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PlayerMgr Member List

This is the complete list of members for PlayerMgr, including all inherited members.

_10PlayerMgrprivate
_84PlayerMgrprivate
_88PlayerMgrprivate
_a8PlayerMgrprivate
_b1PlayerMgrprivate
_caPlayerMgrprivate
addNum(s32 player_no)PlayerMgrinline
cRDashPhysics_Luigi enum valuePlayerMgr
cRDashPhysics_Mario enum valuePlayerMgr
decNum(s32 player_no)PlayerMgrinline
getCannonJumpTimer() constPlayerMgrinline
getCoinNumMin()PlayerMgr
getCtrlPlayer(s32 player_no)PlayerMgr
getEntryNum()PlayerMgr
getGameData()PlayerMgr
getNum()PlayerMgrinline
getNumInGame()PlayerMgr
getNumNextGotoBlock()PlayerMgrinline
getPlayerObject(s32 player_no)PlayerMgrinline
getPlayerObject2(s32 player_no)PlayerMgrinline
isAcceptQuake(s32 player_no)PlayerMgr
isAllBalloon() constPlayerMgrinline
isCourseInStar(s32 player_no)PlayerMgr
isCreateBalloon(s32 player_no)PlayerMgrinline
isDemoWaitFlgDisable(s32 player_no)PlayerMgrinline
isDisableOrchestra() constPlayerMgrinline
isEnableStopOutDokanOther(s32 player_no)PlayerMgr
isNormalCourse()PlayerMgr
isPauseDisable(s32 player_no)PlayerMgrinline
isPlayerActive(s32 player_no)PlayerMgrinline
mActPlayerInfoPlayerMgrprivate
mAllBalloonPlayerMgrprivate
mBgmStatePlayerMgrprivate
mCannonJumpFlagPlayerMgrprivate
mCannonJumpTimerPlayerMgrprivate
mCoinMaxNumPlayerMgrprivate
mCreateBalloonFlagPlayerMgrprivate
mCreateFlagPlayerMgrprivate
mDemoWaitFlgDisablePlayerMgrprivate
mDisableOrchestraPlayerMgrprivate
mHpDpSpecialTypePlayerMgrprivate
mOdaiClearPlayerMgrprivate
mPauseDisablePlayerMgrprivate
mPlayerNextGotoBlockInfoPlayerMgrprivate
mPlayerObjectPlayerMgrprivate
mPlayerObject2PlayerMgrprivate
mPlayerSetPosPlayerMgrprivate
mPreFanfareTimerPlayerMgrprivate
mRDashPhysicsPlayerMgrprivate
mYoshiPlayerMgrprivate
mYoshi2PlayerMgrprivate
onNextGotoBlock(s32 player_no)PlayerMgrinline
RDashPhysicsType enum namePlayerMgr
resetCannonJump(s32 player_no)PlayerMgrinline
resetDemoWaitFlgDisable()PlayerMgrinline
resetPlayer(s32 player_no)PlayerMgr
setAllBalloon()PlayerMgrinline
setCannonJump(s32 player_no)PlayerMgrinline
setDemoWaitFlgDisable()PlayerMgrinline
setHipAttackQuake(s32 type, s32 player_no, bool ext)PlayerMgr
setPauseDisable(s32 player_no)PlayerMgrinline
setPauseEnable(s32 player_no)PlayerMgrinline
setPlayer(s32 player_no, PlayerObject *player_obj)PlayerMgr
setSubjectClear()PlayerMgr