changeSubjectState(const StateID &state_id)PlayerBase
checkAllBalloonFade()PlayerObject
checkBalloonInDispOutLR()PlayerBase
checkBgCross_()PlayerBaseinlineprivate
checkBgCrossSub() overridePlayerObjectvirtual
checkBGCrossWall(DirType dir)PlayerBase
checkBgDokanIn(sead::Vector3f *pos, s32 *dst_next_goto_no, DokanDir dir)PlayerBase
checkBgDokanInUD(sead::Vector3f *pos, DokanDir dir)PlayerBase
CheckBgDokanInUDRes enum namePlayerBase
checkBgWall(DirType dir)PlayerBase
checkButtonDokanIn(DokanDir dir)PlayerBase
checkCancelTarzanRopeLR(DirType dir)PlayerObject
checkCancelTarzanRopeUp()PlayerObject
checkCancelTarzanRopeUpRDash()PlayerObject
checkCarried(s32 *player_no)Actor
checkCarryObjBgCarried_(const ActorBgCollisionCheck::Output &output, DirType dir)PlayerBaseinlineprivate
checkCarryPlayerRoof(const ActorBgCollisionCheck::Sensor &wall, const ActorBgCollisionCheck::Sensor &head)PlayerObject
checkCarryThrow(bool throw_hard=false)PlayerObject
checkChibiYoshiLiftUpBlocked()PlayerObject
checkCloud2StateCrouch()PlayerObject
checkCrouch() overridePlayerObjectvirtual
checkCrouchSlip()PlayerBase
checkDamageBg()PlayerBase
checkDemoControl()PlayerBase
checkDisplayOutDead()PlayerBase
checkDispOutLR()PlayerBase
checkDispOver()PlayerBase
checkDispSideLemit_()PlayerBaseinlineprivate
checkEat() constActor
checkEnableThrow()PlayerObject
checkJumpTrigger()PlayerBase
checkLedge()PlayerBase
checkOldBgCrossFoot(s32 frame_cnt)PlayerBase
checkOnHDokan(const u64 &bc_data)PlayerBase
checkPole()PlayerObject
checkPressBg()PlayerBase
checkPressBgLR_()PlayerBaseprivate
checkPressBgUD_()PlayerBaseprivate
checkPressD_(const ActorBgCollisionCheck &bc)Actorprivate
checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction)Actorprivate
checkPressU_(const ActorBgCollisionCheck &bc)Actorprivate
checkRideActor(PlayerBase *player_other)PlayerBase
checkRidePlayerRoofRidePress()PlayerObject
checkSakaReverse()PlayerBase
checkSetFireBall()PlayerObject
checkSideViewLemit()PlayerBase
checkSinkSand()PlayerBase
checkSitJumpRoof()PlayerBase
checkSlip()PlayerBase
checkSlipEndKey()PlayerBase
checkSlipMoveEnd() overridePlayerObjectvirtual
checkStandUpRoof()PlayerBase
checkTurn()PlayerBase
checkVineEnd()PlayerObject
checkWalkNextAction() overridePlayerObjectvirtual
checkWalkWallBgCross()PlayerObject
checkWallJump()PlayerObject
checkWater()PlayerBase
cHipAction_AttackFall enum valuePlayerBase
cHipAction_AttackStart enum valuePlayerBase
cHipAction_Ground enum valuePlayerBase
cHipAction_Num enum valuePlayerBase
cHipAction_Ready enum valuePlayerBase
cHipAction_StandNormal enum valuePlayerBase
cHipAction_StandNormalEnd enum valuePlayerBase
cHipAction_ToStoop enum valuePlayerBase
cInvalidKeyTimerType_Normal enum valuePlayerObject
cInvalidKeyTimerType_ResetOnDescendOrGround enum valuePlayerObject
cInvalidKeyTimerType_ResetOnGround enum valuePlayerObject
cInvalidKeyType_All enum valuePlayerObject
cInvalidKeyType_LR enum valuePlayerObject
cInvalidKeyType_Num enum valuePlayerObject
cInvalidKeyType_Shake enum valuePlayerObject
cJumpAction_Air enum valuePlayerBase
cJumpAction_TakeOff enum valuePlayerBase
cJumpDaiAction_0 enum valuePlayerBase
cJumpDaiAction_1 enum valuePlayerBase
cJumpSe_High enum valuePlayerBase
cJumpSe_None enum valuePlayerBase
cJumpSe_Normal enum valuePlayerBase
cJumpSpeedPlayerBasestatic
cKaniAction_Hang enum valuePlayerBase
cKaniAction_HangFall enum valuePlayerBase
cKaniAction_HangInit enum valuePlayerBase
cKaniAction_HangUp enum valuePlayerBase
cKaniAction_HangUpVine enum valuePlayerBase
cKaniAction_JumpHangInit enum valuePlayerBase
cKaniAction_Walk enum valuePlayerBase
clearBgAndSakaAngle()PlayerBase
clearBgCheckInfo()PlayerBase
clearBgSpeed()PlayerBase
clearCcData()PlayerBasevirtual
clearCcPlayerRev()PlayerBase
clearComboCount()PlayerBaseinline
clearFollowMameKuribo()PlayerBase
clearJumpActionInfo() overridePlayerObjectvirtual
clearSpinLiftUpReserve()PlayerObject
clearStarCount() overridePlayerObjectinlinevirtual
clearTreadCount()PlayerBase
ClearType enum namePlayerBase
CloudAction enum namePlayerBase
clrComboCnt()Actor
cMaxFallSpeedPlayerBasestatic
cMaxFallSpeed_FootPlayerBasestatic
cNextGotoBlockDelay_None enum valuePlayerBase
cNextGotoBlockDelay_Normal enum valuePlayerBase
cNextGotoBlockDelay_Short enum valuePlayerBase
coinFunsuiOnDamageCB(s32 type, Actor *eat_die_actor)PlayerBase
coinJumpOnStampCB(s32 coin_num)PlayerBase
cOldBgCrossFootNumPlayerBasestatic
cPenguinSlideAction_1 enum valuePlayerBase
cPenguinSlideAction_Move enum valuePlayerBase
cPenguinSlideAction_StandUp enum valuePlayerBase
cPenguinSlideAction_ToCrouch enum valuePlayerBase
cPlayerJumpDaiAction_0 enum valuePlayerBase
cPlayerJumpDaiAction_1 enum valuePlayerBase
cPoleAction_Down enum valuePlayerBase
cPoleAction_Start enum valuePlayerBase
cPoleAction_Up enum valuePlayerBase
cPoleAction_Wait enum valuePlayerBase
cPowerChangeType_Ice enum valuePlayerBase
cPowerChangeType_Normal enum valuePlayerBase
cPowerChangeType_Num enum valuePlayerBase
cPowerChangeType_Snow enum valuePlayerBase
cPropelAction_BigFly enum valuePlayerBase
cPropelAction_Fall enum valuePlayerBase
cPropelAction_Fly enum valuePlayerBase
create() overridePlayerObjectprotectedvirtual
createFireBall(bool spin=false)PlayerObject
cReductionMode_2 enum valuePlayerBase
cReductionMode_Boyon enum valuePlayerBase
cReductionMode_JumpDai enum valuePlayerBase
cReductionMode_None enum valuePlayerBase
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
CrouchAction enum namePlayerBase
cSakaUpDown_Downhill enum valuePlayerBase
cSakaUpDown_Num enum valuePlayerBase
cSakaUpDown_Uphill enum valuePlayerBase
cScreenOutFlag_SkipCameraCheck enum valueActor
cScreenOutFlag_SkipDeletion enum valueActor
cScreenOutFlag_SkipNone enum valueActor
cScreenOutFlag_SkipRideCheck enum valueActor
cScreenOutFlag_SkipTottenCheck enum valueActor
cScrollMode_0 enum valuePlayerObject
cScrollMode_1 enum valuePlayerObject
cScrollMode_2 enum valuePlayerObject
cScrollMode_3 enum valuePlayerObject
cScrollMode_4 enum valuePlayerObject
cScrollMode_5 enum valuePlayerObject
cScrollMode_6 enum valuePlayerObject
cSlipAction_1 enum valuePlayerBase
cSlipAction_Move enum valuePlayerBase
cSlipAction_ToEnd enum valuePlayerBase
cSlipAction_ToStoop enum valuePlayerBase
cSpinActionMode_ChibiYoshiBalloon enum valuePlayerObject
cSpinActionMode_ChibiYoshiBubble enum valuePlayerObject
cSpinActionMode_ChibiYoshiLight enum valuePlayerObject
cSpinActionMode_Musa enum valuePlayerObject
cSpinActionMode_Normal enum valuePlayerObject
cSpinActionMode_Propel enum valuePlayerObject
cSpinHipAttackAction_Fall enum valuePlayerBase
cSpinHipAttackAction_Land enum valuePlayerBase
cStarSet_CustomTime enum valuePlayerBase
cStarSet_Default enum valuePlayerBase
cStarSet_Virus enum valuePlayerBase
cStartSoundType_DisableInEnding enum valuePlayerBase
cStartSoundType_Normal enum valuePlayerBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
cStatus_104 enum valuePlayerBase
cStatus_105 enum valuePlayerBase
cStatus_106 enum valuePlayerBase
cStatus_109 enum valuePlayerBase
cStatus_110 enum valuePlayerBase
cStatus_111 enum valuePlayerBase
cStatus_113 enum valuePlayerBase
cStatus_116 enum valuePlayerBase
cStatus_117 enum valuePlayerBase
cStatus_118 enum valuePlayerBase
cStatus_121 enum valuePlayerBase
