| _1b0c | PlayerBase | protected |
| _1b28 | PlayerBase | protected |
| _1b9c | PlayerBase | protected |
| _2060 | PlayerBase | protected |
| _2064 | PlayerBase | protected |
| _2068 | PlayerBase | protected |
| _206c | PlayerBase | protected |
| _2070 | PlayerBase | protected |
| _2080 | PlayerBase | protected |
| _2084 | PlayerBase | protected |
| _2085 | PlayerBase | protected |
| _20a4 | PlayerBase | protected |
| _20ac | PlayerBase | protected |
| _20ec | PlayerBase | protected |
| _2100 | PlayerBase | protected |
| _2108 | PlayerBase | protected |
| _211 | Actor | protected |
| _2148 | PlayerBase | protected |
| _214c | PlayerBase | protected |
| _2190 | PlayerBase | protected |
| _2194 | PlayerBase | protected |
| _2198 | PlayerBase | protected |
| _21d8 | PlayerBase | protected |
| _21dc | PlayerBase | protected |
| _21e0 | PlayerBase | protected |
| _21e4 | PlayerBase | protected |
| _21e8 | PlayerBase | protected |
| _220 | Actor | protected |
| _22fc | PlayerBase | protected |
| _2498 | PlayerBase | protected |
| _2500 | PlayerBase | protected |
| _25f0 | PlayerBase | protected |
| _270 | Actor | protected |
| _284 | PlayerBase | protected |
| _2a4 | PlayerBase | protected |
| _4b8 | PlayerBase | protected |
| _4c8 | PlayerBase | protected |
| _4e4 | PlayerBase | protected |
| _4e8 | PlayerBase | protected |
| Actor(const ActorCreateParam ¶m) | Actor | protected |
| ActorBase(const ActorCreateParam ¶m) | ActorBase | protected |
| ActorType enum name | Actor | |
| addCalcAngleY(const Angle &target, f32 rate) | PlayerBase | |
| addCalcAngleY(Angle target, s32 num_frame) | PlayerBase | inline |
| adjustCoinReductionNumCB_(s32 coin_num) | PlayerBase | private |
| airPowerSet() | PlayerBase | |
| allEnemyDeathEffSet() | Actor | virtual |
| AnimePlayAction enum name | PlayerBase | |
| AnimePlayType enum name | PlayerBase | |
| AnmBlend enum name | PlayerBase | |
| BalloonAction enum name | PlayerBase | |
| BalloonChibiYoshiAction enum name | PlayerBase | |
| BalloonChibiYoshiFlyAction enum name | PlayerBase | |
| BgAttr enum name | PlayerBase | |
| bgCheck(bool side_view_check) | PlayerBase | |
| BgCross enum name | PlayerBase | |
| blockHitInit_() override | PlayerBase | protectedvirtual |
| bouncePlayer1(f32 speed_y, f32 speed_F, bool enable_LR, BounceType bounce_type, JumpSe jump_se_type)=0 | PlayerBase | pure virtual |
| bouncePlayer2(f32 speed_y, f32 speed_F, bool enable_LR, BounceType bounce_type, JumpSe jump_se_type)=0 | PlayerBase | pure virtual |
| BounceType enum name | PlayerBase | |
| cActorType_ChibiYoshi enum value | Actor | |
| cActorType_Enemy enum value | Actor | |
| cActorType_Generic enum value | Actor | |
| cActorType_Player enum value | Actor | |
| cActorType_Yoshi enum value | Actor | |
| cAddCalcAngleYFrameNum_Default | PlayerBase | static |
| cAddCalcAngleYFrameNum_DemoOutDoor | PlayerBase | static |
| calcAccOnIceLift() | PlayerBase | |
| calcAirDriftSpeedF() | PlayerBase | |
| calcCcPlayerRev(f32 *) | PlayerBase | |
| calcComboCount(s32 max) | PlayerBase | |
| calcDokanMoveDiff(sead::Vector2f *diff=nullptr) | PlayerBase | |
| calcFallSpeed_(f32 accel_y, f32 max_fall_speed) | Actor | protected |
| calcFallSpeed_() | Actor | inlineprotected |
| calcGoalBonusCoinNum() | PlayerBase | |
| calcGoalJump() | PlayerBase | |
| calcGoalLandNumFrame(f32 pos, f32 land_pos, f32 jump_speed) | PlayerBase | |
| calcHeadAttentionAngle() | PlayerBase | |
| calcHeadAttentionAngle_(const sead::Vector2f &target_pos, sead::BitFlag32 flag, Angle max_angle_y) | PlayerBase | private |
| calcJumpDaiReductionScale(s32 t, s32 max_t) | PlayerBase | virtual |
| calcMaskPos() | PlayerBase | |
| calcNoHitObjBgTimer() | PlayerBase | |
| calcPlayerSpeedXY() | PlayerBase | |
| calcReductionScale() | PlayerBase | |
| calcSideLimitMultL(f32 x) | PlayerBase | |
| calcSideLimitMultR(f32 x) | PlayerBase | |
| calcSpeedF_(f32 accelF, f32 max_speedF) | Actor | inlineprotected |
| calcSpeedF_() | Actor | inlineprotected |
| calcSpeedOnIceLift() | PlayerBase | |
| calcSpeedX_() | Actor | protected |
| calcSpeedY_(f32 accel_y, f32 speed_max_y) | Actor | protected |
| calcSpeedY_() | Actor | inlineprotected |
| calcStarCount(s32 max)=0 | PlayerBase | pure virtual |
| calcTimerProc() | PlayerBase | virtual |
| calcTottenToSrcDir_(const sead::BoundBox2f &src_range) const | Actor | private |
| calcTreadCount(s32 max) | PlayerBase | |
| cancelCloudOn() | PlayerBase | |
| cAnimePlayAction_BossAttention_Num enum value | PlayerBase | |
| cAnimePlayAction_BossAttention_Turn enum value | PlayerBase | |
| cAnimePlayAction_BossKeyGet_Cheer enum value | PlayerBase | |
| cAnimePlayAction_BossKeyGet_Num enum value | PlayerBase | |
| cAnimePlayAction_End enum value | PlayerBase | |
| cAnimePlayAction_Glad_KimeStart enum value | PlayerBase | |
| cAnimePlayAction_Glad_KimeWait enum value | PlayerBase | |
| cAnimePlayAction_Glad_Num enum value | PlayerBase | |
| cAnimePlayAction_Glad_PutOnCap enum value | PlayerBase | |
| cAnimePlayAction_Glad_Wait enum value | PlayerBase | |
| cAnimePlayAction_Start enum value | PlayerBase | |
| cAnimePlayAction_TitleSlip_Move enum value | PlayerBase | |
| cAnimePlayAction_TitleSlip_Num enum value | PlayerBase | |
| cAnimePlayType_BossAttention enum value | PlayerBase | |
| cAnimePlayType_BossGlad enum value | PlayerBase | |
| cAnimePlayType_BossKeyGet enum value | PlayerBase | |
| cAnimePlayType_BossSetUp enum value | PlayerBase | |
| cAnimePlayType_EndingGlad enum value | PlayerBase | |
| cAnimePlayType_EndingGladWait enum value | PlayerBase | |
| cAnimePlayType_LastBoss1Glad enum value | PlayerBase | |
| cAnimePlayType_LastBoss2Glad enum value | PlayerBase | |
| cAnimePlayType_Normal enum value | PlayerBase | |
| cAnimePlayType_TitleSlip enum value | PlayerBase | |
| cAnimePlayType_TottenItem enum value | PlayerBase | |
| cAnmBlend_Disable enum value | PlayerBase | |
| cAnmBlend_Enable enum value | PlayerBase | |
| CannonJumpAction enum name | PlayerBase | |
| canPress_(const BgCollision *bg_collision) | Actor | private |
| canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) | Actor | private |
| CarryFlag enum name | Actor | |
| carryFukidashiCancel_(s32 action, s32 player_no) | Actor | protected |
| carryFukidashiCheck_(s32 action) | Actor | protected |
| carryFukidashiCheck_(s32 action, const sead::Vector2f &range) | Actor | protected |
| CarryPlayerAction enum name | PlayerBase | |
| cBalloonAction_0 enum value | PlayerBase | |
| cBalloonAction_1 enum value | PlayerBase | |
| cBalloonAction_2 enum value | PlayerBase | |
| cBalloonAction_3 enum value | PlayerBase | |
| cBalloonAction_4 enum value | PlayerBase | |
| cBalloonAction_5 enum value | PlayerBase | |
| cBalloonAction_6 enum value | PlayerBase | |
| cBalloonChibiYoshiAction_FallMaybe enum value | PlayerBase | |
| cBalloonChibiYoshiAction_Fly enum value | PlayerBase | |
| cBalloonChibiYoshiAction_PreFallIdk enum value | PlayerBase | |
| cBalloonChibiYoshiFlyAction_Fall enum value | PlayerBase | |
| cBalloonChibiYoshiFlyAction_Fly enum value | PlayerBase | |
| cBalloonChibiYoshiFlyAction_FlyForceFall enum value | PlayerBase | |
| cBgAttr_Beach enum value | PlayerBase | |
| cBgAttr_Carpet enum value | PlayerBase | |
| cBgAttr_Cloud enum value | PlayerBase | |
| cBgAttr_Dirt enum value | PlayerBase | |
| cBgAttr_Ice enum value | PlayerBase | |
| cBgAttr_Leaf enum value | PlayerBase | |
| cBgAttr_Manta enum value | PlayerBase | |
| cBgAttr_Num enum value | PlayerBase | |
| cBgAttr_Rock enum value | PlayerBase | |
| cBgAttr_Sand enum value | PlayerBase | |
| cBgAttr_SandFunsui enum value | PlayerBase | |
| cBgAttr_Snow enum value | PlayerBase | |
| cBgAttr_Water1 enum value | PlayerBase | |
| cBgAttr_Water2 enum value | PlayerBase | |
| cBgAttr_Wood enum value | PlayerBase | |
| cBgCross_15 enum value | PlayerBase | |
| cBgCross_16 enum value | PlayerBase | |
| cBgCross_17 enum value | PlayerBase | |
| cBgCross_32 enum value | PlayerBase | |
| cBgCross_47 enum value | PlayerBase | |
| cBgCross_60 enum value | PlayerBase | |
| cBgCross_61 enum value | PlayerBase | |
| cBgCross_62 enum value | PlayerBase | |
| cBgCross_63 enum value | PlayerBase | |
| cBgCross_64 enum value | PlayerBase | |
| cBgCross_65 enum value | PlayerBase | |
| cBgCross_66 enum value | PlayerBase | |
| cBgCross_67 enum value | PlayerBase | |
| cBgCross_68 enum value | PlayerBase | |
| cBgCross_69 enum value | PlayerBase | |
| cBgCross_70 enum value | PlayerBase | |
| cBgCross_71 enum value | PlayerBase | |
| cBgCross_74 enum value | PlayerBase | |
| cBgCross_75 enum value | PlayerBase | |
| cBgCross_76 enum value | PlayerBase | |
| cBgCross_BitNum enum value | PlayerBase | |
| cBgCross_CarryObjBgCarriedL enum value | PlayerBase | |
| cBgCross_CarryObjBgCarriedR enum value | PlayerBase | |
| cBgCross_CarryRelatedL enum value | PlayerBase | |
| cBgCross_CarryRelatedR enum value | PlayerBase | |
| cBgCross_DispSideLimitL enum value | PlayerBase | |
| cBgCross_DispSideLimitR enum value | PlayerBase | |
| cBgCross_HitBgActorYuka enum value | PlayerBase | |
| cBgCross_IsAirWater enum value | PlayerBase | |
| cBgCross_IsBeltConveyorL enum value | PlayerBase | |
| cBgCross_IsBeltConveyorR enum value | PlayerBase | |
| cBgCross_IsBlockDRC enum value | PlayerBase | |
| cBgCross_IsChikuwa enum value | PlayerBase | |
| cBgCross_IsChikuwaActor enum value | PlayerBase | |
