This is the complete list of members for Boss, including all inherited members.
| _1774 | ActorCollision | protected |
| _186c | Enemy | protected |
| _186c_PreIce | Boss | protected |
| _186e | Enemy | protected |
| _186e_PreIce | Boss | protected |
| _1870 | Enemy | protected |
| _187c | Enemy | protected |
| _187d | Enemy | protected |
| _187e | Enemy | protected |
| _1884 | Boss | protected |
| _1888 | Boss | protected |
| _1890 | Boss | protected |
| _211 | Actor | protected |
| _220 | Actor | protected |
| _270 | Actor | protected |
| Actor(const ActorCreateParam ¶m) | Actor | protected |
| ActorBase(const ActorCreateParam ¶m) | ActorBase | protected |
| ActorCollision(const ActorCreateParam ¶m) | ActorCollision | protected |
| ActorMultiState(const ActorCreateParam ¶m) | ActorMultiState | |
| ActorType enum name | Actor | |
| allEnemyDeathEffSet() | Actor | virtual |
| applyWaterRollDec(Angle ang) | Enemy | |
| awaCatchMove(Actor *awa) | Enemy | virtual |
| beginFunsui_() | ActorCollision | inlineprotectedvirtual |
| bgCheck_() | ActorCollision | protected |
| BgCheckFlag enum name | ActorCollision | protected |
| bgCheckFoot_() const | ActorCollision | protected |
| bgCheckWall_() const | ActorCollision | protected |
| blockHitInit_() override | Enemy | protectedvirtual |
| Boss(const ActorCreateParam ¶m) | Boss | |
| bound(f32, f32, f32) | Enemy | |
| cActorType_ChibiYoshi enum value | Actor | |
| cActorType_Enemy enum value | Actor | |
| cActorType_Generic enum value | Actor | |
| cActorType_Player enum value | Actor | |
| cActorType_Yoshi enum value | Actor | |
| calcBgSpeed_() | ActorCollision | private |
| calcComboPlFumiCnt(Actor *player) | Enemy | |
| calcFallSpeed_() | ActorCollision | protected |
| Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed) | Actor | protected |
| calcJumpSpeedF_() | ActorCollision | protected |
| calcLookatPos() | Boss | inlinevirtual |
| calcMdl_Base() override | Boss | inlineprotectedvirtual |
| calcMdl_Normal() | Enemy | |
| calcModel() | Boss | inlinevirtual |
| calcSpeedF_(f32 accelF, f32 max_speedF) | Actor | inlineprotected |
| calcSpeedF_() | Actor | inlineprotected |
| calcSpeedX_() | Actor | protected |
| calcSpeedY_() | ActorCollision | protected |
| Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y) | Actor | protected |
| calcTottenToSrcDir_(const sead::BoundBox2f &src_range) const | Actor | private |
| calcWater_() | ActorCollision | private |
| canPress_(const BgCollision *bg_collision) | Actor | private |
| canPressIfApproaching_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) | Actor | private |
| CarryFlag enum name | Actor | |
| carryFukidashiCancel_(s32 action, s32 player_no) | Actor | protected |
| carryFukidashiCheck_(s32 action) | Actor | protected |
| carryFukidashiCheck_(s32 action, const sead::Vector2f &range) | Actor | protected |
| cBaseAngleY | Enemy | static |
| cBgCheckFlag_Foot enum value | ActorCollision | protected |
| cBgCheckFlag_Head enum value | ActorCollision | protected |
| cBgCheckFlag_None enum value | ActorCollision | protected |
| cBgCheckFlag_Wall enum value | ActorCollision | protected |
| cCarryFlag_All enum value | Actor | |
| cCarryFlag_None enum value | Actor | |
| cCarryFlag_Release enum value | Actor | |
| cCarryFlag_Throw enum value | Actor | |
| cCarryFlag_ThrowHard enum value | Actor | |
| cCullXLimit | Actor | protectedstatic |
| cCullYLimit | Actor | protectedstatic |
| cDefaultGravity | Enemy | static |
| cDefaultMaxFallSpeed | Enemy | static |
| cDieFallGravity | Enemy | static |
| cDieFallInitSpeedX | Enemy | static |
| cDieFallInitSpeedY | Enemy | static |
| cDieFallMaxFallSpeed | Enemy | static |
| ceilCheck(f32 pos_y, ActorCollisionCheck *cc) | Enemy | static |
| cEnFlag_16 enum value | Enemy | |
| cEnFlag_Carry enum value | Enemy | |