cStatus_129 enum valuePlayerBase
cStatus_130 enum valuePlayerBase
cStatus_131 enum valuePlayerBase
cStatus_133 enum valuePlayerBase
cStatus_134 enum valuePlayerBase
cStatus_135 enum valuePlayerBase
cStatus_136 enum valuePlayerBase
cStatus_137 enum valuePlayerBase
cStatus_138 enum valuePlayerBase
cStatus_141 enum valuePlayerBase
cStatus_142 enum valuePlayerBase
cStatus_143 enum valuePlayerBase
cStatus_145 enum valuePlayerBase
cStatus_146 enum valuePlayerBase
cStatus_147 enum valuePlayerBase
cStatus_148 enum valuePlayerBase
cStatus_149 enum valuePlayerBase
cStatus_150 enum valuePlayerBase
cStatus_151 enum valuePlayerBase
cStatus_152 enum valuePlayerBase
cStatus_153 enum valuePlayerBase
cStatus_154 enum valuePlayerBase
cStatus_155 enum valuePlayerBase
cStatus_156 enum valuePlayerBase
cStatus_157 enum valuePlayerBase
cStatus_158 enum valuePlayerBase
cStatus_160 enum valuePlayerBase
cStatus_166 enum valuePlayerBase
cStatus_168 enum valuePlayerBase
cStatus_172 enum valuePlayerBase
cStatus_178 enum valuePlayerBase
cStatus_179 enum valuePlayerBase
cStatus_18 enum valuePlayerBase
cStatus_182 enum valuePlayerBase
cStatus_183 enum valuePlayerBase
cStatus_184 enum valuePlayerBase
cStatus_185 enum valuePlayerBase
cStatus_186 enum valuePlayerBase
cStatus_187 enum valuePlayerBase
cStatus_188 enum valuePlayerBase
cStatus_191 enum valuePlayerBase
cStatus_193 enum valuePlayerBase
cStatus_195 enum valuePlayerBase
cStatus_196 enum valuePlayerBase
cStatus_197 enum valuePlayerBase
cStatus_199 enum valuePlayerBase
cStatus_200 enum valuePlayerBase
cStatus_204 enum valuePlayerBase
cStatus_206 enum valuePlayerBase
cStatus_207 enum valuePlayerBase
cStatus_208 enum valuePlayerBase
cStatus_212 enum valuePlayerBase
cStatus_213 enum valuePlayerBase
cStatus_214 enum valuePlayerBase
cStatus_215 enum valuePlayerBase
cStatus_216 enum valuePlayerBase
cStatus_217 enum valuePlayerBase
cStatus_218 enum valuePlayerBase
cStatus_219 enum valuePlayerBase
cStatus_220 enum valuePlayerBase
cStatus_221 enum valuePlayerBase
cStatus_222 enum valuePlayerBase
cStatus_223 enum valuePlayerBase
cStatus_224 enum valuePlayerBase
cStatus_225 enum valuePlayerBase
cStatus_226 enum valuePlayerBase
cStatus_227 enum valuePlayerBase
cStatus_237 enum valuePlayerBase
cStatus_239 enum valuePlayerBase
cStatus_240 enum valuePlayerBase
cStatus_241 enum valuePlayerBase
cStatus_242 enum valuePlayerBase
cStatus_243 enum valuePlayerBase
cStatus_250 enum valuePlayerBase
cStatus_252 enum valuePlayerBase
cStatus_253 enum valuePlayerBase
cStatus_254 enum valuePlayerBase
cStatus_258 enum valuePlayerBase
cStatus_263 enum valuePlayerBase
cStatus_264 enum valuePlayerBase
cStatus_265 enum valuePlayerBase
cStatus_267 enum valuePlayerBase
cStatus_270 enum valuePlayerBase
cStatus_280 enum valuePlayerBase
cStatus_282 enum valuePlayerBase
cStatus_37 enum valuePlayerBase
cStatus_38 enum valuePlayerBase
cStatus_39 enum valuePlayerBase
cStatus_40 enum valuePlayerBase
cStatus_41 enum valuePlayerBase
cStatus_45 enum valuePlayerBase
cStatus_46 enum valuePlayerBase
cStatus_47 enum valuePlayerBase
cStatus_48 enum valuePlayerBase
cStatus_49 enum valuePlayerBase
cStatus_50 enum valuePlayerBase
cStatus_51 enum valuePlayerBase
cStatus_52 enum valuePlayerBase
cStatus_56 enum valuePlayerBase
cStatus_57 enum valuePlayerBase
cStatus_58 enum valuePlayerBase
cStatus_60 enum valuePlayerBase
cStatus_62 enum valuePlayerBase
cStatus_63 enum valuePlayerBase
cStatus_64 enum valuePlayerBase
cStatus_71 enum valuePlayerBase
cStatus_73 enum valuePlayerBase
cStatus_74 enum valuePlayerBase
cStatus_82 enum valuePlayerBase
cStatus_89 enum valuePlayerBase
cStatus_93 enum valuePlayerBase
cStatus_97 enum valuePlayerBase
cStatus_ActiveThisFrame enum valuePlayerBase
cStatus_BalloonChibiYoshiFly enum valuePlayerBase
cStatus_BgPointDataCarryRev enum valuePlayerBase
cStatus_BitNum enum valuePlayerBase
cStatus_CanFlyBalloonChibiYoshi enum valuePlayerBase
cStatus_CannonJump enum valuePlayerBase
cStatus_CannonShot enum valuePlayerBase
cStatus_CannonWarp enum valuePlayerBase
cStatus_CanSetSpeedChibiYoshi enum valuePlayerBase
cStatus_CanWaterWalk enum valuePlayerBase
cStatus_CheckBg enum valuePlayerBase
cStatus_ControlledMove enum valuePlayerBase
cStatus_ControlledMoveReq enum valuePlayerBase
cStatus_ControlledState enum valuePlayerBase
cStatus_DemoAnmLoop enum valuePlayerBase
cStatus_DemoControl enum valuePlayerBase
cStatus_DemoControlReq enum valuePlayerBase
cStatus_DemoDokan enum valuePlayerBase
cStatus_DemoMode enum valuePlayerBase
cStatus_DemoOnLandStop enum valuePlayerBase
cStatus_DisableAnm enum valuePlayerBase
cStatus_DisableSound enum valuePlayerBase
cStatus_DisableUpdate enum valuePlayerBase
cStatus_DispOut enum valuePlayerBase
cStatus_DispOutDanger enum valuePlayerBase
cStatus_DispOutPosYAdj enum valuePlayerBase
cStatus_Down enum valuePlayerBase
cStatus_EnableDokanIn enum valuePlayerBase
cStatus_EnableSpin enum valuePlayerBase
cStatus_EndingDisableSound enum valuePlayerBase
cStatus_FaderPosSet enum valuePlayerBase
cStatus_Fall enum valuePlayerBase
cStatus_FollowMameKuribo enum valuePlayerBase
cStatus_Hang enum valuePlayerBase
cStatus_HideTemporarily enum valuePlayerBase
cStatus_HipAttackOnEnemy enum valuePlayerBase
cStatus_IgnoreBgCross enum valuePlayerBase
cStatus_InitialSlip enum valuePlayerBase
cStatus_Invisible enum valuePlayerBase
cStatus_IsWaterWalk enum valuePlayerBase
cStatus_Jump enum valuePlayerBase
cStatus_JumpAddSpeed enum valuePlayerBase
cStatus_KaniHang enum valuePlayerBase
cStatus_LastBit enum valuePlayerBase
cStatus_LiftUp enum valuePlayerBase
cStatus_MaxBitNum enum valuePlayerBase
cStatus_NoBgCrossUpdate enum valuePlayerBase
cStatus_NoEntryReactCc enum valuePlayerBase
cStatus_NoGravityUntilFall enum valuePlayerBase
cStatus_NoPropelRoll enum valuePlayerBase
cStatus_NoSlipSaka enum valuePlayerBase
cStatus_NoSwimAction enum valuePlayerBase
cStatus_OutOfPlay enum valuePlayerBase
cStatus_Penguin enum valuePlayerBase
cStatus_PenguinSlide enum valuePlayerBase
cStatus_PenguinSwim enum valuePlayerBase
cStatus_Pole enum valuePlayerBase
cStatus_PoleRope enum valuePlayerBase
cStatus_Quake enum valuePlayerBase
cStatus_RDash_DispPinch enum valuePlayerBase
cStatus_RideBalloon enum valuePlayerBase
cStatus_RideBalloonAll enum valuePlayerBase
cStatus_RideBalloonCheckAllFade enum valuePlayerBase
cStatus_RideBalloonContVoiceReq enum valuePlayerBase
cStatus_RideBalloonSetVisible enum valuePlayerBase
cStatus_RideCloud enum valuePlayerBase
cStatus_RideJrCrown enum valuePlayerBase
cStatus_RideNat enum valuePlayerBase
cStatus_RideNatDone enum valuePlayerBase
cStatus_RidePlayer enum valuePlayerBase
cStatus_RideYoshi enum valuePlayerBase
cStatus_SceneChangeNext enum valuePlayerBase
cStatus_ShadowkunCatch enum valuePlayerBase
cStatus_SinkSandSurfJump enum valuePlayerBase
cStatus_SitJump enum valuePlayerBase
cStatus_SlideSlope enum valuePlayerBase
cStatus_Spin enum valuePlayerBase
cStatus_Stunned enum valuePlayerBase
cStatus_Swim enum valuePlayerBase
cStatus_UnkJumpGravity enum valuePlayerBase
cStatus_Vine enum valuePlayerBase
cStatus_WaitJump enum valuePlayerBase
cStatus_WallSlide enum valuePlayerBase
cStatus_ZPosSetNone enum valuePlayerBase
cSwimAction_FireBall enum valuePlayerBase
cSwimAction_Penguin enum valuePlayerBase
cSwimAction_Swim enum valuePlayerBase