| cBgCross_IsCompletelySubmergedInSinkSand enum value | PlayerBase | |
| cBgCross_IsCompletelyUnderwater enum value | PlayerBase | |
| cBgCross_IsFloorGyration enum value | PlayerBase | |
| cBgCross_IsFoot enum value | PlayerBase | |
| cBgCross_IsFunsui enum value | PlayerBase | |
| cBgCross_IsHead enum value | PlayerBase | |
| cBgCross_IsHold enum value | PlayerBase | |
| cBgCross_IsIce enum value | PlayerBase | |
| cBgCross_IsIceLowSlip enum value | PlayerBase | |
| cBgCross_IsKani enum value | PlayerBase | |
| cBgCross_IsKani2 enum value | PlayerBase | |
| cBgCross_IsKani3 enum value | PlayerBase | |
| cBgCross_IsLiftZenStar enum value | PlayerBase | |
| cBgCross_IsLineSpinLift enum value | PlayerBase | |
| cBgCross_IsOnHDokan enum value | PlayerBase | |
| cBgCross_IsPartiallySubmergedInSinkSand enum value | PlayerBase | |
| cBgCross_IsPole enum value | PlayerBase | |
| cBgCross_IsSaka enum value | PlayerBase | |
| cBgCross_IsSand enum value | PlayerBase | |
| cBgCross_IsSinkSand enum value | PlayerBase | |
| cBgCross_IsSlideSlope enum value | PlayerBase | |
| cBgCross_IsSlightlyInsideSinkSand enum value | PlayerBase | |
| cBgCross_IsSnow enum value | PlayerBase | |
| cBgCross_IsUnderwater enum value | PlayerBase | |
| cBgCross_IsVine enum value | PlayerBase | |
| cBgCross_IsWall enum value | PlayerBase | |
| cBgCross_IsWallPressL enum value | PlayerBase | |
| cBgCross_IsWallPressR enum value | PlayerBase | |
| cBgCross_IsWallTouchL enum value | PlayerBase | |
| cBgCross_IsWallTouchR enum value | PlayerBase | |
| cBgCross_IsWater enum value | PlayerBase | |
| cBgCross_IsWaterAttr enum value | PlayerBase | |
| cBgCross_IsWaterPillarL enum value | PlayerBase | |
| cBgCross_IsWaterPillarR enum value | PlayerBase | |
| cBgCross_IsWaterShallow enum value | PlayerBase | |
| cBgCross_LastBit enum value | PlayerBase | |
| cBgCross_MaxBitNum enum value | PlayerBase | |
| cBgCross_OnHalf enum value | PlayerBase | |
| cBgCross_OnRide enum value | PlayerBase | |
| cBgCross_OnSakaUnderRoof enum value | PlayerBase | |
| cBgCross_RDash_IsNonWaterLiquid enum value | PlayerBase | |
| cBgCross_Slip enum value | PlayerBase | |
| cBgCross_WalkWallEnableL enum value | PlayerBase | |
| cBgCross_WalkWallEnableR enum value | PlayerBase | |
| cBounceType_1 enum value | PlayerBase | |
| cBounceType_2 enum value | PlayerBase | |
| cBounceType_Normal enum value | PlayerBase | |
| cCannonJumpAction_0 enum value | PlayerBase | |
| cCannonJumpAction_1 enum value | PlayerBase | |
| cCannonJumpAction_2 enum value | PlayerBase | |
| cCarryFlag_All enum value | Actor | |
| cCarryFlag_None enum value | Actor | |
| cCarryFlag_Release enum value | Actor | |
| cCarryFlag_Throw enum value | Actor | |
| cCarryFlag_ThrowHard enum value | Actor | |
| cCarryPlayerAction_2 enum value | PlayerBase | |
| cCarryPlayerAction_Crouch enum value | PlayerBase | |
| cCarryPlayerAction_Fire enum value | PlayerBase | |
| cCarryPlayerAction_FireEnd enum value | PlayerBase | |
| cCarryPlayerAction_Move enum value | PlayerBase | |
| cCheckBgDokanInUDRes_Blocked enum value | PlayerBase | |
| cCheckBgDokanInUDRes_Clear enum value | PlayerBase | |
| cCheckBgDokanInUDRes_ClearMame enum value | PlayerBase | |
| cClearType_Boss enum value | PlayerBase | |
| cClearType_Fanfare enum value | PlayerBase | |
| cClearType_LastBoss enum value | PlayerBase | |
| cClearType_Normal enum value | PlayerBase | |
| cCloudAction_6 enum value | PlayerBase | |
| cCloudAction_Crouch enum value | PlayerBase | |
| cCloudAction_CrouchEnd enum value | PlayerBase | |
| cCloudAction_FireCreate enum value | PlayerBase | |
| cCloudAction_FireCreateEnd enum value | PlayerBase | |
| cCloudAction_Idle enum value | PlayerBase | |
| cCloudAction_Move enum value | PlayerBase | |
| cCloudAction_Throw enum value | PlayerBase | |
| cCloudAction_ThrowEnd enum value | PlayerBase | |
| cCrouchAction_Ground enum value | PlayerBase | |
| cCrouchAction_Water enum value | PlayerBase | |
| cCullXLimit | Actor | protectedstatic |
| cCullYLimit | Actor | protectedstatic |
| cDamageType_DeathCloud enum value | PlayerBase | |
| cDamageType_Eaten enum value | PlayerBase | |
| cDamageType_Eaten2 enum value | PlayerBase | |
| cDamageType_Fire enum value | PlayerBase | |
| cDamageType_Fire2 enum value | PlayerBase | |
| cDamageType_Hit enum value | PlayerBase | |
| cDamageType_Hit2 enum value | PlayerBase | |
| cDamageType_Hit3 enum value | PlayerBase | |
| cDamageType_HitKnock enum value | PlayerBase | |
| cDamageType_Ice enum value | PlayerBase | |
| cDamageType_Ice2 enum value | PlayerBase | |
| cDamageType_Kill enum value | PlayerBase | |
| cDamageType_Knock enum value | PlayerBase | |
| cDamageType_Knock2 enum value | PlayerBase | |
| cDamageType_Num enum value | PlayerBase | |
| cDamageType_Poison enum value | PlayerBase | |
| cDamageType_SmallKnock enum value | PlayerBase | |
| cDamageType_SmallKnock2 enum value | PlayerBase | |
| cDamageType_SmallKnock3 enum value | PlayerBase | |
| cDamageType_Spark enum value | PlayerBase | |
| cDamageType_SteppedOn enum value | PlayerBase | |
| cDemoControlSubAction_4 enum value | PlayerBase | |
| cDemoControlSubAction_Anm enum value | PlayerBase | |
| cDemoControlSubAction_AnmSeq enum value | PlayerBase | |
| cDemoControlSubAction_Wait enum value | PlayerBase | |
| cDemoControlSubAction_Walk enum value | PlayerBase | |
| cDemoGoalAction_Item enum value | PlayerBase | |
| cDemoGoalAction_KimePose enum value | PlayerBase | |
| cDemoGoalAction_MultiJump enum value | PlayerBase | |
| cDemoGoalAction_Pole enum value | PlayerBase | |
| cDemoGoalAction_PreRun enum value | PlayerBase | |
| cDemoGoalAction_RideOffJump enum value | PlayerBase | |
| cDemoGoalAction_Run enum value | PlayerBase | |
| cDemoGoalAction_Wait enum value | PlayerBase | |
| cDemoInDokanAction_CheckTurn enum value | PlayerBase | |
| cDemoInDokanAction_End enum value | PlayerBase | |
| cDemoInDokanAction_Move enum value | PlayerBase | |
| cDemoInDokanAction_WaitNextTurn enum value | PlayerBase | |
| cDemoInDokanAction_WaitNextTurn_UnderwaterKoopaJrDemo enum value | PlayerBase | |
| cDemoNextGotoBlockAction_SceneChange enum value | PlayerBase | |
| cDemoNextGotoBlockAction_Walk enum value | PlayerBase | |
| cDemoOutDokanAction_End enum value | PlayerBase | |
| cDemoOutDokanAction_MoveMainAxis enum value | PlayerBase | |
| cDemoOutDokanAction_MoveSubAxis enum value | PlayerBase | |
| cDemoStartWaitAction_Move enum value | PlayerBase | |
| cDemoStartWaitAction_Wait enum value | PlayerBase | |
| cDemoType_1 enum value | PlayerBase | |
| cDemoType_3 enum value | PlayerBase | |
| cDemoType_4 enum value | PlayerBase | |
| cDemoType_5 enum value | PlayerBase | |
| cDemoType_ShadowkunCatch enum value | PlayerBase | |
| cDemoWaitAction_Move enum value | PlayerBase | |
| cDemoWaitAction_WaitSingle enum value | PlayerBase | |
| cDemoWaitAction_WaitTurn enum value | PlayerBase | |
| cDirSpeed | PlayerBase | static |
| cDokanDir_ButtonDown enum value | PlayerBase | |
| cDokanDir_ButtonLeft enum value | PlayerBase | |
| cDokanDir_ButtonRight enum value | PlayerBase | |
| cDokanDir_ButtonUp enum value | PlayerBase | |
| cDokanDir_FaceDown enum value | PlayerBase | |
| cDokanDir_FaceLeft enum value | PlayerBase | |
| cDokanDir_FaceRight enum value | PlayerBase | |
| cDokanDir_FaceUp enum value | PlayerBase | |
| cDokanDir_Num enum value | PlayerBase | |
| cDokanType_Invalid enum value | PlayerBase | |
| cDokanType_Normal enum value | PlayerBase | |
| cDokanType_Rail enum value | PlayerBase | |
| cFireAction_0 enum value | PlayerBase | |
| cFireAction_1 enum value | PlayerBase | |
| cFireShootFrame | PlayerBase | static |
| cFlyDamageAction_0 enum value | PlayerBase | |
| cFlyDamageAction_1 enum value | PlayerBase | |
| cFlyDamageAction_2 enum value | PlayerBase | |
| cFlyDamageAction_3 enum value | PlayerBase | |
| cFlyDamageAction_4 enum value | PlayerBase | |
| cFlyDamageAction_5 enum value | PlayerBase | |
| cFlyDamageAction_6 enum value | PlayerBase | |
| cFunsuiAction_Ascend enum value | PlayerBase | |
| cFunsuiAction_Release enum value | PlayerBase | |
| cFunsuiType_Num enum value | PlayerBase | |
| cFunsuiType_Sand enum value | PlayerBase | |
| cFunsuiType_Water enum value | PlayerBase | |
| cHangAction_Move enum value | PlayerBase | |
| cHangAction_Start enum value | PlayerBase | |
| cHangAction_Wait enum value | PlayerBase | |
| changeActionSlipEnd(AnmBlend blend) | PlayerBase | |
| changeDemoState(const StateID &state_id, s32 param) | PlayerBase | |
| changeNextScene(s32) | PlayerBase | |
| changeNormalAction() | PlayerBase | |
| changeState(const StateID &state_id, s32 param) | PlayerBase | |
| changeState(const StateID &state_id, const JumpInf &jmp_inf) | PlayerBase | |
| changeStateImpl(const StateID &state_id, s32 param, const JumpInf *jmp_inf) | PlayerBase | |
| changeSubjectState(const StateID &state_id) | PlayerBase | |
| checkBalloonInDispOutLR() | PlayerBase | |
| checkBgCross_() | PlayerBase | inlineprivate |
| checkBgCrossSub()=0 | PlayerBase | pure virtual |
| checkBGCrossWall(DirType dir) | PlayerBase | |
| checkBgDokanIn(sead::Vector3f *pos, s32 *dst_next_goto_no, DokanDir dir) | PlayerBase | |
| checkBgDokanInUD(sead::Vector3f *pos, DokanDir dir) | PlayerBase | |
| CheckBgDokanInUDRes enum name | PlayerBase | |
| checkBgWall(DirType dir) | PlayerBase | |
| checkButtonDokanIn(DokanDir dir) | PlayerBase | |
| checkCarried(s32 *player_no) | Actor | |
