NW4F Snd
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nw::snd::SoundActor Member List

This is the complete list of members for nw::snd::SoundActor, including all inherited members.

ACTOR_PLAYER_COUNTnw::snd::SoundActorstatic
ActorPlayer typedefnw::snd::SoundActorprivate
detail_GetActorParam() constnw::snd::SoundActorinline
detail_GetActorPlayer(int actorPlayerId)nw::snd::SoundActorinline
detail_GetItemId(const char *pString) overridenw::snd::SoundActorprivatevirtual
detail_SetupSound(SoundHandle *handle, u32 soundId, bool holdFlag, const SoundStartable::StartInfo *startInfo) overridenw::snd::SoundActorprivatevirtual
detail_SetupSoundWithAmbientInfo(SoundHandle *handle, u32 soundId, const SoundStartable::StartInfo *startInfo, internal::BasicSound::AmbientInfo *ambientInfo, void *setupArg)nw::snd::SoundActorvirtual
Finalize()nw::snd::SoundActor
ForEachSound(Function function, bool reverse=false)nw::snd::SoundActorinline
ForEachSoundRef(Function &function, bool reverse=false)nw::snd::SoundActorinline
GetDrcOutVolume(u32 drcIndex=0) constnw::snd::SoundActorinline
GetDrcPan(u32 drcIndex=0) constnw::snd::SoundActorinline
GetMainOutVolume() constnw::snd::SoundActorinline
GetPan() constnw::snd::SoundActorinline
GetPitch() constnw::snd::SoundActorinline
GetPlayableSoundCount(int actorPlayerId) constnw::snd::SoundActor
GetPlayingSoundCount(int actorPlayerId) constnw::snd::SoundActor
GetVolume() constnw::snd::SoundActorinline
HoldSound(SoundHandle *pHandle, SoundArchive::ItemId soundId, const StartInfo *pHoldInfo=NULL)nw::snd::SoundStartable
HoldSound(SoundHandle *pHandle, const char *pSoundName, const StartInfo *pHoldInfo=NULL)nw::snd::SoundStartable
Initialize(SoundArchivePlayer &soundArchivePlayer)nw::snd::SoundActor
m_ActorParamnw::snd::SoundActorprivate
m_ActorPlayernw::snd::SoundActorprivate
m_IsFinalizednw::snd::SoundActorprivate
m_IsInitializednw::snd::SoundActorprivate
m_pSoundArchivePlayernw::snd::SoundActorprivate
PauseAllSound(bool flag, int fadeFrames)nw::snd::SoundActor
PrepareSound(SoundHandle *pHandle, SoundArchive::ItemId soundId, const StartInfo *pStartInfo=NULL)nw::snd::SoundStartable
PrepareSound(SoundHandle *pHandle, const char *pSoundName, const StartInfo *pStartInfo=NULL)nw::snd::SoundStartable
SetDrcOutVolume(f32 volume, u32 drcIndex=0)nw::snd::SoundActorinline
SetDrcPan(f32 pan, u32 drcIndex=0)nw::snd::SoundActorinline
SetMainOutVolume(f32 volume)nw::snd::SoundActorinline
SetPan(f32 pan)nw::snd::SoundActorinline
SetPitch(f32 pitch)nw::snd::SoundActorinline
SetPlayableSoundCount(int actorPlayerId, int count)nw::snd::SoundActor
SetupSound(SoundHandle *handle, u32 soundId, const SoundStartable::StartInfo *startInfo, void *setupArg)nw::snd::SoundActorprotectedvirtual
SetVolume(f32 volume)nw::snd::SoundActorinline
SoundActor(SoundArchivePlayer &soundArchivePlayer)nw::snd::SoundActor
SoundActor()nw::snd::SoundActor
StartSound(SoundHandle *pHandle, SoundArchive::ItemId soundId, const StartInfo *pStartInfo=NULL)nw::snd::SoundStartable
StartSound(SoundHandle *pHandle, const char *pSoundName, const StartInfo *pStartInfo=NULL)nw::snd::SoundStartable
StopAllSound(int fadeFrames)nw::snd::SoundActor
~SoundActor() overridenw::snd::SoundActor
~SoundStartable()nw::snd::SoundStartableinlinevirtual