cSwimAction_SwimWithChibi enum valuePlayerBase
cSwimAction_SwimWithChibi_CantSpinMaybe enum valuePlayerBase
cSwimAction_Walk enum valuePlayerBase
cTarzanRopeAction_Down enum valuePlayerBase
cTarzanRopeAction_HasigoHangDown enum valuePlayerBase
cTarzanRopeAction_HasigoHangUp enum valuePlayerBase
cTarzanRopeAction_HasigoMove enum valuePlayerBase
cTarzanRopeAction_Start enum valuePlayerBase
cTarzanRopeAction_Up enum valuePlayerBase
cTarzanRopeAction_Wait enum valuePlayerBase
cThrowAction_0 enum valuePlayerBase
cThrowAction_1 enum valuePlayerBase
cThrowAction_2 enum valuePlayerBase
cTurnPowerUpRatePlayerBasestatic
cUnkZeroPlayerBasestatic
cVineAction_Attack enum valuePlayerBase
cVineAction_Ivy enum valuePlayerBase
cVineAction_Net enum valuePlayerBase
cVineAction_Roll enum valuePlayerBase
cWalkAction_Move enum valuePlayerBase
cWalkAction_Wait enum valuePlayerBase
cWallSlideAction_MusasabiSlide enum valuePlayerBase
cWallSlideAction_Normal enum valuePlayerBase
cWaterCancelCrouchAnmSpeedPlayerBasestatic
cWaterNumaJumpSpeedPlayerBasestatic
DamageType enum namePlayerBase
deleteActor(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
demo_dokan_move_x(f32 step, f32 threshold)PlayerBase
demo_dokan_move_y(f32 step, f32 offset)PlayerBase
DemoAnmBossAttention()PlayerBase
DemoAnmBossGlad()PlayerBase
DemoAnmBossKeyGet()PlayerBase
DemoAnmBossSetUp()PlayerBase
DemoAnmEndingGlad()PlayerBase
DemoAnmEndingGladWait()PlayerBase
DemoAnmLastBoss1Glad()PlayerBase
DemoAnmLastBoss2Glad()PlayerBase
DemoAnmNormal()PlayerBase
DemoAnmTitleSlip()PlayerBase
DemoAnmTottenItem()PlayerBasevirtual
DemoControlSubAction enum namePlayerBase
DemoGoalAction enum namePlayerBase
DemoInDokanAction enum namePlayerBase
DemoNextGotoBlockAction enum namePlayerBase
DemoOutDokanAction enum namePlayerBase
DemoStartWaitAction enum namePlayerBase
DemoType enum namePlayerBase
DemoWaitAction enum namePlayerBase
dispPinchRequestRDash()PlayerBase
doDelete() overridePlayerObjectprotectedvirtual
dokanAdjustMaskPos(sead::Vector3f &mask_pos)PlayerBase
DokanCannonType enum namePlayerObject
DokanDir enum namePlayerBase
dokanMoveOut()PlayerBase
DokanType enum namePlayerBase
draw() overridePlayerObjectprotectedvirtual
drawCullCheck_()Actorprotectedvirtual
endControlDemo()PlayerBase
endDemoDokanCannon()PlayerObject
endDemoInDokan()PlayerBase
endDemoOutDokan()PlayerBase
endStar() overridePlayerObjectvirtual
endWaterFunsuiEffect()PlayerBase
entryCollision()PlayerBase
execute() overridePlayerBaseprotectedvirtual
executeDemoCreate()PlayerBase
executeDemoGoal_Item() overridePlayerObjectvirtual
executeDemoGoal_KimePose()PlayerBase
executeDemoGoal_MultiJump()PlayerBase
executeDemoGoal_Pole()PlayerBase
executeDemoGoal_PreRun() overridePlayerObjectvirtual
executeDemoGoal_RideOffJump() overridePlayerObjectvirtual
executeDemoGoal_Run() overridePlayerObjectvirtual
executeDemoGoal_Wait()PlayerBase
executeDemoInDokan()PlayerBase
executeDemoOutDokanLR()PlayerBase
executeDemoOutDokanUD()PlayerBase
executeDemoState()PlayerBase
executeLastAll() overridePlayerObjectvirtual
executeLastPlayer() overridePlayerObjectvirtual
executeMain() overridePlayerObjectvirtual
executeState()PlayerBase
executeSubjectState()PlayerBase
fadeOutTurnEffect()PlayerBase
finalizeThrowCommonBase()PlayerObject
finalUpdate()ActorBaseprotectedvirtual
finCannonJump()PlayerObject
finDemoKimePose() overridePlayerObjectvirtual
FireAction enum namePlayerBase
FlyDamageAction enum namePlayerBase
forceSlipToStoop()PlayerBase
FunsuiAction enum namePlayerBase
FunsuiType enum namePlayerBase
getAccelF() constActorinline
getAccelY() constActorinline
getActorHeap() constActorBaseinline
getActorType() constActorinline
getActorUniqueID() constActorBaseinline
getAngle()Actorinline
getAngle() constActorinline
getAnkleCenterPos(sead::Vector3f *pos)PlayerBase
getBesideMukiAngle(DirType dir)PlayerBase
getBesideMukiAngle()PlayerBaseinline
getBgCheck() overridePlayerBaseinlinevirtual
getBgPointData() overridePlayerObjectvirtual
getBgPointDataBase(PlayerMode mode, BgPointAnmType anm_type)PlayerObject
getBgPointDataBase(BgPointAnmType anm_type=cBgPointAnmType_Normal)PlayerObjectinline
getBgPointType()PlayerObject
getCarryActorID() constPlayerObjectinline
getCarryChibiYoshi()PlayerObject
getCarryFlag() constActorinline
getCarryHardBlock()PlayerObject
getCarryMtx(sead::Matrixf *mtx)PlayerObject
getCarryPlayer()PlayerObject
getCarryPos(sead::Vector3f *pos)PlayerObject
getCarryStep() constPlayerObjectinline
getCarryStepRatio()PlayerObject
getCcSizeDataType()PlayerObjectvirtual
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCloud()PlayerBase
getCloudOffsetY() overridePlayerObjectvirtual
getCloudPos(sead::Vector3f &pos)PlayerBase
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getComboCnt() constActorinline
getComboCount() constPlayerBaseinline
getDashSmokeEffectID() overridePlayerObjectvirtual
getDemoGoalLandPos()PlayerBase
getDirection() constActorinline
getDokanCannonMoveXStep() constPlayerBase
getDokanCannonMoveXThreshold() constPlayerBase
getDokanCannonMoveYStep() constPlayerBase
getDokanInLRWallBgPointData(ActorBgCollisionCheck::Sensor *sensor)PlayerBase
getDokanWaitAnmFixFrame() constPlayerBase
getDokanWallBgPointData(ActorBgCollisionCheck::Sensor *sensor) overridePlayerObjectvirtual
getEatYoshi()PlayerObject
getEffectZPos() constActor
getFollowMameKuribo()PlayerBase
getFollowMameKuriboSpeedScaleX()PlayerBase
getFollowMameKuriboSpeedScaleY()PlayerBase
getFollowMameKuriboSpeedType()PlayerBase
getFootBgAttr(BgUnitCode::Attr attr)PlayerBase
getFootBgPointData()PlayerBaseinline
getGravityData() overridePlayerObjectvirtual
getHangBcOffsetY()PlayerObject
getHeadBgPointData()PlayerBaseinline
getHeadPosP()PlayerBase
getHeadTopPos(sead::Vector3f &pos)PlayerBasevirtual
getHeadTopPosP()PlayerBase
getHipDropBlurEffectID() overridePlayerObjectvirtual
getHipDropEffectID() overridePlayerObjectvirtual
getHipDropExEffectID() overridePlayerObjectvirtual
getHipDropSurfaceEffectID() overridePlayerObjectvirtual
getIceSakaSlipOffSpeed()PlayerBase
getJumpSpeed() overridePlayerObjectvirtual
getJumpSpeedBase()PlayerBase
getLandingSmokeEffectID() overridePlayerObjectvirtual
getLavaSplashEffectID(bool big) overridePlayerObjectvirtual
getLavaWaveSplashEffectID(bool big) overridePlayerObjectvirtual
getLayer() constActorinline
getLookatPos() constPlayerBaseinline
getManualDeletedFlag() constActorinline
getMaskCaveCheckPos(sead::Vector3f *pos, f32 *y_offset) overridePlayerObjectvirtual
getMaskPos(sead::Vector3f &pos) overridePlayerObjectvirtual
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getMissSpinAngle()PlayerObject
getModel()PlayerBase
getModel() constPlayerBase
getModelAngleY()PlayerObject
getModelScale(sead::Vector3f *scale)PlayerObject
getModelScaleBase(sead::Vector3f *scale)PlayerObject
getMoveJumpSpeed() overridePlayerObjectvirtual
getMukiAngle(DirType dir)PlayerBase
getMukiAngle()PlayerBaseinline
getNoHitPlayer()PlayerBase
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParamPlayerCharacter(u32 param_0)PlayerObjectinlinestatic
getParamPlayerFacingDir(u32 param_0)PlayerObjectinlinestatic
getParamPlayerMode(u32 param_0)PlayerObjectinlinestatic
getParamPlayerModelType(u32 param_0)PlayerObjectinlinestatic
getParamPlayerNo(u32 param_0)PlayerObjectinlinestatic