| checkCarryObjBgCarried_(const ActorBgCollisionCheck::Output &output, DirType dir) | PlayerBase | inlineprivate |
| checkCrouch()=0 | PlayerBase | pure virtual |
| checkCrouchSlip() | PlayerBase | |
| checkDamageBg() | PlayerBase | |
| checkDemoControl() | PlayerBase | |
| checkDisplayOutDead() | PlayerBase | |
| checkDispOutLR() | PlayerBase | |
| checkDispOver() | PlayerBase | |
| checkDispSideLemit_() | PlayerBase | inlineprivate |
| checkEat() const | Actor | |
| checkJumpTrigger() | PlayerBase | |
| checkLedge() | PlayerBase | |
| checkOldBgCrossFoot(s32 frame_cnt) | PlayerBase | |
| checkOnHDokan(const u64 &bc_data) | PlayerBase | |
| checkPressBg() | PlayerBase | |
| checkPressBgLR_() | PlayerBase | private |
| checkPressBgUD_() | PlayerBase | private |
| checkPressD_(const ActorBgCollisionCheck &bc) | Actor | private |
| checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction) | Actor | private |
| checkPressU_(const ActorBgCollisionCheck &bc) | Actor | private |
| checkRideActor(PlayerBase *player_other) | PlayerBase | |
| checkSakaReverse() | PlayerBase | |
| checkSideViewLemit() | PlayerBase | |
| checkSinkSand() | PlayerBase | |
| checkSitJumpRoof() | PlayerBase | |
| checkSlip() | PlayerBase | |
| checkSlipEndKey() | PlayerBase | |
| checkSlipMoveEnd()=0 | PlayerBase | pure virtual |
| checkStandUpRoof() | PlayerBase | |
| checkTurn() | PlayerBase | |
| checkWalkNextAction()=0 | PlayerBase | pure virtual |
| checkWater() | PlayerBase | |
| cHipAction_AttackFall enum value | PlayerBase | |
| cHipAction_AttackStart enum value | PlayerBase | |
| cHipAction_Ground enum value | PlayerBase | |
| cHipAction_Num enum value | PlayerBase | |
| cHipAction_Ready enum value | PlayerBase | |
| cHipAction_StandNormal enum value | PlayerBase | |
| cHipAction_StandNormalEnd enum value | PlayerBase | |
| cHipAction_ToStoop enum value | PlayerBase | |
| cJumpAction_Air enum value | PlayerBase | |
| cJumpAction_TakeOff enum value | PlayerBase | |
| cJumpDaiAction_0 enum value | PlayerBase | |
| cJumpDaiAction_1 enum value | PlayerBase | |
| cJumpSe_High enum value | PlayerBase | |
| cJumpSe_None enum value | PlayerBase | |
| cJumpSe_Normal enum value | PlayerBase | |
| cJumpSpeed | PlayerBase | static |
| cKaniAction_Hang enum value | PlayerBase | |
| cKaniAction_HangFall enum value | PlayerBase | |
| cKaniAction_HangInit enum value | PlayerBase | |
| cKaniAction_HangUp enum value | PlayerBase | |
| cKaniAction_HangUpVine enum value | PlayerBase | |
| cKaniAction_JumpHangInit enum value | PlayerBase | |
| cKaniAction_Walk enum value | PlayerBase | |
| clearBgAndSakaAngle() | PlayerBase | |
| clearBgCheckInfo() | PlayerBase | |
| clearBgSpeed() | PlayerBase | |
| clearCcData() | PlayerBase | virtual |
| clearCcPlayerRev() | PlayerBase | |
| clearComboCount() | PlayerBase | inline |
| clearFollowMameKuribo() | PlayerBase | |
| clearJumpActionInfo()=0 | PlayerBase | pure virtual |
| clearStarCount()=0 | PlayerBase | pure virtual |
| clearTreadCount() | PlayerBase | |
| ClearType enum name | PlayerBase | |
| CloudAction enum name | PlayerBase | |
| clrComboCnt() | Actor | |
| cMaxFallSpeed | PlayerBase | static |
| cMaxFallSpeed_Foot | PlayerBase | static |
| cNextGotoBlockDelay_None enum value | PlayerBase | |
| cNextGotoBlockDelay_Normal enum value | PlayerBase | |
| cNextGotoBlockDelay_Short enum value | PlayerBase | |
| coinFunsuiOnDamageCB(s32 type, Actor *eat_die_actor) | PlayerBase | |
| coinJumpOnStampCB(s32 coin_num) | PlayerBase | |
| cOldBgCrossFootNum | PlayerBase | static |
| cPenguinSlideAction_1 enum value | PlayerBase | |
| cPenguinSlideAction_Move enum value | PlayerBase | |
| cPenguinSlideAction_StandUp enum value | PlayerBase | |
| cPenguinSlideAction_ToCrouch enum value | PlayerBase | |
| cPlayerJumpDaiAction_0 enum value | PlayerBase | |
| cPlayerJumpDaiAction_1 enum value | PlayerBase | |
| cPoleAction_Down enum value | PlayerBase | |
| cPoleAction_Start enum value | PlayerBase | |
| cPoleAction_Up enum value | PlayerBase | |
| cPoleAction_Wait enum value | PlayerBase | |
| cPowerChangeType_Ice enum value | PlayerBase | |
| cPowerChangeType_Normal enum value | PlayerBase | |
| cPowerChangeType_Num enum value | PlayerBase | |
| cPowerChangeType_Snow enum value | PlayerBase | |
| cPropelAction_BigFly enum value | PlayerBase | |
| cPropelAction_Fall enum value | PlayerBase | |
| cPropelAction_Fly enum value | PlayerBase | |
| create() override | PlayerBase | protectedvirtual |
| cReductionMode_2 enum value | PlayerBase | |
| cReductionMode_Boyon enum value | PlayerBase | |
| cReductionMode_JumpDai enum value | PlayerBase | |
| cReductionMode_None enum value | PlayerBase | |
| cResult_Failed enum value | ActorBase | |
| cResult_Success enum value | ActorBase | |
| cResult_Wait enum value | ActorBase | |
| CrouchAction enum name | PlayerBase | |
| cSakaUpDown_Downhill enum value | PlayerBase | |
| cSakaUpDown_Num enum value | PlayerBase | |
| cSakaUpDown_Uphill enum value | PlayerBase | |
| cScreenOutFlag_SkipCameraCheck enum value | Actor | |
| cScreenOutFlag_SkipDeletion enum value | Actor | |
| cScreenOutFlag_SkipNone enum value | Actor | |
| cScreenOutFlag_SkipRideCheck enum value | Actor | |
| cScreenOutFlag_SkipTottenCheck enum value | Actor | |
| cSlipAction_1 enum value | PlayerBase | |
| cSlipAction_Move enum value | PlayerBase | |
| cSlipAction_ToEnd enum value | PlayerBase | |
| cSlipAction_ToStoop enum value | PlayerBase | |
| cSpinHipAttackAction_Fall enum value | PlayerBase | |
| cSpinHipAttackAction_Land enum value | PlayerBase | |
| cStarSet_CustomTime enum value | PlayerBase | |
| cStarSet_Default enum value | PlayerBase | |
| cStarSet_Virus enum value | PlayerBase | |
| cStartSoundType_DisableInEnding enum value | PlayerBase | |
| cStartSoundType_Normal enum value | PlayerBase | |
| cState_Failed enum value | ActorBase | |
| cState_None enum value | ActorBase | |
| cState_Success enum value | ActorBase | |
| cState_Wait enum value | ActorBase | |
| cStatus_104 enum value | PlayerBase | |
| cStatus_105 enum value | PlayerBase | |
| cStatus_106 enum value | PlayerBase | |
| cStatus_109 enum value | PlayerBase | |
| cStatus_110 enum value | PlayerBase | |
| cStatus_111 enum value | PlayerBase | |
| cStatus_113 enum value | PlayerBase | |
| cStatus_116 enum value | PlayerBase | |
| cStatus_117 enum value | PlayerBase | |
| cStatus_118 enum value | PlayerBase | |
| cStatus_121 enum value | PlayerBase | |
| cStatus_129 enum value | PlayerBase | |
| cStatus_130 enum value | PlayerBase | |
| cStatus_131 enum value | PlayerBase | |
| cStatus_133 enum value | PlayerBase | |
| cStatus_134 enum value | PlayerBase | |
| cStatus_135 enum value | PlayerBase | |
| cStatus_136 enum value | PlayerBase | |
| cStatus_137 enum value | PlayerBase | |
| cStatus_138 enum value | PlayerBase | |
| cStatus_141 enum value | PlayerBase | |
| cStatus_142 enum value | PlayerBase | |
| cStatus_143 enum value | PlayerBase | |
| cStatus_145 enum value | PlayerBase | |
| cStatus_146 enum value | PlayerBase | |
| cStatus_147 enum value | PlayerBase | |
| cStatus_148 enum value | PlayerBase | |
| cStatus_149 enum value | PlayerBase | |
| cStatus_150 enum value | PlayerBase | |
| cStatus_151 enum value | PlayerBase | |
| cStatus_152 enum value | PlayerBase | |
| cStatus_153 enum value | PlayerBase | |
| cStatus_154 enum value | PlayerBase | |
| cStatus_155 enum value | PlayerBase | |
| cStatus_156 enum value | PlayerBase | |
| cStatus_157 enum value | PlayerBase | |
| cStatus_158 enum value | PlayerBase | |
| cStatus_160 enum value | PlayerBase | |
| cStatus_166 enum value | PlayerBase | |
| cStatus_168 enum value | PlayerBase | |
| cStatus_172 enum value | PlayerBase | |
| cStatus_178 enum value | PlayerBase | |
| cStatus_179 enum value | PlayerBase | |
| cStatus_18 enum value | PlayerBase | |
| cStatus_182 enum value | PlayerBase | |
| cStatus_183 enum value | PlayerBase | |
| cStatus_184 enum value | PlayerBase | |
| cStatus_185 enum value | PlayerBase | |
| cStatus_186 enum value | PlayerBase | |
| cStatus_187 enum value | PlayerBase | |
| cStatus_188 enum value | PlayerBase | |
| cStatus_191 enum value | PlayerBase | |
| cStatus_193 enum value | PlayerBase | |
| cStatus_195 enum value | PlayerBase | |
| cStatus_196 enum value | PlayerBase | |
| cStatus_197 enum value | PlayerBase | |
| cStatus_199 enum value | PlayerBase | |
| cStatus_200 enum value | PlayerBase | |
| cStatus_204 enum value | PlayerBase | |
| cStatus_206 enum value | PlayerBase | |
| cStatus_207 enum value | PlayerBase | |
| cStatus_208 enum value | PlayerBase | |
| cStatus_212 enum value | PlayerBase | |
| cStatus_213 enum value | PlayerBase | |
| cStatus_214 enum value | PlayerBase | |
| cStatus_215 enum value | PlayerBase | |
| cStatus_216 enum value | PlayerBase | |
| cStatus_217 enum value | PlayerBase | |
| cStatus_218 enum value | PlayerBase | |
| cStatus_219 enum value | PlayerBase | |
| cStatus_220 enum value | PlayerBase | |
| cStatus_221 enum value | PlayerBase | |
| cStatus_222 enum value | PlayerBase | |
| cStatus_223 enum value | PlayerBase | |
| cStatus_224 enum value | PlayerBase | |
| cStatus_225 enum value | PlayerBase | |
| cStatus_226 enum value | PlayerBase | |
| cStatus_227 enum value | PlayerBase | |
| cStatus_237 enum value | PlayerBase | |
| cStatus_239 enum value | PlayerBase | |
| cStatus_240 enum value | PlayerBase | |