| cEnFlag_NoCeilCheckPlayer enum value | Enemy | |
| cEnFlag_Shell enum value | Enemy | |
| cEnMuki | Enemy | static |
| cFumiJumpSpeed | Enemy | static |
| cFumiSeType_NoEffect enum value | Enemy | |
| cFumiSeType_Normal enum value | Enemy | |
| cFumiSeType_Step enum value | Enemy | |
| cFumiType_Fumi enum value | Enemy | |
| cFumiType_Hit enum value | Enemy | |
| cFumiType_MameFumi enum value | Enemy | |
| cFumiType_SpinFumi enum value | Enemy | |
| changeState(const StateID &state_id) override | Enemy | virtual |
| chaseZero_(f32 value, f32 step) const | ActorCollision | private |
| checkCarried(s32 *player_no) | Actor | |
| checkComboClap(s32 combo_cnt) | Enemy | virtual |
| checkDispIn() | Enemy | virtual |
| checkEat() const | Actor | |
| checkEnterWater_(f32 *surface_pos_y, const sead::Vector3f &check_pos) | ActorCollision | private |
| checkForSuitableGround_(const sead::Vector2f &offset) const | ActorCollision | inlineprotected |
| checkPressD_(const ActorBgCollisionCheck &bc) | Actor | private |
| checkPressLR_(const ActorBgCollisionCheck &bc, DirType direction) | Actor | private |
| checkPressU_(const ActorBgCollisionCheck &bc) | Actor | private |
| checkSnapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor) | ActorCollision | protected |
| checkWater_(f32 *surface_pos_y) | ActorCollision | protected |
| chibiYoshiDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| clampMoveDistance_(BgCollision &bg_collision) | ActorCollision | protected |
| clampWaterSpeedY_() | ActorCollision | private |
| clrComboCnt() | Actor | |
| cNoHitPlayerTimerDefault | Enemy | static |
| create() override | Boss | protectedvirtual |
| createCBSmallScoreDamage(Actor *actor) const | Boss | inlinevirtual |
| createCBSmallScoreDead(Actor *actor) const | Boss | inlinevirtual |
| createCoinBattleSmallScore_(Actor *actor, const sead::Vector3f &pos, u32 type) const | Boss | protected |
| createIceActor() override | Boss | protectedvirtual |
| createInit() | Boss | inlinevirtual |
| createModel() | Boss | inlinevirtual |
| cResult_Failed enum value | ActorBase | |
| cResult_Success enum value | ActorBase | |
| cResult_Wait enum value | ActorBase | |
| cScreenOutFlag_SkipCameraCheck enum value | Actor | |
| cScreenOutFlag_SkipDeletion enum value | Actor | |
| cScreenOutFlag_SkipNone enum value | Actor | |
| cScreenOutFlag_SkipRideCheck enum value | Actor | |
| cScreenOutFlag_SkipTottenCheck enum value | Actor | |
| cState_Failed enum value | ActorBase | |
| cState_None enum value | ActorBase | |
| cState_Success enum value | ActorBase | |
| cState_Wait enum value | ActorBase | |
| cWaterCalcType_EnablePreCheck enum value | ActorCollision | protected |
| cWaterCalcType_ForceOut enum value | ActorCollision | protected |
| cWaterCalcType_Normal enum value | ActorCollision | protected |
| damageLVo() | Boss | inlinevirtual |
| damageProc() | Boss | inlinevirtual |
| damageSVo() | Boss | inlinevirtual |
| deadAllKill() | Boss | virtual |
| deadProc() | Boss | inlinevirtual |
| deleteActor(bool manual_deleted) | Actor | |
| deleteRequest() | ActorBase | inline |
| doDelete() override | Boss | inlineprotectedvirtual |
| draw() | ActorBase | protectedvirtual |
| drawCullCheck_() | Actor | protectedvirtual |
| endFunsui_(f32 speed_y) | ActorCollision | inlineprotectedvirtual |
| Enemy(const ActorCreateParam ¶m) | Enemy | |
| enemyDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| enemyPreDamageCheck(bool *dead, ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| EnFlag enum name | Enemy | |
| enterDemo() | Boss | inlinevirtual |
| enterWater_() | ActorCollision | protected |
| etcDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| execute() | ActorBase | protectedvirtual |
| executeState() | ActorMultiState | inline |
| exitDemo() | Boss | inlinevirtual |
| finalUpdate() | ActorBase | protectedvirtual |
