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ActorMgr Member List

This is the complete list of members for ActorMgr, including all inherited members.

_6a3dActorMgrprivate
_6a41ActorMgrprivate
ActorBase classActorMgrfriend
ActorForEachCallback typedefActorMgr
ActorForEachParam typedefActorMgr
ActorMgr()ActorMgr
addToFinalUpdate(ActorBase *actor)ActorMgr
calcCreateDelete_()ActorMgrprivate
cCreateOption_ActiveImmediately enum valueActorMgr
cCreateOption_ActiveLater enum valueActorMgr
count(s32 i_profile_id) constActorMgr
count(ActorFindFunc *io_find_func) constActorMgrinline
createAdditionalHeap(sead::Heap **heap)ActorMgr
createImmediately(const ActorCreateParam &param, CreateOption option=cCreateOption_ActiveLater)ActorMgr
createLater(const ActorCreateParam &param)ActorMgr
CreateOption enum nameActorMgr
delete_(ActorBase *actor)ActorMgrprivatestatic
deleteNotRequested_(ActorBase *actor)ActorMgrprivate
destroy()ActorMgr
destroyAdditionalHeap(sead::Heap **heap)ActorMgr
doConstructActor_(const ActorCreateParam &param, bool create_immediately)ActorMgrprivate
doCreate_(ActorBase *actor)ActorMgrprivate
doDelete_(ActorBase *actor)ActorMgrprivate
doDeleteActors_(bool destroy)ActorMgrprivate
draw()ActorMgr
execute()ActorMgr
find(s32 i_profile_id, iterator it_begin) constActorMgr
find(s32 i_profile_id) constActorMgrinline
find(ActorFindFunc *io_find_func, iterator it_begin) constActorMgrinline
find(ActorFindFunc *io_find_func) constActorMgrinline
forEach(ActorForEachCallback callback, ActorForEachParam param) constActorMgrinline
getActorBegin() constActorMgrinline
getActorEnd() constActorMgrinline
getActorPtr(ActorUniqueID id) constActorMgrinline
getActorPtr(ActorUniqueID id) constActorMgrinline
initialize(sead::Heap *heap)ActorMgr
iterator typedefActorMgr
mActorCreateIDActorMgrprivate
mActorCreateImmediatelyActorMgrprivate
mActorDeleteHeapActorMgrprivate
mActorDrawDoneActorMgrprivate
mActorFinalUpdateActorMgrprivate
mActorPtrCacheActorMgrprivate
mActorUnitHeapActorMgrprivate
mCreateManageActorMgrprivate
mDeferredActorCreateActorMgrprivate
mDeleteManageActorMgrprivate
mDrawManageActorMgrprivate
mExecuteManageActorMgrprivate
moveActorOnCreateListToDestoryList_()ActorMgrprivate
mPlayerUnitHeapActorMgrprivate
pushExecuteAndDrawList_(ActorBase *actor)ActorMgrprivate
~ActorMgr()ActorMgr