New Super Mario Bros. U Headers
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Bg Member List

This is the complete list of members for Bg, including all inherited members.

Bg()Bg
getBgCheckData(u16 x, u16 y, u8 layer, bool with_p_sw=true)Bg
getBgCheckData(f32 x, f32 y, u8 layer, bool with_p_sw=true)Bginline
getUnit(u16 x, u16 y, u32 file, u8 layer, s32 *block_idx=nullptr)Bgstatic
getUnitCurrentCdFile(u16 x, u16 y, u8 layer, s32 *block_idx=nullptr)Bgstatic
getUnitHitType(u16 x, u16 y, u8 layer)Bg
getUnitHitType(f32 x, f32 y, u8 layer)Bginline
getUnitType(u16 x, u16 y, u8 layer)Bg
getUnitType(f32 x, f32 y, u8 layer)Bginline
getUnitTypeInfo(u16 x, u16 y, u8 layer)Bg
getUnitTypeInfo(f32 x, f32 y, u8 layer)Bginline
setWaterInWave(const sead::Vector2f &pos, u8 wave_scale)Bg
~Bg()Bgvirtual