| fireballInvalid(ActorCollisionCheck *cc_other) | Enemy | inlinestatic |
| firedeadSE() | Boss | inlinevirtual |
| firedeadSE_Drc() | Boss | inlinevirtual |
| firedmgSE() | Boss | inlinevirtual |
| firedmgSE_Drc() | Boss | inlinevirtual |
| fumiCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other, FumiSeType se_type) | Enemy | |
| fumideadEffect() | Boss | inlinevirtual |
| fumideadSE() | Boss | inlinevirtual |
| fumiDeadVo() | Boss | inlinevirtual |
| fumidmgEffect() | Boss | inlinevirtual |
| fumidmgSE() | Boss | inlinevirtual |
| fumiEffect(Actor *) | Enemy | virtual |
| fumiJumpSet(Actor *) | Enemy | virtual |
| fumiProc(Actor *) | Boss | virtual |
| fumiScoreSet(Actor *) override | Boss | inlineprotectedvirtual |
| fumiSE(Actor *) | Enemy | virtual |
| FumiSeType enum name | Enemy | |
| fumistepSE(Actor *) | Enemy | inline |
| FumiType enum name | Enemy | |
| getAccelF() const | Actor | inline |
| getAccelY() const | Actor | inline |
| getActorHeap() const | ActorBase | inline |
| getActorType() const | Actor | inline |
| getActorUniqueID() const | ActorBase | inline |
| getAngle() | Actor | inline |
| getAngle() const | Actor | inline |
| getBgCheck() override | ActorCollision | inlinevirtual |
| getBox_(sead::BoundBox2f &box) override | Boss | inlineprotectedvirtual |
| getCarryFlag() const | Actor | inline |
| getCenterPos() const | Actor | inline |
| getCenterPos2D() const | Actor | inline |
| getCenterX() const | Actor | inline |
| getCenterY() const | Actor | inline |
| getCenterZ() const | Actor | inline |
| getChildList() const | ActorBase | inline |
| getCollisionCheck() | Actor | inline |
| getCollisionCheck() const | Actor | inline |
| getComboCnt() const | Actor | inline |
| getDirection() const | Actor | inline |
| getEffectZPos() const | Actor | |
| getLayer() const | Actor | inline |
| getManualDeletedFlag() const | Actor | inline |
| getMaxFallSpeed() const | Actor | inline |
| getMaxSpeedF() const | Actor | inline |
| getParam0() const | ActorBase | inline |
| getParam1() const | ActorBase | inline |
| getParamEx() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getPlayerDirLR(const sead::Vector3f &position) | Actor | |
| getPlayerDirLR() | Actor | inline |
| getPlayerDirUD(const sead::Vector3f &position) | Actor | |
| getPlayerDirUD() | Actor | inline |
| getPlayerNo() const | Actor | inline |
| getPos() | Actor | inline |
| getPos() const | Actor | inline |
| getPos2D() | Actor | inline |
| getPos2D() const | Actor | inline |
| getProfFlag() const | Actor | inline |
| getProfile() const | ActorBase | inline |
| getProfileID() const | ActorBase | |
| getScale() | Actor | inline |
| getScale() const | Actor | inline |
| getSpeedF() const | Actor | inline |
| getSpeedMaxVec() | Actor | inline |
| getSpeedMaxVec() const | Actor | inline |
| getSpeedVec() | Actor | inline |
| getSpeedVec() const | Actor | inline |
| getSwitchFlag0() const | Actor | inline |
| getSwitchFlag1() const | Actor | inline |
| getTenmetsuTime_Fire() | Boss | inlinevirtual |
| getTenmetsuTime_Press() | Boss | inlinevirtual |
| getTenmetsuTime_Shell() | Boss | inlinevirtual |
| hasamareBgCheck_() | ActorCollision | protected |
| hipatkEffect(const sead::Vector3f &effect_pos) | Enemy | virtual |
| hitCallback_AttackUnk25(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_AttackUnk27(bool *dead, ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_Cannon(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_ChibiYoshiLight(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_ChibiYoshiStar(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_ChibiYoshiUnk(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_Fire(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_HipAttk(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_Ice(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_PenguinSlide(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_Shell(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_Slip(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | inlineprotectedvirtual |
