| calc(const sead::Matrixf &mtx) | PlayerModelBaseMgr | inline |
| calc2() | PlayerModelBaseMgr | inline |
| cancelCarry() | PlayerModelBaseMgr | inline |
| cDrawType_InBalloon enum value | PlayerModelBaseMgr | |
| cDrawType_InDistantView enum value | PlayerModelBaseMgr | |
| cDrawType_Normal enum value | PlayerModelBaseMgr | |
| changeFaceAngleOverrideFlag(PlayerModelBase::FaceAngleOverrideFlag flag, bool enable) | PlayerModelBaseMgr | inline |
| checkBodyFrame(f32 frame) | PlayerModelBaseMgr | inline |
| checkBodyFrameCtrlFlagUnk2() | PlayerModelBaseMgr | inline |
| checkFrame(f32 frame) | PlayerModelBaseMgr | inline |
| checkFrameCtrlFlagUnk2() | PlayerModelBaseMgr | inline |
| copyLinkAnm(f32 blend_duration) | PlayerModelBaseMgr | inline |
| draw() | PlayerModelBaseMgr | |
| DrawType enum name | PlayerModelBaseMgr | |
| getAnmBlendDuration(s32 anm_id) | PlayerModelBaseMgr | inline |
| getAnmFlag(PlayerModelBase::AnmFlagType type) const | PlayerModelBaseMgr | inline |
| getAnmID() const | PlayerModelBaseMgr | inline |
| getAnmRate(s32 anm_id) | PlayerModelBaseMgr | inline |
| getAnmResFile() const | PlayerModelBaseMgr | inline |
| getBaseScale() | PlayerModelBaseMgr | inline |
| getBodyFrame() | PlayerModelBaseMgr | inline |
| getBodyRate() | PlayerModelBaseMgr | inline |
| getFaceAngleOverride() const | PlayerModelBaseMgr | inline |
| getFrame() | PlayerModelBaseMgr | inline |
| getFrameDirect() | PlayerModelBaseMgr | inline |
| getFrameEnd() | PlayerModelBaseMgr | inline |
| getHeadPosP() | PlayerModelBaseMgr | inline |
| getHeadTopPosP() | PlayerModelBaseMgr | inline |
| getJointMtx(sead::Matrixf *mtx, s32 index) | PlayerModelBaseMgr | inline |
| getJointMtx(sead::Matrixf *mtx, const sead::SafeString &name) | PlayerModelBaseMgr | inline |
| getJointPos(sead::Vector3f *pos, s32 index) | PlayerModelBaseMgr | inline |
| getJointPos(sead::Vector3f *pos, const sead::SafeString &name) | PlayerModelBaseMgr | inline |
| getModelBase() | PlayerModelBaseMgr | inline |
| getModelResFile() const | PlayerModelBaseMgr | inline |
| getRate() | PlayerModelBaseMgr | inline |
| getRateDirect() | PlayerModelBaseMgr | inline |
| isAnmFlag(PlayerModelBase::AnmFlagType type, PlayerModelBase::AnmFlagBit bit) const | PlayerModelBaseMgr | inline |
| isAnmStop() | PlayerModelBaseMgr | inline |
| isBalloonChibiYoshiFly() const | PlayerModelBaseMgr | inline |
| isBodyAnmOn() | PlayerModelBaseMgr | inline |
| isBodyAnmStop() | PlayerModelBaseMgr | inline |
| isBubbleChibiYoshiShake() const | PlayerModelBaseMgr | inline |
| isCarry() | PlayerModelBaseMgr | inline |
| isCourseSelectScene() | PlayerModelBaseMgr | inline |
| isFootStepTiming() | PlayerModelBaseMgr | inline |
| isHangAnm() const | PlayerModelBaseMgr | inline |
| isLiftUp() | PlayerModelBaseMgr | inline |
| isOnHDokan() const | PlayerModelBaseMgr | inline |
| isRideCloudWait() const | PlayerModelBaseMgr | inline |
