1#ifndef NW_SND_FX_PARAM_H_
2#define NW_SND_FX_PARAM_H_
12namespace nw {
namespace snd {
Definition snd_BasicSound.cpp:3
FxReverbEarlyReflectionMode
Definition snd_FxParam.h:15
@ FX_REVERB_EARLY_REFLECTION_30MS
Definition snd_FxParam.h:21
@ FX_REVERB_EARLY_REFLECTION_20MS
Definition snd_FxParam.h:19
@ FX_REVERB_EARLY_REFLECTION_35MS
Definition snd_FxParam.h:22
@ FX_REVERB_EARLY_REFLECTION_40MS
Definition snd_FxParam.h:23
@ FX_REVERB_EARLY_REFLECTION_25MS
Definition snd_FxParam.h:20
@ FX_REVERB_EARLY_REFLECTION_5MS
Definition snd_FxParam.h:16
@ FX_REVERB_EARLY_REFLECTION_10MS
Definition snd_FxParam.h:17
@ FX_REVERB_EARLY_REFLECTION_15MS
Definition snd_FxParam.h:18
FxReverbFusedMode
Definition snd_FxParam.h:27
@ FX_REVERB_FUSED_CAVERNOUS
Definition snd_FxParam.h:33
@ FX_REVERB_FUSED_METAL_TANK
Definition snd_FxParam.h:29
@ FX_REVERB_FUSED_OLD_AXFX
Definition snd_FxParam.h:28
@ FX_REVERB_FUSED_SMALL_ROOM
Definition snd_FxParam.h:30
@ FX_REVERB_FUSED_HALL
Definition snd_FxParam.h:32
@ FX_REVERB_FUSED_LARGE_ROOM
Definition snd_FxParam.h:31