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlayerDirLR(const sead::Vector3f &position)Actor
getPlayerDirLR()Actorinline
getPlayerDirUD(const sead::Vector3f &position)Actor
getPlayerDirUD()Actorinline
getPlayerJumpDai()PlayerBase
getPlayerKey() constPlayerBaseinline
getPlayerMode() constPlayerBaseinline
getPlayerNo() constActorinline
getPoisonSplashEffectID(bool big) overridePlayerObjectvirtual
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPowerChangeType(bool penguin_slide=false)PlayerBase
getPowerData(PlayerPowerData &out_data)PlayerBase
getPowerTurnData(PlayerPowerTurnData &out_data)PlayerBase
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getReductionModelScale(sead::Vector3f *scale)PlayerBase
getRidePlayer()PlayerObject
getRideYoshi()PlayerObject
getRopeCheckArea()PlayerObject
getRunSmokeEffectID() overridePlayerObjectvirtual
getSakaAngle(DirType dir)PlayerBase
getSakaAngle()PlayerBaseinline
getSakaAngleBySpeed(f32 speed_F)PlayerBase
getSakaAngleBySpeed()PlayerBaseinline
getSakaMaxSpeedRatio(DirType dir)PlayerBase
getSakaMoveAccele(DirType dir)PlayerBase
getSakaStopAccele(DirType dir)PlayerBase
getSakaType(DirType dir)PlayerBase
getSakaUpDown(DirType dir)PlayerBase
getSakaUpDown()PlayerBaseinline
getScale()Actorinline
getScale() constActorinline
getSlipMaxSpeedF()PlayerBase
getSlipSmokeEffectID() overridePlayerObjectvirtual
getSpeedData() constPlayerBaseinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSpinActionMode()PlayerObject
getSpinJumpEffectPos(sead::Vector3f &pos)PlayerObjectvirtual
getSpinLiftUpCcSizeInfo(sead::Vector2f *center_offset, sead::Vector2f *half_size)PlayerObject
getStandHeadBgPointY() overridePlayerObjectvirtual
getStarCount() const overridePlayerObjectinlinevirtual
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getTallType(PlayerMode mode) overridePlayerObjectvirtual
getTallType()PlayerObjectinline
getTarzanRopeBcOffsetY()PlayerObject
getTarzanRopeCenterY()PlayerObject
getThrowLoopPosX(f32 x)PlayerBase
getThrowSpeed()PlayerBase
getTreadCount() constPlayerBaseinline
getTurnBrakeEffectID() overridePlayerObjectvirtual
getTurnBrakeSmokeEffectID() overridePlayerObjectvirtual
getWallBgPointData()PlayerBaseinline
getWaterCheckPosY()PlayerBase
getWaterDokanCenterOffset(f32 pos_y)PlayerBase
getWaterOffsetY()PlayerBase
getWaterSplashEffectID(bool big) overridePlayerObjectvirtual
getWaterSplashSEffectID() overridePlayerObjectvirtual
grandPowerSet()PlayerBase
gravitySet()PlayerBase
HangAction enum namePlayerBase
HipAction enum namePlayerBase
HipAction_AttackFall()PlayerBase
HipAction_AttackStart()PlayerBase
HipAction_Ground()PlayerBase
HipAction_Ready()PlayerBase
HipAction_StandNormal()PlayerBase
HipAction_StandNormalEnd()PlayerBase
HipAction_ToStoop()PlayerBase
holdSound(const char *label, StartSoundType type=cStartSoundType_Normal)PlayerBase
holdSound(const char *label, s16 seq_var, StartSoundType type=cStartSoundType_Normal)PlayerBase
icePowerChange(bool slip)PlayerBase
incComboCnt()Actor
initAirDriftSpeedF(f32 start_val, f32 len_frames)PlayerBase
initBcData()PlayerObject
initCannonJump()PlayerObject
initCcData()PlayerObject
initCollision(const ActorCollisionCheck::CollisionData &cc_data_react, const ActorCollisionCheck::CollisionData &cc_data_attack)PlayerBasevirtual
initDemoInDokan(DokanDir dir) overridePlayerObjectvirtual
initDemoInDokanAngle(DokanDir dir)PlayerObjectvirtual
initDemoInDokanBase(DokanDir dir)PlayerBase
initDemoInDokanLR(DokanDir dir)PlayerBase
initDemoInDokanUD_(DokanDir dir)PlayerBaseinlineprivate
initDemoKimePose()PlayerBase
initDemoOutDokan() overridePlayerObjectvirtual
initDemoOutDokanBase()PlayerBase
initDemoOutDokanLR(DokanDir dir)PlayerBase
initDemoOutDokanRoll()PlayerBase
initDemoOutDokanUD(DokanDir dir)PlayerBase
initDispSideLemit()PlayerBase
initGoalJump_(const sead::Vector3f &pos, f32 jump_speed)PlayerBaseinlineprivate
initGoalMultiJump()PlayerBase
initialBoxingKoopaJr(NextGotoType next_goto_type)PlayerBasevirtual
initialDokan(NextGotoType next_goto_type)PlayerBasevirtual
initialDoor(NextGotoType next_goto_type)PlayerBasevirtual
initialFall(NextGotoType next_goto_type)PlayerBasevirtual
initialFinalBoss(NextGotoType next_goto_type)PlayerBasevirtual
initialHipAttack(NextGotoType next_goto_type)PlayerBasevirtual
initializeDemoControl(bool carry_chibi_yoshi=true) overridePlayerObjectvirtual
initializeThrowCommonBase()PlayerObject
initialJump(NextGotoType next_goto_type)PlayerBasevirtual
initialNormal(NextGotoType next_goto_type)PlayerBasevirtual
initialShiroBoss(NextGotoType next_goto_type)PlayerBasevirtual
initialSlip(NextGotoType next_goto_type)PlayerBasevirtual
initialTitle(NextGotoType next_goto_type)PlayerBasevirtual
initialUnk10(NextGotoType next_goto_type)PlayerBasevirtual
initialUnk27(NextGotoType next_goto_type)PlayerBasevirtual
initialVine(NextGotoType next_goto_type)PlayerBasevirtual
initPlayerDownCommonImpl()PlayerObjectvirtual
initStampReduction()PlayerBasevirtual
InvalidKeyTimerType enum namePlayerObject
InvalidKeyType enum namePlayerObject
isActionRevisionY()PlayerBase
isActive() constActorBaseinline
isAmiRollAction()PlayerObject
isBgPress(Actor *actor)PlayerBase
isBossDemoLand()PlayerBase
isCarry() overridePlayerObjectvirtual
isCarryMamePlayer() overridePlayerObjectvirtual
isChange() overridePlayerObjectinlinevirtual
isClimb()PlayerObjectinline
isControlDemoAnm(s32 anm_id)PlayerBase
isControlDemoAnmSeq(AnimePlayType type)PlayerBase
isControlDemoWait()PlayerBase
isControlDemoWalk()PlayerBase
isCreatedImmediately() constActorBaseinline
isDemo()PlayerBase
isDemo3Any()PlayerBase
isDemo5Any()PlayerBase
isDemoAll()PlayerBase
isDemoLand()PlayerBase
isDemoMode() constPlayerBasevirtual
isDemoState(const StateID &state_id) constPlayerBaseinline
isDemoType(DemoType type)PlayerBasevirtual
isDisableDokanInDemo()PlayerBase
isDisableGoalDemo()PlayerBase
isDisableSound(StartSoundType type)PlayerBase
isDispOutCheckOn()PlayerBase
isDrawEnable() constActorinline
isDrawingCarryFukidashi()PlayerObjectvirtual
isEnableBalloonChibiYoshiFlySpin()PlayerObject
isEnableChibiYoshiFukidashi()PlayerObjectvirtual
isEnableControlDemoKoopaSwitch()PlayerBase
isEnableDokanInStatus() overridePlayerObjectvirtual
isEnableDokanInStatusBase()PlayerBase
isEnableGoal()PlayerBase
isEnableGoalCollision()PlayerBase
isEnableMameDokanIn() overridePlayerObjectvirtual
isEnablePressLR_(const ActorBgCollisionCheck &bc)Actorprotected
isEnablePressUD_(const ActorBgCollisionCheck &bc)Actorprotected
isEnableRDashLuigiGravity()PlayerObjectvirtual
isEnableRDashLuigiPhysics() const overridePlayerObjectvirtual
isEnableSpinAction()PlayerObject
isEnableStamp(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)PlayerBase
isEnableStampPlayerJump(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)PlayerBase
isEnableZoom()PlayerObject
isEnemyStageClearDemoLand()PlayerBase
isExecEnable() constActorinline
isFaceRot() overridePlayerObjectvirtual
isFlyDamageType(DamageType type)PlayerBase
isGoalRingLand()PlayerBase
isIceSlipAnmPlay()PlayerObjectvirtual
isKinopio() constPlayerBase
isLenientOutCheck()PlayerBase
isLiftUp() overridePlayerObjectvirtual
isLiftUpExceptMame() overridePlayerObjectvirtual
isMameAction()PlayerBase
isMapActor() constActorBaseinline
isNoDamage() overridePlayerObjectvirtual
