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ActorBgCollisionPlayerCheck Member List

This is the complete list of members for ActorBgCollisionPlayerCheck, including all inherited members.

_14d8ActorBgCollisionCheckprotected
_14e0ActorBgCollisionPlayerCheckprivate
_1524ActorBgCollisionPlayerCheckprivate
_54ActorBgCollisionCheckprotected
_8b4ActorBgCollisionCheckprotected
_8c4ActorBgCollisionCheckprotected
_8d4ActorBgCollisionCheckprotected
_8e4ActorBgCollisionCheckprotected
_8f4ActorBgCollisionCheckprotected
_90cActorBgCollisionCheckprotected
_910ActorBgCollisionCheckprotected
_916ActorBgCollisionCheckprotected
_917ActorBgCollisionCheckprotected
_918ActorBgCollisionCheckprotected
ActorBgCollisionCheck()ActorBgCollisionCheck
ActorBgCollisionPlayerCheck()ActorBgCollisionPlayerCheck
atFrameStart() overrideActorBgCollisionPlayerCheckvirtual
BgCheckResultArray typedefActorBgCollisionCheck
cFlag_IsMame enum valueActorBgCollisionPlayerCheck
cFlag_IsSakaReverse enum valueActorBgCollisionPlayerCheck
cFlag_IsVine enum valueActorBgCollisionPlayerCheck
cFlag_IsWallSlide enum valueActorBgCollisionPlayerCheck
checkBg() overrideActorBgCollisionPlayerCheckvirtual
checkDokanDown(sead::Vector3f *pos, s32 *dst_next_goto_no)ActorBgCollisionPlayerCheck
checkDokanLR(sead::Vector3f *pos, s32 *dst_next_goto_no, DirType direction, const Sensor &wall)ActorBgCollisionPlayerCheck
checkDokanUp(sead::Vector3f *pos, s32 *dst_next_goto_no)ActorBgCollisionPlayerCheck
checkFoot() constActorBgCollisionCheckinline
checkFoot_()ActorBgCollisionCheckprotectedvirtual
checkGround(const sead::Vector3f &pos, f32 check_distance, BgCollisionCheckResultArea *res=nullptr)ActorBgCollisionPlayerCheck
checkHead() constActorBgCollisionCheckinline
checkHead_()ActorBgCollisionCheckprotectedvirtual
checkKani(s32 *type, f32 *hit_pos_y, const sead::Vector3f &pos, f32 check_distance)ActorBgCollisionPlayerCheck
checkPole(const sead::Vector2f &offset)ActorBgCollisionPlayerCheck
checkQuicksand(const sead::Vector3f &pos, f32 *hit_pos_y=nullptr)ActorBgCollisionPlayerCheck
checkRide() constActorBgCollisionCheckinline
checkTenjou(const sead::Vector3f &pos, f32 check_distance, f32 *hit_pos_y=nullptr, bool no_invis_block=false)ActorBgCollisionPlayerCheck
checkVine(const Sensor &vine_sensor)ActorBgCollisionPlayerCheck
checkWall(const sead::Vector3f &pos, f32 speed_x, f32 *hit_pos_x=nullptr, bool use_callback=false)ActorBgCollisionPlayerCheck
checkWall(DirType direction) constActorBgCollisionPlayerCheckinline
checkWall_(u8 direction)ActorBgCollisionCheckprotectedvirtual
checkWater(f32 *surface_pos_y, const sead::Vector3f &pos, u8 layer)ActorBgCollisionCheckstatic
checkWater(f32 *surface_pos_y, BgCollisionCheckHitResult *hit_result, const sead::Vector3f &pos, u8 layer)ActorBgCollisionCheckstatic
checkWater(const sead::Vector3f &pos, u8 layer)ActorBgCollisionCheckstatic
checkWaterDepth(f32 x, f32 y, u8 layer)ActorBgCollisionCheckstatic
cHitDirBit_BoostBlock_Down enum valueActorBgCollisionCheck
cHitDirBit_BoostBlock_Left enum valueActorBgCollisionCheck
cHitDirBit_BoostBlock_Right enum valueActorBgCollisionCheck
cHitDirBit_BoostBlock_Up enum valueActorBgCollisionCheck
cHitDirBit_Down enum valueActorBgCollisionCheck