| cStatus_241 enum value | PlayerBase | |
| cStatus_242 enum value | PlayerBase | |
| cStatus_243 enum value | PlayerBase | |
| cStatus_250 enum value | PlayerBase | |
| cStatus_252 enum value | PlayerBase | |
| cStatus_253 enum value | PlayerBase | |
| cStatus_254 enum value | PlayerBase | |
| cStatus_258 enum value | PlayerBase | |
| cStatus_263 enum value | PlayerBase | |
| cStatus_264 enum value | PlayerBase | |
| cStatus_265 enum value | PlayerBase | |
| cStatus_267 enum value | PlayerBase | |
| cStatus_270 enum value | PlayerBase | |
| cStatus_280 enum value | PlayerBase | |
| cStatus_282 enum value | PlayerBase | |
| cStatus_37 enum value | PlayerBase | |
| cStatus_38 enum value | PlayerBase | |
| cStatus_39 enum value | PlayerBase | |
| cStatus_40 enum value | PlayerBase | |
| cStatus_41 enum value | PlayerBase | |
| cStatus_45 enum value | PlayerBase | |
| cStatus_46 enum value | PlayerBase | |
| cStatus_47 enum value | PlayerBase | |
| cStatus_48 enum value | PlayerBase | |
| cStatus_49 enum value | PlayerBase | |
| cStatus_50 enum value | PlayerBase | |
| cStatus_51 enum value | PlayerBase | |
| cStatus_52 enum value | PlayerBase | |
| cStatus_56 enum value | PlayerBase | |
| cStatus_57 enum value | PlayerBase | |
| cStatus_58 enum value | PlayerBase | |
| cStatus_60 enum value | PlayerBase | |
| cStatus_62 enum value | PlayerBase | |
| cStatus_63 enum value | PlayerBase | |
| cStatus_64 enum value | PlayerBase | |
| cStatus_71 enum value | PlayerBase | |
| cStatus_73 enum value | PlayerBase | |
| cStatus_74 enum value | PlayerBase | |
| cStatus_82 enum value | PlayerBase | |
| cStatus_89 enum value | PlayerBase | |
| cStatus_93 enum value | PlayerBase | |
| cStatus_97 enum value | PlayerBase | |
| cStatus_ActiveThisFrame enum value | PlayerBase | |
| cStatus_BalloonChibiYoshiFly enum value | PlayerBase | |
| cStatus_BgPointDataCarryRev enum value | PlayerBase | |
| cStatus_BitNum enum value | PlayerBase | |
| cStatus_CanFlyBalloonChibiYoshi enum value | PlayerBase | |
| cStatus_CannonJump enum value | PlayerBase | |
| cStatus_CannonShot enum value | PlayerBase | |
| cStatus_CannonWarp enum value | PlayerBase | |
| cStatus_CanSetSpeedChibiYoshi enum value | PlayerBase | |
| cStatus_CanWaterWalk enum value | PlayerBase | |
| cStatus_CheckBg enum value | PlayerBase | |
| cStatus_ControlledMove enum value | PlayerBase | |
| cStatus_ControlledMoveReq enum value | PlayerBase | |
| cStatus_ControlledState enum value | PlayerBase | |
| cStatus_DemoAnmLoop enum value | PlayerBase | |
| cStatus_DemoControl enum value | PlayerBase | |
| cStatus_DemoControlReq enum value | PlayerBase | |
| cStatus_DemoDokan enum value | PlayerBase | |
| cStatus_DemoMode enum value | PlayerBase | |
| cStatus_DemoOnLandStop enum value | PlayerBase | |
| cStatus_DisableAnm enum value | PlayerBase | |
| cStatus_DisableSound enum value | PlayerBase | |
| cStatus_DisableUpdate enum value | PlayerBase | |
| cStatus_DispOut enum value | PlayerBase | |
| cStatus_DispOutDanger enum value | PlayerBase | |
| cStatus_DispOutPosYAdj enum value | PlayerBase | |
| cStatus_Down enum value | PlayerBase | |
| cStatus_EnableDokanIn enum value | PlayerBase | |
| cStatus_EnableSpin enum value | PlayerBase | |
| cStatus_EndingDisableSound enum value | PlayerBase | |
| cStatus_FaderPosSet enum value | PlayerBase | |
| cStatus_Fall enum value | PlayerBase | |
| cStatus_FollowMameKuribo enum value | PlayerBase | |
| cStatus_Hang enum value | PlayerBase | |
| cStatus_HideTemporarily enum value | PlayerBase | |
| cStatus_HipAttackOnEnemy enum value | PlayerBase | |
| cStatus_IgnoreBgCross enum value | PlayerBase | |
| cStatus_InitialSlip enum value | PlayerBase | |
| cStatus_Invisible enum value | PlayerBase | |
| cStatus_IsWaterWalk enum value | PlayerBase | |
| cStatus_Jump enum value | PlayerBase | |
| cStatus_JumpAddSpeed enum value | PlayerBase | |
| cStatus_KaniHang enum value | PlayerBase | |
| cStatus_LastBit enum value | PlayerBase | |
| cStatus_LiftUp enum value | PlayerBase | |
| cStatus_MaxBitNum enum value | PlayerBase | |
| cStatus_NoBgCrossUpdate enum value | PlayerBase | |
| cStatus_NoEntryReactCc enum value | PlayerBase | |
| cStatus_NoGravityUntilFall enum value | PlayerBase | |
| cStatus_NoPropelRoll enum value | PlayerBase | |
| cStatus_NoSlipSaka enum value | PlayerBase | |
| cStatus_NoSwimAction enum value | PlayerBase | |
| cStatus_OutOfPlay enum value | PlayerBase | |
| cStatus_Penguin enum value | PlayerBase | |
| cStatus_PenguinSlide enum value | PlayerBase | |
| cStatus_PenguinSwim enum value | PlayerBase | |
| cStatus_Pole enum value | PlayerBase | |
| cStatus_PoleRope enum value | PlayerBase | |
| cStatus_Quake enum value | PlayerBase | |
| cStatus_RDash_DispPinch enum value | PlayerBase | |
| cStatus_RideBalloon enum value | PlayerBase | |
| cStatus_RideBalloonAll enum value | PlayerBase | |
| cStatus_RideBalloonCheckAllFade enum value | PlayerBase | |
| cStatus_RideBalloonContVoiceReq enum value | PlayerBase | |
| cStatus_RideBalloonSetVisible enum value | PlayerBase | |
| cStatus_RideCloud enum value | PlayerBase | |
| cStatus_RideJrCrown enum value | PlayerBase | |
| cStatus_RideNat enum value | PlayerBase | |
| cStatus_RideNatDone enum value | PlayerBase | |
| cStatus_RidePlayer enum value | PlayerBase | |
| cStatus_RideYoshi enum value | PlayerBase | |
| cStatus_SceneChangeNext enum value | PlayerBase | |
| cStatus_ShadowkunCatch enum value | PlayerBase | |
| cStatus_SinkSandSurfJump enum value | PlayerBase | |
| cStatus_SitJump enum value | PlayerBase | |
| cStatus_SlideSlope enum value | PlayerBase | |
| cStatus_Spin enum value | PlayerBase | |
| cStatus_Stunned enum value | PlayerBase | |
| cStatus_Swim enum value | PlayerBase | |
| cStatus_UnkJumpGravity enum value | PlayerBase | |
| cStatus_Vine enum value | PlayerBase | |
| cStatus_WaitJump enum value | PlayerBase | |
| cStatus_WallSlide enum value | PlayerBase | |
| cStatus_ZPosSetNone enum value | PlayerBase | |
| cSwimAction_FireBall enum value | PlayerBase | |
| cSwimAction_Penguin enum value | PlayerBase | |
| cSwimAction_Swim enum value | PlayerBase | |
| cSwimAction_SwimWithChibi enum value | PlayerBase | |
| cSwimAction_SwimWithChibi_CantSpinMaybe enum value | PlayerBase | |
| cSwimAction_Walk enum value | PlayerBase | |
| cTarzanRopeAction_Down enum value | PlayerBase | |
| cTarzanRopeAction_HasigoHangDown enum value | PlayerBase | |
| cTarzanRopeAction_HasigoHangUp enum value | PlayerBase | |
| cTarzanRopeAction_HasigoMove enum value | PlayerBase | |
| cTarzanRopeAction_Start enum value | PlayerBase | |
| cTarzanRopeAction_Up enum value | PlayerBase | |
| cTarzanRopeAction_Wait enum value | PlayerBase | |
| cThrowAction_0 enum value | PlayerBase | |
| cThrowAction_1 enum value | PlayerBase | |
| cThrowAction_2 enum value | PlayerBase | |
| cTurnPowerUpRate | PlayerBase | static |
| cUnkZero | PlayerBase | static |
| cVineAction_Attack enum value | PlayerBase | |
| cVineAction_Ivy enum value | PlayerBase | |
| cVineAction_Net enum value | PlayerBase | |
| cVineAction_Roll enum value | PlayerBase | |
| cWalkAction_Move enum value | PlayerBase | |
| cWalkAction_Wait enum value | PlayerBase | |
| cWallSlideAction_MusasabiSlide enum value | PlayerBase | |
| cWallSlideAction_Normal enum value | PlayerBase | |
| cWaterCancelCrouchAnmSpeed | PlayerBase | static |
| cWaterNumaJumpSpeed | PlayerBase | static |
| DamageType enum name | PlayerBase | |
| deleteActor(bool manual_deleted) | Actor | |
| deleteRequest() | ActorBase | inline |
| demo_dokan_move_x(f32 step, f32 threshold) | PlayerBase | |
| demo_dokan_move_y(f32 step, f32 offset) | PlayerBase | |
| DemoAnmBossAttention() | PlayerBase | |
| DemoAnmBossGlad() | PlayerBase | |
| DemoAnmBossKeyGet() | PlayerBase | |
| DemoAnmBossSetUp() | PlayerBase | |
| DemoAnmEndingGlad() | PlayerBase | |
| DemoAnmEndingGladWait() | PlayerBase | |
| DemoAnmLastBoss1Glad() | PlayerBase | |
| DemoAnmLastBoss2Glad() | PlayerBase | |
| DemoAnmNormal() | PlayerBase | |
| DemoAnmTitleSlip() | PlayerBase | |
| DemoAnmTottenItem() | PlayerBase | virtual |
| DemoControlSubAction enum name | PlayerBase | |
| DemoGoalAction enum name | PlayerBase | |
| DemoInDokanAction enum name | PlayerBase | |
| DemoNextGotoBlockAction enum name | PlayerBase | |
| DemoOutDokanAction enum name | PlayerBase | |
| DemoStartWaitAction enum name | PlayerBase | |
| DemoType enum name | PlayerBase | |
| DemoWaitAction enum name | PlayerBase | |
| dispPinchRequestRDash() | PlayerBase | |
| doDelete() | ActorBase | protectedvirtual |
| dokanAdjustMaskPos(sead::Vector3f &mask_pos) | PlayerBase | |
| DokanDir enum name | PlayerBase | |
| dokanMoveOut() | PlayerBase | |
| DokanType enum name | PlayerBase | |
| draw() | ActorBase | protectedvirtual |
| drawCullCheck_() | Actor | protectedvirtual |
| endControlDemo() | PlayerBase | |
| endDemoInDokan() | PlayerBase | |
| endDemoOutDokan() | PlayerBase | |
| endStar()=0 | PlayerBase | pure virtual |
| endWaterFunsuiEffect() | PlayerBase | |
| entryCollision() | PlayerBase | |
| execute() override | PlayerBase | protectedvirtual |
| executeDemoCreate() | PlayerBase | |
| executeDemoGoal_Item()=0 | PlayerBase | pure virtual |
| executeDemoGoal_KimePose() | PlayerBase | |
| executeDemoGoal_MultiJump() | PlayerBase | |
| executeDemoGoal_Pole() | PlayerBase | |
| executeDemoGoal_PreRun()=0 | PlayerBase | pure virtual |