isNoDamagePlayer() overridePlayerObjectvirtual
isNotBalloonCourse()PlayerObject
isNowBgCross(s32 bit)PlayerBaseinline
isOldBgCross(s32 bit)PlayerBaseinline
isOldDemoState(const StateID &state_id) constPlayerBaseinline
isOldState(const StateID &state_id) constPlayerBaseinline
isOldSubjectState(const StateID &state_id) constPlayerBaseinline
isOnSinkSand()PlayerBaseinline
isPlayerHang(PlayerObject *player_obj_parent)PlayerObjectvirtual
isPlayerHangChild()PlayerObject
isRequestedDelete() constActorBaseinline
isRideMove()PlayerBase
isSceneChangeWaitDone()PlayerBase
isSlipSaka()PlayerBase
isSpinLiftUpEnable() overridePlayerObjectvirtual
isStar() const overridePlayerObjectvirtual
isStarLight()PlayerObject
isState(const StateID &state_id) constPlayerBaseinline
isStatus(s32 bit)PlayerBaseinline
isSubjectDone()PlayerBase
isSubjectState(const StateID &state_id) constPlayerBaseinline
isTotten() constPlayerBase
isUnkDemoLand()PlayerBase
isWaitFrameCountMax() overridePlayerObjectvirtual
JumpAction enum namePlayerBase
JumpDaiAction enum namePlayerBase
JumpSe enum namePlayerBase
KaniAction enum namePlayerBase
List typedefActorBase
mAccelFActorprotected
mAccelYActorprotected
mActionPlayerBaseprotected
mActionSubTimerPlayerBaseprotected
mActionTimerPlayerBaseprotected
mActorHeapActorBaseprotected
mActorProfileActorBaseprotected
mActorTypeActorprotected
mActorUniqueIDActorBaseprotected
mAddBgSpeedFPlayerBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAirDriftSpeedFPlayerBaseprotected
mAirDriftSpeedFDecelStepPlayerBaseprotected
mAirDriftSpeedFStartPlayerBaseprotected
mAirWaterHitAnglePlayerBaseprotected
mAirWaterHitPosPlayerBaseprotected
makeSpinJumpParam(s32 type, JumpSe jump_se_type)PlayerObject
mAngleActorprotected
mAnglePrevActorprotected
mAnimePlayTypePlayerBaseprotected
mAreaNoActorprotected
mAttentionLookatPlayerBaseprotected
mAudioObjPlayerBaseprotected
maxFallSpeedSet()PlayerBasevirtual
mBalloonCheckAllFadeTimerPlayerObjectprotected
mBalloonChibiYoshiFlyAscendGravityTimerPlayerObjectprotected
mBalloonControllerConnectStatusPlayerObjectprotected
mBalloonHelpVoiceTimerPlayerObjectprotected
mBaseSakaAnglePlayerBaseprotected
mBaseSakaAnglePrevPlayerBaseprotected
mBcSensorFootPlayerBaseprotected
mBcSensorHeadPlayerBaseprotected
mBcSensorVinePlayerObjectprotected
mBcSensorWallPlayerBaseprotected
mBgAttrPlayerBaseprotected
mBgCheckPlayerPlayerBaseprotected
mBgPressIDBufferPlayerBaseprotected
mBgSpeedPlayerBaseprotected
mBgSpeedPrevPlayerBaseprotected
mBumpDamageTimerActorprotected
mBumpDirectionActorprotected
mCannonJumpSoundTypePlayerObjectprotected
mCannonJumpStartPosPlayerObjectprotected
mCannonJumpTimerPlayerObjectprotected
mCarryActorIDPlayerObjectprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCarryStepPlayerObjectprotected
mCarryStepLengthPlayerObjectprotected
mCarryStepPrevPlayerObjectprotected
mCarryStepTimerPlayerObjectprotected
mCcPlayerRevSpeedFPlayerBaseprotected
mCcPlayerRevSpeedFScalePlayerBaseprotected
mCcPlayerRevSpeedFStartPlayerBaseprotected
mCenterOffsetActorprotected
mChangeDemoStateParamPlayerBaseprotected
mChangeMgrPlayerObjectprotected
mChangeStateJmpInfPlayerBaseprotected
mChangeStateParamPlayerBaseprotected
mCharacterPlayerBaseprotected
mChibiYoshiAwaDataPtrActorprotected
mChibiYoshiEatDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCollisionCheckActorprotected
mCollisionCheck2_ReactPlayerBaseprotected
mCollisionCheck3_ReactPlayerBaseprotected
mCollisionCheck4_AttackPlayerBaseprotected
mCollisionCheck5_AttackPlayerBaseprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDamageBgTypeInfoPlayerBaseprotected
mDeleteRequestFlagActorBaseprotected
mDemoActionPlayerBaseprotected
mDemoActionTimerPlayerBaseprotected
mDemoInBossMoveTargetPlayerObjectprotected
mDemoStateMgrPlayerBaseprotected
mDemoSubActionPlayerBaseprotected
mDemoTypeFlagPlayerBaseprotected
mDirectionActorprotected
mDispSideLimitPadPlayerBaseprotected
mDokanBgCollisionPlayerBaseprotected
mDokanCannonTypePlayerObjectprotected
mDokanDirPlayerBaseprotected
mDokanFaderPosPlayerBaseprotected
mDokanInTimerLPlayerBaseprotected
mDokanInTimerRPlayerBaseprotected
mDokanMoveXThresholdPlayerBaseprotected
mDokanMoveYOffsetPlayerBaseprotected
mDokanPosPlayerBaseprotected
mDokanPosMoveDeltaPlayerBaseprotected
mDokanTypePlayerBaseprotected
mDrawNodeActorBaseprotected
mDrcTouchCallbackPlayerBaseprotected
mDstNextGotoIDPlayerBaseprotected
mEatDataPlayerObjectprotected
mEatDataPtrActorprotected
mEatPosOffsetPlayerObjectprotected
mEatPosReservePlayerObjectprotected
mEffectObjCommonPlayerBaseprotected
mEffectScalePlayerObjectprotected
mEventDownPlayerObjectprotected
mEventPlayerChangePlayerObjectprotected
mExecuteFreezeTimerPlayerBaseprotected
mExecuteNodeActorBaseprotected
mFaderPosPlayerBaseprotected
mFlagActorBaseprotected
mFollowMameKuriboPlayerBaseprotected
mFootEffectPlayerBaseprotected
mFrameEndFollowMameKuriboPlayerBaseprotected
mFrameEndPosDeltaPlayerBaseprotected
mFunsuiPosPlayerBaseprotected
mFunsuiTypePlayerBaseprotected
mGoalBaseLandPosPlayerBaseprotected
mGoalBasePosYPlayerBaseprotected
mGoalDemoNoPlayerBaseprotected
mGoalDemoOrderPlayerBaseprotected
mGoalLandPosPlayerBaseprotected
mGoalLandTimerPlayerBaseprotected
mGoalPoleHeightPlayerBaseprotected
mGoalYoshiSpitOutTimerPlayerBaseprotected
mGravityDataPlayerBaseprotected
mHeightPlayerBaseprotected
mHipAttackDropEffectPlayerBaseprotected
mHipAttackEffectPlayerBaseprotected
mHipAttackEffectPosPlayerBaseprotected
mHipAttackEffectStepPlayerBaseprotected
mHipAttackOnEnemyPosPlayerBaseprotected
mHipdropExEffectPlayerBaseprotected
mIdleCounterPlayerObjectprotected
mInvalidKeyTimerPlayerObjectprotected
mInvalidKeyTimerTypePlayerObjectprotected
mInvincibilityTimerPlayerBaseprotected
mIsActiveActorBaseprotected
mIsBgDamageEnablePlayerBaseprotected
mIsBubbleChibiYoshiShakePlayerObjectprotected
mIsDokanSwimPlayerBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsLastPlayerPlayerBaseprotected
mIsMapActorActorBaseprotected
mIsSubjectClearPlayerBaseprotected
mIsTurnBrakeEffectEnablePlayerBaseprotected
mIsTurnBrakeSmokeEffectEnablePlayerBaseprotected
mItemGetEffect1PlayerObjectprotected
mItemGetEffect2PlayerObjectprotected
mJrCrownMtxPlayerObjectprotected
mJumpAddSpeedHoldTimerPlayerBaseprotected
mJumpAnmIDPlayerObjectprotected
mJumpAnmRatePlayerObjectprotected
mJumpDaiSpeedFReservePlayerBaseprotected
mJumpTimerFPlayerObjectprotected
mKaniPosYPlayerObjectprotected
mLayerActorprotected
mLiftUpActorIDPlayerObjectprotected
mLiftUpCounterPlayerObjectprotected
mLiftUpOffsetRatioPlayerObjectprotected
mLiftUpOffsetScalePlayerObjectprotected
mLightPlayerObjectprotected
mLineSpinLiftIDPlayerBaseprotected
mManualDeletedFlagActorprotected
mMaskPosPlayerBaseprotected
mMaskPosInterpSrcTypePlayerBaseprotected
mMaskPosInterpTimerPlayerBaseprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mMissSpinAnglePlayerObjectprotected
mMissSpinJumpEffectPlayerObjectprotected
mModePlayerBaseprotected
mModelBaseMgrPlayerBaseprotected
mModelMgrPlayerObjectprotected
mModeNextPlayerObjectprotected
mModePrevPlayerObjectprotected
mMusaCanDoJumpPlayerObjectprotected
mMusaFlyEffectPlayerObjectprotected
mMusaFlyStepPlayerObjectprotected
mMusaFlyUpEffectDoubleBufferPlayerObjectprotected
mMusaFlyUpEffectIndexPlayerObjectprotected
