| _48 | ActorCollisionCheck | private |
| ActorCollisionCheck() | ActorCollisionCheck | |
| Attack enum name | ActorCollisionCheck | |
| CallBack typedef | ActorCollisionCheck | |
| cAttack_Cannon enum value | ActorCollisionCheck | |
| cAttack_ChibiYoshiAwa enum value | ActorCollisionCheck | |
| cAttack_ChibiYoshiLight enum value | ActorCollisionCheck | |
| cAttack_Explosion enum value | ActorCollisionCheck | |
| cAttack_FireBall enum value | ActorCollisionCheck | |
| cAttack_HipAttack enum value | ActorCollisionCheck | |
| cAttack_IceBall enum value | ActorCollisionCheck | |
| cAttack_IceBreak enum value | ActorCollisionCheck | |
| cAttack_Intermittent enum value | ActorCollisionCheck | |
| cAttack_KoopaFire enum value | ActorCollisionCheck | |
| cAttack_NetPunch enum value | ActorCollisionCheck | |
| cAttack_None enum value | ActorCollisionCheck | |
| cAttack_PenguinSlip enum value | ActorCollisionCheck | |
| cAttack_Shell enum value | ActorCollisionCheck | |
| cAttack_Slip enum value | ActorCollisionCheck | |
| cAttack_Spin enum value | ActorCollisionCheck | |
| cAttack_SpinFall enum value | ActorCollisionCheck | |
| cAttack_SpinLiftUp enum value | ActorCollisionCheck | |
| cAttack_Star enum value | ActorCollisionCheck | |
| cAttack_Unk25 enum value | ActorCollisionCheck | |
| cAttack_Unk27 enum value | ActorCollisionCheck | |
| cAttack_YoshiBullet enum value | ActorCollisionCheck | |
| cAttack_YoshiEat enum value | ActorCollisionCheck | |
| cAttack_YoshiFire enum value | ActorCollisionCheck | |
| cAttack_YoshiIce enum value | ActorCollisionCheck | |
| cAttack_YoshiMouth enum value | ActorCollisionCheck | |
| cDamageFrom_All enum value | ActorCollisionCheck | |
| cDamageFrom_Cannon enum value | ActorCollisionCheck | |
| cDamageFrom_ChibiYoshiAwa enum value | ActorCollisionCheck | |
| cDamageFrom_ChibiYoshiLight enum value | ActorCollisionCheck | |
| cDamageFrom_Explosion enum value | ActorCollisionCheck | |
| cDamageFrom_FireBall enum value | ActorCollisionCheck | |
| cDamageFrom_HipAttack enum value | ActorCollisionCheck | |
| cDamageFrom_IceBall enum value | ActorCollisionCheck | |
| cDamageFrom_IceBreak enum value | ActorCollisionCheck | |
| cDamageFrom_Intermittent enum value | ActorCollisionCheck | |
| cDamageFrom_KoopaFire enum value | ActorCollisionCheck | |
| cDamageFrom_NetPunch enum value | ActorCollisionCheck | |
| cDamageFrom_None enum value | ActorCollisionCheck | |
| cDamageFrom_PenguinSlip enum value | ActorCollisionCheck | |
| cDamageFrom_Shell enum value | ActorCollisionCheck | |
| cDamageFrom_Slip enum value | ActorCollisionCheck | |
| cDamageFrom_Spin enum value | ActorCollisionCheck | |
| cDamageFrom_SpinFall enum value | ActorCollisionCheck | |
| cDamageFrom_SpinLiftUp enum value | ActorCollisionCheck | |
| cDamageFrom_Star enum value | ActorCollisionCheck | |
| cDamageFrom_Unk25 enum value | ActorCollisionCheck | |
| cDamageFrom_Unk27 enum value | ActorCollisionCheck | |
| cDamageFrom_YoshiBullet enum value | ActorCollisionCheck | |
| cDamageFrom_YoshiEat enum value | ActorCollisionCheck | |
| cDamageFrom_YoshiFire enum value | ActorCollisionCheck | |
| cDamageFrom_YoshiIce enum value | ActorCollisionCheck | |