| isRideLiftWait() const | PlayerModelBaseMgr | inline |
| isSitAnm() const | PlayerModelBaseMgr | inline |
| isSwimAnm() const | PlayerModelBaseMgr | inline |
| isWaitL() const | PlayerModelBaseMgr | inline |
| isWaitR() const | PlayerModelBaseMgr | inline |
| mDrawType | PlayerModelBaseMgr | protected |
| mModelBase | PlayerModelBaseMgr | protected |
| offBalloonChibiYoshiFly() | PlayerModelBaseMgr | inline |
| offBubbleChibiYoshiShake() | PlayerModelBaseMgr | inline |
| offCarry() | PlayerModelBaseMgr | inline |
| offLiftUp() | PlayerModelBaseMgr | inline |
| offOnHDokan() | PlayerModelBaseMgr | inline |
| offRideCloudWait() | PlayerModelBaseMgr | inline |
| offRideLiftWait() | PlayerModelBaseMgr | inline |
| offStarAnm() | PlayerModelBaseMgr | inline |
| offWait() | PlayerModelBaseMgr | inline |
| onBalloonChibiYoshiFly() | PlayerModelBaseMgr | inline |
| onBubbleChibiYoshiShake() | PlayerModelBaseMgr | inline |
| onCarry() | PlayerModelBaseMgr | inline |
| onLiftUp() | PlayerModelBaseMgr | inline |
| onOnHDokan() | PlayerModelBaseMgr | inline |
| onRideCloudWait() | PlayerModelBaseMgr | inline |
| onRideLiftWait() | PlayerModelBaseMgr | inline |
| onStarAnm() | PlayerModelBaseMgr | inline |
| onWaitL() | PlayerModelBaseMgr | inline |
| onWaitR() | PlayerModelBaseMgr | inline |
| play() | PlayerModelBaseMgr | inline |
| PlayerModelBaseMgr() | PlayerModelBaseMgr | |
| releaseBodyAnm(f32 blend_duration) | PlayerModelBaseMgr | inline |
| reset() | PlayerModelBaseMgr | inline |
| resetFaceAngleOverride() | PlayerModelBaseMgr | inline |
| resetFaceAngleOverrideFlag() | PlayerModelBaseMgr | inline |
| setAnm(s32 anm_id, f32 frame=0.0f) | PlayerModelBaseMgr | |
| setAnm(s32 anm_id, f32 blend_duration, f32 frame) | PlayerModelBaseMgr | |
| setAnm(s32 anm_id, f32 rate, f32 blend_duration, f32 frame) | PlayerModelBaseMgr | inline |
| setBodyAnm(s32 anm_id) | PlayerModelBaseMgr | |
| setBodyAnm(s32 anm_id, f32 rate, f32 frame=0.0f, f32 blend_duration=0.0f) | PlayerModelBaseMgr | inline |
| setBodyFrame(f32 frame) | PlayerModelBaseMgr | inline |
| setBodyRate(f32 rate) | PlayerModelBaseMgr | inline |
| setCapMode(PlayerModelBase::CapMode mode) | PlayerModelBaseMgr | inlinevirtual |
| setCarryBodyAnm(f32 blend_duration, bool bubble_reset_frame) | PlayerModelBaseMgr | inline |
| setDrawType(DrawType type) | PlayerModelBaseMgr | |
| setFaceAngleOverride(const Angle3 &angle) | PlayerModelBaseMgr | inline |
| setFrame(f32 frame) | PlayerModelBaseMgr | inline |
| setFrameDirect(f32 frame) | PlayerModelBaseMgr | inline |
| setJumpIndex(s32 rnd_type) | PlayerModelBaseMgr | inline |
| setModelBase(PlayerModelBase *mdl_base) | PlayerModelBaseMgr | |
| setRate(f32 rate) | PlayerModelBaseMgr | inline |
| setRateDirect(f32 rate) | PlayerModelBaseMgr | inline |
| setTexAnmType(PlayerModelBase::TexAnmType type) | PlayerModelBaseMgr | inline |