| executeDemoGoal_RideOffJump()=0 | PlayerBase | pure virtual |
| executeDemoGoal_Run()=0 | PlayerBase | pure virtual |
| executeDemoGoal_Wait() | PlayerBase | |
| executeDemoInDokan() | PlayerBase | |
| executeDemoOutDokanLR() | PlayerBase | |
| executeDemoOutDokanUD() | PlayerBase | |
| executeDemoState() | PlayerBase | |
| executeLastAll()=0 | PlayerBase | pure virtual |
| executeLastPlayer()=0 | PlayerBase | pure virtual |
| executeMain()=0 | PlayerBase | pure virtual |
| executeState() | PlayerBase | |
| executeSubjectState() | PlayerBase | |
| fadeOutTurnEffect() | PlayerBase | |
| finalUpdate() | ActorBase | protectedvirtual |
| finDemoKimePose()=0 | PlayerBase | pure virtual |
| FireAction enum name | PlayerBase | |
| FlyDamageAction enum name | PlayerBase | |
| forceSlipToStoop() | PlayerBase | |
| FunsuiAction enum name | PlayerBase | |
| FunsuiType enum name | PlayerBase | |
| getAccelF() const | Actor | inline |
| getAccelY() const | Actor | inline |
| getActorHeap() const | ActorBase | inline |
| getActorType() const | Actor | inline |
| getActorUniqueID() const | ActorBase | inline |
| getAngle() | Actor | inline |
| getAngle() const | Actor | inline |
| getAnkleCenterPos(sead::Vector3f *pos) | PlayerBase | |
| getBesideMukiAngle(DirType dir) | PlayerBase | |
| getBesideMukiAngle() | PlayerBase | inline |
| getBgCheck() override | PlayerBase | inlinevirtual |
| getBgPointData()=0 | PlayerBase | pure virtual |
| getCarryFlag() const | Actor | inline |
| getCenterPos() const | Actor | inline |
| getCenterPos2D() const | Actor | inline |
| getCenterX() const | Actor | inline |
| getCenterY() const | Actor | inline |
| getCenterZ() const | Actor | inline |
| getChildList() const | ActorBase | inline |
| getCloud() | PlayerBase | |
| getCloudOffsetY()=0 | PlayerBase | pure virtual |
| getCloudPos(sead::Vector3f &pos) | PlayerBase | |
| getCollisionCheck() | Actor | inline |
| getCollisionCheck() const | Actor | inline |
| getComboCnt() const | Actor | inline |
| getComboCount() const | PlayerBase | inline |
| getDashSmokeEffectID()=0 | PlayerBase | pure virtual |
| getDemoGoalLandPos() | PlayerBase | |
| getDirection() const | Actor | inline |
| getDokanCannonMoveXStep() const | PlayerBase | |
| getDokanCannonMoveXThreshold() const | PlayerBase | |
| getDokanCannonMoveYStep() const | PlayerBase | |
| getDokanInLRWallBgPointData(ActorBgCollisionCheck::Sensor *sensor) | PlayerBase | |
| getDokanWaitAnmFixFrame() const | PlayerBase | |
| getDokanWallBgPointData(ActorBgCollisionCheck::Sensor *sensor)=0 | PlayerBase | pure virtual |
| getEffectZPos() const | Actor | |
| getFollowMameKuribo() | PlayerBase | |
| getFollowMameKuriboSpeedScaleX() | PlayerBase | |
| getFollowMameKuriboSpeedScaleY() | PlayerBase | |
| getFollowMameKuriboSpeedType() | PlayerBase | |
| getFootBgAttr(BgUnitCode::Attr attr) | PlayerBase | |
| getFootBgPointData() | PlayerBase | inline |
| getGravityData() | PlayerBase | inlinevirtual |
| getHeadBgPointData() | PlayerBase | inline |
| getHeadPosP() | PlayerBase | |
| getHeadTopPos(sead::Vector3f &pos) | PlayerBase | virtual |
| getHeadTopPosP() | PlayerBase | |
| getHipDropBlurEffectID()=0 | PlayerBase | pure virtual |
| getHipDropEffectID()=0 | PlayerBase | pure virtual |
| getHipDropExEffectID()=0 | PlayerBase | pure virtual |
| getHipDropSurfaceEffectID()=0 | PlayerBase | pure virtual |
| getIceSakaSlipOffSpeed() | PlayerBase | |
| getJumpSpeed()=0 | PlayerBase | pure virtual |
| getJumpSpeedBase() | PlayerBase | |
| getLandingSmokeEffectID()=0 | PlayerBase | pure virtual |
| getLavaSplashEffectID(bool big)=0 | PlayerBase | pure virtual |
| getLavaWaveSplashEffectID(bool big)=0 | PlayerBase | pure virtual |
| getLayer() const | Actor | inline |
| getLookatPos() const | PlayerBase | inline |
| getManualDeletedFlag() const | Actor | inline |
| getMaskCaveCheckPos(sead::Vector3f *pos, f32 *y_offset)=0 | PlayerBase | pure virtual |
| getMaskPos(sead::Vector3f &pos)=0 | PlayerBase | pure virtual |
| getMaxFallSpeed() const | Actor | inline |
| getMaxSpeedF() const | Actor | inline |
| getModel() | PlayerBase | |
| getModel() const | PlayerBase | |
| getMoveJumpSpeed()=0 | PlayerBase | pure virtual |
| getMukiAngle(DirType dir) | PlayerBase | |
| getMukiAngle() | PlayerBase | inline |
| getNoHitPlayer() | PlayerBase | |
| getParam0() const | ActorBase | inline |
| getParam1() const | ActorBase | inline |
| getParamEx() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getPlayerDirLR(const sead::Vector3f &position) | Actor | |
| getPlayerDirLR() | Actor | inline |
| getPlayerDirUD(const sead::Vector3f &position) | Actor | |
| getPlayerDirUD() | Actor | inline |
| getPlayerJumpDai() | PlayerBase | |
| getPlayerKey() const | PlayerBase | inline |
| getPlayerMode() const | PlayerBase | inline |
| getPlayerNo() const | Actor | inline |
| getPoisonSplashEffectID(bool big)=0 | PlayerBase | pure virtual |
| getPos() | Actor | inline |
| getPos() const | Actor | inline |
| getPos2D() | Actor | inline |
| getPos2D() const | Actor | inline |
| getPowerChangeType(bool penguin_slide=false) | PlayerBase | |
| getPowerData(PlayerPowerData &out_data) | PlayerBase | |
| getPowerTurnData(PlayerPowerTurnData &out_data) | PlayerBase | |
| getProfFlag() const | Actor | inline |
| getProfile() const | ActorBase | inline |
| getProfileID() const | ActorBase | |
| getReductionModelScale(sead::Vector3f *scale) | PlayerBase | |
| getRunSmokeEffectID()=0 | PlayerBase | pure virtual |
| getSakaAngle(DirType dir) | PlayerBase | |
| getSakaAngle() | PlayerBase | inline |
| getSakaAngleBySpeed(f32 speed_F) | PlayerBase | |
| getSakaAngleBySpeed() | PlayerBase | inline |
| getSakaMaxSpeedRatio(DirType dir) | PlayerBase | |
| getSakaMoveAccele(DirType dir) | PlayerBase | |
| getSakaStopAccele(DirType dir) | PlayerBase | |
| getSakaType(DirType dir) | PlayerBase | |
| getSakaUpDown(DirType dir) | PlayerBase | |
| getSakaUpDown() | PlayerBase | inline |
| getScale() | Actor | inline |
| getScale() const | Actor | inline |
| getSlipMaxSpeedF() | PlayerBase | |
| getSlipSmokeEffectID()=0 | PlayerBase | pure virtual |
| getSpeedData() const | PlayerBase | inline |
| getSpeedF() const | Actor | inline |
| getSpeedMaxVec() | Actor | inline |
| getSpeedMaxVec() const | Actor | inline |
| getSpeedVec() | Actor | inline |
| getSpeedVec() const | Actor | inline |
| getStandHeadBgPointY()=0 | PlayerBase | pure virtual |
| getStarCount() const =0 | PlayerBase | pure virtual |
| getSwitchFlag0() const | Actor | inline |
| getSwitchFlag1() const | Actor | inline |
| getTallType() | PlayerBase | inline |
| getTallType(PlayerMode mode)=0 | PlayerBase | pure virtual |
| getThrowLoopPosX(f32 x) | PlayerBase | |
| getThrowSpeed() | PlayerBase | |
| getTreadCount() const | PlayerBase | inline |
| getTurnBrakeEffectID()=0 | PlayerBase | pure virtual |
| getTurnBrakeSmokeEffectID()=0 | PlayerBase | pure virtual |
| getWallBgPointData() | PlayerBase | inline |
| getWaterCheckPosY() | PlayerBase | |
| getWaterDokanCenterOffset(f32 pos_y) | PlayerBase | |
| getWaterOffsetY() | PlayerBase | |
| getWaterSplashEffectID(bool big)=0 | PlayerBase | pure virtual |
| getWaterSplashSEffectID()=0 | PlayerBase | pure virtual |
| grandPowerSet() | PlayerBase | |
| gravitySet() | PlayerBase | |
| HangAction enum name | PlayerBase | |
| HipAction enum name | PlayerBase | |
| HipAction_AttackFall() | PlayerBase | |
| HipAction_AttackStart() | PlayerBase | |
| HipAction_Ground() | PlayerBase | |
| HipAction_Ready() | PlayerBase | |
| HipAction_StandNormal() | PlayerBase | |
| HipAction_StandNormalEnd() | PlayerBase | |
| HipAction_ToStoop() | PlayerBase | |
| holdSound(const char *label, StartSoundType type=cStartSoundType_Normal) | PlayerBase | |
| holdSound(const char *label, s16 seq_var, StartSoundType type=cStartSoundType_Normal) | PlayerBase | |
| icePowerChange(bool slip) | PlayerBase | |
| incComboCnt() | Actor | |
| initAirDriftSpeedF(f32 start_val, f32 len_frames) | PlayerBase | |
| initCollision(const ActorCollisionCheck::CollisionData &cc_data_react, const ActorCollisionCheck::CollisionData &cc_data_attack) | PlayerBase | virtual |
| initDemoInDokan(DokanDir dir)=0 | PlayerBase | pure virtual |
| initDemoInDokanBase(DokanDir dir) | PlayerBase | |
| initDemoInDokanLR(DokanDir dir) | PlayerBase | |
| initDemoInDokanUD_(DokanDir dir) | PlayerBase | inlineprivate |
| initDemoKimePose() | PlayerBase | |
| initDemoOutDokan()=0 | PlayerBase | pure virtual |
| initDemoOutDokanBase() | PlayerBase | |
| initDemoOutDokanLR(DokanDir dir) | PlayerBase | |
| initDemoOutDokanRoll() | PlayerBase | |
| initDemoOutDokanUD(DokanDir dir) | PlayerBase | |
| initDispSideLemit() | PlayerBase | |
| initGoalJump_(const sead::Vector3f &pos, f32 jump_speed) | PlayerBase | inlineprivate |
| initGoalMultiJump() | PlayerBase | |
| initialBoxingKoopaJr(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialDokan(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialDoor(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialFall(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialFinalBoss(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialHipAttack(NextGotoType next_goto_type) | PlayerBase | virtual |
| initializeDemoControl(bool carry_chibi_yoshi=true)=0 | PlayerBase | pure virtual |
