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PlayerModelBaseMgr Member List

This is the complete list of members for PlayerModelBaseMgr, including all inherited members.

calc(const sead::Matrixf &mtx)PlayerModelBaseMgrinline
calc2()PlayerModelBaseMgrinline
cancelCarry()PlayerModelBaseMgrinline
cDrawType_InBalloon enum valuePlayerModelBaseMgr
cDrawType_InDistantView enum valuePlayerModelBaseMgr
cDrawType_Normal enum valuePlayerModelBaseMgr
changeFaceAngleOverrideFlag(PlayerModelBase::FaceAngleOverrideFlag flag, bool enable)PlayerModelBaseMgrinline
checkBodyFrame(f32 frame)PlayerModelBaseMgrinline
checkBodyFrameCtrlFlagUnk2()PlayerModelBaseMgrinline
checkFrame(f32 frame)PlayerModelBaseMgrinline
checkFrameCtrlFlagUnk2()PlayerModelBaseMgrinline
copyLinkAnm(f32 blend_duration)PlayerModelBaseMgrinline
draw()PlayerModelBaseMgr
DrawType enum namePlayerModelBaseMgr
getAnmBlendDuration(s32 anm_id)PlayerModelBaseMgrinline
getAnmFlag(PlayerModelBase::AnmFlagType type) constPlayerModelBaseMgrinline
getAnmID() constPlayerModelBaseMgrinline
getAnmRate(s32 anm_id)PlayerModelBaseMgrinline
getAnmResFile() constPlayerModelBaseMgrinline
getBaseScale()PlayerModelBaseMgrinline
getBodyFrame()PlayerModelBaseMgrinline
getBodyRate()PlayerModelBaseMgrinline
getFaceAngleOverride() constPlayerModelBaseMgrinline
getFrame()PlayerModelBaseMgrinline
getFrameDirect()PlayerModelBaseMgrinline
getFrameEnd()PlayerModelBaseMgrinline
getHeadPosP()PlayerModelBaseMgrinline
getHeadTopPosP()PlayerModelBaseMgrinline
getJointMtx(sead::Matrixf *mtx, s32 index)PlayerModelBaseMgrinline
getJointMtx(sead::Matrixf *mtx, const sead::SafeString &name)PlayerModelBaseMgrinline
getJointPos(sead::Vector3f *pos, s32 index)PlayerModelBaseMgrinline
getJointPos(sead::Vector3f *pos, const sead::SafeString &name)PlayerModelBaseMgrinline
getModelBase()PlayerModelBaseMgrinline
getModelResFile() constPlayerModelBaseMgrinline
getRate()PlayerModelBaseMgrinline
getRateDirect()PlayerModelBaseMgrinline
isAnmFlag(PlayerModelBase::AnmFlagType type, PlayerModelBase::AnmFlagBit bit) constPlayerModelBaseMgrinline
isAnmStop()PlayerModelBaseMgrinline
isBalloonChibiYoshiFly() constPlayerModelBaseMgrinline
isBodyAnmOn()PlayerModelBaseMgrinline
isBodyAnmStop()PlayerModelBaseMgrinline
isBubbleChibiYoshiShake() constPlayerModelBaseMgrinline
isCarry()PlayerModelBaseMgrinline
isCourseSelectScene()PlayerModelBaseMgrinline
isFootStepTiming()PlayerModelBaseMgrinline
isHangAnm() constPlayerModelBaseMgrinline
isLiftUp()PlayerModelBaseMgrinline
isOnHDokan() constPlayerModelBaseMgrinline
isRideCloudWait() constPlayerModelBaseMgrinline
isRideLiftWait() constPlayerModelBaseMgrinline
isSitAnm() constPlayerModelBaseMgrinline
isSwimAnm() constPlayerModelBaseMgrinline
isWaitL() constPlayerModelBaseMgrinline
isWaitR() constPlayerModelBaseMgrinline
mDrawTypePlayerModelBaseMgrprotected
mModelBasePlayerModelBaseMgrprotected
offBalloonChibiYoshiFly()PlayerModelBaseMgrinline
offBubbleChibiYoshiShake()PlayerModelBaseMgrinline
offCarry()PlayerModelBaseMgrinline
offLiftUp()PlayerModelBaseMgrinline
offOnHDokan()PlayerModelBaseMgrinline
offRideCloudWait()PlayerModelBaseMgrinline
offRideLiftWait()PlayerModelBaseMgrinline
offStarAnm()PlayerModelBaseMgrinline
offWait()PlayerModelBaseMgrinline
onBalloonChibiYoshiFly()PlayerModelBaseMgrinline
onBubbleChibiYoshiShake()PlayerModelBaseMgrinline
onCarry()PlayerModelBaseMgrinline
onLiftUp()PlayerModelBaseMgrinline
onOnHDokan()PlayerModelBaseMgrinline
onRideCloudWait()PlayerModelBaseMgrinline
onRideLiftWait()PlayerModelBaseMgrinline
onStarAnm()PlayerModelBaseMgrinline
onWaitL()PlayerModelBaseMgrinline
onWaitR()PlayerModelBaseMgrinline
play()PlayerModelBaseMgrinline
PlayerModelBaseMgr()PlayerModelBaseMgr
releaseBodyAnm(f32 blend_duration)PlayerModelBaseMgrinline
reset()PlayerModelBaseMgrinline
resetFaceAngleOverride()PlayerModelBaseMgrinline
resetFaceAngleOverrideFlag()PlayerModelBaseMgrinline
setAnm(s32 anm_id, f32 frame=0.0f)PlayerModelBaseMgr
setAnm(s32 anm_id, f32 blend_duration, f32 frame)PlayerModelBaseMgr
setAnm(s32 anm_id, f32 rate, f32 blend_duration, f32 frame)PlayerModelBaseMgrinline
setBodyAnm(s32 anm_id)PlayerModelBaseMgr
setBodyAnm(s32 anm_id, f32 rate, f32 frame=0.0f, f32 blend_duration=0.0f)PlayerModelBaseMgrinline
setBodyFrame(f32 frame)PlayerModelBaseMgrinline
setBodyRate(f32 rate)PlayerModelBaseMgrinline
setCapMode(PlayerModelBase::CapMode mode)PlayerModelBaseMgrinlinevirtual
setCarryBodyAnm(f32 blend_duration, bool bubble_reset_frame)PlayerModelBaseMgrinline
setDrawType(DrawType type)PlayerModelBaseMgr
setFaceAngleOverride(const Angle3 &angle)PlayerModelBaseMgrinline
setFrame(f32 frame)PlayerModelBaseMgrinline
setFrameDirect(f32 frame)PlayerModelBaseMgrinline
setJumpIndex(s32 rnd_type)PlayerModelBaseMgrinline
setModelBase(PlayerModelBase *mdl_base)PlayerModelBaseMgr
setRate(f32 rate)PlayerModelBaseMgrinline
setRateDirect(f32 rate)PlayerModelBaseMgrinline
setTexAnmType(PlayerModelBase::TexAnmType type)PlayerModelBaseMgrinline