| _14d8 | ActorBgCollisionCheck | protected |
| _14e0 | ActorBgCollisionPlayerCheck | private |
| _1524 | ActorBgCollisionPlayerCheck | private |
| _54 | ActorBgCollisionCheck | protected |
| _8b4 | ActorBgCollisionCheck | protected |
| _8c4 | ActorBgCollisionCheck | protected |
| _8d4 | ActorBgCollisionCheck | protected |
| _8e4 | ActorBgCollisionCheck | protected |
| _8f4 | ActorBgCollisionCheck | protected |
| _90c | ActorBgCollisionCheck | protected |
| _910 | ActorBgCollisionCheck | protected |
| _916 | ActorBgCollisionCheck | protected |
| _917 | ActorBgCollisionCheck | protected |
| _918 | ActorBgCollisionCheck | protected |
| ActorBgCollisionCheck() | ActorBgCollisionCheck | |
| ActorBgCollisionPlayerCheck() | ActorBgCollisionPlayerCheck | |
| atFrameStart() override | ActorBgCollisionPlayerCheck | virtual |
| BgCheckResultArray typedef | ActorBgCollisionCheck | |
| cFlag_IsMame enum value | ActorBgCollisionPlayerCheck | |
| cFlag_IsSakaReverse enum value | ActorBgCollisionPlayerCheck | |
| cFlag_IsVine enum value | ActorBgCollisionPlayerCheck | |
| cFlag_IsWallSlide enum value | ActorBgCollisionPlayerCheck | |
| checkBg() override | ActorBgCollisionPlayerCheck | virtual |
| checkDokanDown(sead::Vector3f *pos, s32 *dst_next_goto_no) | ActorBgCollisionPlayerCheck | |
| checkDokanLR(sead::Vector3f *pos, s32 *dst_next_goto_no, DirType direction, const Sensor &wall) | ActorBgCollisionPlayerCheck | |
| checkDokanUp(sead::Vector3f *pos, s32 *dst_next_goto_no) | ActorBgCollisionPlayerCheck | |
| checkFoot() const | ActorBgCollisionCheck | inline |
| checkFoot_() | ActorBgCollisionCheck | protectedvirtual |
| checkGround(const sead::Vector3f &pos, f32 check_distance, BgCollisionCheckResultArea *res=nullptr) | ActorBgCollisionPlayerCheck | |
| checkHead() const | ActorBgCollisionCheck | inline |
| checkHead_() | ActorBgCollisionCheck | protectedvirtual |
| checkKani(s32 *type, f32 *hit_pos_y, const sead::Vector3f &pos, f32 check_distance) | ActorBgCollisionPlayerCheck | |
| checkPole(const sead::Vector2f &offset) | ActorBgCollisionPlayerCheck | |
| checkQuicksand(const sead::Vector3f &pos, f32 *hit_pos_y=nullptr) | ActorBgCollisionPlayerCheck | |
| checkRide() const | ActorBgCollisionCheck | inline |
| checkTenjou(const sead::Vector3f &pos, f32 check_distance, f32 *hit_pos_y=nullptr, bool no_invis_block=false) | ActorBgCollisionPlayerCheck | |
| checkVine(const Sensor &vine_sensor) | ActorBgCollisionPlayerCheck | |
| checkWall(const sead::Vector3f &pos, f32 speed_x, f32 *hit_pos_x=nullptr, bool use_callback=false) | ActorBgCollisionPlayerCheck | |
| checkWall(DirType direction) const | ActorBgCollisionPlayerCheck | inline |
| checkWall_(u8 direction) | ActorBgCollisionCheck | protectedvirtual |
| checkWater(f32 *surface_pos_y, const sead::Vector3f &pos, u8 layer) | ActorBgCollisionCheck | static |
| checkWater(f32 *surface_pos_y, BgCollisionCheckHitResult *hit_result, const sead::Vector3f &pos, u8 layer) | ActorBgCollisionCheck | static |
| checkWater(const sead::Vector3f &pos, u8 layer) | ActorBgCollisionCheck | static |
| checkWaterDepth(f32 x, f32 y, u8 layer) | ActorBgCollisionCheck | static |
| cHitDirBit_BoostBlock_Down enum value | ActorBgCollisionCheck | |
| cHitDirBit_BoostBlock_Left enum value | ActorBgCollisionCheck | |
| cHitDirBit_BoostBlock_Right enum value | ActorBgCollisionCheck | |
| cHitDirBit_BoostBlock_Up enum value | ActorBgCollisionCheck | |
| cHitDirBit_Down enum value | ActorBgCollisionCheck | |
| cHitDirBit_Left enum value | ActorBgCollisionCheck | |
| cHitDirBit_Right enum value | ActorBgCollisionCheck | |
| cHitDirBit_Up enum value | ActorBgCollisionCheck | |
| clearBg() override | ActorBgCollisionPlayerCheck | virtual |