| initialJump(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialNormal(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialShiroBoss(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialSlip(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialTitle(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialUnk10(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialUnk27(NextGotoType next_goto_type) | PlayerBase | virtual |
| initialVine(NextGotoType next_goto_type) | PlayerBase | virtual |
| initStampReduction() | PlayerBase | virtual |
| isActionRevisionY() | PlayerBase | |
| isActive() const | ActorBase | inline |
| isBgPress(Actor *actor) | PlayerBase | |
| isBossDemoLand() | PlayerBase | |
| isCarry() | PlayerBase | inlinevirtual |
| isCarryMamePlayer() | PlayerBase | inlinevirtual |
| isChange()=0 | PlayerBase | pure virtual |
| isControlDemoAnm(s32 anm_id) | PlayerBase | |
| isControlDemoAnmSeq(AnimePlayType type) | PlayerBase | |
| isControlDemoWait() | PlayerBase | |
| isControlDemoWalk() | PlayerBase | |
| isCreatedImmediately() const | ActorBase | inline |
| isDemo() | PlayerBase | |
| isDemo3Any() | PlayerBase | |
| isDemo5Any() | PlayerBase | |
| isDemoAll() | PlayerBase | |
| isDemoLand() | PlayerBase | |
| isDemoMode() const | PlayerBase | virtual |
| isDemoState(const StateID &state_id) const | PlayerBase | inline |
| isDemoType(DemoType type) | PlayerBase | virtual |
| isDisableDokanInDemo() | PlayerBase | |
| isDisableGoalDemo() | PlayerBase | |
| isDisableSound(StartSoundType type) | PlayerBase | |
| isDispOutCheckOn() | PlayerBase | |
| isDrawEnable() const | Actor | inline |
| isEnableControlDemoKoopaSwitch() | PlayerBase | |
| isEnableDokanInStatus()=0 | PlayerBase | pure virtual |
| isEnableDokanInStatusBase() | PlayerBase | |
| isEnableGoal() | PlayerBase | |
| isEnableGoalCollision() | PlayerBase | |
| isEnableMameDokanIn()=0 | PlayerBase | pure virtual |
| isEnablePressLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isEnablePressUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isEnableRDashLuigiPhysics() const | PlayerBase | inlinevirtual |
| isEnableStamp(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | PlayerBase | |
| isEnableStampPlayerJump(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | PlayerBase | |
| isEnemyStageClearDemoLand() | PlayerBase | |
| isExecEnable() const | Actor | inline |
| isFaceRot() | PlayerBase | inlinevirtual |
| isFlyDamageType(DamageType type) | PlayerBase | |
| isGoalRingLand() | PlayerBase | |
| isKinopio() const | PlayerBase | |
| isLenientOutCheck() | PlayerBase | |
| isLiftUp() | PlayerBase | inlinevirtual |
| isLiftUpExceptMame() | PlayerBase | inlinevirtual |
| isMameAction() | PlayerBase | |
| isMapActor() const | ActorBase | inline |
| isNoDamage()=0 | PlayerBase | pure virtual |
| isNoDamagePlayer()=0 | PlayerBase | pure virtual |
| isNowBgCross(s32 bit) | PlayerBase | inline |
| isOldBgCross(s32 bit) | PlayerBase | inline |
| isOldDemoState(const StateID &state_id) const | PlayerBase | inline |
| isOldState(const StateID &state_id) const | PlayerBase | inline |
| isOldSubjectState(const StateID &state_id) const | PlayerBase | inline |
| isOnSinkSand() | PlayerBase | inline |
| isRequestedDelete() const | ActorBase | inline |
| isRideMove() | PlayerBase | |
| isSceneChangeWaitDone() | PlayerBase | |
| isSlipSaka() | PlayerBase | |
| isSpinLiftUpEnable() | Actor | inlinevirtual |
| isStar() const =0 | PlayerBase | pure virtual |
| isState(const StateID &state_id) const | PlayerBase | inline |
| isStatus(s32 bit) | PlayerBase | inline |
| isSubjectDone() | PlayerBase | |
| isSubjectState(const StateID &state_id) const | PlayerBase | inline |
| isTotten() const | PlayerBase | |
| isUnkDemoLand() | PlayerBase | |
| isWaitFrameCountMax() | PlayerBase | inlinevirtual |
| JumpAction enum name | PlayerBase | |
| JumpDaiAction enum name | PlayerBase | |
| JumpSe enum name | PlayerBase | |
| KaniAction enum name | PlayerBase | |
| List typedef | ActorBase | |
| mAccelF | Actor | protected |
| mAccelY | Actor | protected |
| mAction | PlayerBase | protected |
| mActionSubTimer | PlayerBase | protected |
| mActionTimer | PlayerBase | protected |
| mActorHeap | ActorBase | protected |
| mActorProfile | ActorBase | protected |
| mActorType | Actor | protected |
| mActorUniqueID | ActorBase | protected |
| mAddBgSpeedF | PlayerBase | protected |
| mAddSpeedF | Actor | protected |
| MainState enum name | ActorBase | |
| mAirDriftSpeedF | PlayerBase | protected |
| mAirDriftSpeedFDecelStep | PlayerBase | protected |
| mAirDriftSpeedFStart | PlayerBase | protected |
| mAirWaterHitAngle | PlayerBase | protected |
| mAirWaterHitPos | PlayerBase | protected |
| mAngle | Actor | protected |
| mAnglePrev | Actor | protected |
| mAnimePlayType | PlayerBase | protected |
| mAreaNo | Actor | protected |
| mAttentionLookat | PlayerBase | protected |
| mAudioObj | PlayerBase | protected |
| maxFallSpeedSet() | PlayerBase | virtual |
| mBaseSakaAngle | PlayerBase | protected |
| mBaseSakaAnglePrev | PlayerBase | protected |
| mBcSensorFoot | PlayerBase | protected |
| mBcSensorHead | PlayerBase | protected |
| mBcSensorWall | PlayerBase | protected |
| mBgAttr | PlayerBase | protected |
| mBgCheckPlayer | PlayerBase | protected |
| mBgPressIDBuffer | PlayerBase | protected |
| mBgSpeed | PlayerBase | protected |
| mBgSpeedPrev | PlayerBase | protected |
| mBumpDamageTimer | Actor | protected |
| mBumpDirection | Actor | protected |
| mCarryDirection | Actor | protected |
| mCarryFlag | Actor | protected |
| mCcPlayerRevSpeedF | PlayerBase | protected |
| mCcPlayerRevSpeedFScale | PlayerBase | protected |
| mCcPlayerRevSpeedFStart | PlayerBase | protected |
| mCenterOffset | Actor | protected |
| mChangeDemoStateParam | PlayerBase | protected |
| mChangeStateJmpInf | PlayerBase | protected |
| mChangeStateParam | PlayerBase | protected |
| mCharacter | PlayerBase | protected |
| mChibiYoshiAwaDataPtr | Actor | protected |
| mChibiYoshiEatDataPtr | Actor | protected |
| mChildList | ActorBase | protected |
| mChildNode | ActorBase | protected |
| mCollisionCheck | Actor | protected |
| mCollisionCheck2_React | PlayerBase | protected |
| mCollisionCheck3_React | PlayerBase | protected |
| mCollisionCheck4_Attack | PlayerBase | protected |
| mCollisionCheck5_Attack | PlayerBase | protected |
| mCollisionMask | Actor | protected |
| mComboCnt | Actor | protected |
| mControllerLytPlayerNo | Actor | protected |
| mCreatedImmediately | ActorBase | protected |
| mCreateFlag | Actor | protected |
| mCullLimit | Actor | protected |
| mDamageBgTypeInfo | PlayerBase | protected |
| mDeleteRequestFlag | ActorBase | protected |
| mDemoAction | PlayerBase | protected |
| mDemoActionTimer | PlayerBase | protected |
| mDemoStateMgr | PlayerBase | protected |
| mDemoSubAction | PlayerBase | protected |
| mDemoTypeFlag | PlayerBase | protected |
| mDirection | Actor | protected |
| mDispSideLimitPad | PlayerBase | protected |
| mDokanBgCollision | PlayerBase | protected |
| mDokanDir | PlayerBase | protected |
| mDokanFaderPos | PlayerBase | protected |
| mDokanInTimerL | PlayerBase | protected |
| mDokanInTimerR | PlayerBase | protected |
| mDokanMoveXThreshold | PlayerBase | protected |
| mDokanMoveYOffset | PlayerBase | protected |
| mDokanPos | PlayerBase | protected |
| mDokanPosMoveDelta | PlayerBase | protected |
| mDokanType | PlayerBase | protected |
| mDrawNode | ActorBase | protected |
| mDrcTouchCallback | PlayerBase | protected |
| mDstNextGotoID | PlayerBase | protected |
| mEatDataPtr | Actor | protected |
| mEffectObjCommon | PlayerBase | protected |
| mExecuteFreezeTimer | PlayerBase | protected |
| mExecuteNode | ActorBase | protected |
| mFaderPos | PlayerBase | protected |
| mFlag | ActorBase | protected |
| mFollowMameKuribo | PlayerBase | protected |
| mFootEffect | PlayerBase | protected |
| mFrameEndFollowMameKuribo | PlayerBase | protected |
| mFrameEndPosDelta | PlayerBase | protected |
| mFunsuiPos | PlayerBase | protected |
| mFunsuiType | PlayerBase | protected |
| mGoalBaseLandPos | PlayerBase | protected |
| mGoalBasePosY | PlayerBase | protected |
| mGoalDemoNo | PlayerBase | protected |
| mGoalDemoOrder | PlayerBase | protected |
| mGoalLandPos | PlayerBase | protected |
| mGoalLandTimer | PlayerBase | protected |
| mGoalPoleHeight | PlayerBase | protected |
| mGoalYoshiSpitOutTimer | PlayerBase | protected |
| mGravityData | PlayerBase | protected |
| mHeight | PlayerBase | protected |
| mHipAttackDropEffect | PlayerBase | protected |
| mHipAttackEffect | PlayerBase | protected |
| mHipAttackEffectPos | PlayerBase | protected |
| mHipAttackEffectStep | PlayerBase | protected |
| mHipAttackOnEnemyPos | PlayerBase | protected |
| mHipdropExEffect | PlayerBase | protected |
| mInvincibilityTimer | PlayerBase | protected |
| mIsActive | ActorBase | protected |
| mIsBgDamageEnable | PlayerBase | protected |
| mIsDokanSwim | PlayerBase | protected |
| mIsDrawEnable | Actor | protected |
| mIsExecEnable | Actor | protected |
| mIsLastPlayer | PlayerBase | protected |
| mIsMapActor | ActorBase | protected |
| mIsSubjectClear | PlayerBase | protected |
| mIsTurnBrakeEffectEnable | PlayerBase | protected |
| mIsTurnBrakeSmokeEffectEnable | PlayerBase | protected |
| mJumpAddSpeedHoldTimer | PlayerBase | protected |
| mJumpDaiSpeedFReserve | PlayerBase | protected |
| mKaniPosY | PlayerBase | protected |
| mLayer | Actor | protected |
