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ActorCollisionCheck Member List

This is the complete list of members for ActorCollisionCheck, including all inherited members.

_48ActorCollisionCheckprivate
ActorCollisionCheck()ActorCollisionCheck
Attack enum nameActorCollisionCheck
CallBack typedefActorCollisionCheck
cAttack_Cannon enum valueActorCollisionCheck
cAttack_ChibiYoshiAwa enum valueActorCollisionCheck
cAttack_ChibiYoshiLight enum valueActorCollisionCheck
cAttack_Explosion enum valueActorCollisionCheck
cAttack_FireBall enum valueActorCollisionCheck
cAttack_HipAttack enum valueActorCollisionCheck
cAttack_IceBall enum valueActorCollisionCheck
cAttack_IceBreak enum valueActorCollisionCheck
cAttack_Intermittent enum valueActorCollisionCheck
cAttack_KoopaFire enum valueActorCollisionCheck
cAttack_NetPunch enum valueActorCollisionCheck
cAttack_None enum valueActorCollisionCheck
cAttack_PenguinSlip enum valueActorCollisionCheck
cAttack_Shell enum valueActorCollisionCheck
cAttack_Slip enum valueActorCollisionCheck
cAttack_Spin enum valueActorCollisionCheck
cAttack_SpinFall enum valueActorCollisionCheck
cAttack_SpinLiftUp enum valueActorCollisionCheck
cAttack_Star enum valueActorCollisionCheck
cAttack_Unk25 enum valueActorCollisionCheck
cAttack_Unk27 enum valueActorCollisionCheck
cAttack_YoshiBullet enum valueActorCollisionCheck
cAttack_YoshiEat enum valueActorCollisionCheck
cAttack_YoshiFire enum valueActorCollisionCheck
cAttack_YoshiIce enum valueActorCollisionCheck
cAttack_YoshiMouth enum valueActorCollisionCheck
cDamageFrom_All enum valueActorCollisionCheck
cDamageFrom_Cannon enum valueActorCollisionCheck
cDamageFrom_ChibiYoshiAwa enum valueActorCollisionCheck
cDamageFrom_ChibiYoshiLight enum valueActorCollisionCheck
cDamageFrom_Explosion enum valueActorCollisionCheck
cDamageFrom_FireBall enum valueActorCollisionCheck
cDamageFrom_HipAttack enum valueActorCollisionCheck
cDamageFrom_IceBall enum valueActorCollisionCheck
cDamageFrom_IceBreak enum valueActorCollisionCheck
cDamageFrom_Intermittent enum valueActorCollisionCheck
cDamageFrom_KoopaFire enum valueActorCollisionCheck
cDamageFrom_NetPunch enum valueActorCollisionCheck
cDamageFrom_None enum valueActorCollisionCheck
cDamageFrom_PenguinSlip enum valueActorCollisionCheck
cDamageFrom_Shell enum valueActorCollisionCheck
cDamageFrom_Slip enum valueActorCollisionCheck
cDamageFrom_Spin enum valueActorCollisionCheck
cDamageFrom_SpinFall enum valueActorCollisionCheck
cDamageFrom_SpinLiftUp enum valueActorCollisionCheck
cDamageFrom_Star enum valueActorCollisionCheck
cDamageFrom_Unk25 enum valueActorCollisionCheck
cDamageFrom_Unk27 enum valueActorCollisionCheck
cDamageFrom_YoshiBullet enum valueActorCollisionCheck
cDamageFrom_YoshiEat enum valueActorCollisionCheck
cDamageFrom_YoshiFire enum valueActorCollisionCheck
cDamageFrom_YoshiIce enum valueActorCollisionCheck
cDamageFrom_YoshiMouth enum valueActorCollisionCheck
checkCollision(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)ActorCollisionCheckstatic
cInfo_NoHit enum valueActorCollisionCheck
cKind_Balloon enum valueActorCollisionCheck
cKind_ChibiYoshi enum valueActorCollisionCheck
cKind_DrcTouch enum valueActorCollisionCheck
cKind_Enemy enum valueActorCollisionCheck
cKind_GoalPole enum valueActorCollisionCheck
cKind_Item enum valueActorCollisionCheck
cKind_Killer enum valueActorCollisionCheck
cKind_Num enum valueActorCollisionCheck
cKind_PlayerAttack enum valueActorCollisionCheck
cKind_PlayerBody enum valueActorCollisionCheck
cKind_Tama enum valueActorCollisionCheck
cKind_Unk10 enum valueActorCollisionCheck
cKind_Unk12 enum valueActorCollisionCheck
