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ActorBgCollisionObjCheck Member List

This is the complete list of members for ActorBgCollisionObjCheck, including all inherited members.

_14d8ActorBgCollisionCheckprotected
_54ActorBgCollisionCheckprotected
_8b4ActorBgCollisionCheckprotected
_8c4ActorBgCollisionCheckprotected
_8d4ActorBgCollisionCheckprotected
_8e4ActorBgCollisionCheckprotected
_8f4ActorBgCollisionCheckprotected
_90cActorBgCollisionCheckprotected
_910ActorBgCollisionCheckprotected
_916ActorBgCollisionCheckprotected
_917ActorBgCollisionCheckprotected
_918ActorBgCollisionCheckprotected
ActorBgCollisionCheck()ActorBgCollisionCheck
ActorBgCollisionObjCheck()ActorBgCollisionObjCheck
atFrameStart()ActorBgCollisionCheckvirtual
BgCheckResultArray typedefActorBgCollisionCheck
checkBg()ActorBgCollisionCheckvirtual
checkFoot() constActorBgCollisionCheckinline
checkFoot_()ActorBgCollisionCheckprotectedvirtual
checkHead() constActorBgCollisionCheckinline
checkHead_()ActorBgCollisionCheckprotectedvirtual
checkRide() constActorBgCollisionCheckinline
checkWall(DirType direction) constActorBgCollisionCheckinline
checkWall_(u8 direction)ActorBgCollisionCheckprotectedvirtual
checkWater(f32 *surface_pos_y, const sead::Vector3f &pos, u8 layer)ActorBgCollisionCheckstatic
checkWater(f32 *surface_pos_y, BgCollisionCheckHitResult *hit_result, const sead::Vector3f &pos, u8 layer)ActorBgCollisionCheckstatic
checkWater(const sead::Vector3f &pos, u8 layer)ActorBgCollisionCheckstatic
checkWaterDepth(f32 x, f32 y, u8 layer)ActorBgCollisionCheckstatic
cHitDirBit_BoostBlock_Down enum valueActorBgCollisionCheck
cHitDirBit_BoostBlock_Left enum valueActorBgCollisionCheck
cHitDirBit_BoostBlock_Right enum valueActorBgCollisionCheck
cHitDirBit_BoostBlock_Up enum valueActorBgCollisionCheck
cHitDirBit_Down enum valueActorBgCollisionCheck
cHitDirBit_Left enum valueActorBgCollisionCheck
cHitDirBit_Right enum valueActorBgCollisionCheck
cHitDirBit_Up enum valueActorBgCollisionCheck
clearBg()ActorBgCollisionCheckvirtual
cSakaDir_Left enum valueActorBgCollisionCheck
cSakaDir_Right enum valueActorBgCollisionCheck
cSakaType_Gentle enum valueActorBgCollisionCheck
cSakaType_Moderate enum valueActorBgCollisionCheck
cSakaType_None enum valueActorBgCollisionCheck
cSakaType_Num enum valueActorBgCollisionCheck
cSakaType_Steep enum valueActorBgCollisionCheck
cSakaType_VerySteep enum valueActorBgCollisionCheck
getBgCheck()ActorBgCollisionCheckinline
getBgCheck() constActorBgCollisionCheckinline
getBgCheckData(DirType direction) constActorBgCollisionCheckinline
getBgCheckDataPrev(DirType direction) constActorBgCollisionCheckinline
getBgSpeed() constActorBgCollisionCheckinline
getFollowArg() constActorBgCollisionCheckinline
getHeadSakaAngle(DirType dir)ActorBgCollisionCheck
getHeadSakaBaseAngle()ActorBgCollisionCheck
getHitBgCollisionFoot() constActorBgCollisionCheck
getHitBgCollisionHead() constActorBgCollisionCheck
getHitBgCollisionWall(DirType direction) constActorBgCollisionCheck
getIgnoreActor() constActorBgCollisionCheckinline
getOutput()ActorBgCollisionCheckinline
getOutput() constActorBgCollisionCheckinline
getOwner() constActorBgCollisionCheckinline
getOwner() constActorBgCollisionCheckinline
getOwnerAtHit(const BgCollision &bg_collision, u8 direction) const overrideActorBgCollisionObjCheckinlinevirtual
getOwnerAtRevCheck(f32 bg_collision_pos_y) const overrideActorBgCollisionObjCheckinlinevirtual
getSakaAngle(DirType dir)ActorBgCollisionCheck
getSakaBaseAngle()ActorBgCollisionCheck
getSakaDir()ActorBgCollisionCheck
