New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
BasicBgCollisionCheck Member List

This is the complete list of members for BasicBgCollisionCheck, including all inherited members.

_0BasicBgCollisionCheckprivate
_48BasicBgCollisionCheckprivate
BasicBgCollisionCheck()BasicBgCollisionCheck
BasicBgCollisionCheck(const BgCollisionCheckParam &param)BasicBgCollisionCheck
checkArea(BgCollisionCheckResultArea *res, const sead::Vector2f &p0, const sead::Vector2f &p1, u8 hit_dir_mask=cHitDirMaskAll) constBasicBgCollisionCheck
checkAreaActor(BgCollisionCheckResultArea *res, const sead::Vector2f &p0, const sead::Vector2f &p1, u8 hit_dir_mask=cHitDirMaskAll) constBasicBgCollisionCheck
checkAreaUnit(BgCollisionCheckResultArea *res, const sead::Vector2f &p0, const sead::Vector2f &p1, u8 hit_dir_mask=cHitDirMaskAll) constBasicBgCollisionCheck
checkPoint(BgCollisionCheckResultPoint *res, const sead::Vector2f &p) constBasicBgCollisionCheck
checkPointActor(BgCollisionCheckResultPoint *res, const sead::Vector2f &p) constBasicBgCollisionCheck
checkPointUnit(BgCollisionCheckResultPoint *res, const sead::Vector2f &p) constBasicBgCollisionCheck
cHitDirMaskAllBasicBgCollisionCheckstatic
getActorBgCollisionList_() constBasicBgCollisionCheckprotected
initialize(const BgCollisionCheckParam &param)BasicBgCollisionCheck
isConsider_(const BgCollision &bg_collision) constBasicBgCollisionCheckprotected
isMatching_(const u64 &bc_data) constBasicBgCollisionCheckprotected
mActorBasicBgCollisionCheckprivate
mCallbackBasicBgCollisionCheckprivate
mCollisionMaskBasicBgCollisionCheckprivate
mIgnoreActorBasicBgCollisionCheckprivate
mIgnoreQuicksandBasicBgCollisionCheckprivate
mLayerBasicBgCollisionCheckprivate
mTypeBasicBgCollisionCheckprivate
setIgnoreQuicksand(bool ignore)BasicBgCollisionCheckinline
setLayer(u8 layer)BasicBgCollisionCheckinline