mMusaJumpStepPlayerObjectprotected
mMusaStartWallSlidePlayerObjectprotected
mNextFrameSpeedPlayerBaseprotected
mNextGotoDelayPlayerBaseprotected
mNextGotoTypePlayerBaseprotected
mNoGravityTimerPlayerBaseprotected
mNoHitObjBgTimerPlayerBaseprotected
mNoHitPlayerIDPlayerBaseprotected
mNoHitPlayerTimerPlayerBaseprotected
mNoStampPlayerJumpTimerPlayerBaseprotected
mNowBgCrossPlayerBaseprotected
mOldBgCrossPlayerBaseprotected
mOldBgCrossFootPlayerBaseprotected
mOrchestraPlayerObjectprotected
moveSpeedSet()PlayerBase
mPaddleSwimEffectLPlayerObjectprotected
mPaddleSwimEffectRPlayerObjectprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mPenguinSlideCooldownPlayerBaseprotected
mPenguinSwimFlagPlayerObjectprotected
mPlayerEatDieNowPlayerObjectprotected
mPlayerHangChildActorIDPlayerObjectprotected
mPlayerHangParentActorIDPlayerObjectprotected
mPlayerJumpDaiIDPlayerBaseprotected
mPlayerKeyPlayerBaseprotected
mPlayerNoActorprotected
mPlComboCntPlayerBaseprotected
mPlyIceActorIDPlayerObjectprotected
mPMusaEffectPlayerObjectprotected
mPMusaEffectStepPlayerObjectprotected
mPMusaFlyEffectPlayerObjectprotected
mPMusaFlyEffectStepPlayerObjectprotected
mPMusaTransformStepPlayerObjectprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPowerUpEffectPlayerObjectprotected
mPriorityPlayerBaseprotected
mProfFlagActorprotected
mPropelActionSubTimerPlayerObjectprotected
mPropelFallSpinEffectPlayerObjectprotected
mPropelFlyTimePlayerObjectprotected
mPropelPartsPlayerObjectprotected
mQuakeEffectFlagPlayerObjectprotected
mQuakeModePlayerObjectprotected
mQuakeRumbleTimerPlayerObjectprotected
mQuakeTimerPlayerObjectprotected
mReductionModePlayerBaseprotected
mReductionScalePlayerBaseprotected
mReductionSimpleMoveTimerPlayerBaseprotected
mReductionStepPlayerBaseprotected
mRideActorIDPlayerBaseprotected
mRideNatPosYPlayerBaseprotected
mRidePlayerPosDeltaPlayerBaseprotected
mRopeAngleDiffNowPlayerObjectprotected
mRopeAngleDiffOldPlayerObjectprotected
mRopeAngleNowPlayerObjectprotected
mRopeAngleOldPlayerObjectprotected
mSakaTypePlayerBaseprotected
mSandSinkRatePlayerBaseprotected
mScaleActorprotected
mScrollModePlayerObjectprotected
mSinkSandSurfacePosYPlayerBaseprotected
mSizeActorprotected
mSlideAttackBgTimerPlayerObjectprotected
mSlipSmokeEffectPlayerBaseprotected
mSpeedActorprotected
mSpeedData_NormalPlayerBaseprotected
mSpeedData_StarPlayerBaseprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mSpeedSakaAnglePlayerBaseprotected
mSpeedSakaAnglePrevPlayerBaseprotected
mSpinHipAttackEffectPlayerObjectprotected
mSpinJumpEffectPlayerObjectprotected
mSpinRotStepPlayerObjectprotected
mStarCntPlayerObjectprotected
mStarEffectPlayerObjectprotected
mStarEffectStepPlayerObjectprotected
mStarTimerPlayerObjectprotected
mStateMgrPlayerBaseprotected
mStatusPlayerBaseprotected
mSubjectClearWaitTimerPlayerBaseprotected
mSubjectStateMgrPlayerBaseprotected
mSwimEffectPlayerObjectprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mTarzanRopeBgTypePlayerObjectprotected
mThrowHardPlayerObjectprotected
mThrowPlayerNoActorprotected
mTreadCntPlayerBaseprotected
mTurnBrakeBgAttrPlayerBaseprotected
mTurnBrakeEffectPlayerBaseprotected
mTurnBrakeSmokeEffectPlayerBaseprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWalkWallSpeedPlayerObjectprotected
mWallAnglePlayerBaseprotected
mWallSlideDirPlayerObjectprotected
mWaterDepthTypePlayerBaseprotected
mWaterEffectPlayerBaseprotected
mWaterFunsuiEffectPlayerBaseprotected
mWaterFunsuiEffectStepPlayerBaseprotected
mWaterFunsuiEffectTimerPlayerBaseprotected
mWaterSurfacePosYPlayerBaseprotected
mWaterSurfacePosYPrevPlayerBaseprotected
mWaterTypePlayerBaseprotected
mWhichJumpPlayerObjectprotected
NextGotoBlockDelay enum namePlayerBase
normalPowerSet()PlayerBase
offDemo()PlayerBase
offDemoMode()PlayerBasevirtual
offDemoType(DemoType type)PlayerBasevirtual
offNowBgCross(s32 bit)PlayerBaseinline
offOldBgCross(s32 bit)PlayerBaseinline
offStatus(s32 bit)PlayerBaseinline
offZPosSetNone() overridePlayerObjectvirtual
onChangeRDashPhysics()PlayerObjectvirtual
onDemo()PlayerBase
onDemoType(DemoType type)PlayerBasevirtual
onFollowMameKuribo()PlayerBase
onNowBgCross(s32 bit)PlayerBaseinline
onOldBgCross(s32 bit)PlayerBaseinline
onStatus(s32 bit)PlayerBaseinline
PenguinSlideAction enum namePlayerBase
PlayerBase(const ActorCreateParam &param)PlayerBase
PlayerJumpDaiAction enum namePlayerBase
PlayerObject(const ActorCreateParam &param)PlayerObject
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
PoleAction enum namePlayerBase
posMove_(sead::Vector3f &delta)Actorinlineprotected
posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
posMove_()Actorinlineprotected
posMoveAnglePenguin(const sead::Vector3f &speed)PlayerBase
posMoveAnglePlayer(const sead::Vector3f &speed)PlayerBase
postBgCross() overridePlayerObjectvirtual
postBgCrossBase()PlayerBase
postCreate(MainState state) overrideActorprotectedvirtual
postDelete(MainState state)ActorBaseprotectedvirtual
postDraw(MainState state)ActorBaseprotectedvirtual
postExecute(MainState state) overridePlayerObjectprotectedvirtual
PowerChangeType enum namePlayerBase
powerSet()PlayerBase
preCreate()ActorBaseprotectedvirtual
preDelete()ActorBaseprotectedvirtual
preDraw() overridePlayerObjectprotectedvirtual
preExecute() overridePlayerObjectprotectedvirtual
PropelAction enum namePlayerBase
QuakeMode enum namePlayerObject
reduceCoinNum_(s32 coin_num)PlayerBaseinlineprivate
ReductionMode enum namePlayerBase
releaseCarryActor()PlayerObject
releaseCarryActorBase()PlayerObject
releaseCcData()PlayerBasevirtual
releaseFunsui(f32 speed_y)PlayerBase
releaseFunsuiAction() overridePlayerObjectvirtual
releasePlayerHangChild()PlayerObject
removeChild(ActorBase *child)ActorBase
removeCollisionCheck()Actorvirtual
reset()PlayerBasevirtual
resetBg()PlayerBase
resetDrawType()PlayerBase
resetLight() overridePlayerObjectvirtual
resetMissSpin()PlayerObject
resetPropelFlyTime()PlayerObjectinline
resetPropelFukidashi()PlayerObject
Result enum nameActorBase
reviseBgPointDataCarryHardBlock(ActorBgCollisionCheck::Sensor &wall, ActorBgCollisionCheck::Sensor &head)PlayerObject
reviseBgPointDataCarryPlayer(ActorBgCollisionCheck::Sensor &wall, ActorBgCollisionCheck::Sensor &head)PlayerObject
reviseBgPointDataCarryPlayerBase(ActorBgCollisionCheck::Sensor &wall, ActorBgCollisionCheck::Sensor &head, bool carry_force_crouch)PlayerObject
reviseBgPointDataCarryUnk(ActorBgCollisionCheck::Sensor &foot, ActorBgCollisionCheck::Sensor &head, ActorBgCollisionCheck::Sensor &wall)PlayerObject
reviveCollisionCheck()Actorvirtual
revSideLimitCommon(f32 x)PlayerBase
SakaUpDown enum namePlayerBase
screenOutCheck(u16 flag)Actor
ScreenOutFlag enum nameActor
ScrollMode enum namePlayerObject
searchCarryFukidashiPlayer_(s32 action)Actorinlineprivate
searchNearPlayer(sead::Vector2f &out)Actor
searchPlayerAttention_(const sead::Vector2f &src_pos)PlayerBaseprivate
selectAction()PlayerObject
setAccelF(f32 accelF)Actorinline
setAccelY(f32 accelY)Actorinline
setActive_(bool active)ActorBaseinlineprotected
setAddLiftSpeedF()PlayerBase
setAreaNo_()Actorprotected
setBalloonButtonA()PlayerObject
setBalloonCheckAllFade()PlayerObject
setBalloonChibiYoshiFly()PlayerObject
setBalloonChibiYoshiFlyAnm(s32 anm_id, f32 blend_duration)PlayerObject