getSakaType(Angle saka_base_angle)ActorBgCollisionCheck
getSensor(u8 direction) constActorBgCollisionCheck
getSensor1(DirType direction)ActorBgCollisionCheckinline
getSensor1(DirType direction) constActorBgCollisionCheckinline
getSensor2(DirType direction)ActorBgCollisionCheckinline
getSensor2(DirType direction) constActorBgCollisionCheckinline
getSensorArray1() constActorBgCollisionCheckinline
getSensorArray2() constActorBgCollisionCheckinline
getSensorEffective(DirType direction) constActorBgCollisionCheckinline
getSensorFlag(DirType direction)ActorBgCollisionCheckinline
getSensorFlag(DirType direction) constActorBgCollisionCheckinline
getWallAngle(DirType dir)ActorBgCollisionCheck
HitDirBit enum nameActorBgCollisionCheck
initBgCheck()ActorBgCollisionCheck
isHit(u8 hit_dir_flag) constActorBgCollisionCheckinline
isOnTrampoline() constActorBgCollisionCheckinline
isQuicksand() constActorBgCollisionCheckinline
isSaka()ActorBgCollisionCheckinline
isSensor1Null(DirType direction) constActorBgCollisionCheckinline
isSensor1Set(DirType direction) constActorBgCollisionCheckinline
isSensor2Set(DirType direction) constActorBgCollisionCheckinline
List typedefActorBgCollisionCheckprotected
mBgCheckActorBgCollisionCheckprotected
mBgCheckDataActorBgCollisionCheckprotected
mBgCheckDataPrevActorBgCollisionCheckprotected
mBgCheckResultActorBgCollisionCheckprotected
mBgCheckResultIdxActorBgCollisionCheckprotected
mBgCheckResultIdxPrevActorBgCollisionCheckprotected
mBgCheckResultPrevActorBgCollisionCheckprotected
mBgHitCheckCallbackActorBgCollisionCheckprotected
mBgSpeedActorBgCollisionCheckprotected
mFollowArgActorBgCollisionCheckprotected
mHitDirectionFlagActorBgCollisionCheckprotected
mIgnoreActorActorBgCollisionCheckprotected
mIsInitializedActorBgCollisionCheckprotected
mIsSensor1NullActorBgCollisionCheckprotected
mIsSensor1SetActorBgCollisionCheckprotected
mIsSensor2SetActorBgCollisionCheckprotected
mIsSensor4SetActorBgCollisionCheckprotected
mIsSensor4SetPrevActorBgCollisionCheckprotected
mListNodeFootActorBgCollisionCheckprotected
mListNodeHeadActorBgCollisionCheckprotected
mListNodeWallLActorBgCollisionCheckprotected
mListNodeWallRActorBgCollisionCheckprotected
mOutputActorBgCollisionCheckprotected
mOutputPrevActorBgCollisionCheckprotected
mOwnerActorBgCollisionCheckprotected
mSensor1ActorBgCollisionCheckprotected
mSensor2ActorBgCollisionCheckprotected
mSensor3ActorBgCollisionCheckprotected
mSensor4ActorBgCollisionCheckprotected
mSensorFlagActorBgCollisionCheckprotected
SakaDir enum nameActorBgCollisionCheck
SakaType enum nameActorBgCollisionCheck
SensorArray typedefActorBgCollisionCheck
SensorBgCheckResultArray typedefActorBgCollisionCheck
SensorBgCollisionCatArray typedefActorBgCollisionCheck
SensorBoolArray typedefActorBgCollisionCheck
SensorFlagArray typedefActorBgCollisionCheck
SensorHitBgCheckDataArray typedefActorBgCollisionCheck
set(Actor *owner, const Sensor *foot, const Sensor *head, const Sensor *wall)ActorBgCollisionCheck
setIgnoreActor(Actor *actor)ActorBgCollisionCheckinline
setSensor(const Sensor *sensor, u8 direction)ActorBgCollisionCheck
setSensorFoot(const Sensor *foot)ActorBgCollisionCheckinline
setSensorHead(const Sensor *head)ActorBgCollisionCheckinline
setSensorWall(const Sensor *wall_r)ActorBgCollisionCheckinline
vf4C(f32) const overrideActorBgCollisionObjCheckinlinevirtual
vf54()ActorBgCollisionCheckvirtual
WallSensorArray typedefActorBgCollisionCheck
WallSensorBoolArray typedefActorBgCollisionCheck
~ActorBgCollisionCheck()ActorBgCollisionCheckvirtual