FFL
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FFLiRenderTextureBuffer.h
Go to the documentation of this file.
1
#
ifndef
FFLI_RENDER_TEXTURE_BUFFER_H_
2
#
define
FFLI_RENDER_TEXTURE_BUFFER_H_
3
4
#
include
<
nn
/
ffl
/
types
.
h
>
5
6
struct
FFLiRenderTextureBuffer
7
{
8
void
*
pBuffer
;
9
u32
size
;
10
};
11
NN_STATIC_ASSERT
(
sizeof
(
FFLiRenderTextureBuffer
) == 8);
12
13
#
endif
// FFLI_RENDER_TEXTURE_BUFFER_H_
NN_STATIC_ASSERT
NN_STATIC_ASSERT(sizeof(FFLiAllocator)==4)
FFLiRenderTextureBuffer
Definition
FFLiRenderTextureBuffer.h:7
FFLiRenderTextureBuffer::pBuffer
void * pBuffer
Definition
FFLiRenderTextureBuffer.h:8
FFLiRenderTextureBuffer::size
u32 size
Definition
FFLiRenderTextureBuffer.h:9
include
nn
ffl
FFLiRenderTextureBuffer.h
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1.14.0