| mLineSpinLiftID | PlayerBase | protected |
| mManualDeletedFlag | Actor | protected |
| mMaskPos | PlayerBase | protected |
| mMaskPosInterpSrcType | PlayerBase | protected |
| mMaskPosInterpTimer | PlayerBase | protected |
| mMaxFallSpeed | Actor | protected |
| mMaxSpeedF | Actor | protected |
| mMode | PlayerBase | protected |
| mModelBaseMgr | PlayerBase | protected |
| mNextFrameSpeed | PlayerBase | protected |
| mNextGotoDelay | PlayerBase | protected |
| mNextGotoType | PlayerBase | protected |
| mNoGravityTimer | PlayerBase | protected |
| mNoHitObjBgTimer | PlayerBase | protected |
| mNoHitPlayerID | PlayerBase | protected |
| mNoHitPlayerTimer | PlayerBase | protected |
| mNoStampPlayerJumpTimer | PlayerBase | protected |
| mNowBgCross | PlayerBase | protected |
| mOldBgCross | PlayerBase | protected |
| mOldBgCrossFoot | PlayerBase | protected |
| moveSpeedSet() | PlayerBase | |
| mParam0 | ActorBase | protected |
| mParam1 | ActorBase | protected |
| mParamEx | ActorBase | protected |
| mParent | ActorBase | protected |
| mPenguinSlideCooldown | PlayerBase | protected |
| mPlayerJumpDaiID | PlayerBase | protected |
| mPlayerKey | PlayerBase | protected |
| mPlayerNo | Actor | protected |
| mPlComboCnt | PlayerBase | protected |
| mPos | Actor | protected |
| mPosDelta | Actor | protected |
| mPosPrev | Actor | protected |
| mPosPrev2 | Actor | protected |
| mPosPrevPostExec | Actor | protected |
| mPriority | PlayerBase | protected |
| mProfFlag | Actor | protected |
| mPropelParts | Actor | protected |
| mReductionMode | PlayerBase | protected |
| mReductionScale | PlayerBase | protected |
| mReductionSimpleMoveTimer | PlayerBase | protected |
| mReductionStep | PlayerBase | protected |
| mRideActorID | PlayerBase | protected |
| mRideNatPosY | PlayerBase | protected |
| mRidePlayerPosDelta | PlayerBase | protected |
| mSakaType | PlayerBase | protected |
| mSandSinkRate | PlayerBase | protected |
| mScale | Actor | protected |
| mSinkSandSurfacePosY | PlayerBase | protected |
| mSize | Actor | protected |
| mSlipSmokeEffect | PlayerBase | protected |
| mSpeed | Actor | protected |
| mSpeedData_Normal | PlayerBase | protected |
| mSpeedData_Star | PlayerBase | protected |
| mSpeedF | Actor | protected |
| mSpeedMax | Actor | protected |
| mSpeedSakaAngle | PlayerBase | protected |
| mSpeedSakaAnglePrev | PlayerBase | protected |
| mStateMgr | PlayerBase | protected |
| mStatus | PlayerBase | protected |
| mSubjectClearWaitTimer | PlayerBase | protected |
| mSubjectStateMgr | PlayerBase | protected |
| mSwitchFlag0 | Actor | protected |
| mSwitchFlag1 | Actor | protected |
| mThrowPlayerNo | Actor | protected |
| mTreadCnt | PlayerBase | protected |
| mTurnBrakeBgAttr | PlayerBase | protected |
| mTurnBrakeEffect | PlayerBase | protected |
| mTurnBrakeSmokeEffect | PlayerBase | protected |
| mVisibleAreaOffset | Actor | protected |
| mVisibleAreaSize | Actor | protected |
| mWallAngle | PlayerBase | protected |
| mWaterDepthType | PlayerBase | protected |
| mWaterEffect | PlayerBase | protected |
| mWaterFunsuiEffect | PlayerBase | protected |
| mWaterFunsuiEffectStep | PlayerBase | protected |
| mWaterFunsuiEffectTimer | PlayerBase | protected |
| mWaterSurfacePosY | PlayerBase | protected |
| mWaterSurfacePosYPrev | PlayerBase | protected |
| mWaterType | PlayerBase | protected |
| NextGotoBlockDelay enum name | PlayerBase | |
| normalPowerSet() | PlayerBase | |
| offDemo() | PlayerBase | |
| offDemoMode() | PlayerBase | virtual |
| offDemoType(DemoType type) | PlayerBase | virtual |
| offNowBgCross(s32 bit) | PlayerBase | inline |
| offOldBgCross(s32 bit) | PlayerBase | inline |
| offStatus(s32 bit) | PlayerBase | inline |
| offZPosSetNone()=0 | PlayerBase | pure virtual |
| onDemo() | PlayerBase | |
| onDemoType(DemoType type) | PlayerBase | virtual |
| onFollowMameKuribo() | PlayerBase | |
| onNowBgCross(s32 bit) | PlayerBase | inline |
| onOldBgCross(s32 bit) | PlayerBase | inline |
| onStatus(s32 bit) | PlayerBase | inline |
| PenguinSlideAction enum name | PlayerBase | |
| PlayerBase(const ActorCreateParam ¶m) | PlayerBase | |
| PlayerJumpDaiAction enum name | PlayerBase | |
| poisonSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| PoleAction enum name | PlayerBase | |
| posMove_(sead::Vector3f &delta) | Actor | inlineprotected |
| posMove_(sead::Vector2f &delta_xy, f32 delta_z) | Actor | inlineprotected |
| posMove_() | Actor | inlineprotected |
| posMoveAnglePenguin(const sead::Vector3f &speed) | PlayerBase | |
| posMoveAnglePlayer(const sead::Vector3f &speed) | PlayerBase | |
| postBgCross()=0 | PlayerBase | pure virtual |
| postBgCrossBase() | PlayerBase | |
| postCreate(MainState state) override | Actor | protectedvirtual |
| postDelete(MainState state) | ActorBase | protectedvirtual |
| postDraw(MainState state) | ActorBase | protectedvirtual |
| postExecute(MainState state) override | PlayerBase | protectedvirtual |
| PowerChangeType enum name | PlayerBase | |
| powerSet() | PlayerBase | |
| preCreate() | ActorBase | protectedvirtual |
| preDelete() | ActorBase | protectedvirtual |
| preDraw() override | PlayerBase | protectedvirtual |
| preExecute() override | PlayerBase | protectedvirtual |
| PropelAction enum name | PlayerBase | |
| reduceCoinNum_(s32 coin_num) | PlayerBase | inlineprivate |
| ReductionMode enum name | PlayerBase | |
| releaseCcData() | PlayerBase | virtual |
| releaseFunsui(f32 speed_y) | PlayerBase | |
| releaseFunsuiAction()=0 | PlayerBase | pure virtual |
| removeChild(ActorBase *child) | ActorBase | |
| removeCollisionCheck() | Actor | virtual |
| reset() | PlayerBase | virtual |
| resetBg() | PlayerBase | |
| resetDrawType() | PlayerBase | |
| resetLight() | PlayerBase | inlinevirtual |
| Result enum name | ActorBase | |
| reviveCollisionCheck() | Actor | virtual |
| revSideLimitCommon(f32 x) | PlayerBase | |
| SakaUpDown enum name | PlayerBase | |
| screenOutCheck(u16 flag) | Actor | |
| ScreenOutFlag enum name | Actor | |
| searchCarryFukidashiPlayer_(s32 action) | Actor | inlineprivate |
| searchNearPlayer(sead::Vector2f &out) | Actor | |
| searchPlayerAttention_(const sead::Vector2f &src_pos) | PlayerBase | private |
| setAccelF(f32 accelF) | Actor | inline |
| setAccelY(f32 accelY) | Actor | inline |
| setActive_(bool active) | ActorBase | inlineprotected |
| setAddLiftSpeedF() | PlayerBase | |
| setAreaNo_() | Actor | protected |
| setBalloonDispOut()=0 | PlayerBase | pure virtual |
| setBalloonInDispOut(s32)=0 | PlayerBase | pure virtual |
| setBcSensorFlagsBase() | PlayerBase | |
| setBgDamage() | PlayerBase | |
| setBrakeSmokeEffect() | PlayerBase | inline |
| setButtonJumpGravity() | PlayerBase | |
| setCancelCrouch() | PlayerBase | virtual |
| setCarryFall(Actor *, s32) | Actor | inlinevirtual |
| setCcAt(const ActorCollisionCheck::Vec2 ¢er_offset, const ActorCollisionCheck::Vec2 &half_size, const ActorCollisionCheck::Attack &attack) | PlayerBase | |
| setCcAtBody(const ActorCollisionCheck::Attack &attack) | PlayerBase | |
| setCcAtCannon() | PlayerBase | |
| setCcAtHipAttack() | PlayerBase | |
| setCcAtPenguinSlip() | PlayerBase | |
| setCcAtSlip() | PlayerBase | |
| setCcAtStar() | PlayerBase | |
| setCcPlayerRevParam(f32 param) | PlayerBase | |
| setCcPlayerRevY(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other, f32 scale, ActorCollisionCheck::Kind kind) | PlayerBase | |
| setCloudOn(Actor *cloud_actor) | PlayerBase | |
| setControlDemoAnm(s32 anm_id, bool loop) | PlayerBase | |
| setControlDemoAnmSeq(AnimePlayType type) | PlayerBase | |
| setControlDemoDir(DirType dir) | PlayerBase | |
| setControlDemoPos(const sead::Vector3f &pos) | PlayerBase | |
| setControlDemoWait() | PlayerBase | |
| setControlDemoWalk(f32 target_pos_x, f32 speed) | PlayerBase | |
| setCreate(const sead::Vector3f &pos, NextGotoType next_goto_type, DirType dir) | PlayerBase | virtual |
| setCreateAction_(NextGotoType next_goto_type) | PlayerBase | inlineprivate |
| setCrouchActionAnm() | PlayerBase | |
| setCrouchJump() | PlayerBase | virtual |
| setCrouchSmokeEffect() | PlayerBase | |
| setCrouchWallSpeed() | PlayerBase | |
| setDamage(Actor *actor, DamageType type)=0 | PlayerBase | pure virtual |
| setDamage2(Actor *actor, DamageType type)=0 | PlayerBase | pure virtual |
| setDelayHelpJump() | PlayerBase | |
| setDemoGoal(const sead::Vector2f &pos, f32 walk_target_pos_x, bool secret_exit)=0 | PlayerBase | pure virtual |
| setDemoGoalBase(const sead::Vector2f &pos, f32 walk_target_pos_x, bool secret_exit) | PlayerBase | |
| setDemoGoalMode(s32 demo_action, s32 demo_sub_action) | PlayerBase | |
| setDemoOutDokanAction(s32 dst_next_goto_no, DokanDir dir) | PlayerBase | |
| setDirection(DirType dir) | Actor | inline |
| setDokanIn(DokanDir dir) | PlayerBase | virtual |
| setDokanInNextGoto(s32 dst_next_goto_no) | PlayerBase | |
| setDokanInPos(sead::Vector3f pos, DokanDir dir) | PlayerBase | |
| setDokanSE() | PlayerBase | |
| setDokanWaitAnm(bool move_in) | PlayerBase | virtual |
| setDoorDemo(Actor *, u32)=0 | PlayerBase | pure virtual |
| setDownFinishSubject() | PlayerBase | |
| setDownFinishSubjectCoin() | PlayerBase | |
| setDrawTypeInDistantView() | PlayerBase | |
| setEnemyStageClearDemo(const Actor &box) | PlayerBase | inline |
| setFaderPos(const sead::Vector3f &pos) | PlayerBase | |
| setFallAction()=0 | PlayerBase | pure virtual |