| cDamageFrom_YoshiMouth enum value | ActorCollisionCheck | |
| checkCollision(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) | ActorCollisionCheck | static |
| cInfo_NoHit enum value | ActorCollisionCheck | |
| cKind_Balloon enum value | ActorCollisionCheck | |
| cKind_ChibiYoshi enum value | ActorCollisionCheck | |
| cKind_DrcTouch enum value | ActorCollisionCheck | |
| cKind_Enemy enum value | ActorCollisionCheck | |
| cKind_GoalPole enum value | ActorCollisionCheck | |
| cKind_Item enum value | ActorCollisionCheck | |
| cKind_Killer enum value | ActorCollisionCheck | |
| cKind_Num enum value | ActorCollisionCheck | |
| cKind_PlayerAttack enum value | ActorCollisionCheck | |
| cKind_PlayerBody enum value | ActorCollisionCheck | |
| cKind_Tama enum value | ActorCollisionCheck | |
| cKind_Unk10 enum value | ActorCollisionCheck | |
| cKind_Unk12 enum value | ActorCollisionCheck | |
| cKind_Unk13 enum value | ActorCollisionCheck | |
| cKind_Unk14 enum value | ActorCollisionCheck | |
| cKind_Yoshi enum value | ActorCollisionCheck | |
| clear() | ActorCollisionCheck | |
| cShapeType_Box enum value | ActorCollisionCheck | |
| cShapeType_Circle enum value | ActorCollisionCheck | |
| cShapeType_DaikeiLR enum value | ActorCollisionCheck | |
| cShapeType_DaikeiUD enum value | ActorCollisionCheck | |
| cStatus_BurnerKill enum value | ActorCollisionCheck | |
| cStatus_FireKill enum value | ActorCollisionCheck | |
| cStatus_ForceGetRevision enum value | ActorCollisionCheck | |
| cStatus_MoveKill enum value | ActorCollisionCheck | |
| cStatus_NoCheckLimit enum value | ActorCollisionCheck | |
| cStatus_None enum value | ActorCollisionCheck | |
| cStatus_NoPassInfo enum value | ActorCollisionCheck | |
| cStatus_NoRevision enum value | ActorCollisionCheck | |
| cStatus_NoRevisionEnemy enum value | ActorCollisionCheck | |
| cStatus_NoSameActor enum value | ActorCollisionCheck | |
| cStatus_NoSameActorGroup enum value | ActorCollisionCheck | |
| cStatus_SlideKill enum value | ActorCollisionCheck | |
| cTargetKind_All enum value | ActorCollisionCheck | |
| cTargetKind_Balloon enum value | ActorCollisionCheck | |
| cTargetKind_ChibiYoshi enum value | ActorCollisionCheck | |
| cTargetKind_DrcTouch enum value | ActorCollisionCheck | |
| cTargetKind_Enemy enum value | ActorCollisionCheck | |
| cTargetKind_GoalPole enum value | ActorCollisionCheck | |
| cTargetKind_Item enum value | ActorCollisionCheck | |
| cTargetKind_Killer enum value | ActorCollisionCheck | |
| cTargetKind_None enum value | ActorCollisionCheck | |
| cTargetKind_Player enum value | ActorCollisionCheck | |
| cTargetKind_PlayerAttack enum value | ActorCollisionCheck | |
| cTargetKind_PlayerBody enum value | ActorCollisionCheck | |
| cTargetKind_Tama enum value | ActorCollisionCheck | |
| cTargetKind_Unk10 enum value | ActorCollisionCheck | |
| cTargetKind_Unk12 enum value | ActorCollisionCheck | |
| cTargetKind_Unk13 enum value | ActorCollisionCheck | |
| cTargetKind_Unk14 enum value | ActorCollisionCheck | |
| cTargetKind_Yoshi enum value | ActorCollisionCheck | |
| DamageFrom enum name | ActorCollisionCheck | |
| disableCallback() | ActorCollisionCheck | inline |
