1#ifndef NW_G3D_MATH_VECTOR2_H_
2#define NW_G3D_MATH_VECTOR2_H_
4#include <nw/g3d/g3d_config.h>
6namespace nw {
namespace g3d {
namespace math {
30 static const Vec2*
Cast(
const float* a);
56#include "inl/g3d_Vector2-inl.h"
Definition g3d_Vector2.h:26
Vec2 & Rcp(const Vec2 &v)
Definition g3d_Vector2-inl.h:77
static const Vec2 * Cast(const float *a)
Definition g3d_Vector2-inl.h:18
float Normalize(const Vec2 &v)
Definition g3d_Vector2-inl.h:210
static Vec2 * Cast(float *a)
Definition g3d_Vector2-inl.h:12
Vec2 & Add(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:94
Vec2 & Mul(const Vec2 &lhs, float rhs)
Definition g3d_Vector2-inl.h:145
static float Dot(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:197
Vec2 & Set(const Vec2 &v)
Definition g3d_Vector2-inl.h:43
Vec2 & Neg(const Vec2 &v)
Definition g3d_Vector2-inl.h:63
Vec2 & Set(float x, float y)
Definition g3d_Vector2-inl.h:24
Vec2 & Set(const float *a)
Definition g3d_Vector2-inl.h:32
Vec2 & Mul(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:122
static Vec2 Make(float x, float y)
Definition g3d_Vector2-inl.h:6
static float LengthSq(const Vec2 &v)
Definition g3d_Vector2-inl.h:175
Vec2 & Zero()
Definition g3d_Vector2-inl.h:53
static float DistanceSq(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:189
Vec2 & Div(const Vec2 &lhs, float rhs)
Definition g3d_Vector2-inl.h:159
static float Distance(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:181
Vec2 & Sub(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:108
Vec2 & Div(const Vec2 &lhs, const Vec2 &rhs)
Definition g3d_Vector2-inl.h:136
static float Length(const Vec2 &v)
Definition g3d_Vector2-inl.h:169
Definition g3d_MathCommon.h:6
Definition g3d_GfxManage.cpp:10
Definition g3d_Vector2.h:9
float x
Definition g3d_Vector2.h:16
float a[DIM]
Definition g3d_Vector2.h:18
@ DIM
Definition g3d_Vector2.h:10
@ DIM_PS
Definition g3d_Vector2.h:10
float y
Definition g3d_Vector2.h:16