| hitCallback_Spin(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_Star(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| hitCallback_WireNet(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | inlineprotectedvirtual |
| hitCallback_YoshiBullet(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_YoshiFire(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitCallback_YoshiHipAttk(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| hitdamageEffect(const sead::Vector3f &effect_pos) | Enemy | |
| hitFireEffect() | Boss | inlinevirtual |
| hitShellEffect() | Boss | inlinevirtual |
| hitYoshiEat(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| iceballInvalid(ActorCollisionCheck *cc_other) | Enemy | static |
| iceBreak() | Boss | inlinevirtual |
| incComboCnt() | Actor | |
| initCcDrcTouch() | Boss | virtual |
| isActive() const | ActorBase | inline |
| isCreatedImmediately() const | ActorBase | inline |
| isDead() const | Enemy | |
| isDrawEnable() const | Actor | inline |
| isEnablePressLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isEnablePressUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| isExecEnable() const | Actor | inline |
| isFireInvalid() const | Boss | inlinevirtual |
| isFreezeable() const | Boss | inlinevirtual |
| isFumiDmgInvalid() const | Boss | inlinevirtual |
| isFumiInvalid() const | Boss | inlinevirtual |
| isFunsui_() const | ActorCollision | inlineprotectedvirtual |
| isHitBgCollision_(const BgCollision &bg_collision) const | ActorCollision | protected |
| isIceInvalid() const | Boss | inlinevirtual |
| isJump_() const | ActorCollision | private |
| isMainState(const StateID &state_id) const | ActorMultiState | inline |
| isMapActor() const | ActorBase | inline |
| isOldState(const StateID &state_id) const | ActorMultiState | inline |
| isQuakeDamage() override | Boss | protectedvirtual |
| isRequestedDelete() const | ActorBase | inline |
| isShellInvalid() const | Boss | inlinevirtual |
| isSlideInvalid() const | Boss | inlinevirtual |
| isSpinLiftUpEnable() | Actor | inlinevirtual |
| isStarInvalid() const | Boss | inlinevirtual |
| isState(const StateID &state_id) const | ActorMultiState | inline |
| isWaterFunsui_() const | ActorCollision | inlineprotectedvirtual |
| killIce() | Enemy | inline |
| life_DamageRev(s32 damage) | Boss | inlinevirtual |
| life_GetDamage_BlockHit() const =0 | Boss | pure virtual |
| life_GetDamage_Fire() const =0 | Boss | pure virtual |
| life_GetDamage_Fumi() const =0 | Boss | pure virtual |
| life_GetDamage_HipAtk() const =0 | Boss | pure virtual |
| life_GetDamage_PenguinSlide() const =0 | Boss | pure virtual |
| life_GetDamage_Quake() const =0 | Boss | pure virtual |
| life_GetDamage_Shell() const =0 | Boss | pure virtual |
| life_GetDamage_Star() const =0 | Boss | pure virtual |
| life_IsDmgSection() const | Boss | inlinevirtual |
| life_IsNonDamage() const | Boss | inlinevirtual |
| life_IsOneDamage() const | Boss | inlinevirtual |
| life_IsTwoDamage() const | Boss | inlinevirtual |
| List typedef | ActorBase | |
| mAccelF | Actor | protected |
| mAccelF_PreIce | Boss | protected |
| mAccelY | Actor | protected |
| mAccelY_PreIce | Boss | protected |
| mActorHeap | ActorBase | protected |
| mActorProfile | ActorBase | protected |
| mActorType | Actor | protected |
| mActorUniqueID | ActorBase | protected |
| mAddSpeedF | Actor | protected |
| MainState enum name | ActorBase | |
| mamefumiEffect(Actor *) | Enemy | virtual |
| mameFumiJumpSet(Actor *) | Enemy | virtual |
| mamefumiSE() | Enemy | virtual |
| mAngle | Actor | protected |