| enableCallback() | ActorCollisionCheck | inline |
| getAttack() const | ActorCollisionCheck | inline |
| getBoundBox() const | ActorCollisionCheck | inline |
| getCallBack() const | ActorCollisionCheck | inline |
| getCenterOffset() const | ActorCollisionCheck | inline |
| getCenterOffsetX() const | ActorCollisionCheck | inline |
| getCenterOffsetY() const | ActorCollisionCheck | inline |
| getCenterPos() const | ActorCollisionCheck | inline |
| getCenterPosX() const | ActorCollisionCheck | |
| getCenterPosY() const | ActorCollisionCheck | |
| getCollisionData() const | ActorCollisionCheck | inline |
| getDaikei(s32 index) const | ActorCollisionCheck | inline |
| getDamage() const | ActorCollisionCheck | inline |
| getDrcTouchCallback() const | ActorCollisionCheck | inline |
| getDrcTouchPos() const | ActorCollisionCheck | inline |
| getHalfSize() const | ActorCollisionCheck | inline |
| getHalfSizeX() const | ActorCollisionCheck | inline |
| getHalfSizeY() const | ActorCollisionCheck | inline |
| getHitPos() const | ActorCollisionCheck | inline |
| getIndex() const | ActorCollisionCheck | inline |
| getKind() const | ActorCollisionCheck | inline |
| getLayer() const | ActorCollisionCheck | inline |
| getLeftPos() const | ActorCollisionCheck | |
| getMaxPos() const | ActorCollisionCheck | inline |
| getMinPos() const | ActorCollisionCheck | inline |
| getOwner() const | ActorCollisionCheck | inline |
| getOwner() const | ActorCollisionCheck | inline |
| getRevisionX(Kind kind) const | ActorCollisionCheck | inline |
| getRevisionY(Kind kind) const | ActorCollisionCheck | inline |
| getRightPos() const | ActorCollisionCheck | |
| getShapeType() const | ActorCollisionCheck | inline |
| getStatus() const | ActorCollisionCheck | inline |
| getTopPos() const | ActorCollisionCheck | |
| getUnderPos() const | ActorCollisionCheck | |
| getVsKind() const | ActorCollisionCheck | inline |
| hasDamage(DamageFrom vs_damage) const | ActorCollisionCheck | inline |
| hasStatus(Status status) | ActorCollisionCheck | inline |
| hasVsKind(TargetKind vs_kind) const | ActorCollisionCheck | inline |
| IDisposer() | sead::IDisposer | |
| Info enum name | ActorCollisionCheck | |
| isAttack(Attack attack) const | ActorCollisionCheck | inline |
| isCollidable() const | ActorCollisionCheck | inline |
| isDisableCallback() const | ActorCollisionCheck | inline |
| isKind(Kind kind) const | ActorCollisionCheck | inline |
| isOverlap(const ActorCollisionCheck &cc_other) | ActorCollisionCheck | inline |
| isShapeType(ShapeType type) const | ActorCollisionCheck | inline |
| Kind enum name | ActorCollisionCheck | |
| List typedef | ActorCollisionCheck | private |
| mAttacksPerformed | ActorCollisionCheck | private |
| mAttacksReceived | ActorCollisionCheck | private |
| mCollisionData | ActorCollisionCheck | private |
| mCollisionMask | ActorCollisionCheck | private |
| mCreateNode | ActorCollisionCheck | private |
| mDaikei | ActorCollisionCheck | private |
| mDisposerHeap | sead::IDisposer | private |
| mDrcTouchCallback | ActorCollisionCheck | private |
| mDrcTouchPos | ActorCollisionCheck | private |
| mExecuteNode | ActorCollisionCheck | private |
| mFriend | ActorCollisionCheck | private |
