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Go to the documentation of this file. 1#ifndef NW_G3D_CONFIG_H_
2#define NW_G3D_CONFIG_H_
4#if !defined(NW_DEBUG) && !defined(NW_DEVELOP) && !defined(NW_RELEASE)
5#error "Build target is not defined."
12#define NW_G3D_CONFIG_USE_STATIC 1
14#define NW_G3D_PERF_ENABLE 1
15#define NW_G3D_PERF_LEVEL 0
17#define NW_G3D_FORCE_PPC_SYNC 0
19#define NW_G3D_MAX_SHADER_KEY 32
21#include <nw/g3d/g3d_defs.h>
26#include <nw/g3d/g3d_assert.h>