cKind_Unk13 enum valueActorCollisionCheck
cKind_Unk14 enum valueActorCollisionCheck
cKind_Yoshi enum valueActorCollisionCheck
clear()ActorCollisionCheck
cShapeType_Box enum valueActorCollisionCheck
cShapeType_Circle enum valueActorCollisionCheck
cShapeType_DaikeiLR enum valueActorCollisionCheck
cShapeType_DaikeiUD enum valueActorCollisionCheck
cStatus_BurnerKill enum valueActorCollisionCheck
cStatus_FireKill enum valueActorCollisionCheck
cStatus_ForceGetRevision enum valueActorCollisionCheck
cStatus_MoveKill enum valueActorCollisionCheck
cStatus_NoCheckLimit enum valueActorCollisionCheck
cStatus_None enum valueActorCollisionCheck
cStatus_NoPassInfo enum valueActorCollisionCheck
cStatus_NoRevision enum valueActorCollisionCheck
cStatus_NoRevisionEnemy enum valueActorCollisionCheck
cStatus_NoSameActor enum valueActorCollisionCheck
cStatus_NoSameActorGroup enum valueActorCollisionCheck
cStatus_SlideKill enum valueActorCollisionCheck
cTargetKind_All enum valueActorCollisionCheck
cTargetKind_Balloon enum valueActorCollisionCheck
cTargetKind_ChibiYoshi enum valueActorCollisionCheck
cTargetKind_DrcTouch enum valueActorCollisionCheck
cTargetKind_Enemy enum valueActorCollisionCheck
cTargetKind_GoalPole enum valueActorCollisionCheck
cTargetKind_Item enum valueActorCollisionCheck
cTargetKind_Killer enum valueActorCollisionCheck
cTargetKind_None enum valueActorCollisionCheck
cTargetKind_Player enum valueActorCollisionCheck
cTargetKind_PlayerAttack enum valueActorCollisionCheck
cTargetKind_PlayerBody enum valueActorCollisionCheck
cTargetKind_Tama enum valueActorCollisionCheck
cTargetKind_Unk10 enum valueActorCollisionCheck
cTargetKind_Unk12 enum valueActorCollisionCheck
cTargetKind_Unk13 enum valueActorCollisionCheck
cTargetKind_Unk14 enum valueActorCollisionCheck
cTargetKind_Yoshi enum valueActorCollisionCheck
DamageFrom enum nameActorCollisionCheck
disableCallback()ActorCollisionCheckinline
enableCallback()ActorCollisionCheckinline
getAttack() constActorCollisionCheckinline
getBoundBox() constActorCollisionCheckinline
getCallBack() constActorCollisionCheckinline
getCenterOffset() constActorCollisionCheckinline
getCenterOffsetX() constActorCollisionCheckinline
getCenterOffsetY() constActorCollisionCheckinline
getCenterPos() constActorCollisionCheckinline
getCenterPosX() constActorCollisionCheck
getCenterPosY() constActorCollisionCheck
getCollisionData() constActorCollisionCheckinline
getDaikei(s32 index) constActorCollisionCheckinline
getDamage() constActorCollisionCheckinline
getDrcTouchCallback() constActorCollisionCheckinline
getDrcTouchPos() constActorCollisionCheckinline
getHalfSize() constActorCollisionCheckinline
getHalfSizeX() constActorCollisionCheckinline
getHalfSizeY() constActorCollisionCheckinline
getHitPos() constActorCollisionCheckinline
getIndex() constActorCollisionCheckinline
getKind() constActorCollisionCheckinline
getLayer() constActorCollisionCheckinline
getLeftPos() constActorCollisionCheck
getMaxPos() constActorCollisionCheckinline
getMinPos() constActorCollisionCheckinline
getOwner() constActorCollisionCheckinline
getOwner() constActorCollisionCheckinline
getRevisionX(Kind kind) constActorCollisionCheckinline
getRevisionY(Kind kind) constActorCollisionCheckinline
getRightPos() constActorCollisionCheck
getShapeType() constActorCollisionCheckinline
getStatus() constActorCollisionCheckinline
getTopPos() constActorCollisionCheck
getUnderPos() constActorCollisionCheck
getVsKind() constActorCollisionCheckinline
hasDamage(DamageFrom vs_damage) constActorCollisionCheckinline
hasStatus(Status status)ActorCollisionCheckinline
hasVsKind(TargetKind vs_kind) constActorCollisionCheckinline