| mHit | ActorCollisionCheck | private |
| mHitPos | ActorCollisionCheck | private |
| mIndex | ActorCollisionCheck | private |
| mInfo | ActorCollisionCheck | private |
| mLayer | ActorCollisionCheck | private |
| mListNode | sead::IDisposer | private |
| mMoveX | ActorCollisionCheck | private |
| mMoveY | ActorCollisionCheck | private |
| mOwner | ActorCollisionCheck | private |
| mTouchDrcCheckNode | ActorCollisionCheck | private |
| mTouchDrcHoldNode | ActorCollisionCheck | private |
| offDamage(DamageFrom vs_damage) | ActorCollisionCheck | inline |
| offStatus(Status status) | ActorCollisionCheck | inline |
| offVsKind(TargetKind vs_kind) | ActorCollisionCheck | |
| onDamage(DamageFrom vs_damage) | ActorCollisionCheck | inline |
| onStatus(Status status) | ActorCollisionCheck | inline |
| onVsKind(TargetKind vs_kind) | ActorCollisionCheck | |
| set(Actor *owner, const CollisionData &collision_data, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr) | ActorCollisionCheck | |
| set(Actor *owner, const CollisionData &collision_data, const sead::BitFlag8 &collision_mask, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr) | ActorCollisionCheck | |
| set(Actor *owner, const CollisionData &collision_data, const sead::BitFlag8 &collision_mask, u8 layer, ActorCollisionDrcTouchCallback *drc_touch_callback=nullptr) | ActorCollisionCheck | |
| setAttack(Attack attack) | ActorCollisionCheck | inline |
| setCallBack(CallBack callback) | ActorCollisionCheck | inline |
| setCenterOffset(const Vec2 ¢er_offset) | ActorCollisionCheck | inline |
| setCenterOffset(f32 center_offset_x, f32 center_offset_y) | ActorCollisionCheck | inline |
| setCenterOffset(const sead::Vector2f ¢er_offset) | ActorCollisionCheck | inline |
| setCenterOffsetX(f32 center_offset_x) | ActorCollisionCheck | inline |
| setCenterOffsetY(f32 center_offset_y) | ActorCollisionCheck | inline |
| setDamage(DamageFrom vs_damage) | ActorCollisionCheck | inline |
| setDrcTouchCallback(ActorCollisionDrcTouchCallback *drc_touch_callback) | ActorCollisionCheck | inline |
| setHalfSize(const Vec2 &half_size) | ActorCollisionCheck | inline |
| setHalfSize(f32 half_size_x, f32 half_size_y) | ActorCollisionCheck | inline |
| setHalfSize(const sead::Vector2f &half_size) | ActorCollisionCheck | inline |
| setHalfSizeX(f32 half_size_x) | ActorCollisionCheck | inline |
| setHalfSizeY(f32 half_size_y) | ActorCollisionCheck | inline |
| setIndex(u32 index) | ActorCollisionCheck | inline |
| setKind(Kind kind) | ActorCollisionCheck | |
| setLayer(u8 layer) | ActorCollisionCheck | inline |
| setLine(const sead::BitFlag8 &line_kind) | ActorCollisionCheck | inline |
| setShapeType(ShapeType type) | ActorCollisionCheck | inline |
| setSizeOffset(const sead::Vector2f &half_size, const sead::Vector2f ¢er_offset) | ActorCollisionCheck | inline |
| setStatus(Status status) | ActorCollisionCheck | inline |
| setVsKind(TargetKind vs_kind) | ActorCollisionCheck | |
| ShapeType enum name | ActorCollisionCheck | |
| Status enum name | ActorCollisionCheck | |
| TargetKind enum name | ActorCollisionCheck | |
| ~ActorCollisionCheck() override | ActorCollisionCheck | |
| ~IDisposer() | sead::IDisposer | virtual |