| mAnglePrev | Actor | protected |
| mAreaNo | Actor | protected |
| mAttentionLookat | Boss | protected |
| mAudioObj | Boss | protected |
| mAudioObjSeqVar | Boss | protected |
| mBgCheckObj | ActorCollision | protected |
| mBgSpeed | ActorCollision | protected |
| mBgSpeedPrev | ActorCollision | protected |
| mBoyoMgr | Boss | protected |
| mBumpDamageTimer | Actor | protected |
| mBumpDirection | Actor | protected |
| mCarryDirection | Actor | protected |
| mCarryFlag | Actor | protected |
| mCenterOffset | Actor | protected |
| mCheckWaterNeeded | ActorCollision | protected |
| mChibiYoshiAwaData | Enemy | protected |
| mChibiYoshiAwaDataPtr | Actor | protected |
| mChibiYoshiEatDataPtr | Actor | protected |
| mChildList | ActorBase | protected |
| mChildNode | ActorBase | protected |
| mCollisionCheck | Actor | protected |
| mCollisionCheckDrcTouch | Boss | protected |
| mCollisionMask | Actor | protected |
| mCombo | Enemy | protected |
| mComboCnt | Actor | protected |
| mControllerLytPlayerNo | Actor | protected |
| mCreatedImmediately | ActorBase | protected |
| mCreateFlag | Actor | protected |
| mCullLimit | Actor | protected |
| mDeathInfo | Enemy | protected |
| mDeleteRequestFlag | ActorBase | protected |
| mDieFallDirection | Enemy | protected |
| mDirection | Actor | protected |
| mDrawNode | ActorBase | protected |
| mDrcTouchCallback | Boss | protected |
| mEatDataPtr | Actor | protected |
| mEnFlag | Enemy | protected |
| mExecuteNode | ActorBase | protected |
| mFlag | ActorBase | protected |
| mFumiProc | Enemy | protected |
| mIceMgr | Enemy | protected |
| mIcePos | Boss | protected |
| mIceScale | Boss | protected |
| mIsActive | ActorBase | protected |
| mIsDemoWait | Boss | protected |
| mIsDrawEnable | Actor | protected |
| mIsExecEnable | Actor | protected |
| mIsInQuicksand | ActorCollision | protected |
| mIsMapActor | ActorBase | protected |
| mIsOnGround | ActorCollision | protected |
| mIsShock | Boss | protected |
| mIsSubmerged | ActorCollision | protected |
| mIsWaterFunsui | ActorCollision | protected |
| mJumpAccelF | ActorCollision | protected |
| mJumpFrame | ActorCollision | protected |
| mJumpSpeedF | ActorCollision | protected |
| mLayer | Actor | protected |
| mLifeHP | Boss | protected |
| mManualDeletedFlag | Actor | protected |
| mMaxFallSpeed | Actor | protected |
| mMaxSpeedF | Actor | protected |
| mNoHitPlayerTimer | Enemy | protected |
| mNoLavaSplashTimer | ActorCollision | protected |
| mNoWaterCalc | ActorCollision | protected |
| mParam0 | ActorBase | protected |
| mParam1 | ActorBase | protected |
| mParamEx | ActorBase | protected |
| mParent | ActorBase | protected |
| mPlayerNo | Actor | protected |
| mPos | Actor | protected |
| mPos_PreIce | Boss | protected |
| mPosDelta | Actor | protected |
| mPosPrev | Actor | protected |
| mPosPrev2 | Actor | protected |
| mPosPrevPostExec | Actor | protected |
| mPreIceDirection | Enemy | protected |
| mProfFlag | Actor | protected |
| mPropelParts | Actor | protected |
| mScale | Actor | protected |
| mSize | Actor | protected |
| mSpeed | Actor | protected |
| mSpeed_PreIce | Boss | protected |
| mSpeedF | Actor | protected |
| mSpeedMax | Actor | protected |
| mStateMgr | ActorMultiState | protected |
| mSwitchFlag0 | Actor | protected |
| mSwitchFlag1 | Actor | protected |
| mThrowPlayerNo | Actor | protected |
| mUseWaterTypeOverride | ActorCollision | protected |
| mVisibleAreaOffset | Actor | protected |
| mVisibleAreaSize | Actor | protected |
| mWaterCalcType | ActorCollision | protected |
| mWaterCheckPos | ActorCollision | protected |
| mWaterGravity | ActorCollision | protected |
| mWaterMaxFallSpeed | ActorCollision | protected |
| mWaterSpeedMaxY | ActorCollision | protected |
| mWaterTypeOverride | ActorCollision | protected |
| normal_collcheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | static |