cHitDirBit_Left enum valueActorBgCollisionCheck
cHitDirBit_Right enum valueActorBgCollisionCheck
cHitDirBit_Up enum valueActorBgCollisionCheck
clearBg() overrideActorBgCollisionPlayerCheckvirtual
cSakaDir_Left enum valueActorBgCollisionCheck
cSakaDir_Right enum valueActorBgCollisionCheck
cSakaType_Gentle enum valueActorBgCollisionCheck
cSakaType_Moderate enum valueActorBgCollisionCheck
cSakaType_None enum valueActorBgCollisionCheck
cSakaType_Num enum valueActorBgCollisionCheck
cSakaType_Steep enum valueActorBgCollisionCheck
cSakaType_VerySteep enum valueActorBgCollisionCheck
cVineType_Ivy enum valueActorBgCollisionPlayerCheck
cVineType_None enum valueActorBgCollisionPlayerCheck
cVineType_Rock enum valueActorBgCollisionPlayerCheck
cVineType_Wire enum valueActorBgCollisionPlayerCheck
Flag enum nameActorBgCollisionPlayerCheck
getBgCheck()ActorBgCollisionCheckinline
getBgCheck() constActorBgCollisionCheckinline
getBgCheckData(DirType direction) constActorBgCollisionCheckinline
getBgCheckDataPrev(DirType direction) constActorBgCollisionCheckinline
getBgSpeed() constActorBgCollisionCheckinline
getFollowArg() constActorBgCollisionCheckinline
getHeadSakaAngle(DirType dir)ActorBgCollisionCheck
getHeadSakaBaseAngle()ActorBgCollisionCheck
getHitBgCollisionFoot() constActorBgCollisionCheck
getHitBgCollisionHead() constActorBgCollisionCheck
getHitBgCollisionWall(DirType direction) constActorBgCollisionCheck
getIgnoreActor() constActorBgCollisionCheckinline
getOutput()ActorBgCollisionCheckinline
getOutput() constActorBgCollisionCheckinline
getOwner() constActorBgCollisionCheckinline
getOwner() constActorBgCollisionCheckinline
getOwnerAtHit(const BgCollision &bg_collision, u8 direction) const overrideActorBgCollisionPlayerCheckvirtual
getOwnerAtRevCheck(f32 bg_collision_pos_y) const overrideActorBgCollisionPlayerCheckvirtual
getSakaAngle(DirType dir)ActorBgCollisionCheck
getSakaBaseAngle()ActorBgCollisionCheck
getSakaDir()ActorBgCollisionCheck
getSakaType(Angle saka_base_angle)ActorBgCollisionCheck
getSensor(u8 direction) constActorBgCollisionCheck
getSensor1(DirType direction)ActorBgCollisionCheckinline
getSensor1(DirType direction) constActorBgCollisionCheckinline
getSensor2(DirType direction)ActorBgCollisionCheckinline
getSensor2(DirType direction) constActorBgCollisionCheckinline
getSensorArray1() constActorBgCollisionCheckinline
getSensorArray2() constActorBgCollisionCheckinline
getSensorEffective(DirType direction) constActorBgCollisionCheckinline
getSensorFlag(DirType direction)ActorBgCollisionCheckinline
getSensorFlag(DirType direction) constActorBgCollisionCheckinline
getVineBgCollision() constActorBgCollisionPlayerCheckinline
getVineType() constActorBgCollisionPlayerCheckinline
getWallAngle(DirType dir)ActorBgCollisionCheck
HitDirBit enum nameActorBgCollisionCheck
initBgCheck()ActorBgCollisionCheck
isHit(u8 hit_dir_flag) constActorBgCollisionCheckinline
isMame() constActorBgCollisionPlayerCheckinline
isMameDokan() constActorBgCollisionPlayerCheckinline
isOnTrampoline() constActorBgCollisionCheckinline
isQuicksand() constActorBgCollisionCheckinline
isSaka()ActorBgCollisionCheckinline
isSakaReverse() constActorBgCollisionPlayerCheckinline