setBalloonChibiYoshiFlySmall(f32 speed_y, f32 speed_F)PlayerObject
setBalloonDispOut() overridePlayerObjectvirtual
setBalloonDispOutBase()PlayerObject
setBalloonHelpVoice()PlayerObject
setBalloonInCreate()PlayerObject
setBalloonInDamage()PlayerObject
setBalloonInDispOut(s32 type) overridePlayerObjectvirtual
setBalloonInDispOutBase(s32 type, bool by_yoshi)PlayerObject
setBalloonInDispOutByYoshi(s32 type)PlayerObject
setBalloonInNextgoto()PlayerObject
setBcData(BcMode mode)PlayerObject
setBcSensorFlags()PlayerObject
setBcSensorFlagsBase()PlayerBase
setBcSensorFlagsPlayer()PlayerObject
setBgDamage()PlayerBase
setBrakeSmokeEffect()PlayerBaseinline
setBreakBalloonJump(Angle angle)PlayerObject
setBubbleChibiYoshiShake()PlayerObject
setBubbleChibiYoshiShakeAnm(f32 blend_duration)PlayerObject
setButtonJumpGravity()PlayerBase
setCancelCrouch()PlayerBasevirtual
setCannonJump(const sead::Vector3f &pos, const sead::Vector2f &speed, s32 jump_time)PlayerObject
setCannonJumpCommon(const sead::Vector3f &pos, const sead::Vector2f &speed)PlayerObject
setCannonWarpAngleX(Angle angle_x)PlayerObject
setCannonWarpPos(const sead::Vector3f &pos)PlayerObject
setCannonWarpScale(f32 scale)PlayerObject
setCannonWarpSpeed(const sead::Vector2f &speed)PlayerObject
setCarry(Actor *actor, CarryType type)PlayerObjectvirtual
setCarryFall(Actor *, s32) overridePlayerObjectvirtual
setCcAt(const ActorCollisionCheck::Vec2 &center_offset, const ActorCollisionCheck::Vec2 &half_size, const ActorCollisionCheck::Attack &attack)PlayerBase
setCcAtBody(const ActorCollisionCheck::Attack &attack)PlayerBase
setCcAtCannon()PlayerBase
setCcAtHipAttack()PlayerBase
setCcAtPenguinSlip()PlayerBase
setCcAtSlip()PlayerBase
setCcAtStar()PlayerBase
setCcPlayerRevParam(f32 param)PlayerBase
setCcPlayerRevY(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other, f32 scale, ActorCollisionCheck::Kind kind)PlayerBase
setCenterOffset()PlayerObject
setCharacterVoice()PlayerObjectvirtual
setChibiYoshiSpeed(f32 speed_y, f32 speed_F)PlayerObject
setClampFaceRot()PlayerObject
setCloud2StateFireCreate()PlayerObject
setCloud2StateMove()PlayerObject
setCloudOn(Actor *cloud_actor)PlayerBase
setControlDemoAnm(s32 anm_id, bool loop)PlayerBase
setControlDemoAnmSeq(AnimePlayType type)PlayerBase
setControlDemoDir(DirType dir)PlayerBase
setControlDemoPos(const sead::Vector3f &pos)PlayerBase
setControlDemoWait()PlayerBase
setControlDemoWalk(f32 target_pos_x, f32 speed)PlayerBase
setCreate(const sead::Vector3f &pos, NextGotoType next_goto_type, DirType dir)PlayerBasevirtual
setCreateAction_(NextGotoType next_goto_type)PlayerBaseinlineprivate
setCrouchActionAnm()PlayerBase
setCrouchJump()PlayerBasevirtual
setCrouchSmokeEffect()PlayerBase
setCrouchWallSpeed()PlayerBase
setDamage(Actor *actor, DamageType type) overridePlayerObjectvirtual
setDamage2(Actor *actor, DamageType type) overridePlayerObjectvirtual
setDelayHelpJump()PlayerBase
setDemoBossCannonWarp(const sead::Vector3f &pos, const sead::Vector2f &speed, CannonJumpSoundType jump_sound_type=cCannonJumpSoundType_Warp)PlayerObject
setDemoGoal(const sead::Vector2f &pos, f32 walk_target_pos_x, bool secret_exit) overridePlayerObjectvirtual
setDemoGoalBase(const sead::Vector2f &pos, f32 walk_target_pos_x, bool secret_exit)PlayerBase
setDemoGoalMode(s32 demo_action, s32 demo_sub_action)PlayerBase
setDemoOutDokanAction(s32 dst_next_goto_no, DokanDir dir)PlayerBase
setDirection(DirType dir)Actorinline
setDokanIn(DokanDir dir)PlayerBasevirtual
setDokanInNextGoto(s32 dst_next_goto_no)PlayerBase
setDokanInPos(sead::Vector3f pos, DokanDir dir)PlayerBase
setDokanSE()PlayerBase
setDokanWaitAnm(bool move_in)PlayerBasevirtual
setDoorDemo(Actor *, u32) overridePlayerObjectvirtual
setDownFinishSubject()PlayerBase
setDownFinishSubjectCoin()PlayerBase
setDrawBalloonInPlayer(sead::Vector3f &pos)PlayerObject
setDrawBalloonInPlayerEnable()PlayerObject
setDrawTypeInDistantView()PlayerBase
setElecDamage()PlayerObjectvirtual
setEnemyStageClearDemo(const Actor &box)PlayerBaseinline
setFaderPos(const sead::Vector3f &pos)PlayerBase
setFallAction() overridePlayerObjectvirtual
setFallDownDemo() overridePlayerObjectvirtual
setFallDownDemoBase()PlayerBase
setFireBallAction()PlayerObject
setFireBallDamage(ActorCollisionCheck::Attack attack)PlayerObjectvirtual
setFlyDamage(DamageType type, DirType dir, bool, bool, f32 speed_F, f32 speed_y) overridePlayerObjectvirtual
setFlyDamageAction(DamageType type, Actor *actor)PlayerObjectvirtual
setFlyDamageActionImpl(DamageType type, Actor *actor)PlayerObjectinline
setFlyDamageActionImpl_Part1(DamageType type, Actor *actor)PlayerObject
setFlyDamageActionImpl_Part2(DamageType type, bool, bool=false, bool=false)PlayerObjectvirtual
setFootSE(BgAttr attr)PlayerBase
setFootSound()PlayerBase
setForcedDamage(Actor *actor, DamageType type) overridePlayerObjectvirtual
setFumiSubjectCoinEndClear()PlayerBase
setFunsui(FunsuiType type)PlayerBase
setFunsuiAscendAnm()PlayerObjectvirtual
setGoalPoleCatchVoice() overridePlayerObjectvirtual
setHangAction()PlayerObject
setHideNotGoalPlayer() overridePlayerObjectvirtual
setHideNotGoalPlayerBase()PlayerBase
setHipAttack_AttackFall()PlayerBase
setHipAttack_AttackStart() overridePlayerObjectvirtual
setHipAttack_AttackStartBase()PlayerBase
setHipAttack_Ready_()PlayerBaseinlineprivate
setHipAttack_StandNormal()PlayerBase
setHipAttack_StandNormalEnd() overridePlayerObjectvirtual
setHipAttack_StandNormalEndBase()PlayerBase
setHipAttack_ToStoop()PlayerBase
setHipAttackDropEffect()PlayerBase
setHipAttackEffect()PlayerBase
setHipAttackOnEnemy(const sead::Vector3f &target_pos) overridePlayerObjectvirtual
setHipAttackOnEnemyBase(const sead::Vector3f &target_pos)PlayerBase
setHipAttackSE()PlayerBase
setHipAttackToKaniHangAction() overridePlayerObjectvirtual
setHipBlockBreak() overridePlayerObjectvirtual
setHipDropExEffect()PlayerBase
setHitBlockSE()PlayerBase
setHopAirDrift()PlayerBase
setInvalidKeyTimer(s32 time, InvalidKeyTimerType type)PlayerObject
setInvalidKeyTimer_LR(s32 time, InvalidKeyTimerType type)PlayerObject
setInvalidKeyTimer_Shake(s32 time, InvalidKeyTimerType type)PlayerObject
setItem(PlayerMode mode)PlayerObject
setItemCompleteVoice()PlayerBase
setJrCrownPos()PlayerObject
setJump(u8, JumpSe jump_se_type)PlayerBase
setJumpAddSpeedF(f32 f)PlayerBase
setJumpDaiRide()PlayerBase
setJumpGravity()PlayerBase
setJumpGravity(const f32 *thresholds, const f32 *gravities)PlayerBaseinline
setJumpSandSinkRate()PlayerBase
setJumpSound(JumpSe jump_se_type) overridePlayerObjectvirtual
setJumpSpeed()PlayerBase
setKaniHangAction()PlayerObject
setKind(ActorType type)Actorinline
setLandJumpEffect()PlayerBase
setLandSakaJumpSpeedF()PlayerBase
setLandSE()PlayerBase
setLandSmokeEffectLight()PlayerBase
setLightChibiYoshiShake()PlayerObject
setMaskPosInterpType(s32 src_type)PlayerBase
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setModeGravity()PlayerObject
setModelDark()PlayerObject
setNextGotoBlockDemo(s32 dst_next_goto_no, s32 wait_timer, NextGotoBlockDelay delay, bool unk_rdash=false)PlayerBase
setNoHitObjBg(Actor *no_hit_obj, s32 time)PlayerBase
setNoHitPlayer(const PlayerBase *player_other, s32 time)PlayerBase
setNormalDamage(ActorCollisionCheck *cc) overridePlayerObjectvirtual
setNormalJumpGravity()PlayerBase