IDisposer()sead::IDisposer
Info enum nameActorCollisionCheck
isAttack(Attack attack) constActorCollisionCheckinline
isCollidable() constActorCollisionCheckinline
isDisableCallback() constActorCollisionCheckinline
isKind(Kind kind) constActorCollisionCheckinline
isOverlap(const ActorCollisionCheck &cc_other)ActorCollisionCheckinline
isShapeType(ShapeType type) constActorCollisionCheckinline
Kind enum nameActorCollisionCheck
List typedefActorCollisionCheckprivate
mAttacksPerformedActorCollisionCheckprivate
mAttacksReceivedActorCollisionCheckprivate
mCollisionDataActorCollisionCheckprivate
mCollisionMaskActorCollisionCheckprivate
mCreateNodeActorCollisionCheckprivate
mDaikeiActorCollisionCheckprivate
mDisposerHeapsead::IDisposerprivate
mDrcTouchCallbackActorCollisionCheckprivate
mDrcTouchPosActorCollisionCheckprivate
mExecuteNodeActorCollisionCheckprivate
mFriendActorCollisionCheckprivate
mHitActorCollisionCheckprivate
mHitPosActorCollisionCheckprivate
mIndexActorCollisionCheckprivate
mInfoActorCollisionCheckprivate
mLayerActorCollisionCheckprivate
mListNodesead::IDisposerprivate
mMoveXActorCollisionCheckprivate
mMoveYActorCollisionCheckprivate
mOwnerActorCollisionCheckprivate
mTouchDrcCheckNodeActorCollisionCheckprivate
mTouchDrcHoldNodeActorCollisionCheckprivate
offDamage(DamageFrom vs_damage)ActorCollisionCheckinline
offStatus(Status status)ActorCollisionCheckinline
offVsKind(TargetKind vs_kind)ActorCollisionCheck
onDamage(DamageFrom vs_damage)ActorCollisionCheckinline
onStatus(Status status)ActorCollisionCheckinline
onVsKind(TargetKind vs_kind)ActorCollisionCheck
set(Actor *owner, const CollisionData &collision_data, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr)ActorCollisionCheck
set(Actor *owner, const CollisionData &collision_data, const sead::BitFlag8 &collision_mask, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr)ActorCollisionCheck
set(Actor *owner, const CollisionData &collision_data, const sead::BitFlag8 &collision_mask, u8 layer, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr)ActorCollisionCheck
setAttack(Attack attack)ActorCollisionCheckinline
setCallBack(CallBack callback)ActorCollisionCheckinline
setCenterOffset(const Vec2 &center_offset)ActorCollisionCheckinline
setCenterOffset(f32 center_offset_x, f32 center_offset_y)ActorCollisionCheckinline
setCenterOffset(const sead::Vector2f &center_offset)ActorCollisionCheckinline
setCenterOffsetX(f32 center_offset_x)ActorCollisionCheckinline
setCenterOffsetY(f32 center_offset_y)ActorCollisionCheckinline
setDamage(DamageFrom vs_damage)ActorCollisionCheckinline
setDrcTouchCallback(ActorCollisionDrcTouchCallback *drc_touch_callback)ActorCollisionCheckinline
setHalfSize(const Vec2 &half_size)ActorCollisionCheckinline
setHalfSize(f32 half_size_x, f32 half_size_y)ActorCollisionCheckinline
setHalfSize(const sead::Vector2f &half_size)ActorCollisionCheckinline
setHalfSizeX(f32 half_size_x)ActorCollisionCheckinline
setHalfSizeY(f32 half_size_y)ActorCollisionCheckinline
setIndex(u32 index)ActorCollisionCheckinline
setKind(Kind kind)ActorCollisionCheck
setLayer(u8 layer)ActorCollisionCheckinline
setLine(const sead::BitFlag8 &line_kind)ActorCollisionCheckinline
setShapeType(ShapeType type)ActorCollisionCheckinline
setSizeOffset(const sead::Vector2f &half_size, const sead::Vector2f &center_offset)ActorCollisionCheckinline
setStatus(Status status)ActorCollisionCheckinline
setVsKind(TargetKind vs_kind)ActorCollisionCheck
ShapeType enum nameActorCollisionCheck
Status enum nameActorCollisionCheck
TargetKind enum nameActorCollisionCheck
~ActorCollisionCheck() overrideActorCollisionCheck
~IDisposer()sead::IDisposervirtual