New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
Angle Member List

This is the complete list of members for Angle, including all inherited members.

addCalcAngle(const Angle &target, f32 ratio, const Angle &max)Angle
addCalcAngle(const Angle &target, f32 ratio, const Angle &max, const Angle &min)Angle
addCalcAngle_(s32 target, s32 distance, f32 ratio, s32 max, s32 min)Angleprotected
Angle()Angleinline
Angle(s32 value)Angleinline
Angle(const Angle &other)=defaultAngle
chaseConstant(const Angle &target, const Angle &step)Angle
chaseConstant_(s32 target, s32 step)Angleprotected
chaseDecrease(const Angle &target, f32 ratio, const Angle &max, const Angle &min)Angle
chaseDecrease_(s32 target, f32 ratio, s32 max, s32 min)Angleprotected
chaseRest(const Angle &target, const Angle &step)Angle
chaseRest_(s32 target, s32 step)Angleprotected
mValueAngleprotected
operator s32() constAngleinline
operator!=(const Angle &rhs) constAngleinline
operator!=(s32 rhs) constAngleinline
operator+() constAngleinline
operator+(const Angle &rhs)Angleinline
operator+(s32 rhs)Angleinline
operator+=(const Angle &rhs)Angleinline
operator-() constAngleinline
operator-(const Angle &rhs)Angleinline
operator-(s32 rhs)Angleinline
operator-=(const Angle &rhs)Angleinline
operator=(const Angle &rhs)Angleinline
operator==(const Angle &rhs) constAngleinline
operator==(s32 rhs) constAngleinline