| setFallDownDemo()=0 | PlayerBase | pure virtual |
| setFallDownDemoBase() | PlayerBase | |
| setFlyDamage(DamageType type, DirType dir, bool, bool, f32 speed_F, f32 speed_y)=0 | PlayerBase | pure virtual |
| setFootSE(BgAttr attr) | PlayerBase | |
| setFootSound() | PlayerBase | |
| setForcedDamage(Actor *actor, DamageType type)=0 | PlayerBase | pure virtual |
| setFumiSubjectCoinEndClear() | PlayerBase | |
| setFunsui(FunsuiType type) | PlayerBase | |
| setGoalPoleCatchVoice()=0 | PlayerBase | pure virtual |
| setHideNotGoalPlayer()=0 | PlayerBase | pure virtual |
| setHideNotGoalPlayerBase() | PlayerBase | |
| setHipAttack_AttackFall() | PlayerBase | |
| setHipAttack_AttackStart()=0 | PlayerBase | pure virtual |
| setHipAttack_AttackStartBase() | PlayerBase | |
| setHipAttack_Ready_() | PlayerBase | inlineprivate |
| setHipAttack_StandNormal() | PlayerBase | |
| setHipAttack_StandNormalEnd()=0 | PlayerBase | pure virtual |
| setHipAttack_StandNormalEndBase() | PlayerBase | |
| setHipAttack_ToStoop() | PlayerBase | |
| setHipAttackDropEffect() | PlayerBase | |
| setHipAttackEffect() | PlayerBase | |
| setHipAttackOnEnemy(const sead::Vector3f &target_pos)=0 | PlayerBase | pure virtual |
| setHipAttackOnEnemyBase(const sead::Vector3f &target_pos) | PlayerBase | |
| setHipAttackSE() | PlayerBase | |
| setHipAttackToKaniHangAction()=0 | PlayerBase | pure virtual |
| setHipBlockBreak()=0 | PlayerBase | pure virtual |
| setHipDropExEffect() | PlayerBase | |
| setHitBlockSE() | PlayerBase | |
| setHopAirDrift() | PlayerBase | |
| setItemCompleteVoice() | PlayerBase | |
| setJump(u8, JumpSe jump_se_type) | PlayerBase | |
| setJumpAddSpeedF(f32 f) | PlayerBase | |
| setJumpDaiRide() | PlayerBase | |
| setJumpGravity() | PlayerBase | |
| setJumpGravity(const f32 *thresholds, const f32 *gravities) | PlayerBase | inline |
| setJumpSandSinkRate() | PlayerBase | |
| setJumpSound(JumpSe jump_se_type)=0 | PlayerBase | pure virtual |
| setJumpSpeed() | PlayerBase | |
| setKind(ActorType type) | Actor | inline |
| setLandJumpEffect() | PlayerBase | |
| setLandSakaJumpSpeedF() | PlayerBase | |
| setLandSE() | PlayerBase | |
| setLandSmokeEffectLight() | PlayerBase | |
| setMaskPosInterpType(s32 src_type) | PlayerBase | |
| setMaxFallSpeed(f32 maxFallSpeed) | Actor | inline |
| setMaxSpeedF(f32 maxSpeedF) | Actor | inline |
| setNextGotoBlockDemo(s32 dst_next_goto_no, s32 wait_timer, NextGotoBlockDelay delay, bool unk_rdash=false) | PlayerBase | |
| setNoHitObjBg(Actor *no_hit_obj, s32 time) | PlayerBase | |
| setNoHitPlayer(const PlayerBase *player_other, s32 time) | PlayerBase | |
| setNormalDamage(ActorCollisionCheck *cc)=0 | PlayerBase | pure virtual |
| setNormalJumpGravity() | PlayerBase | |
| setObjDokanIn(ActorBoxBgCollision *bg_collision, const sead::Vector3f &pos, s32 dst_next_goto_no, DokanDir dir) | PlayerBase | |
| setOutDokanAngle()=0 | PlayerBase | pure virtual |
| setPlayerJumoDaiPos() | PlayerBase | |
| setPlayerJumpDai(PlayerBase *player_other) | PlayerBase | |
| setPlayerMode(PlayerMode mode, bool temporary) | PlayerBase | inlinevirtual |
| setPlayerModeImpl(PlayerMode mode, bool temporary)=0 | PlayerBase | pure virtual |
| setPlayerNo(s8 id) | Actor | inlinevirtual |
| setPoisonDamageEffect() | PlayerBase | |
| setPosAndDir(const sead::Vector3f &pos, DirType dir) | PlayerBase | |
| setPressBgCollision_(const BgCollision *bg_collision) | PlayerBase | private |
| setPressBgDamage(DamageType type, bool)=0 | PlayerBase | pure virtual |
| setPressBgDamageBase(DamageType type) | PlayerBase | |
| setPressBreakBlockDRC_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakIce_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressBreakUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressIceHeadBreak_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setReductionBoyon() | PlayerBase | virtual |
| setReductionScale() | PlayerBase | |
| setRideNat(f32 value) | PlayerBase | |
| setRunFootEffect() | PlayerBase | |
| setSandEffect() | PlayerBase | |
| setSandMoveSpeed() | PlayerBase | |
| setShadowFail()=0 | PlayerBase | pure virtual |
| setShadowkunCatchDemo() | PlayerBase | |
| setSlipAction()=0 | PlayerBase | pure virtual |
| setSlipAction_ToEnd(AnmBlend blend=cAnmBlend_Enable) | PlayerBase | |
| setSlipAction_ToStoop() | PlayerBase | |
| setSlipActionEnd() | PlayerBase | |
| setSlipActionViewLimitEnd() | PlayerBase | |
| setSlipEffect() | PlayerBase | inline |
| setSlipSE() | PlayerBase | |
| setSlipSmokeEffect() | PlayerBase | |
| setSpeedF(f32 speedF) | Actor | inline |
| setSpinLiftUpActor(Actor *player) | Actor | inlinevirtual |
| setStampPlayerJump(bool allow_high_jump, f32 rev_y) | PlayerBase | |
| setStampReduction(PlayerBase *player_other) | PlayerBase | |
| setStar(StarSet set_type=cStarSet_Default, s32 time=0)=0 | PlayerBase | pure virtual |
| setStartJumpEffect(bool with_smoke) | PlayerBase | |
| setStomped() | PlayerBase | |
| setSubjectClear()=0 | PlayerBase | pure virtual |
| setSubjectClearCourseOut() | PlayerBase | |
| setSubjectCoinTimeUp()=0 | PlayerBase | pure virtual |
| setSubjectFail()=0 | PlayerBase | pure virtual |
| setTimeOverDemo()=0 | PlayerBase | pure virtual |
| setTurnEnd() | PlayerBase | |
| setTurnSE() | PlayerBase | |
| setTurnSmokeEffect(bool with_brake) | PlayerBase | virtual |
| setUnkJumpGravity() | PlayerBase | |
| setVirusStar(PlayerBase *other)=0 | PlayerBase | pure virtual |
| setVsPlHipAttackEffect() | PlayerBase | |
| setWaitActionAnm(AnmBlend blend)=0 | PlayerBase | pure virtual |
| setWaitJump() | PlayerBase | |
| setWaitJump_(f32 speed_y) | PlayerBase | inlineprivate |
| setWaitJumpAction() | PlayerBase | |
| setWalkActionAnm(AnmBlend blend)=0 | PlayerBase | pure virtual |
| setWaterInEffect(const sead::Vector3f &pos, bool deep) | PlayerBase | |
| setWaterOutEffect(const sead::Vector3f &pos, bool deep) | PlayerBase | |
| setYoganDamageEffect() | PlayerBase | |
| setZPosition()=0 | PlayerBase | pure virtual |
| setZPosition(f32 z)=0 | PlayerBase | pure virtual |
| setZPositionDirect(f32 z)=0 | PlayerBase | pure virtual |
| simpleMoveSpeedSet() | PlayerBase | |
| slideComboSE(s32 combo_cnt, bool combo_type_2) | Actor | |
| SlipAction enum name | PlayerBase | |
| slipActionMove(bool turned) | PlayerBase | |
| slipPowerSet() | PlayerBase | |
| slipPowerSet(bool slip) | PlayerBase | inline |
| SpinHipAttackAction enum name | PlayerBase | |
| splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label) | Actor | protected |
| StarSet enum name | PlayerBase | |
| startControlDemo(bool status) | PlayerBase | |
| startControlDemoKoopaSwitch() | PlayerBase | |
| startFootSoundPlayer(const char *label) | PlayerBase | |
| startKimePoseVoice(ClearType clear_type) | PlayerBase | |
| startPatternRumble(const char *pattern) | PlayerBase | virtual |
| startQuakeShock(Quake::ShockType shock_type) | PlayerBase | virtual |
| startSound(const char *label, StartSoundType type=cStartSoundType_Normal) | PlayerBase | |
| startSound(const char *label, s16 seq_var, StartSoundType type=cStartSoundType_Normal) | PlayerBase | |
| StartSoundType enum name | PlayerBase | |
| startVoiceSound(PlayerVoiceID voice_id, StartSoundType type=cStartSoundType_Normal) | PlayerBase | |
| Status enum name | PlayerBase | |
| stopCreateOther() | PlayerBase | |
| stopOutDokanOther() | PlayerBase | |
| subjectClearRequest() | PlayerBase | |
| SwimAction enum name | PlayerBase | |
| TarzanRopeAction enum name | PlayerBase | |
| ThrowAction enum name | PlayerBase | |
| throwCarryActor() | PlayerBase | inlinevirtual |
| trySetSubjectCoinClear() | PlayerBase | |
| turnAngle() | PlayerBase | |
| turnBesideAngle(DirType dir) | PlayerBase | |
| turnBesideAngle() | PlayerBase | inline |
| underOverCheck_() | PlayerBase | inlineprivate |
| updateCloudMove() | PlayerBase | |
| updateDemoKimePose(ClearType clear_type)=0 | PlayerBase | pure virtual |
| updateFunsuiPos(f32 x, f32 y) | PlayerBase | |
| updateHipAttackEffect() | PlayerBase | |
| updateHipAttackOnEnemy() | PlayerBase | |
| updateHipDropExEffect() | PlayerBase | |
| updateNoHitPlayer() | PlayerBase | |
| updateRideNat() | PlayerBase | |
| updateWaterEffect() | PlayerBase | |
| updateWaterFunsuiEffect() | PlayerBase | |
| upperOverCheck() | PlayerBase | virtual |
| vf154() | PlayerBase | virtual |
| vf19C()=0 | PlayerBase | pure virtual |
| vf4F4() | PlayerBase | inlinevirtual |
| vf504()=0 | PlayerBase | pure virtual |
| vf51C(u32)=0 | PlayerBase | pure virtual |
| vf51C_Base(u32) | PlayerBase | |
| vf534() | PlayerBase | virtual |
| vf584()=0 | PlayerBase | pure virtual |
| vf5B4() | PlayerBase | virtual |
| vf7F4(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)=0 | PlayerBase | pure virtual |
| vf8AC(bool)=0 | PlayerBase | pure virtual |
| vfC4() | Actor | inlinevirtual |
| vfCC() | Actor | inlinevirtual |
| VineAction enum name | PlayerBase | |
| vsPlayerCarryPush() | PlayerBase | |
| WalkAction enum name | PlayerBase | |
| walkAction_Move() | PlayerBase | |
| walkAction_SetAnm(AnmBlend blend) | PlayerBase | |
| walkActionInit_Wait(AnmBlend blend)=0 | PlayerBase | pure virtual |
| WallSlideAction enum name | PlayerBase | |
| waterSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganWaveSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| ~Actor() override | Actor | protected |
| ~ActorBase() | ActorBase | protectedvirtual |
| ~PlayerBase() | PlayerBase | virtual |