9#include <nw/g3d/ut/g3d_Inlines.h>
11namespace nw {
namespace g3d {
namespace math {
141#if defined( __ghs__ )
152#if defined( __ghs__ )
153 float half = 0.5f *
x;
165#if defined( __ghs__ )
166 return x == 0.0f ? 0.0f :
x *
RSqrt(
x);
321#if defined( __ghs__ )
#define NW_G3D_ASSERT_NOT_NULL(exp)
Definition g3d_assert.h:20
#define NW_G3D_ASSERT(exp)
Definition g3d_assert.h:17
#define NW_G3D_STATIC_CONDITION(exp)
Definition g3d_defs.h:75
#define NW_G3D_MATH_INLINE
Definition g3d_defs.h:69
Definition g3d_MathCommon.h:6
Definition g3d_GfxManage.cpp:10