| onFreeze() | Boss | inlinevirtual |
| playerDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| poisonSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| posMove_() | ActorCollision | protected |
| Actor::posMove_(sead::Vector3f &delta) | Actor | inlineprotected |
| Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z) | Actor | inlineprotected |
| posMoveCalcJump_() | ActorCollision | protected |
| postCreate(MainState state) override | ActorCollision | protectedvirtual |
| postDelete(MainState state) | ActorBase | protectedvirtual |
| postDraw(MainState state) | ActorBase | protectedvirtual |
| postExecute(MainState state) override | Boss | protectedvirtual |
| preCreate() | ActorBase | protectedvirtual |
| preDelete() | ActorBase | protectedvirtual |
| preDraw() override | Actor | protectedvirtual |
| preExecute() override | Boss | protectedvirtual |
| quakedeadSE() | Boss | inlinevirtual |
| quakedmgSE() | Boss | inlinevirtual |
| registerInGamescene_() | ActorCollision | protected |
| removeChild(ActorBase *child) | ActorBase | |
| removeCollisionCheck() override | Boss | inlineprotectedvirtual |
| Result enum name | ActorBase | |
| returnAnm_Ice() | Enemy | virtual |
| returnState_Ice() override | Boss | protectedvirtual |
| reviveCollisionCheck() override | Boss | inlineprotectedvirtual |
| screenOutCheck(u16 flag) | Actor | |
| ScreenOutFlag enum name | Actor | |
| searchCarryFukidashiPlayer_(s32 action) | Actor | inlineprivate |
| searchNearPlayer(sead::Vector2f &out) | Actor | |
| setAccelF(f32 accelF) | Actor | inline |
| setAccelY(f32 accelY) | Actor | inline |
| setActive_(bool active) | ActorBase | inlineprotected |
| setAreaNo_() | Actor | protected |
| setAwaCatchEnd(Actor *awa) | Enemy | virtual |
| setAwaHit(Actor *awa) | Enemy | virtual |
| setAwaInvalid(Actor *awa) | Enemy | virtual |
| setBlockHitDamage() | Boss | inlinevirtual |
| setBlockHitDead() | Boss | inlinevirtual |
| setCarryFall(Actor *, s32) | Actor | inlinevirtual |
| setDamage(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| setDeathInfo_Fall(DirType direction, s32 player_no=-1, ScoreMgr::ScoreType score_type=ScoreMgr::cScoreType_Invalid) | Enemy | |
| setDeathInfo_Fall(const sead::Vector2f *speeds, DirType direction, s32 player_no=-1, ScoreMgr::ScoreType score_type=ScoreMgr::cScoreType_Invalid) | Enemy | |
| setDeathInfo_Fumi(Actor *player, const sead::Vector2f &speed, const StateID &state_id) | Enemy | |
| setDeathInfo_Fumi(Actor *player, const sead::Vector2f &speed) | Enemy | inline |
| setDeathInfo_FumiFall(Actor *player, const sead::Vector2f &speed) | Enemy | inline |
| setDeathInfo_FumiOther(Actor *player, const sead::Vector2f &speed) | Enemy | inline |
| setDeathInfo_IceBreak() override | Boss | inlineprotectedvirtual |
| setDeathInfo_Quake(s32) override | Boss | protectedvirtual |
| setDeathInfo_SpinFumi(Actor *) | Enemy | |
| setDeathInfo_Star(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| setDeathInfo_YoshiFumi(Actor *) | Enemy | |
| setDeathSound_Fire() | Enemy | virtual |
| setDeathSound_HipAttk() | Enemy | virtual |
| setDirection(DirType dir) | Actor | inline |
| setFireDamage(Actor *actor) | Boss | inlinevirtual |
| setFireDead(Actor *actor) | Boss | inlinevirtual |
| setFumiDamage(Actor *actor) | Boss | inlinevirtual |
| setFumiDead(Actor *actor) | Boss | inlinevirtual |
| setFunsuiPos_(sead::Vector2f dst) | ActorCollision | inlineprotectedvirtual |
| setFunsuiSpeedY_(f32 speed) | ActorCollision | inlineprotectedvirtual |
| setHipatkDamage(Actor *actor) | Boss | inlinevirtual |
| setHipatkDead(Actor *actor) | Boss | inlinevirtual |
| setIceAnm() | Enemy | virtual |
| setKind(ActorType type) | Actor | inline |
| setMaxFallSpeed(f32 maxFallSpeed) | Actor | inline |
| setMaxSpeedF(f32 maxSpeedF) | Actor | inline |