| cSakaDir_Left enum value | ActorBgCollisionCheck | |
| cSakaDir_Right enum value | ActorBgCollisionCheck | |
| cSakaType_Gentle enum value | ActorBgCollisionCheck | |
| cSakaType_Moderate enum value | ActorBgCollisionCheck | |
| cSakaType_None enum value | ActorBgCollisionCheck | |
| cSakaType_Num enum value | ActorBgCollisionCheck | |
| cSakaType_Steep enum value | ActorBgCollisionCheck | |
| cSakaType_VerySteep enum value | ActorBgCollisionCheck | |
| cVineType_Ivy enum value | ActorBgCollisionPlayerCheck | |
| cVineType_None enum value | ActorBgCollisionPlayerCheck | |
| cVineType_Rock enum value | ActorBgCollisionPlayerCheck | |
| cVineType_Wire enum value | ActorBgCollisionPlayerCheck | |
| Flag enum name | ActorBgCollisionPlayerCheck | |
| getBgCheck() | ActorBgCollisionCheck | inline |
| getBgCheck() const | ActorBgCollisionCheck | inline |
| getBgCheckData(DirType direction) const | ActorBgCollisionCheck | inline |
| getBgCheckDataPrev(DirType direction) const | ActorBgCollisionCheck | inline |
| getBgSpeed() const | ActorBgCollisionCheck | inline |
| getFollowArg() const | ActorBgCollisionCheck | inline |
| getHeadSakaAngle(DirType dir) | ActorBgCollisionCheck | |
| getHeadSakaBaseAngle() | ActorBgCollisionCheck | |
| getHitBgCollisionFoot() const | ActorBgCollisionCheck | |
| getHitBgCollisionHead() const | ActorBgCollisionCheck | |
| getHitBgCollisionWall(DirType direction) const | ActorBgCollisionCheck | |
| getIgnoreActor() const | ActorBgCollisionCheck | inline |
| getOutput() | ActorBgCollisionCheck | inline |
| getOutput() const | ActorBgCollisionCheck | inline |
| getOwner() const | ActorBgCollisionCheck | inline |
| getOwner() const | ActorBgCollisionCheck | inline |
| getOwnerAtHit(const BgCollision &bg_collision, u8 direction) const override | ActorBgCollisionPlayerCheck | virtual |
| getOwnerAtRevCheck(f32 bg_collision_pos_y) const override | ActorBgCollisionPlayerCheck | virtual |
| getSakaAngle(DirType dir) | ActorBgCollisionCheck | |
| getSakaBaseAngle() | ActorBgCollisionCheck | |
| getSakaDir() | ActorBgCollisionCheck | |
| getSakaType(Angle saka_base_angle) | ActorBgCollisionCheck | |
| getSensor(u8 direction) const | ActorBgCollisionCheck | |
| getSensor1(DirType direction) | ActorBgCollisionCheck | inline |
| getSensor1(DirType direction) const | ActorBgCollisionCheck | inline |
| getSensor2(DirType direction) | ActorBgCollisionCheck | inline |
| getSensor2(DirType direction) const | ActorBgCollisionCheck | inline |
| getSensorArray1() const | ActorBgCollisionCheck | inline |
| getSensorArray2() const | ActorBgCollisionCheck | inline |
| getSensorEffective(DirType direction) const | ActorBgCollisionCheck | inline |
| getSensorFlag(DirType direction) | ActorBgCollisionCheck | inline |
| getSensorFlag(DirType direction) const | ActorBgCollisionCheck | inline |
| getVineBgCollision() const | ActorBgCollisionPlayerCheck | inline |
| getVineType() const | ActorBgCollisionPlayerCheck | inline |
| getWallAngle(DirType dir) | ActorBgCollisionCheck | |
| HitDirBit enum name | ActorBgCollisionCheck | |
| initBgCheck() | ActorBgCollisionCheck | |
| isHit(u8 hit_dir_flag) const | ActorBgCollisionCheck | inline |
| isMame() const | ActorBgCollisionPlayerCheck | inline |
| isMameDokan() const | ActorBgCollisionPlayerCheck | inline |
| isOnTrampoline() const | ActorBgCollisionCheck | inline |
| isQuicksand() const | ActorBgCollisionCheck | inline |
| isSaka() | ActorBgCollisionCheck | inline |
| isSakaReverse() const | ActorBgCollisionPlayerCheck | inline |
| isSensor1Null(DirType direction) const | ActorBgCollisionCheck | inline |
| isSensor1Set(DirType direction) const | ActorBgCollisionCheck | inline |