setObjDokanIn(ActorBoxBgCollision *bg_collision, const sead::Vector3f &pos, s32 dst_next_goto_no, DokanDir dir)PlayerBase
setOutDokanAngle() overridePlayerObjectvirtual
setPlayerData_()PlayerObjectinlineprivate
setPlayerFlyDamage(PlayerBase *player_other, ActorCollisionCheck::Attack attack)PlayerObjectvirtual
setPlayerHandPos()PlayerObject
setPlayerHangChild(PlayerObject *player)PlayerObject
setPlayerHangChildAnm(s32 anm_id, f32 blend_duration)PlayerObject
setPlayerJumoDaiPos()PlayerBase
setPlayerJumpDai(PlayerBase *player_other)PlayerBase
setPlayerMode(PlayerMode mode, bool temporary)PlayerBaseinlinevirtual
setPlayerModeForce(PlayerMode mode)PlayerObject
setPlayerModeImpl(PlayerMode mode, bool temporary) overridePlayerObjectvirtual
setPlayerNo(s8 id) overridePlayerObjectvirtual
setPoisonDamageEffect()PlayerBase
setPoleAction()PlayerObject
setPosAndDir(const sead::Vector3f &pos, DirType dir)PlayerBase
setPressBgCollision_(const BgCollision *bg_collision)PlayerBaseprivate
setPressBgDamage(DamageType type, bool) overridePlayerObjectvirtual
setPressBgDamageBase(DamageType type)PlayerBase
setPressBreakBlockDRC_(const BgCollision *bg_collision)Actorprotected
setPressBreakIce_(const BgCollision *bg_collision)Actorprotected
setPressBreakLR_(const ActorBgCollisionCheck &bc)Actorprotected
setPressBreakUD_(const ActorBgCollisionCheck &bc)Actorprotected
setPressIceHeadBreak_(const ActorBgCollisionCheck &bc)Actorprotected
setPropelFallSpin()PlayerObject
setQuakeAction()PlayerObject
setReductionBoyon()PlayerBasevirtual
setReductionScale()PlayerBase
setRideNat(f32 value)PlayerBase
setRideOffDamage()PlayerObjectvirtual
setRideOffPlayerJump(f32 speed_y, f32 speed_f)PlayerObject
setRopeHasigoHangUpAngle()PlayerObjectvirtual
setRunFootEffect()PlayerBase
setSandEffect()PlayerBase
setSandMoveSpeed()PlayerBase
setScrollMode(ScrollMode mode)PlayerObject
setShadowFail() overridePlayerObjectvirtual
setShadowkunCatchDemo()PlayerBase
setShadowkunHouseReadAction()PlayerObject
setSlipAction() overridePlayerObjectvirtual
setSlipAction_ToEnd(AnmBlend blend=cAnmBlend_Enable)PlayerBase
setSlipAction_ToStoop()PlayerBase
setSlipActionEnd()PlayerBase
setSlipActionViewLimitEnd()PlayerBase
setSlipEffect()PlayerBaseinline
setSlipSE()PlayerBase
setSlipSmokeEffect()PlayerBase
setSoundPlyMode()PlayerObject
setSpeedData()PlayerObject
setSpeedF(f32 speedF)Actorinline
setSpinAction()PlayerObject
setSpinActionReq()PlayerObject
setSpinJumpEffectSub()PlayerObjectvirtual
setSpinLiftUpActor(Actor *player) overridePlayerObjectvirtual
setSpinLiftUpReserve()PlayerObject
setStampPlayerJump(bool allow_high_jump, f32 rev_y)PlayerBase
setStampReduction(PlayerBase *player_other)PlayerBase
setStar(StarSet set_type=cStarSet_Default, s32 time=0) overridePlayerObjectvirtual
setStartJumpEffect(bool with_smoke)PlayerBase
setStomped()PlayerBase
setSubjectClear() overridePlayerObjectvirtual
setSubjectClearCourseOut()PlayerBase
setSubjectCoinTimeUp() overridePlayerObjectvirtual
setSubjectFail() overridePlayerObjectvirtual
setSwimAction()PlayerObject
setSwimSpeed(f32 speed_y, f32 speed_F)PlayerObject
setTarzanRopeAction()PlayerObject
setThrowActor(bool throw_hard=false)PlayerObject
setThrowPlayer()PlayerObject
setTimeOverDemo() overridePlayerObjectvirtual
setTurnAction_Turned()PlayerObjectvirtual
setTurnEnd()PlayerBase
setTurnSE()PlayerBase
setTurnSmokeEffect(bool with_brake)PlayerBasevirtual
setUnkJumpGravity()PlayerBase
setVineAction()PlayerObject
setVineToKaniHangAction()PlayerObject
setVirusStar(PlayerBase *other) overridePlayerObjectvirtual
setVsPlHipAttackEffect()PlayerBase
setWaitActionAnm(AnmBlend blend) overridePlayerObjectvirtual
setWaitJump()PlayerBase
setWaitJump_(f32 speed_y)PlayerBaseinlineprivate
setWaitJumpAction()PlayerBase
setWalkActionAnm(AnmBlend blend) overridePlayerObjectvirtual
setWalkAnm(s32 anm_id, AnmBlend blend, f32 rate)PlayerObjectvirtual
setWaterInEffect(const sead::Vector3f &pos, bool deep)PlayerBase
setWaterOutEffect(const sead::Vector3f &pos, bool deep)PlayerBase
setYoganDamageEffect()PlayerBase
setYoshiBackPos()PlayerObject
setZPosition() overridePlayerObjectvirtual
setZPosition(f32 z) overridePlayerObjectvirtual
setZPositionDirect(f32 z) overridePlayerObjectvirtual
simpleMoveSpeedSet()PlayerBase
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
SlipAction enum namePlayerBase
slipActionMove(bool turned)PlayerBase
slipPowerSet()PlayerBase
slipPowerSet(bool slip)PlayerBaseinline
SpinActionMode enum namePlayerObject
SpinHipAttackAction enum namePlayerBase
splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label)Actorprotected
StarSet enum namePlayerBase
startControlDemo(bool status)PlayerBase
startControlDemoKoopaSwitch()PlayerBase
startFootSoundPlayer(const char *label)PlayerBase
startKimePoseVoice(ClearType clear_type)PlayerBase
startPatternRumble(const char *pattern) overridePlayerObjectvirtual
startQuakeShock(Quake::ShockType shock_type) overridePlayerObjectvirtual
startSound(const char *label, StartSoundType type=cStartSoundType_Normal)PlayerBase
startSound(const char *label, s16 seq_var, StartSoundType type=cStartSoundType_Normal)PlayerBase
StartSoundType enum namePlayerBase
startVoiceSound(PlayerVoiceID voice_id, StartSoundType type=cStartSoundType_Normal)PlayerBase
Status enum namePlayerBase
stopCreateOther()PlayerBase
stopOutDokanOther()PlayerBase
subjectClearRequest()PlayerBase
SwimAction enum namePlayerBase
TarzanRopeAction enum namePlayerBase
ThrowAction enum namePlayerBase
throwCarryActor() overridePlayerObjectvirtual
trySetSubjectCoinClear()PlayerBase
turnAngle()PlayerBase
turnBesideAngle(DirType dir)PlayerBase
turnBesideAngle()PlayerBaseinline
underOverCheck_()PlayerBaseinlineprivate
updateBalloonChibiYoshiFly()PlayerObject
updateBubbleChibiYoshiShake()PlayerObject
updateCloudMove()PlayerBase
updateDemoKimePose(ClearType clear_type) overridePlayerObjectvirtual
updateEndingDanceImpl()PlayerObjectvirtual
updateFunsuiPos(f32 x, f32 y)PlayerBase
updateHipAttackEffect()PlayerBase
updateHipAttackOnEnemy()PlayerBase
updateHipDropExEffect()PlayerBase
updateMissSpinJumpEffect()PlayerObject
updateMusaEffect()PlayerObject
updateNoHitPlayer()PlayerBase
updateRideNat()PlayerBase
updateSpinJumpEffect()PlayerObject
updateWaterEffect()PlayerBase
updateWaterFunsuiEffect()PlayerBase
upperOverCheck()PlayerBasevirtual
vf154() overridePlayerObjectvirtual
vf19C() overridePlayerObjectvirtual
vf4F4() overridePlayerObjectvirtual
vf504() overridePlayerObjectvirtual
vf51C(u32) overridePlayerObjectvirtual
vf51C_Base(u32)PlayerBase
vf534()PlayerBasevirtual
vf584() overridePlayerObjectvirtual
vf5B4()PlayerBasevirtual
vf7F4(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overridePlayerObjectvirtual
vf8AC(bool) overridePlayerObjectvirtual
vfAE4()PlayerObjectvirtual
vfC4()Actorinlinevirtual
vfCC()Actorinlinevirtual
VineAction enum namePlayerBase
VineActionNet()PlayerObject
vineWalk()PlayerObject
vsPlayerCarryPush()PlayerBase
WalkAction enum namePlayerBase
walkAction_Move()PlayerBase
walkAction_SetAnm(AnmBlend blend)PlayerBase
walkActionInit_Wait(AnmBlend blend) overridePlayerObjectvirtual
WallSlideAction enum namePlayerBase
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBaseprotectedvirtual
~PlayerBase()PlayerBasevirtual
~PlayerObject()PlayerObjectinlinevirtual