FFL
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FFLiCompressUtil.h
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1#ifndef FFLI_COMPRESS_UTIL_H_
2#define FFLI_COMPRESS_UTIL_H_
3
4#include <nn/ffl/types.h>
5
6#include <cafe/gx2.h>
7
8u32 FFLiCalculateUnitTextureResolution(u32 dimension, u32 mipLevel);
9
10void FFLiSetupColorBufferForBC3(GX2ColorBuffer* pColorBuffer, GX2Texture* pTexture, u32 mipLevel);
11void FFLiSetupColorBufferForBC1(GX2ColorBuffer* pColorBuffer, GX2Texture* pTexture, u32 mipLevel);
12
13#endif // FFLI_COMPRESS_UTIL_H_
u32 FFLiCalculateUnitTextureResolution(u32 dimension, u32 mipLevel)
Definition FFLiCompressUtil.cpp:11
void FFLiSetupColorBufferForBC1(GX2ColorBuffer *pColorBuffer, GX2Texture *pTexture, u32 mipLevel)
Definition FFLiCompressUtil.cpp:23
void FFLiSetupColorBufferForBC3(GX2ColorBuffer *pColorBuffer, GX2Texture *pTexture, u32 mipLevel)
Definition FFLiCompressUtil.cpp:18