| isSensor2Set(DirType direction) const | ActorBgCollisionCheck | inline |
| List typedef | ActorBgCollisionCheck | protected |
| mBgCheck | ActorBgCollisionCheck | protected |
| mBgCheckData | ActorBgCollisionCheck | protected |
| mBgCheckDataPrev | ActorBgCollisionCheck | protected |
| mBgCheckResult | ActorBgCollisionCheck | protected |
| mBgCheckResultIdx | ActorBgCollisionCheck | protected |
| mBgCheckResultIdxPrev | ActorBgCollisionCheck | protected |
| mBgCheckResultPrev | ActorBgCollisionCheck | protected |
| mBgHitCheckCallback | ActorBgCollisionCheck | protected |
| mBgSpeed | ActorBgCollisionCheck | protected |
| mCarryPlayerNo | ActorBgCollisionPlayerCheck | private |
| mFlag | ActorBgCollisionPlayerCheck | private |
| mFollowArg | ActorBgCollisionCheck | protected |
| mHitDirectionFlag | ActorBgCollisionCheck | protected |
| mIgnoreActor | ActorBgCollisionCheck | protected |
| mIsInitialized | ActorBgCollisionCheck | protected |
| mIsMameDokan | ActorBgCollisionPlayerCheck | private |
| mIsSensor1Null | ActorBgCollisionCheck | protected |
| mIsSensor1Set | ActorBgCollisionCheck | protected |
| mIsSensor2Set | ActorBgCollisionCheck | protected |
| mIsSensor4Set | ActorBgCollisionCheck | protected |
| mIsSensor4SetPrev | ActorBgCollisionCheck | protected |
| mListNodeFoot | ActorBgCollisionCheck | protected |
| mListNodeHead | ActorBgCollisionCheck | protected |
| mListNodeWallL | ActorBgCollisionCheck | protected |
| mListNodeWallR | ActorBgCollisionCheck | protected |
| mOutput | ActorBgCollisionCheck | protected |
| mOutputPrev | ActorBgCollisionCheck | protected |
| mOwner | ActorBgCollisionCheck | protected |
| mPcCheckArea | ActorBgCollisionPlayerCheck | private |
| mPcCheckAreaPrev | ActorBgCollisionPlayerCheck | private |
| mSensor1 | ActorBgCollisionCheck | protected |
| mSensor2 | ActorBgCollisionCheck | protected |
| mSensor3 | ActorBgCollisionCheck | protected |
| mSensor4 | ActorBgCollisionCheck | protected |
| mSensorFlag | ActorBgCollisionCheck | protected |
| mVineBgCollision | ActorBgCollisionPlayerCheck | private |
| mVineType | ActorBgCollisionPlayerCheck | private |
| offMame() | ActorBgCollisionPlayerCheck | inline |
| onMame() | ActorBgCollisionPlayerCheck | inline |
| SakaDir enum name | ActorBgCollisionCheck | |
| SakaType enum name | ActorBgCollisionCheck | |
| SensorArray typedef | ActorBgCollisionCheck | |
| SensorBgCheckResultArray typedef | ActorBgCollisionCheck | |
| SensorBgCollisionCatArray typedef | ActorBgCollisionCheck | |
| SensorBoolArray typedef | ActorBgCollisionCheck | |
| SensorFlagArray typedef | ActorBgCollisionCheck | |
| SensorHitBgCheckDataArray typedef | ActorBgCollisionCheck | |
| set(Actor *owner, const Sensor *foot, const Sensor *head, const Sensor *wall) | ActorBgCollisionCheck | |
| setCarryPlayerNo(s8 player_no) | ActorBgCollisionPlayerCheck | inline |
| setIgnoreActor(Actor *actor) | ActorBgCollisionCheck | inline |
| setPcCheckArea(const PcCheckArea &area) | ActorBgCollisionPlayerCheck | inline |
| setSensor(const Sensor *sensor, u8 direction) | ActorBgCollisionCheck | |
| setSensorFoot(const Sensor *foot) | ActorBgCollisionCheck | inline |
| setSensorHead(const Sensor *head) | ActorBgCollisionCheck | inline |
| setSensorWall(const Sensor *wall_r) | ActorBgCollisionCheck | inline |
| vf4C(f32) const override | ActorBgCollisionPlayerCheck | virtual |
| vf54() | ActorBgCollisionCheck | virtual |
| VineType enum name | ActorBgCollisionPlayerCheck | |
| WallSensorArray typedef | ActorBgCollisionCheck | |
| WallSensorBoolArray typedef | ActorBgCollisionCheck | |
| ~ActorBgCollisionCheck() | ActorBgCollisionCheck | virtual |
| ~ActorBgCollisionPlayerCheck() | ActorBgCollisionPlayerCheck | virtual |