| setPlayerNo(s8 id) | Actor | inlinevirtual |
| setPressBreakBlockDRC_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakIce_(const BgCollision *bg_collision) | Actor | protected |
| setPressBreakLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressBreakUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setPressIceHeadBreak_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setQuakeDamage() | Boss | inlinevirtual |
| setQuakeDead() | Boss | inlinevirtual |
| setShellDamage(Actor *actor) | Boss | inlinevirtual |
| setShellDead(Actor *actor) | Boss | inlinevirtual |
| setSlideDamage(Actor *actor) | Boss | inlinevirtual |
| setSlideDead(Actor *actor) | Boss | inlinevirtual |
| setSmokeDamage_(Actor *) override | Enemy | protectedvirtual |
| setSpeedF(f32 speedF) | Actor | inline |
| setSpinLiftUpActor(Actor *player) | Actor | inlinevirtual |
| setStarDamage(Actor *actor) | Boss | inlinevirtual |
| setStarDead(Actor *actor) | Boss | inlinevirtual |
| setTouchDrcDamage_(const sead::Vector2f &pos) override | Boss | protectedvirtual |
| setWaterFunsui_(bool enable) | ActorCollision | inlineprotectedvirtual |
| shelldeadSE() | Boss | inlinevirtual |
| shelldmgSE() | Boss | inlinevirtual |
| slideComboSE(s32 combo_cnt, bool combo_type_2) | Actor | |
| smokeDamageEnable_Poison_(f32 surface_pos_y) | ActorCollision | inlineprotectedvirtual |
| smokeDamageEnable_Yogan_(f32 surface_pos_y) | ActorCollision | inlineprotectedvirtual |
| snapToGround_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force) | ActorCollision | protected |
| snapToGroundImpl_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor &foot_sensor, bool extended, bool force) | ActorCollision | private |
| spinfumiEffect(Actor *) | Enemy | |
| spinFumiJumpSet(Actor *actor) | Enemy | inline |
| spinFumiScoreSet(Actor *) | Enemy | |
| spinfumiSE(Actor *) | Enemy | virtual |
| splashEffect_(const sead::Vector3f &pos, EffectID effect_id, u8 wave_scale, const char *sound_label) | Actor | protected |
| stardeadSE() | Boss | inlinevirtual |
| stardmgSE() | Boss | inlinevirtual |
| startBattleEdDemo() | Boss | virtual |
| startSound(const char *name) | Enemy | |
| tenmetsuFin() | Boss | inlinevirtual |
| tenmetsuProc() | Boss | inlinevirtual |
| tenmetsuReady() | Boss | inlinevirtual |
| vf134(f32 speed) | ActorCollision | inlineprotectedvirtual |
| vf13C() | ActorCollision | protectedvirtual |
| vf144(s32) | ActorCollision | protectedvirtual |
| vf18C() | Enemy | inlinevirtual |
| vf1CC() | Enemy | virtual |
| vf34C() | Enemy | virtual |
| vf56C() | Boss | inlinevirtual |
| vf57C() | Boss | inlinevirtual |
| vf6D4() | Boss | inlinevirtual |
| vf744() | Boss | inlinevirtual |
| vf7CC() | Boss | virtual |
| vf7EC() | Boss | inlinevirtual |
| vf7F4() | Boss | inlinevirtual |
| vfC4() | Actor | inlinevirtual |
| vfCC() | Actor | inlinevirtual |
| vsChibiYoshiHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| vsEnemyHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| vsPlayerHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| vsYoshiHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) override | Boss | protectedvirtual |
| WaterCalcType enum name | ActorCollision | protected |
| waterSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganWaveSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoshiDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | Enemy | virtual |
| yoshiFumiJumpSet(Actor *) | Enemy | virtual |
| yoshiFumiScoreSet(Actor *) | Enemy | virtual |
| yoshifumiSE(Actor *) | Enemy | virtual |
| yoshifumistepSE(Actor *) | Enemy | inline |
| ~Actor() override | Actor | protected |
| ~ActorBase() | ActorBase | protectedvirtual |
| ~ActorCollision() override | ActorCollision | inlineprotected |
| ~ActorMultiState() override | ActorMultiState | inline |
| ~Enemy() override=default | Enemy |