isSensor1Null(DirType direction) constActorBgCollisionCheckinline
isSensor1Set(DirType direction) constActorBgCollisionCheckinline
isSensor2Set(DirType direction) constActorBgCollisionCheckinline
List typedefActorBgCollisionCheckprotected
mBgCheckActorBgCollisionCheckprotected
mBgCheckDataActorBgCollisionCheckprotected
mBgCheckDataPrevActorBgCollisionCheckprotected
mBgCheckResultActorBgCollisionCheckprotected
mBgCheckResultIdxActorBgCollisionCheckprotected
mBgCheckResultIdxPrevActorBgCollisionCheckprotected
mBgCheckResultPrevActorBgCollisionCheckprotected
mBgHitCheckCallbackActorBgCollisionCheckprotected
mBgSpeedActorBgCollisionCheckprotected
mCarryPlayerNoActorBgCollisionPlayerCheckprivate
mFlagActorBgCollisionPlayerCheckprivate
mFollowArgActorBgCollisionCheckprotected
mHitDirectionFlagActorBgCollisionCheckprotected
mIgnoreActorActorBgCollisionCheckprotected
mIsInitializedActorBgCollisionCheckprotected
mIsMameDokanActorBgCollisionPlayerCheckprivate
mIsSensor1NullActorBgCollisionCheckprotected
mIsSensor1SetActorBgCollisionCheckprotected
mIsSensor2SetActorBgCollisionCheckprotected
mIsSensor4SetActorBgCollisionCheckprotected
mIsSensor4SetPrevActorBgCollisionCheckprotected
mListNodeFootActorBgCollisionCheckprotected
mListNodeHeadActorBgCollisionCheckprotected
mListNodeWallLActorBgCollisionCheckprotected
mListNodeWallRActorBgCollisionCheckprotected
mOutputActorBgCollisionCheckprotected
mOutputPrevActorBgCollisionCheckprotected
mOwnerActorBgCollisionCheckprotected
mPcCheckAreaActorBgCollisionPlayerCheckprivate
mPcCheckAreaPrevActorBgCollisionPlayerCheckprivate
mSensor1ActorBgCollisionCheckprotected
mSensor2ActorBgCollisionCheckprotected
mSensor3ActorBgCollisionCheckprotected
mSensor4ActorBgCollisionCheckprotected
mSensorFlagActorBgCollisionCheckprotected
mVineBgCollisionActorBgCollisionPlayerCheckprivate
mVineTypeActorBgCollisionPlayerCheckprivate
offMame()ActorBgCollisionPlayerCheckinline
onMame()ActorBgCollisionPlayerCheckinline
SakaDir enum nameActorBgCollisionCheck
SakaType enum nameActorBgCollisionCheck
SensorArray typedefActorBgCollisionCheck
SensorBgCheckResultArray typedefActorBgCollisionCheck
SensorBgCollisionCatArray typedefActorBgCollisionCheck
SensorBoolArray typedefActorBgCollisionCheck
SensorFlagArray typedefActorBgCollisionCheck
SensorHitBgCheckDataArray typedefActorBgCollisionCheck
set(Actor *owner, const Sensor *foot, const Sensor *head, const Sensor *wall)ActorBgCollisionCheck
setCarryPlayerNo(s8 player_no)ActorBgCollisionPlayerCheckinline
setIgnoreActor(Actor *actor)ActorBgCollisionCheckinline
setPcCheckArea(const PcCheckArea &area)ActorBgCollisionPlayerCheckinline
setSensor(const Sensor *sensor, u8 direction)ActorBgCollisionCheck
setSensorFoot(const Sensor *foot)ActorBgCollisionCheckinline
setSensorHead(const Sensor *head)ActorBgCollisionCheckinline
setSensorWall(const Sensor *wall_r)ActorBgCollisionCheckinline
vf4C(f32) const overrideActorBgCollisionPlayerCheckvirtual
vf54()ActorBgCollisionCheckvirtual
VineType enum nameActorBgCollisionPlayerCheck
WallSensorArray typedefActorBgCollisionCheck
WallSensorBoolArray typedefActorBgCollisionCheck
~ActorBgCollisionCheck()ActorBgCollisionCheckvirtual
~ActorBgCollisionPlayerCheck()ActorBgCollisionPlayerCheckvirtual